The Angband Ladder: Myron, Thunderlord Alchemist by <ksmeyer@genevaonline.com>
[ToME 2.0.0 Character Dump] Name : Myron Age 16 STR: 18/*** Sex : Male Height 141 INT: 18/*** Race : Thunderlord Weight 252 WIS: 18/*** Class : Alchemist Social Class 51 DEX: 18/210 Body : Player CON: 18/*** CHR: 18/*** + To Melee Hit 57 Level 41 Max Hit Points 832 + To Melee Damage 55 Experience 6347675 Cur Hit Points 832 + To Ranged Hit 52 Max Exp 6347675 Max SP (Mana) 606 + To Ranged Damage 44 Exp to Adv. 6450000 Cur SP (Mana) 606 AC 42+154 Gold 2445092 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Superb Blows/Round: 4+1 Bows/Throw : Heroic Searching : Heroic Shots/Round: 1 Saving Throw: Very Good Disarming : Excellent Wpn.dmg/Rnd: 16d5+220 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of many manwe maia. Your eagle looks very good. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 27 (1350') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 64 (3200') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 26th Quelle of the 2890th year of the third age. Your adventured lasted 40 days. adefkmnopsuxz{|@ Add Str : .+++....+++..... Add Int : .+..+.+......... Add Wis : .++.+.+......... Add Dex : .+.......+...... Add Con : ...+....+++..... Add Chr : .+.+............ Mul Mana : ....+........... Mul SPower: ................ Add Stea. : ..+...++........ Add Sear. : ...+............ Add Infra : ................ Add Tun.. : ..............+. Add Speed : ++...+.....+...+ Add Blows : ................ Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ................ Slay Evil : +............... Slay Und. : +............... Slay Demon: ................ Slay Orc : ................ Slay Troll: +............... Slay Giant: ................ Slay Drag.: ................ Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: ................ Acid Brand: ................ Elec Brand: ................ Fire Brand: ................ Cold Brand: +............... adefkmnopsuxz{|@ Sust Str : .........+...... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : ................ Mul life : ................ Imm Acid : ........+....... Imm Elec : ................ Imm Fire : ...+............ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : +.......+.+....+ Hold Life : ....+++......... adefkmnopsuxz{|@ Res Acid : ......+..+.....+ Res Elec : ......+........+ Res Fire : ..+...+......... Res Cold : +.....+..+.....+ Res Pois : ..+...+........+ Res Fear : +.....+..+...... Res Lite : +....+.......... Res Dark : ..+..++..+...... Res Blind : ................ Res Conf : ................ Res Sound : ........+....... Res Shard : .......+........ Res Neth : ................ Res Nexus : .........+...... Res Chaos : ..+..+..+....... Res Disen : ........+....... adefkmnopsuxz{|@ Aura Fire : ................ Aura Elec : ...............+ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : ..+............. Hide Type : +..+++..++++.... Show Mods : ++........+..++. Insta Art : ...+++.......... Levitate : ..+............+ Lite : ++..+........... See Invis : +.++.++......... adefkmnopsuxz{|@ Digestion : +...+....+...... Regen : +...+........... Xtra Might: .+.............. Xtra Shots: ................ Ign Acid : +++++++++++..... Ign Elec : +++++++++++..... Ign Fire : +++++++++++..... Ign Cold : +++++++++++..... Activate : +..+.++......... Drain Exp : ................ Teleport : ................ Aggravate : ................ Blessed : +............... Cursed : .++............. Hvy Curse : ....+........... Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ...+...........+ Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Skills (points left: 0) - Weaponmastery 25.900 [0.700] - Sneakiness 17.200 [0.900] . Stealth 01.000 [0.500] - Magic 26.058 [0.900] . Meta 00.000 [0.400] . Divination 00.000 [0.400] . Udun 00.000 [0.400] . Runecraft 10.200 [0.600] - Spirituality 02.840 [0.800] . Prayer 00.000 [0.500] . Mindcraft 12.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] . Alchemy 28.200 [0.800] You established a permanent between liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 26 princesses. You have defeated 20535 enemies. [Corruptions] You can spit acid (dam lvl). You are telekinetic. You can Mind Blast your enemies. You can emit hard radiation at will. You can drain life from a foe like a vampire. You can smell nearby precious metal. You can smell nearby monsters. You can consume solid rock. You can switch locations with another being. You can turn ordinary items to gold. You can harden yourself to the ravages of the elements. You can run for your life after hitting something. You can emit confusing, blinding radiation. You can travel between town and the depths. You can freeze things with a touch. You can hurl objects with great force. You have evil looking tentacles (dam 2d5). Your brain is a living computer (+4 INT/WIS). You have an extra pair of eyes (+15 search). You have an extra pair of legs (+3 speed). Electricity is running through your veins. Your skin is covered with warts (-2 CHR, +5 AC). Your skin has turned into scales (-1 CHR, +10 AC). You are telepathic. Your body is very limber (+3 DEX). Your movements are precise and forceful (+1 STL). [Fates] You are fated to meet a Baby gold dragon on level 1. You may meet a Scruffy little dog on level 1. You may meet a Singing, happy drunk on level 5. You are fated to find a Double Ring of Searching on level 5. You may meet a Singing, happy drunk on level 4. You may meet a Sparrow on level 1. You are fated to find a Clotted Red Potion of Cure Light Insanity on level 1. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+19,+22) (+10) {MoM lvl 45 trolls } The weapon of Fingolfin, High King of the Noldor; it shines like a column of ice lit by light unquenchable. Morgoth came but unwillingly to meet it of old; his lame foot will remind him of its might should be meet it again. It can be activated for... frost ball (100) every 300 turns ...if it is being worn. It affects your speed. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold. It provides resistance to light. It provides light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow of Cirnein (x6) (+14,+11) (+3 to speed) {cursed, IlC lvl 4} It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your charisma. It affects your speed. It provides light. It fires missiles with extra might. It is cursed. It cannot be harmed by acid, cold, lightning or fire. e) The Fluorspar Ring 'Ezeldor' (+4 to stealth) {cursed, Shelob} It affects your strength. It affects your wisdom. It affects your stealth. It provides resistance to fire. It provides resistance to poison. It provides resistance to dark. It provides resistance to chaos. It allows you to levitate. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of F'lar (+3) {TDG lvl 59 Nycadaemon} The mighty ring of the Dragonrider F'lar that makes the wearer strong and healthy. It was once a ring of power and has been given to F'lar by Celegorm when he arrived on Arda with a full weyr of Dragonrider. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. k) The Blue Stone 'Toris Mejistos' [Globe of Light](40%) (+2) {cursed, Num lvl 5} A blue stone, with an incredible number of incredibly small runes of power on it. It carries many secrets. It grants you the power of... restore life ...if it is being worn. It has a spell stored inside. It affects your intelligence. It affects your wisdom. It affects your luck. It affects your mana capacity. It sustains your intelligence. It sustains your wisdom. It provides resistance to life draining. It provides light. It allows you to sense the presence of evil beings. It allows you to sense the presence of good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. m) The Arkenstone of Thrain (+3) A great globe seemingly filled with moonlight, the famed Heart of the Mountain, which splinters the light that falls upon it into a thousand glowing shards. It can be activated for... detection every 30+d30 turns ...if it is being worn. It provides light (radius 3) forever. It affects your speed. It affects your luck. It provides resistance to life draining. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) {quest for } This wondrous suit of fine-linked chain shimmers as though of pure silver. It stands untouched amidst the fury of the elements, and a power of concealment rests within. It can be activated for... heal (777), curing and heroism every 300 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your stealth. It provides resistance to life draining. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Demon] of Aman [1,+33] (+3 to stealth) {blk mkt gondor} It affects your stealth. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. p) The Small Metal Shield of Thorin [3,+25] (+4) {MoM lvl 43} Invoking the strength and endurance of Thorin, King under the Mountain, this little metal shield is proof against the Element of Earth. It affects your strength. It affects your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. s) The Steel Helm of Hammerhand [6,+20] (+3) {bttm of mz} A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {IlC lvl 43 dragons} A hero's handgear that lends great prowess in battle. It affects your strength. It affects your constitution. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Hard Leather Boots of Speed [3,+11] (+7) {made em} It affects your speed. z) (nothing) {) 19 Seeker Bolts (4d5) (+5,+9) |) a Gnomish Shovel (Exp:2308361) (1d2) (+10,+8) (+2) {made it} [Character Inventory] a) a Runestone {elementsphere} b) a Runestone {gravitysphere} c) a Runestone d) 19 Potions of Detonations e) 3 Ivory White Potions of Healing f) a Pungent Potion of *Healing* g) 26 Scrolls titled "snoner ash ner" of Identify {50% off} h) 25 Scrolls titled "ashesh tabarze" of Satisfy Hunger {50% off} i) a Scroll of Mass Genocide j) 6 Scrolls of Fire k) 70 Scrolls of Nothing l) an Iron Rod of Enlightenment (50/50) m) a Staff of Perception (1 charge) n) 3 Staffs of Speed (6 charges) o) The Ring of Power of Akhorahil the Blind (+1 attack) {cursed} It affects your intelligence. It affects your attack speed. It makes you invisible. It sustains your charisma. It provides resistance to acid. It provides resistance to poison. It provides resistance to dark. It provides resistance to confusion. It drains experience. It is heavily cursed. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. p) The Ring of Barahir (+1) {LoM 64 Wyrms} A ring shaped into twinned serpents with eyes of emerald meeting beneath a crown of flowers, an ancient treasure of Isildur's house. It can be activated for... dispel small life every 55+d55 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It provides resistance to poison. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Jewel 'Evenstar' (+3) {LoM 64 Uriel} A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. r) The Star of Elendil (+1) (charging) {MoM lvl 43 Mother Hydra} The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {LoM 64 Wyrms} A set of handgear so icy as to be able to fire frost bolts. It can be activated for... frost bolt (6d8) every 7+d7 turns ...if it is being worn. It can be used to store a spell. It affects your constitution. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {LoM lvl 64} Famed sea-defender of Lebennin. A short, slightly curved chopping blade with a perfect edge shining cleanly in the sun, an object of hate to the men of Umbar who met it in combat. It affects your dexterity. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. u) a Bluesteel Blade (1d6) (+10,+6) v) 23 Silver Bolts (3d5) (+9,+10) w) an Empty Bottle [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) 10 Potions of Cure Insanity c) a Scroll titled "tri re tabdok" of *Remove Curse* d) a Silver Rod of the Istari of Recall (200/200) e) 5 Wands of Sleep Monster (39 charges) {25% off} f) 28 Wands of Magic Missile (104 charges) {50% off} g) The Ring of Power of Uvatha the Horseman (+3 to searching) It affects your dexterity. It affects your constitution. It affects your searching. It makes you invisible. It sustains your intelligence. It provides resistance to nexus. It speeds your regenerative powers. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. h) The Ring of Power of Ren the Unclean (+5) It affects your intelligence. It makes you invisible. It provides resistance to acid. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Wooden Ring of Aeglanil (+2 to searching) It affects your strength. It affects your intelligence. It affects your charisma. It affects your searching. It provides resistance to nexus. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) a Ring of Speed (+8) k) a Jet Ring of Critical Hits (+2% of critical hits) l) The Amulet of Ingwe (+3) {TDG lvl 67 Glaaki} The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing of evil could stand. It can be activated for... dispel evil (x5) every 300+d300 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your searching. It affects your infravision. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) Pseudo Dragon Scale Mail (-2) [30,+25] n) The Iron Helm of Knowledge [6,+20] (-6) (charging) {IlC lvl 52 Glass Golem} This helm, designed by Petty-Dwarves ages ago to act as the brain of a long lost project, is made of finest glass. Its light banishes all secrets, and makes audible whispers from the deceased. It can be activated for... whispers from beyond 100+d200 turns ...if it is being worn. It affects your luck. It provides light. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. o) The Set of Leather Gloves 'Cammithrim' [1,+10] {deathwatch} These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {troll quest} This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs who dared to come near hidden Gondolin. It affects your searching. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire. It provides resistance to light. It provides light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed, LoM l} It affects your strength. It affects your constitution. It affects your attack speed. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to confusion. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) {TDG lvl 68 Dracolich} A thin spike of thrice-forged steel caps a straight sylvan shaft cut from a legendary tree; spells to break the will of the undead and strike coldfear into the hearts of foes lie on this perfectly balanced spear. It affects your stealth. It affects your infravision. It affects your speed. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold. It provides resistance to dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Glaive 'Morgont' (2d6) (+2,-2) (+1 attack) {TDG lvl 68 Sky Drake} It can be wielded two-handed. It affects your attack speed. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) 20 Seeker Bolts (4d5) (+5,+9) u) 29 Silver Bolts (exploding) (3d5) (+7,+8) v) 27 Silver Bolts (3d5) (+7,+7) w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {Ilc lvl 43 drag} A powerful boomerang that makes one agile and fast, with a thirst forevil and undead creatures, but demands its wielder not teleport, for fearof desertion. It affects your dexterity. It affects your speed. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. x) 54 Essences of Magic [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. b) 2 Staffs of Speed (7 charges) c) The Ring of Power of Akhorahil the Blind (+2 to searching) It affects your strength. It affects your dexterity. It affects your searching. It makes you invisible. It provides resistance to electricity. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. d) The Ring of Power of Adunaphel the Quiet (+2) It affects your wisdom. It makes you invisible. It sustains your strength. It sustains your dexterity. It provides resistance to dark. It provides resistance to sound. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power of Dwar, Dog Lord of Waw (+1 to searching) It affects your searching. It makes you invisible. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It provides resistance to shards. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. f) The Amulet of Carlammas (+2) {Num lvl 50 Al-p} A fiery circle of bronze, with mighty spells to ward off evil. It can be activated for... protection from evil every 225+d225 turns ...if it is being worn. It affects your constitution. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. g) The Amulet of Luinaerin (+3) {Kings jewelry} It affects your strength. It affects your dexterity. It affects your charisma. It affects your stealth. It affects your infravision. It affects your speed. It sustains your wisdom. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to poison. It provides resistance to shards. It provides resistance to nexus. It provides resistance to disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {MoM lvl 48 Judge Mo} A hauberk, leggings, and sleeves of interlocking steel rings, strategically reinforced at vital locations with a second layer of chain. Magics to enhance body and mind lie within, and no door can hope to resist the wearer. It can be activated for... door and trap destruction every 10 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {MoM lvl 39} A stiff suit of armor composed of small metal plates sewn to an inner layer of heavy canvas, and covered with a second layer of cloth. Within it is the spirit of Eorl the Young, matchless in combat. It affects your strength. It affects your dexterity. It affects your speed. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. k) The Cloak 'Holcolleth' [1,+4] (+2) {TDG lvl 66 Physics Teach} This elven-grey mantle possesses great powers of tranquility and of concealment, and grants the wearer the knowledge and understanding of the Sindar. It can be activated for... Sleep II every 55 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your stealth. It affects your speed. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. l) The Steel Helm 'Lebohaum' [20,+80] {CUg lvl 45 Verm Knid} With the Helm 'Lebohaum' your head is safe! It can be activated for... sing a funny song every 3 turns ...if it is being worn. It cannot be harmed by acid, cold, lightning or fire. m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {Num lvl 36 ghouls} Footgear made of bear leather and set with opals, which grant the wearer silent, hasted movement. It affects your constitution. It affects your stealth. It affects your speed. It cannot be harmed by acid, cold, lightning or fire. n) The Light War Axe of Ice (2d5) (+3,+15) (+3) {MoM lvl 48} Crafted of purest ice and held solid by powerful spells, this icy axe delivers a chill of death to its victims. It affects your intelligence. It affects your charisma. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) {Num lvl 45 nightblades} Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this troll-bane smoked in the black blood of Gothmog's guards. It can be activated for... berserker and +10 to speed (50) every 100+d200 turns ...if it is being worn. It affects your strength. It affects your constitution. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It provides light. It drains mana. It cannot be harmed by acid, cold, lightning or fire. p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Num lvl 48 Smaug} A royal heirloom of the southern coast, strong in combat against evil creatures of the earth. It affects your constitution. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Battle Axe of Tulia (2d8) (+18,+6) (+3 attacks) {TDG lvl 61 Itangst} It can be wielded two-handed. It affects your attack speed. It does extra damage from acid. It does extra damage from frost. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {Num lvl 43 } This coldly gleaming blade is called simply "Biter", by orcs who came to know its power all too well. It affects your searching. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold. It provides resistance to dark. It provides light. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {MoM lvl43} The famed "Flame of the West", the sword that was broken and is forged again. It glows with the essence of fire, its wearer is mighty in combat, and no creature of Sauron can withstand it. It will never be stained or broken even in defeat. It can be activated for... fire ball (72) every 400 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your luck. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to disenchantment. It provides light. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {TDG lvl 61 Jack of Shadows} Forged of black galvorn by the Dark-Elven smith Eol, this blade has the living lightning trapped inside. It affects your strength. It affects your constitution. It affects your speed. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) The Scimitar of Gostath (2d5) (+7,+3) (-4) {MoM lvl 50 Balrog} It affects your intelligence. It affects your dexterity. It produces chaotic effects. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {MoM lvl45 trolls} Within this long thrusting spear lie the spirits of frost giants and fire demons, who war forever, trapped by magely spells. It affects your intelligence. It does extra damage from fire. It does extra damage from frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire. It provides resistance to cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. w) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed, CUg lvl 45 Verm Knid} With this unbearably bright whip of flame, the Balrog Gothmog has become known for never having lost in combat. It affects your intelligence. It affects your dexterity. It affects your infravision. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire. It provides resistance to light. It provides light. It allows you to sense the presence of spiders. It allows you to sense the presence of demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. x) The War Hammer 'Antel' (3d3) (+18,-3) (+2) {MoM lvl 48 Judge Mortis} It can be wielded two-handed. It affects your intelligence. It affects your wisdom. It affects your dexterity. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) 2 Runes [Protection] b) 3 Potions of Cure Critical Insanity c) 99 Potions of Water Curing d) 3 Staffs of Earthquakes (3 charges) e) The Jade Ring 'Linglon' (+2) {cursed, Ulfang} It affects your intelligence. It sustains your wisdom. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Power of Adunaphel the Quiet (+3 to speed) It affects your charisma. It affects your infravision. It affects your speed. It makes you invisible. It sustains your wisdom. It speeds your regenerative powers. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. g) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It affects your attack speed. It makes you invisible. It sustains your charisma. It provides resistance to electricity. It provides resistance to blindness. It provides resistance to chaos. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. h) The Ring of Power of Ji Indur Dawndeath (+4) It affects your constitution. It makes you invisible. It sustains your strength. It sustains your charisma. It provides resistance to fire. It provides resistance to sound. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Power of Adunaphel the Quiet (+1 to stealth) {MoM lvl 43} It affects your dexterity. It affects your constitution. It affects your stealth. It makes you invisible. It provides resistance to cold. It provides resistance to dark. It provides resistance to confusion. It allows you to fly. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Wooden Ring 'Guinaron' (+2) {Ilc lvl 43} It affects your charisma. It sustains your strength. It sustains your wisdom. It sustains your constitution. It provides immunity to paralysis. It provides resistance to sound. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. k) The Pewter Amulet 'Osserin' (+2 to stealth) {cirith ungol} It affects your dexterity. It affects your charisma. It affects your stealth. It sustains your strength. It sustains your wisdom. It sustains your charisma. It provides resistance to shards. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. l) a Dwarven Lantern of the Magi (+1) {eol quest} It grants you the power of... magic map ...if it is being worn. It provides light (radius 2) forever. It affects your intelligence. It affects your wisdom. It affects your charisma. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. m) The Rusty Chain Mail 'Mormegon' (-10,-2) [14,+3](40%) {MoM lvl44 MH Drag} It affects your hit points. It sustains your dexterity. It provides resistance to poison. It provides resistance to dark. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. n) The Double Ring Mail of Oromirim (-3,-5) [15,+13](60%) {MoM lvl 42} It affects your hit points. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Cloak [4,+10] (+3 to stealth) p) a Dragon Shield (Exp:0) [8,+13] q) The Iron Crown of Beruthiel [0,+20] (-5) {MoM lvl 43 scroll of aquir.} The midnight-hued steel circlet of the sorceress-queen Beruthiel, which grants extraordinary powers of sight and awareness at a terrible physical cost. It affects your strength. It affects your dexterity. It affects your constitution. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. r) The Iron Helm 'Holhenneth' [5,+10] (+2) {MoM lvl 44 drolem} A famous helm of forged iron granting extraordinary powers of mind and awareness. It can be activated for... detection every 55+d55 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {LoR lvl 33 Red Dragon } A headpiece, gaudy and barbaric, that betrayed a warrior when he most needed succor. It can be activated for... rays of fear in every direction ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. t) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) {LoR lvl34 orcs} The Petty-dwarves of Bathak forged this blade, and it shares their thirst for blood. It affects your dexterity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {deathwatch} A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. v) The Short Bow of Amrod (x4) (+12,+15) (+2) {MoM lvl 34} This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and Amras, who both hunted with the Green-elves for a time. Like the twins, the bows are similar, for both protect their wielders from the elements: and yet they are also unlike, for this bow gives enduranceand strength, while the other gives quickness and subtlety. It affects your strength. It affects your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) A powerful arrow that is feared by even the mightiest demons. It does extra damage from acid. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Runestone {armageelement} b) a Runestone {armagedmind} c) a Runestone {chaosshpere} d) a Wand of Magic Missile (8 charges) e) The Wand of Digging of Thrain (25 charges) {Azog} The miner's friend. This wand was used by Thrain to dig into the walls of the dungeon and is quite useful because it will never be destroyed. f) The Lapis Lazuli Ring of Mored (+4) It affects your constitution. It sustains your intelligence. It sustains your wisdom. It provides resistance to light. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. g) a Shining Ring of Lordly Protection [+18] h) a Jet Ring of Critical Hits (+7% of critical hits) i) The Ring of Durin (+2) The greatest of the Seven Rings of the Dwarf-lords, and the last to be lost. Alone among the Seven, it was not taken by Sauron when he made war on the Elves, but was given as a gift from Celebrimbor to King Durin III of Moria in token of friendship: nevertheless, Sauron in disguise had a hand in its making, and so it is cursed, and draws evil towards it. It grants you the power of... midas touch ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It sustains your strength. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. j) The Phial of Galadriel (+4) {CUg lvl 49} A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. k) The Anchor of Space-Time {GUg lvl 47 queen and} A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. l) The Stone of Lore {MoM orc town} A great emerald that fills your mind with images of knowledge and dreadful understanding as you stare into its depths. It can be activated for... perilous identify every turn ...if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) {CUg lvl 39 Ulfast} A hauberk, leggings, and sleeves of interlocking steel rings, well padded with leather. You feel strong and tall as Arvedui, last king of Arnor, as you put it on. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to shards. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {deathwatch} A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. o) The Hard Leather Cap of Thranduil [2,+10] (+2) The hunting cap of King Thranduil, to whose ears come all the secrets of his forest domain. It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It provides resistance to confusion. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. p) The Metal Cap of Thengel [3,+12] (+3) A ridged helmet made of steel, and embossed with scenes of valor in fine-engraved silver. It grants the wearer nobility, clearness of thought and understanding. It affects your wisdom. It affects your charisma. It affects your luck. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) {O.N.lvl 17} Forged by the dwarves of Khazad-dum in a time of desperation, this axe turned many a battle against the invading orcs. It can be activated for... detect orcs every 10 turns ...if it is being worn. It affects your dexterity. It affects your searching. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {TDG lvl 68 Bloodt} The twin blades of this weapon were forged in Belegost, and powerful forces to resist and endure lie ready for he who shall wield it once more. It affects your strength. It affects your constitution. It affects your stealth. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) {LoM Angel} A massive axe with twin razor-sharp heads, so large that it usuallyrequires two hands to wield, intricately engraved in gold with spellsto ward off the elements and smite evil. It affects your searching. It affects your infravision. It affects your ability to tunnel. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. t) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) {TDG lvl 64 Dracolisk} A dagger covered in sparks and finely balanced for deadly throws. It is one of the 3 legendary daggers. It is sentient. It can be activated for... lightning bolt (4d8) every 6+d6 turns ...if it is being worn. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) {mzlvl26} The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden and secret places of the earth. It affects your dexterity. It affects your charisma. It affects your stealth. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It cannot be harmed by acid, cold, lightning or fire. v) The Fauchard 'Antur' (1d10) (+22,+13) (+3) {TDG lvl 58 Ank th bli} It can be wielded two-handed. It affects your intelligence. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. w) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {TDG lvl 58 orcs} With elemental powers whose struggles turn this weapon red and purest white, this shining reaper bears within it a power of going forth and returning. It can be activated for... word of recall every 200 turns ...if it is being worn. It affects your dexterity. It affects your charisma. It does extra damage from fire. It does extra damage from frost. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. x) 18 Silver Bolts (exploding) (3d5) (+5,+7) [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. b) 2 Staffs of Speed (7 charges) c) The Ring of Power of Akhorahil the Blind (+2 to searching) It affects your strength. It affects your dexterity. It affects your searching. It makes you invisible. It provides resistance to electricity. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. d) The Ring of Power of Adunaphel the Quiet (+2) It affects your wisdom. It makes you invisible. It sustains your strength. It sustains your dexterity. It provides resistance to dark. It provides resistance to sound. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Power of Dwar, Dog Lord of Waw (+1 to searching) It affects your searching. It makes you invisible. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It provides resistance to shards. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. f) The Amulet of Carlammas (+2) {Num lvl 50 Al-p} A fiery circle of bronze, with mighty spells to ward off evil. It can be activated for... protection from evil every 225+d225 turns ...if it is being worn. It affects your constitution. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. g) The Amulet of Luinaerin (+3) {Kings jewelry} It affects your strength. It affects your dexterity. It affects your charisma. It affects your stealth. It affects your infravision. It affects your speed. It sustains your wisdom. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to poison. It provides resistance to shards. It provides resistance to nexus. It provides resistance to disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {MoM lvl 48 Judge Mo} A hauberk, leggings, and sleeves of interlocking steel rings, strategically reinforced at vital locations with a second layer of chain. Magics to enhance body and mind lie within, and no door can hope to resist the wearer. It can be activated for... door and trap destruction every 10 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {MoM lvl 39} A stiff suit of armor composed of small metal plates sewn to an inner layer of heavy canvas, and covered with a second layer of cloth. Within it is the spirit of Eorl the Young, matchless in combat. It affects your strength. It affects your dexterity. It affects your speed. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. k) The Cloak 'Holcolleth' [1,+4] (+2) {TDG lvl 66 Physics Teach} This elven-grey mantle possesses great powers of tranquility and of concealment, and grants the wearer the knowledge and understanding of the Sindar. It can be activated for... Sleep II every 55 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your stealth. It affects your speed. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. l) The Steel Helm 'Lebohaum' [20,+80] {CUg lvl 45 Verm Knid} With the Helm 'Lebohaum' your head is safe! It can be activated for... sing a funny song every 3 turns ...if it is being worn. It cannot be harmed by acid, cold, lightning or fire. m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {Num lvl 36 ghouls} Footgear made of bear leather and set with opals, which grant the wearer silent, hasted movement. It affects your constitution. It affects your stealth. It affects your speed. It cannot be harmed by acid, cold, lightning or fire. n) The Light War Axe of Ice (2d5) (+3,+15) (+3) {MoM lvl 48} Crafted of purest ice and held solid by powerful spells, this icy axe delivers a chill of death to its victims. It affects your intelligence. It affects your charisma. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) {Num lvl 45 nightblades} Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this troll-bane smoked in the black blood of Gothmog's guards. It can be activated for... berserker and +10 to speed (50) every 100+d200 turns ...if it is being worn. It affects your strength. It affects your constitution. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It provides light. It drains mana. It cannot be harmed by acid, cold, lightning or fire. p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Num lvl 48 Smaug} A royal heirloom of the southern coast, strong in combat against evil creatures of the earth. It affects your constitution. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Battle Axe of Tulia (2d8) (+18,+6) (+3 attacks) {TDG lvl 61 Itangst} It can be wielded two-handed. It affects your attack speed. It does extra damage from acid. It does extra damage from frost. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {Num lvl 43 } This coldly gleaming blade is called simply "Biter", by orcs who came to know its power all too well. It affects your searching. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold. It provides resistance to dark. It provides light. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {MoM lvl43} The famed "Flame of the West", the sword that was broken and is forged again. It glows with the essence of fire, its wearer is mighty in combat, and no creature of Sauron can withstand it. It will never be stained or broken even in defeat. It can be activated for... fire ball (72) every 400 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your luck. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to disenchantment. It provides light. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {TDG lvl 61 Jack of Shadows} Forged of black galvorn by the Dark-Elven smith Eol, this blade has the living lightning trapped inside. It affects your strength. It affects your constitution. It affects your speed. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) The Scimitar of Gostath (2d5) (+7,+3) (-4) {MoM lvl 50 Balrog} It affects your intelligence. It affects your dexterity. It produces chaotic effects. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) {MoM lvl45 trolls} Within this long thrusting spear lie the spirits of frost giants and fire demons, who war forever, trapped by magely spells. It affects your intelligence. It does extra damage from fire. It does extra damage from frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire. It provides resistance to cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. w) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed, CUg lvl 45 Verm Knid} With this unbearably bright whip of flame, the Balrog Gothmog has become known for never having lost in combat. It affects your intelligence. It affects your dexterity. It affects your infravision. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire. It provides resistance to light. It provides light. It allows you to sense the presence of spiders. It allows you to sense the presence of demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. x) The War Hammer 'Antel' (3d3) (+18,-3) (+2) {MoM lvl 48 Judge Mortis} It can be wielded two-handed. It affects your intelligence. It affects your wisdom. It affects your dexterity. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 20.5.2002 18:41
7981. on the Ladder (of 19092)
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