The Angband Ladder: Glorevudd, RohanKnight Alchemist by <dreik_dreamer@hotmail.com>
[ToME 2.2.7 Character Dump] Name : Glorevudd Age 30 STR! 40 Sex : Male Height 83 INT! 36 Race : RohanKnight Weight 80 WIS: 36 Class : Alchemist Social Class 1 DEX! 40 Body : Player CON: 40 God : Nobody CHR! 34 + To Melee Hit 303 Level 42 Max Hit Points 1830 + To Melee Damage 296 Experience 3750531 Cur Hit Points 1830 + To Ranged Hit 80 Max Exp 3750531 Max SP (Mana) 345 + To Ranged Damage 32 Exp to Adv. 4500000 Cur SP (Mana) 345 AC 40+100 Gold 7726294 (Miscellaneous Abilities) Fighting : Legendary[162Perception : Fair Blows/Round: 5 Bows/Throw : Legendary[15]Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 10d5+1480 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 23 (1150') Moria: Level 46 (2300') The Small Water Cave: Level 34 (1700') You have done something experimental. Your body is a Player. You are currently in the town of Gondolin. You have defeated 25417 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. adefkmnopsuxz{|@ Add Str : 64......4.2..... Add Int : .....6.2........ Add Wis : 64...6.2........ Add Dex : 64.22........... Add Con : 64......4.2..... Add Chr : .....6.......... Add Stea. : .......2........ Add Tun.. : ..............5. Add Speed : ..*2...2.......+ Vampiric : +............... Slay Evil : .+...........+.. Slay Demon: .+.............. Slay Orc : +............... Slay Troll: ++.............. Slay Giant: +............... Slay Drag.: .+.............. Sharpness : +............... Poison Brd: ++.............. Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : .........+...... Sust Wis : ...+............ Sust Dex : ...+............ Sust Con : ................ Sust Chr : ...+............ Invisible : .....+.......... Mul life : +............... Sens Fire : ................ Reflect : ................ Free Act : ++......+++..... Hold Life : ++.............. Imm Acid : +.....*+*....... Res Elec : +............... Res Fire : +..+............ Res Cold : +.....+......... Res Pois : ++..+........... Res Fear : ++.............. Res Lite : ................ Res Dark : .+....+......... Res Blind : .....+.......... Res Conf : .........+...... Res Sound : ........++...... Res Shard : .........+...... Res Neth : ...+............ Res Nexus : .+.+............ Res Chaos : ......+.+....... Res Disen : ................ Lite : ++.............. See Invis : ++.............. Digestion : +..+............ Regen : +............... Activate : ....+.++........ Blessed : ++.............. Fly : ......+......... Orc.ESP : +.......+....... Troll.ESP : +............... Giant.ESP : +............... Evil.ESP : .+.............. Good.ESP : ++.............. Full ESP : ++.............. Skills (points left: 52) - Combat 41.250 [0.700] . Weaponmastery 24.100 [0.900] . Sneakiness 01.000 [0.900] - Magic 15.330 [0.900] . Magic-Device 17.250 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 41.000 [0.800] - Spirituality 01.000 [0.800] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You may find a Staff of Recovery on level 16. You may meet a Pike on level 17. You may find a Staff of Reveal Ways on level 4. You are fated to meet an Aimless-looking merchant on level 12. You are fated to find a Scroll of Aggravate Monster on level 11. You may meet a Mangy-looking leper on level 17. [Character Equipment] a) a Blessed Long Sword of Westernesse (2d5) (+265,+260)(120%) (+6) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and constitution by 6. It increases your hit points by 120%. It does extra damage from acid, electricity, fire and frost . It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Blessed Metal Boomerang of Gondolin (4d5) (+42,+32) (+4) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and constitution by 4. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison, dark and nexus. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. e) an Indestructible Ring of Speed (+12) f) The Ring of Galmir (+2) It increases your dexterity and speed by 2. It sustains your wisdom, dexterity and charisma. It provides resistance to fire, nether and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. k) an Indestructible Amulet of the Serpents [+6] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) a Dwarven Lantern of the Magi (+6) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 6. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. You made it yourself. n) The White Dragon Scale Mail of Talad (-2 to accuracy) [30,+27] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to acid, cold, dark and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Moria. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. s) The Iron Helm of Sorith [5,+7] It provides light (radius 3) forever. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 34 of Moria. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 36 of Moria. x) (nothing) z) (nothing) {) 25 Silver Arrows of Wounding (exploding) (3d4) (+20,+18) It fights against evil with holy fury. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. |) a Shovel of Digging (+10,+7) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 36 of Moria. [Character Inventory] a) The Deck of Wild Magic {special, mass genocide ev 1000 turns} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Skaven on level 10 of Barrow-Downs. b) The Devil's Pentagram {restore stats and life lvl} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Spirit naga on level 38 of Moria. c) The Pendulum of Orcus {restore stats and life lvl} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven warlock on level 23 of The Old Forest. d) a Parchment titled ``Tenser's Last Words'' {genocide (every 500 turns)} It can be activated for genocide every 500 turns. You found it in the remains of a Quasit on level 37 of Maze. e) Jor's Book of Impossible Occurences {genocide ev 500 turns} It can be activated for genocide every 500 turns. You found it in the remains of a Moon beast on level 39 of Moria. f) 7 Potions of *Healing* g) 6 Scrolls of Satisfy Hunger h) 3 Scrolls of Nothing i) a Copper Rod of Cheapness of Trap Location (20/20) {@9} It can cast spells for a lesser mana cost. You bought it from the Black Market. j) a Silver Rod of the Istari of Recall (200/200) {@3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Magic shop. k) a Mithril Rod of the Istari of Perception (320/320) {@1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. l) a Mithril Rod of Illumination (160/160) {@6} m) The Wand of Digging of Thrain (33 charges) {@2} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) a Heavy Crossbow of Power (x4) (+12,+15) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Kelek's Practical Joke {cure serious wound} It can be activated for cure serious wounds every 3+d3 turns. You found it in the remains of a Gug on level 36 of Moria. b) The Clay Tablets of Antiquity {curing} It can be activated for curing. You found it in the remains of a Skeleton Skaven on level 32 of Moria. c) 6 Sprigs of Athelas d) a Staff of Wings of Winds[1|32] (11 charges) e) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 34 of Moria. f) a Metal Boomerang of Gondolin (4d5) (+13,+14) (+4) It provides light (radius 1) forever. It increases your strength and constitution by 4. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. g) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 40 of Moria. h) Climbing Set {50% off} i) 61 Essences of Explosion j) 32 Essences of Teleport k) 74 Essences of Cold l) 62 Essences of Fire m) 29 Essences of Acid n) 89 Essences of Life o) 28 Essences of Confusion p) 40 Essences of Light q) 79 Essences of Chaos r) 4 Essences of Time s) 8 Essences of Magic t) 8 Essences of Darkness u) 28 Essences of Knowledge v) 82 Essences of Force w) 3 Essences of Lightning x) 99 Essences of Mana [Home Inventory - Gondolin ] a) The Gem of Ghosts {acquirement} It can be activated for acquirement. You found it in the remains of a Black orc on level 18 of Orc Cave. b) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Insane Player on level 32 of Moria. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 34 of Moria. d) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. e) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. f) a Long Bow of Extra Might (x6) (+10,+9) It provides resistance to blindness. It fires missiles with extra might. You found it in the remains of a Bloodletter of Khorne on level 37 of Moria. g) 5 Essences of Poison h) 99 Essences of Explosion i) 41 Essences of Teleport j) 45 Essences of Cold k) 74 Essences of Fire l) 29 Essences of Acid m) 81 Essences of Life n) 99 Essences of Confusion o) 99 Essences of Light p) 51 Essences of Chaos q) 30 Essences of Time r) 23 Essences of Magic s) 14 Essences of Extra Life t) 88 Essences of Darkness u) 59 Essences of Knowledge v) 40 Essences of Force w) 45 Essences of Lightning x) 95 Essences of Mana [The Mathom-house Inventory - Bree ] a) The Mirror of Alternate Dimensions {aggravate} It can be activated for aggravate. You found it in the remains of a Spirit naga on level 40 of Moria. b) The Diamond Prism of Light {Destruction} It can be activated for Destruction. You found it lying on the ground on level 1 of Barrow-Downs. c) Raal's Black Candle {decreasing Dexterity} It can be activated for decreasing Dexterity. You found it in the remains of a Skaven on level 18 of Orc Cave. d) Mordekainen's Pocket Magician {stat loss} It can be activated for stat loss. You found it in the remains of a Shade on level 33 of Maze. e) Lloth's Ceremonial Dagger {Destruction} It can be activated for Destruction. You found it in the remains of a Dark elven lord on level 23 of The Old Forest. f) Bumganir's Bag of Magic Toys {decreasing Dexterity} It can be activated for decreasing Dexterity. You found it lying on the ground on level 35 of Maze. g) The Bottomless Bottle {decreasing Strength} It can be activated for decreasing Strength. You found it lying on the ground on level 23 of The Old Forest. h) The Ring of Power of Uvatha the Horseman (+2 to searching) It increases your searching and infravision by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, electricity, poison and shards. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) Hobbes the Tiger's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hobbes the Tiger on level 10 of Barrow-Downs. j) Mughash, the Kobold Lord's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mughash, the Kobold Lord on level 11 of Orc Cave. |
Posted on 18.10.2004 17:03
7772. on the Ladder (of 19090)
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