[ToME 2.3.1 Character Sheet] Name : urizen Age 22 STR! 40 Sex : Male Height 108 INT! 39 Race : Human Weight 168 WIS! 38 Class : Alchemist Social Class 96 DEX! 38 Body : Player CON! 40 God : Tulkas CHR! 29 + To Melee Hit 54 Level 41 Max Hit Points 776 + To Melee Damage 56 Experience 1825125 Cur Hit Points 776 + To Ranged Hit 48 Max Exp 1825125 Max SP (Mana) 316 + To Ranged Damage 14 Exp to Adv. 1950000 Cur SP (Mana) 316 AC 64+116 Gold 7335443 Piety 33333 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Bad Blows/Round: 6 Bows/Throw : Heroic Searching : Bad Shots/Round: 2 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 30d7+336 Stealth : Superb Magic Device: Superb Infra-Vision: 130 feet Tactic: normal Explor: normal (Character Background) You are one of several children of the Royal Blood Line. You are a well liked child. You have brown eyes, wavy blond hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 42 (2100') Barrow-Downs: Level 5 (250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 11 (550') You have done something experimental. Your body is a Player. You are currently in the town of Bree. You have defeated 13515 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 41 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 66th Hrive of the 2892nd year of the third age. You have been adventuring for 134 days. adefkmnopsuxz{|@ Add Str : 54........7....+ Add Int : ..8............. Add Wis : 5........5...... Add Dex : 54.............. Add Con : 54.......5.8...+ Add Stea. : ..8....3........ Add Infra : .........5.8.... Add Tun.. : ..............9. Add Speed : ..8....3........ Add Blows : ...2............ Slay Anim.: +............... Slay Orc : ++.............. Slay Troll: ++.............. Slay Giant: ++.............. Sharpness : .+.............. Poison Brd: .+.............. Acid Brand: .+.............. Elec Brand: .+.............. Fire Brand: .+.............. Cold Brand: .+.............. Sust Str : ....+........... Sust Int : ....+.+......... Sust Wis : ....+....+...... Sust Dex : ....+........... Sust Con : ....+........... Sust Chr : ....+........... Invisible : ..+............. Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : ++.............. Hold Life : ....+........... Res Acid : ......++........ Res Elec : ......+......... Res Fire : ......+..+...... Res Cold : ......+......... Res Pois : .++...+......... Res Fear : .+.............. Res Lite : ..+...+......... Res Dark : ......+....+.... Res Blind : ..+............. Res Conf : ......+......... Res Sound : ..+...+......... Res Shard : ......+......... Res Neth : ......+...+..... Res Nexus : ..+...++........ Res Chaos : ......+......... Res Disen : ......+......... See Invis : ++.............. Digestion : ....+........... Regen : ..+............. Xtra Shots: .+.............. Activate : ......++........ Blessed : +............... Fly : ......+......... Orc.ESP : ++.............. Troll.ESP : ++.......+...... Dragon.ESP: .........+...... Giant.ESP : ++.............. Good.ESP : +............... Full ESP : +............... Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 28.300 [0.700] . Weaponmastery 42.700 [0.700] - Sneakiness 01.810 [0.900] . Stealth 00.000 [0.400] . Disarming 04.400 [0.400] - Magic 09.408 [0.900] . Magic-Device 24.750 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 45.800 [0.800] - Spirituality 17.800 [0.800] . Prayer 02.500 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.300 [0.400] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You are fated to find a Fortune cookie on level 1. You are fated to find a Mushroom of Poison on level 1. You may meet a Large brown snake on level 3. You may find a Wand of Manathrust on level 2. You are fated to meet a Novice ranger on level 3. You are fated to find a Whip on level 3. You are fated to meet a Night lizard on level 1. You may meet a Novice mindcrafter on level 1. You may meet a Novice mindcrafter on level 1. You may find a Scroll of Detect Invisible on level 1. You may find a Small Wooden Boomerang on level 13. You may meet a Large white snake on level 2. You are fated to find a Spear on level 3. You may find a Scroll of Light on level 1. You are fated to meet a Blue worm mass on level 1. You may find a Tulwar on level 6. You may meet a Red naga on level 1. You may find a Potion of Cure Light Wounds on level 1. You may find a Scroll of Rumour on level 1. You may find an Essence of Darkness on level 4. You may meet an Insect swarm on level 3. You may meet a Pike on level 1. You may meet a Novice paladin on level 1. You are fated to find a Potion of Cure Light Wounds on level 1. You are fated to find a Pair of Hard Leather Boots on level 1. You are fated to meet a Soldier ant on level 2. You may find a Dagger on level 1. You may meet a Shrieker mushroom patch on level 1. You may meet a Metallic green centipede on level 1. You may meet a Pitiful-looking beggar on level 1. You may find an Essence of Acid on level 1. You may meet a Large yellow snake on level 7. You may find a Scroll of Door/Stair Location on level 1. You are fated to find something special on level 1. You may meet a Brown mold on level 1. You are fated to meet a Large grey snake on level 1. You are fated to find The Set of Gauntlets 'Camlost' on level 1. You are fated to meet a Bullywug warrior on level 6. You are fated to meet a Jackal on level 1. You are fated to find a Scroll of Light on level 1. You may find an Arrow on level 6. You are fated to meet a Rattlesnake on level 1. You are fated to find a Hard Leather Cap on level 1. You may find a Ring of Stupidity on level 1. You are fated to find a Parchment - Adventurer's Guide to Middle-earth on level 7. You may meet a Giant white louse on level 1. You may meet a Snaga on level 1. You may find a Potion of Berserk Strength on level 1. You are fated to find a Small Wooden Boomerang on level 1. You may meet an Aquatic kobold on level 1. You are fated to meet a Poison ivy on level 1. You may find a Ring of Levitation on level 1. You may find a Padded Armour on level 1. You may meet a Baby red dragon on level 14. You may find an Iron Shot on level 2. You may find a Set of Leather Gloves on level 1. You may meet a Creeping silver coins on level 1. You may find a Staff of Summon on level 1. You may meet a Mean-looking mercenary on level 8. You are fated to meet a Cave lizard on level 1. You are fated to meet a Giant pink frog on level 1. You are fated to meet a Giant yellow centipede on level 1. You may meet a Giant white ant on level 15. You are fated to meet a Fruit bat on level 1. You are fated to find a Scroll of Object Detection on level 1. You may meet an Agent of the black market on level 17. You may meet a Snaga on level 1. You may meet a Woodsman on level 1. You may find a Potion of Weakness on level 1. You may meet a Large yellow snake on level 1. You are fated to meet a Red naga on level 1. You may meet a Blubbering idiot on level 1. You may meet a Human Warrior on level 1. You may find a Scroll of Trap Detection on level 1. You may meet a Shrieker mushroom patch on level 1. You may meet a Giant yellow centipede on level 1. You are fated to find a Potion of Invisibility on level 1. You are fated to meet an Agent of the black market on level 1. You are fated to find a Ring of Sustain Wisdom on level 1. You may meet a Player on level 16. You are fated to meet a Piranha on level 1. You are fated to find a Potion of Neutralise Poison on level 1. You may find a Robe on level 2. You are fated to find a Small Leather Shield on level 1. You are fated to meet a Pitiful-looking beggar on level 1. You are fated to meet a Soldier ant on level 1. You may find a Bolt on level 1. You may find a Fumes Trap Set on level 1. You are fated to meet a Village idiot on level 3. You are fated to find a Scroll of Identify on level 1. You may meet a Salamander on level 1. You are fated to find an Essence of Teleport on level 1. You may find a Mushroom of Poison on level 1. You may find a Scroll of Detect Invisible on level 2. You may meet a Hill orc on level 1. You may meet a Jackal on level 1. You are fated to meet a White jelly on level 6. You may find a Small Wooden Boomerang on level 1. You may meet a Cave lizard on level 1. You may find a Cutlass on level 1. You may find a Dagger on level 1. You may meet a Metallic blue centipede on level 1. You are fated to find a Potion of Poison on level 1. You may find a Hard Leather Armour on level 19. You may find a Sling on level 3. You may find an Essence of Light on level 1. You may find an Everburning Torch on level 9. You are fated to find a Soft Studded Leather on level 9. You may meet a Novice ranger on level 1. You are fated to find something special on level 1. You are fated to meet a Pike on level 2. You may find a Rune [Knowledge] on level 1. You may meet a Brigand on level 2. You may meet a Giant white centipede on level 1. You are fated to meet a Fire golem on level 10. You may meet a Giant brown bat on level 1. You are fated to meet a Soldier ant on level 1. You are fated to meet a Baby dragon turtle on level 13. You may meet a Pike on level 1. You are fated to find a Rounded Pebble on level 1. You are fated to find an Essence of Confusion on level 2. You may find a Rune [Arrow] on level 1. You may find a Cloak on level 1. You are fated to find a Whip on level 1. You may find a Scroll of Detect Invisible on level 1. You may meet a Crypt creep on level 1. You are fated to find something special on level 1. You are fated to find a Potion of Infra-vision on level 2. You are fated to find a Scroll of Darkness on level 1. [Character Equipment] a) a Blessed Slaughter Axe of Westernesse (5d7) (+24,+29) (+5) It increases your strength, wisdom, dexterity and constitution by 5. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It can resist being shattered by morgul beings. You made it yourself. d) The Metal Boomerang of an Alchemist (Exp:514813) (4d5) (+18,+14) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It fires missiles excessively fast. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Ring of an Alchemist (Exp:229494) (+0,+0) (+8) It increases your intelligence, stealth and speed by 8. It makes you invisible. It provides resistance to poison, light, blindness, sound and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) an Indestructible Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Indestructible Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) a Feanorian Lamp of the Ethereal Eye It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It cannot be harmed by fire. You made it yourself. n) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+29] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold , poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. p) a Shield of Deflection of Reflection [10,+22] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) a Dwarven Steel Helm of Wisdom [6,+10] (+5 to infravision) It increases your wisdom, constitution and infravision by 5. It sustains your wisdom. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You made it yourself. u) a Set of Leather Gloves of Power (+2,+2) [1,+15] (+7) It increases your strength by 7. It provides resistance to nether. You made it yourself. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+8 to infravision) It increases your constitution and infravision by 8. It provides resistance to dark. You made it yourself. z) (nothing) {) (nothing) |) a Magical Dwarven Shovel of Digging (+9) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 9. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) The Wand Construction Kit {!v!d} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 26 of The Sandworm lair. b) 2 Potions of Restore Mana c) 7 Potions of Enlightenment d) 24 Fireproof Scrolls of Satisfy Hunger {!k!v!d} It cannot be harmed by fire. You made it yourself. e) a Silver Rod of the Istari of Recall (200/200) {@5!k!v!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. f) a Mithril Rod of the Istari of Detection (320/320) {@1!k!v!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. g) an Adamantite Rod of the Istari of Disarming (400/400) {@4!k!v!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. h) an Adamantite Rod of the Istari of Perception (400/400) {@2!k!v!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. i) a Fireproof Staff of Healing[2|20] (9 charges) It cannot be harmed by fire. You made it yourself. j) a Partial Totem of an Elder aranea k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 40 of Mordor. l) 17 Empty Bottles m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Sprigs of Athelas b) 27 Scrolls of Identify c) 2 Scrolls of *Identify* d) 9 Scrolls of Remove Curse e) a Blessed Shadow Blade of Westernesse (4d4) (+25,+22) (+6 to stealth) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution and stealth by 6. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid. You made it yourself. f) a Climbing Set g) 39 Essences of Poison h) 61 Essences of Explosion i) 76 Essences of Teleport j) 99 Essences of Cold k) 28 Essences of Fire l) 99 Essences of Acid m) 72 Essences of Life n) 86 Essences of Confusion o) 15 Essences of Light p) 88 Essences of Chaos q) 75 Essences of Time r) 26 Essences of Magic {!k} s) 51 Essences of Extra Life {!k} t) 83 Essences of Darkness u) 8 Essences of Knowledge v) 73 Essences of Force w) 90 Essences of Lightning x) 77 Essences of Mana [Home Inventory - Minas Anor ] a) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 32 of The Helcaraxe. b) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 43 of Moria. c) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 14 of Orc Cave. d) The Dagger 'Narthanc' (E:1768, L:12) (1d4) (+10,+8) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It provides resistance to fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. e) The Dagger 'Dethanc' (E:1348, L:11) (1d4) (+14,+8) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity. It provides resistance to electricity, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. f) The Dagger 'Nimthanc' (E:1844, L:12) (1d4) (+15,+12) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It strikes at demons with holy wrath. It provides resistance to cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. g) The Dagger of Rilia (2d4) (+4,+4) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Old Forest. k) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 46 of Moria. l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc Shaman on level 35 of Moria. m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to shards, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 25 of Heart of the Earth. p) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 34 of Mordor. q) The War Hammer of Ernim (3d3) (+31,+5) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from electricity and fire. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and sound. It allows you to sense the presence of orcs , trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 24 of The Old Forest. s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. u) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grey wraith on level 32 of Mirkwood. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 46 of Moria. [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Shaman on level 18 of Orc Cave. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Shaman on level 35 of Moria. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 35 of Moria. d) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) The Ring of Power of Uvatha the Horseman (+5) It increases your strength by 5. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to electricity, fire, dark, confusion and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 35 of The Helcaraxe. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . i) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Stone of Lore (charging) It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 43 of Moria. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+10] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. p) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. q) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 34 of Mordor. t) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Cirith Ungol. u) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 22 of Orc Cave. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) Kelek's Wormhole Machine It can be activated for Ruination.