The Angband Ladder: Wicendatha, Thunderlord Alchemist by <angband@techiem2.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Wicendatha             Age                 70       STR!     39       
 Sex   : Female                 Height             107       INT:     38       
 Race  : Thunderlord            Weight             236       WIS!     32       
 Class : Alchemist              Social Class         0       DEX!     40       
 Body  : Player                                              CON!     39       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         145 Level             40    Hit Points     1236/  1236 
 + To Melee Damage      120 Experience   4960664    Spell Points    274/   274 
 + To Ranged Hit         52 Max Exp      4960664    Sanity          485/   485 
 + To Ranged Damage      14 Exp to Adv.  5375000                               
   AC                57+169 Gold         3167648    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[92]Perception  : Superb       Blows/Round:  9         
 Bows/Throw  : Legendary[2] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  9d6+1080  
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          spirit of forest and river.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 40 (2000')
        Barrow-Downs: Level 10 (500')
        Erebor: Level 72 (3600')
        The Sacred Land Of Mountains: Level 47 (2350')

 You have done something illegal.
 You have done something experimental.
 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 7316 enemies.
 You saved 39 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Hrive of the 2890th year of the third age.
 You have been adventuring for 89 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3.3.2.....2.....            
        Add Int   : 3........3......            
        Add Wis   : 3...............            
        Add Dex   : 3.......43......            
        Add Con   : 3.3.2.....2.....            
        Add Chr   : ..3......3......            
        Mul SPower: .........+......            
        Add Stea. : 3....5.3........            
        Add Sear. : ..32.5.3.3......            
        Add Infra : .....5..........            
        Add Speed : .*...5..........            
        Add Blows : ...2............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Elec Brand: +...............            
        Sust Str  : +...+...+.......            
        Sust Int  : ......+.........            
        Sust Wis  : +...............            
        Sust Dex  : +.......+.......            
        Sust Con  : ....+..++.......            
        Sust Chr  : +..+...+........            
        Invisible : .....+..+...+...            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +..+++..+.+.....            
        Hold Life : +....+.++.......            
        Res Acid  : +........+.....+            
        Res Elec  : +.....+........+            
        Imm Fire  : ++*+.+...+......            
        Res Cold  : +..............+            
        Res Pois  : ++.+...........+            
        Res Fear  : +...+...........            
        Res Light : +....+.+........            
        Res Dark  : .....+.+........            
        Res Blind : ...+............            
        Res Conf  : +..+.+.+........            
        Res Sound : ...+............            
        Res Shard : +....+...+......            
        Res Neth  : +....+..........            
        Res Nexus : .....+.....+....            
        Res Chaos : +....+..........            
        Res Disen : ....+....+......            
        Aura Fire : .....+..+.......            
        Auto Curse: .....+..+.......            
        Levitate  : +.......+..+...+            
        See Invis : +.+..+..........            
        Digestion : +....+..........            
        Regen     : +..+.+..........            
        Activate  : ++++..+..+......            
        Blessed   : +...............            
        Hvy Curse : ........+.......            
        Fly       : ..+...+........+            
        Climb     : ..............+.            
        Orc.ESP   : +....+..........            
        Troll.ESP : +...............            
        Dragon.ESP: +....+.........+            
        Giant.ESP : +....+..........            
        Demon.ESP : +...............            
        Undead.ESP: +....+..........            
        Evil.ESP  : +....+..........            
        Animal.ESP: +....+..........            
        TLord.ESP : ..+..+..........            
        Good.ESP  : .....+..........            
        Nlive.ESP : .....+..........            
        Unique.ESP: .....+..........            
        Full ESP  : +...............            

Skills (points left: 0)
 - Combat                                        44.750 [0.700]
          . Weaponmastery                        44.900 [0.700]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                             -16.000 [0.400]
          . Disarming                            00.600 [0.000]
 - Magic                                         03.189 [0.900]
          . Magic-Device                         04.750 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              44.200 [0.800]
 - Spirituality                                  06.000 [0.800]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Summoning                            04.700 [0.500]
          . Symbiosis                            03.200 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Whip Becoming (Exp:411620) (1d6) (+103,+82) [+18](60%) (+3 to stealth)
    It can be activated for Unknown! if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and stealth by 3.  It increases your hit points
     by 60%.  It does extra damage from electricity.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It sustains your 
    strength, wisdom, dexterity and charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison, light, shards
    , nether and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It slows your
    metabolism.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and poison.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 69 of Erebor.
f) The Ring 'Cilmar' [+19] (+2 attacks)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your searching and attack speed by 
    2.  It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to fire, poison, blindness, confusion and sound.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Weaponmastery (+5,+4) [+4] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
m) The Feanorian Lamp of Wicendatha (Exp:916448) (+0,+0) (+5 to speed) {cursed}
    It provides light (radius 3) forever.  It increases your 
    stealth, searching, infravision and speed by 5.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to life draining, fire, light, dark, confusion, shards, nether, nexus
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, dragons, giants, undead, evil beings, 
    animals, thunderlords, good beings, non-living things and unique beings
    .  It slows your metabolism.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It is cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
n) a Polished Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+44]
    It can be activated for breathe lightning (100)
    every 90+d90 turns if it is being worn. It sustains your intelligence.
    It provides resistance to electricity.  It allows you to fly.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) The Elven Cloak of Amlad [4,+14] (+3 to stealth)
    It increases your stealth, searching and luck by 
    3.  It sustains your constitution and charisma.  It provides
    resistance to life draining, light, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Druid on level 30 of Mirkwood.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
x) a Pair of Metal Shod Boots of Stability [6,+8]
    It provides resistance to nexus.  It allows you to levitate.  
    It was given to you as a reward.
z) a Rotting quylthulg (480 hp)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) The Tome of Collected Weird Magic
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Master lich on level 72 of Erebor.
b) Raistlin's Ready Ranger
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
c) 8 Lembases
d) 3 Scrolls of *Identify*
e) 9 Scrolls of Satisfy Hunger {25% off}
f) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 72 of Erebor.
g) a Scroll of Genocide
h) a Silver Rod of Simplicity of Enlightenment (100/100)
    
    You found it in the remains of a Demilich on level 63 of Erebor.
i) a Partial Totem of an Enchantress
j) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
k) a Ring of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You found it in the remains of a Death drake on level 72 of Erebor.
l) The Ring 'Aglon' (+3% of critical hits)
    It 
    increases your strength and ability to score critical hits by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of 
    weigh magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and searching by 3.  It sustains 
    your intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
n) The Robe 'Tarimo' [2,+10]
    It sustains your intelligence and dexterity.  It provides
    immunity to electricity.  It provides resistance to sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
o) 2 Essences of Explosion
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
b) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 45 of The Sacred Land Of
    Mountains.
c) 8 Essences of Poison
d) 94 Essences of Teleport
e) 49 Essences of Cold
f) 44 Essences of Fire
g) 99 Essences of Life
h) 99 Essences of Life
i) 76 Essences of Life
j) 50 Essences of Confusion
k) 99 Essences of Light
l) 35 Essences of Light
m) 3 Essences of Chaos
n) 99 Essences of Knowledge
o) 99 Essences of Knowledge
p) 99 Essences of Knowledge
q) 99 Essences of Knowledge
r) 99 Essences of Knowledge
s) 99 Essences of Knowledge
t) 99 Essences of Knowledge
u) 60 Essences of Knowledge
v) 99 Essences of Force
w) 99 Essences of Mana
x) 63 Essences of Mana


  [Home Inventory - Gondolin ]

a) 29 Potions of Corruption
b) 21 Potions of Detonations
c) 4 Rings of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 45 of The
    Sacred Land Of Mountains.
e) an Ancient bronze dragon corpse
f) 60 Essences of Teleport
g) 63 Essences of Cold
h) 57 Essences of Fire
i) 99 Essences of Life
j) 83 Essences of Life
k) 41 Essences of Confusion
l) 77 Essences of Light
m) 48 Essences of Magic
n) 20 Essences of Darkness
o) 99 Essences of Knowledge
p) 99 Essences of Knowledge
q) 99 Essences of Knowledge
r) 99 Essences of Knowledge
s) 99 Essences of Knowledge
t) 99 Essences of Knowledge
u) 52 Essences of Force
v) 99 Essences of Lightning
w) 66 Essences of Lightning
x) 64 Essences of Mana


  [Home Inventory - Minas Anor ]

a) The Pendulum of Orcus
    It can be activated for Destruction every 100
    turns.  
    You found it in the remains of a Dark elven warlock on level 35 of Mordor.
b) 32 Scrolls of *Identify* {25% off}
c) The Ring of Eoreth (+3 to speed)
    
    It increases your intelligence, searching and speed by 3.  It sustains 
    your wisdom and charisma.  It provides resistance to disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) 13 Rings of Nothing
    
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
f) a Dwarven Lantern
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 45 of The Sacred
    Land Of Mountains.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 45 of The
    Sacred Land Of Mountains.
i) a Filthy Rag [1,+8]
j) a Filthy Rag [1,+7]
k) a Filthy Rag [1,+5]
l) a Filthy Rag [1,+4]
m) a Filthy Rag [1,+1]
n) 2 Filthy Rags [1,-1]
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, 
    fire, cold, light, dark and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
q) an Ancient gold dragon corpse
r) an Ancient green dragon corpse
s) 16 Essences of Teleport
t) 99 Essences of Life
u) 68 Essences of Time
v) 17 Essences of Magic
w) 69 Essences of Force
x) 99 Essences of Mana


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Glabrezu on level 45 of The Sacred Land
    Of Mountains.
b) 99 Potions of Water Curing {quest}
c) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 62 of Erebor.
d) an Everburning Torch
e) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 45 of The
    Sacred Land Of Mountains.
f) The Phial of Undeath (-5)
    It can be activated for ruination every
    10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It
    carries an ancient morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
g) an Ancient red dragon corpse
h) an Ancient black dragon corpse
i) 99 Essences of Poison
j) 99 Essences of Explosion
k) 47 Essences of Teleport
l) 99 Essences of Cold
m) 97 Essences of Fire
n) 95 Essences of Acid
o) 99 Essences of Life
p) 99 Essences of Life
q) 99 Essences of Life
r) 66 Essences of Light
s) 21 Essences of Time
t) 33 Essences of Extra Life
u) 99 Essences of Darkness
v) 99 Essences of Force
w) 99 Essences of Mana
x) 99 Essences of Mana


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Ren the Unclean (+4 to speed)
    
    It increases your strength, infravision and speed by 4.  It makes you
    invisible.  It sustains your strength and intelligence.  It provides
    resistance to cold, sound and chaos.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 67 of Erebor.
b) The Ring of Eraur {cursed}
    
    It sustains your strength, wisdom and constitution.  It provides
    resistance to electricity.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
c) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 45 of The
    Sacred Land Of Mountains.



Posted on 10.11.2005 23:48
Last updated on 13.11.2005 07:07

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Comments

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On 13.11.2005 02:39 angband@techiem2.net wrote:
oops. Posted under wrong email.
hehe.
Finished first incarnation of an artifact lamp.
I'll add more stuff when I learn how to make the rest of the components.

On 14.11.2005 06:48 nemoto@casio.co.jp wrote:
You have good weapon.

How did you make this weapon which has (+108,89) melee.


On 14.11.2005 16:17 paffa_89@hotmail.com wrote:
Using the bug which allows to "enchant" double ego items as much as wanted. your own decision if you wish to exploit known bug. (*cough* someone else here used it as well =)

On 15.11.2005 02:07 nemoto@casio.co.jp wrote:
Thank you your comment.
Alchemist's abilities has some bugs.
But I will not exploit bugs.
Once, I made a artifact of +250 attack without getting Exp.
However, I didn't play that character any more.

On 15.11.2005 15:09 paffa_89@hotmail.com wrote:
I mean myself ^^ It makes the game very lame Imo to be able to kill anything, including Morgy in one turn. it takes the fun off the game. Haven't ran an alchemist after then

On 16.11.2005 11:39 nemoto@casio.co.jp wrote:
I also think so.
Moreover, I want to enjoy playing various mechanisms being prepared (not bugs) in the game.
Could you teach what a "Automatically IDs" is?

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