The Angband Ladder: Glorevudd, RohanKnight Alchemist by <dreik_dreamer@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Glorevudd              Age                 30       STR!     40       
 Sex   : Male                   Height              83       INT!     36       
 Race  : RohanKnight            Weight              80       WIS:     36       
 Class : Alchemist              Social Class         1       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR!     34       
                                                                               
 + To Melee Hit         303 Level             42    Max Hit Points      1830   
 + To Melee Damage      296 Experience   3750531    Cur Hit Points      1830   
 + To Ranged Hit         80 Max Exp      3750531    Max SP (Mana)        345   
 + To Ranged Damage      32 Exp to Adv.  4500000    Cur SP (Mana)        345   
   AC                40+100 Gold         7726294                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[162Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Legendary[15]Searching   : Fair         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  10d5+1480 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 23 (1150')
        Moria: Level 46 (2300')
        The Small Water Cave: Level 34 (1700')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 25417 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : 64......4.2.....            
        Add Int   : .....6.2........            
        Add Wis   : 64...6.2........            
        Add Dex   : 64.22...........            
        Add Con   : 64......4.2.....            
        Add Chr   : .....6..........            
        Add Stea. : .......2........            
        Add Tun.. : ..............5.            
        Add Speed : ..*2...2.......+            
        Vampiric  : +...............            
        Slay Evil : .+...........+..            
        Slay Demon: .+..............            
        Slay Orc  : +...............            
        Slay Troll: ++..............            
        Slay Giant: +...............            
        Slay Drag.: .+..............            
        Sharpness : +...............            
        Poison Brd: ++..............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : .........+......            
        Sust Wis  : ...+............            
        Sust Dex  : ...+............            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : .....+..........            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++......+++.....            
        Hold Life : ++..............            
        Imm Acid  : +.....*+*.......            
        Res Elec  : +...............            
        Res Fire  : +..+............            
        Res Cold  : +.....+.........            
        Res Pois  : ++..+...........            
        Res Fear  : ++..............            
        Res Lite  : ................            
        Res Dark  : .+....+.........            
        Res Blind : .....+..........            
        Res Conf  : .........+......            
        Res Sound : ........++......            
        Res Shard : .........+......            
        Res Neth  : ...+............            
        Res Nexus : .+.+............            
        Res Chaos : ......+.+.......            
        Res Disen : ................            
        Lite      : ++..............            
        See Invis : ++..............            
        Digestion : +..+............            
        Regen     : +...............            
        Activate  : ....+.++........            
        Blessed   : ++..............            
        Fly       : ......+.........            
        Orc.ESP   : +.......+.......            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        Evil.ESP  : .+..............            
        Good.ESP  : ++..............            
        Full ESP  : ++..............            

Skills (points left: 52)
 - Combat                                        41.250 [0.700]
          . Weaponmastery                        24.100 [0.900]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         15.330 [0.900]
          . Magic-Device                         17.250 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              41.000 [0.800]
 - Spirituality                                  01.000 [0.800]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may find a Staff of Recovery on level 16.
You may meet a Pike on level 17.
You may find a Staff of Reveal Ways on level 4.
You are fated to meet an Aimless-looking merchant on level 12.
You are fated to find a Scroll of Aggravate Monster on level 11.
You may meet a Mangy-looking leper on level 17.


  [Character Equipment]

a) a Blessed Long Sword of Westernesse (2d5) (+265,+260)(120%) (+6)
        It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and constitution by 6.  It increases your hit points
     by 120%.  It does extra damage from acid, electricity, fire and frost
    .  It poisons your foes.  It drains life from your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold and poison.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
d) a Blessed Metal Boomerang of Gondolin (4d5) (+42,+32) (+4)
    It provides light (radius 1) forever.  It 
    increases your strength, wisdom, dexterity and constitution by 4.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, poison, dark and nexus.  It allows you to
    see invisible monsters.  It gives telepathic powers.  It has been
    blessed by the gods.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You made it yourself.
e) an Indestructible Ring of Speed (+12)
f) The Ring of Galmir (+2)
    It increases your dexterity and speed by 2.  It
    sustains your wisdom, dexterity and charisma.  It provides resistance 
    to fire, nether and nexus.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
k) an Indestructible Amulet of the Serpents [+6] (+2)
    It can be activated for venom breathing every 40+d60
    turns if it is being worn. It increases your dexterity by 2.  It
    provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
m) a Dwarven Lantern of the Magi (+6)
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 6.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    You made it yourself.
n) The White Dragon Scale Mail of Talad (-2 to accuracy) [30,+27]
    It can be activated for breathe frost (110) every
    90+d90 turns if it is being worn. It provides immunity to acid.  It
    provides resistance to acid, cold, dark and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep
    nearby monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
s) The Iron Helm of Sorith [5,+7]
    It provides
    light (radius 3) forever.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 34 of Moria.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 36 of Moria.
x) (nothing)
z) (nothing)
{) 25 Silver Arrows of Wounding (exploding) (3d4) (+20,+18)
    It
    fights against evil with holy fury.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You made it yourself.
|) a Shovel of Digging (+10,+7) (+5)
    It increases your ability to tunnel by 5.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 36 of Moria.


  [Character Inventory]

a) The Deck of Wild Magic {special, mass genocide ev 1000 turns}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Skaven on level 10 of Barrow-Downs.
b) The Devil's Pentagram {restore stats and life lvl}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Spirit naga on level 38 of Moria.
c) The Pendulum of Orcus {restore stats and life lvl}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Dark elven warlock on level 23 of The Old
    Forest.
d) a Parchment titled ``Tenser's Last Words'' {genocide (every 500 turns)}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Quasit on level 37 of Maze.
e) Jor's Book of Impossible Occurences {genocide ev 500 turns}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Moon beast on level 39 of Moria.
f) 7 Potions of *Healing*
g) 6 Scrolls of Satisfy Hunger
h) 3 Scrolls of Nothing
i) a Copper Rod of Cheapness of Trap Location (20/20) {@9}
    It
    can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
j) a Silver Rod of the Istari of Recall (200/200) {@3}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Magic shop.
k) a Mithril Rod of the Istari of Perception (320/320) {@1}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You made it yourself.
l) a Mithril Rod of Illumination (160/160) {@6}
m) The Wand of Digging of Thrain (33 charges) {@2}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) a Heavy Crossbow of Power (x4) (+12,+15)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Kelek's Practical Joke {cure serious wound}
    
    It can be activated for cure serious wounds every 3+d3 turns.  
    You found it in the remains of a Gug on level 36 of Moria.
b) The Clay Tablets of Antiquity {curing}
    It can be
    activated for curing.  
    You found it in the remains of a Skeleton Skaven on level 32 of Moria.
c) 6 Sprigs of Athelas
d) a Staff of Wings of Winds[1|32] (11 charges)
e) The Spear of Orome (4d6) (+15,+15) (+4)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young blue dragon on level 34 of Moria.
f) a Metal Boomerang of Gondolin (4d5) (+13,+14) (+4)
    
    It provides light (radius 1) forever.  It increases your strength and 
    constitution by 4.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
g) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It 
    poisons your foes.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    speeds your regenerative powers.  It prevents teleportation.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
h) Climbing Set {50% off}
i) 61 Essences of Explosion
j) 32 Essences of Teleport
k) 74 Essences of Cold
l) 62 Essences of Fire
m) 29 Essences of Acid
n) 89 Essences of Life
o) 28 Essences of Confusion
p) 40 Essences of Light
q) 79 Essences of Chaos
r) 4 Essences of Time
s) 8 Essences of Magic
t) 8 Essences of Darkness
u) 28 Essences of Knowledge
v) 82 Essences of Force
w) 3 Essences of Lightning
x) 99 Essences of Mana


  [Home Inventory - Gondolin ]

a) The Gem of Ghosts {acquirement}
    It can be activated
    for acquirement.  
    You found it in the remains of a Black orc on level 18 of Orc Cave.
b) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Insane Player on level 32 of Moria.
c) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 34 of
    Moria.
d) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns
     if it is being worn. It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
e) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
f) a Long Bow of Extra Might (x6) (+10,+9)
    It provides resistance to blindness.  It fires missiles with
    extra might.  
    You found it in the remains of a Bloodletter of Khorne on level 37 of
    Moria.
g) 5 Essences of Poison
h) 99 Essences of Explosion
i) 41 Essences of Teleport
j) 45 Essences of Cold
k) 74 Essences of Fire
l) 29 Essences of Acid
m) 81 Essences of Life
n) 99 Essences of Confusion
o) 99 Essences of Light
p) 51 Essences of Chaos
q) 30 Essences of Time
r) 23 Essences of Magic
s) 14 Essences of Extra Life
t) 88 Essences of Darkness
u) 59 Essences of Knowledge
v) 40 Essences of Force
w) 45 Essences of Lightning
x) 95 Essences of Mana


  [The Mathom-house Inventory - Bree ]

a) The Mirror of Alternate Dimensions {aggravate}
    It can be activated for aggravate.  
    You found it in the remains of a Spirit naga on level 40 of Moria.
b) The Diamond Prism of Light {Destruction}
    It
    can be activated for Destruction.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) Raal's Black Candle {decreasing Dexterity}
    It can be
    activated for decreasing Dexterity.  
    You found it in the remains of a Skaven on level 18 of Orc Cave.
d) Mordekainen's Pocket Magician {stat loss}
    It can
    be activated for stat loss.  
    You found it in the remains of a Shade on level 33 of Maze.
e) Lloth's Ceremonial Dagger {Destruction}
    It can be
    activated for Destruction.  
    You found it in the remains of a Dark elven lord on level 23 of The Old
    Forest.
f) Bumganir's Bag of Magic Toys {decreasing Dexterity}
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 35 of Maze.
g) The Bottomless Bottle {decreasing Strength}
    It can be
    activated for decreasing Strength.  
    You found it lying on the ground on level 23 of The Old Forest.
h) The Ring of Power of Uvatha the Horseman (+2 to searching)
    It 
    increases your searching and infravision by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, poison and shards.  It slows your metabolism.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) Hobbes the Tiger's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hobbes the Tiger on level 10 of
    Barrow-Downs.
j) Mughash, the Kobold Lord's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 11 of Orc
    Cave.



Posted on 18.10.2004 17:03
Last updated on 19.11.2004 16:24

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7677. on the Ladder (of 18973)
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Comments

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On 18.10.2004 17:03 dreik_dreamer@hotmail.com wrote:
So far, so good.
What do you think about a RoahnKnight Alchemist?

On 20.10.2004 17:41 dreik_dreamer@hotmail.com wrote:
Now working on saving skills points for Artifact creation!

On 29.10.2004 16:42 dreik_dreamer@hotmail.com wrote:
I need Intelligence and Wisdom potions now.

On 4.11.2004 17:21 dreik_dreamer@hotmail.com wrote:
Finished to clean the Orc Town!
The Spear of Orome is great, even if it doesn't have Vampiric hability.

On 19.11.2004 16:24 dreik_dreamer@hotmail.com wrote:
It's easier with a home made weapon.
Still looking forward to making Artifacts.
I need boot as well.

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