The Angband Ladder: Viraron, Human Alchemist by <gustavo.alves@poli.usp.br>

  [ToME 2.3.0 Character Sheet]

 Name  : Viraron                Age                 15       STR!     40       
 Sex   : Neuter                 Height             120       INT!     35       
 Race  : Human                  Weight             208       WIS!     36       
 Class : Alchemist              Social Class        19       DEX!     33       
 Body  : Player                                              CON!     39       
 God   : Nobody                                              CHR!     32       
                                                                               
 + To Melee Hit          35 Level             42    Max Hit Points       769   
 + To Melee Damage       36 Experience   2179919    Cur Hit Points       769   
 + To Ranged Hit         32 Max Exp      2179919    Max SP (Mana)        289   
 + To Ranged Damage      21 Exp to Adv.  2340000    Cur SP (Mana)        289   
   AC                54+157 Gold         1781731                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Superb       Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  21d7+252  
 Stealth     : Legendary[20]Magic Device: Very Good    Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have brown eyes, straight auburn          
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Dol Guldur: Level 63 (3150')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 6307 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 32 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 14th Hrive of the 2890th year of the third age.
 You have been adventuring for 82 days.

                    adefkmnopsuxz{|@            
        Add Str   : 54......4.5.....            
        Add Int   : ....4...........            
        Add Wis   : 5........3......            
        Add Dex   : .4..............            
        Add Con   : 54......4.......            
        Add Chr   : .........3......            
        Add Stea. : ......57...9....            
        Add Sear. : ....44.7........            
        Add Tun.. : ..............*.            
        Add Speed : ...9.......9....            
        Add Blows : ..3.............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Orc  : .+..............            
        Slay Troll: ++..............            
        Slay Giant: .+..............            
        Slay Drag.: +...............            
        Poison Brd: .+..............            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+...........            
        Sust Chr  : ....+...........            
        Invisible : ....+...........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++..+...+.......            
        Hold Life : +..........+....            
        Imm Acid  : ....+.+.*.......            
        Res Elec  : ....+.+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : .+....+.........            
        Res Fear  : ++..+...........            
        Res Lite  : ....+...........            
        Res Dark  : +...+...........            
        Res Blind : ....+...........            
        Res Conf  : +...+.+.++......            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ....+.....+.....            
        Res Nexus : .......+........            
        Res Chaos : +.......+.......            
        Res Disen : ................            
        AntiMagic : ....+...........            
        Levitate  : ...........+....            
        Lite      : +...............            
        See Invis : ++..............            
        Digestion : +...+...........            
        Activate  : .....+..........            
        Blessed   : +...............            
        Fly       : ....+...........            
        Orc.ESP   : .+..+.+.+.......            
        Troll.ESP : .+..+...........            
        Dragon.ESP: ....+...........            
        Giant.ESP : .+..............            
        Demon.ESP : ....+...........            
        Undead.ESP: ....+...........            
        Evil.ESP  : +...............            
        TLord.ESP : ....+...........            
        Good.ESP  : +...............            
        Full ESP  : +...............            

Skills (points left: 9)
 - Combat                                        40.200 [0.700]
          . Weaponmastery                        35.000 [0.700]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Magic                                         06.204 [0.900]
          . Magic-Device                         11.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              46.600 [0.800]
 - Spirituality                                  24.200 [0.800]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Artifact Creation
 * Perfect casting


  [Fates]

You are fated to find a Mushroom of Cure Confusion on level 52.
You are fated to find a Potion of Cure Light Insanity on level 3.
You are fated to find a Spear on level 2.
You are fated to find a Mushroom of Sickness on level 5.
You may find a Drum on level 1.
You may meet an Agent of the black market on level 1.
You are fated to find a Wand of Haste Monster on level 1.
You may meet a Snotling on level 1.
You may meet a Giant black ant on level 1.
You are fated to find a Rod Tip of Trap Location on level 14.


  [Character Equipment]

a) a Blessed Dark Sword of Gondolin (3d7) (+22,+21) (+5)
        It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your strength, wisdom and constitution by 5.  It
    is especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, dark
     and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    
    You made it yourself.
d) a Venomous Small Metal Boomerang of Westernesse (3d4) (+19,+21) (+4)
    It increases your strength, dexterity and 
    constitution by 4.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to poison.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    You made it yourself.
e) an Indestructible Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) an Indestructible Ring of Speed (+9)
    It increases your speed by 9.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
k) The Amulet of the Morning Sun (Exp:13024) (-4,-4) (+4 to searching)
    It provides light (radius 3) forever.  It can be
    used to store a spell.  It increases your intelligence and searching
     by 4.  It makes you invisible.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, light, dark, blindness, 
    confusion and nether.  It allows you to fly.  It allows you to sense
    the presence of orcs, trolls, dragons, demons, undead and thunderlords
    .  It slows your metabolism.  It produces an anti-magic shell.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 28 of Mirkwood.
n) an Elven Adamantite Plate Mail of Resistance (-4 to accuracy) [40,+40] (+5 to
s
    It 
    increases your stealth by 5.  It provides resistance to acid, 
    electricity, fire, cold, poison, confusion and shards.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) an Elven Cloak of Aman [4,+23] (+7 to stealth)
    It increases your stealth, searching and luck by 
    7.  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Set of Leather Gloves of Power (+5,+1) [1,+17] (+5)
    It increases your strength by 5.  It
    provides resistance to nether.  
    You made it yourself.
x) a Pair of Hard Leather Boots of Elvenkind [3,+15] (+9)
    It increases your stealth and speed by 9.  It
    provides resistance to life draining.  It allows you to levitate.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+10)
    It increases your ability to tunnel by 10.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) The Gem of Wisdom {@A1}
    It can be activated for satisfy hunger every 100
    turns.  
    You found it in the remains of a Green glutton ghost in the town of
    Lothlorien .
b) The Wand Construction Kit {@A2}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 37 of Maze.
c) a Silver Rod of the Istari of Restoration (200/200) {@z1}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    It was given to you as a reward.
d) a Silver Rod of the Istari of Recall (200/200) {@z2}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You made it yourself.
e) a Mithril Rod of the Istari of Detection (320/320) {@z3}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
f) 4 Essences of Explosion
g) 12 Essences of Life
h) 6 Essences of Light
i) 10 Essences of Darkness
j) 60 Essences of Mana
k) 71 Empty Bottles {@m1}
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Kelek's Practical Joke
    It can be activated for cure hallucination every
    100 turns.  
    You found it in the remains of a Mind flayer on level 25 of Mirkwood.
b) The Skull of Vecna
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 16 of Mirkwood.
c) Pytar's Portable Pandemonium
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Dark naga on level 14 of Mirkwood.
d) 10 Lembases
e) a Staff of Reveal Ways[1|25] (156 charges)
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
g) 8 Filthy Rags [1,-1]
h) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 25 of Mirkwood.
i) The Small Metal Shield 'Elevrion' [3,+5]
    It sustains 
    your wisdom.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
j) The Iron Helm of Ilmahil [5,+9]
    It sustains your intelligence, wisdom
     and dexterity.  It makes you completely fearless.  It provides
    resistance to light, dark and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear
    in every direction if it is being worn. It decreases your intelligence
    , wisdom and searching by 5.  It provides immunity to cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, fire, poison and disenchantment.  It
    allows you to see invisible monsters.  It produces an anti-magic
    shell.  It drains life.  It induces random teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 30 of Mirkwood.
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
m) 75 Essences of Poison
n) 16 Essences of Teleport
o) 22 Essences of Cold
p) 38 Essences of Fire
q) 4 Essences of Acid
r) 99 Essences of Confusion
s) an Essence of Confusion
t) 8 Essences of Chaos
u) 14 Essences of Magic
v) 25 Essences of Extra Life
w) 97 Essences of Darkness
x) 33 Essences of Lightning


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 62 of Dol Guldur.
b) a Moonstone Rod of Nothing (75/75)
c) a Golden Rod of Nothing (125/125)
d) a Mithril Rod of Nothing (160/160)
e) a Mithril Rod of Nothing (160/160)
f) a Wand of Dig[1|1] (162 charges)
g) The Ring of Bareglie (+3)
    It 
    increases your wisdom, searching, infravision and speed by 3.  It
    sustains your strength, wisdom and constitution.  It makes you
    completely fearless.  It provides resistance to electricity, sound, 
    nexus, chaos and disenchantment.  It allows you to fly.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill orc on level 57 of Dol Guldur.
h) 3 Dwarven Lanterns
i) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
j) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 57 of Dol Guldur.
m) a Shield of Deflection [10,+16]
n) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, shards
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Itangast the Fire Drake on level 62 of Dol
    Guldur.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
q) a Blessed Rapier of Westernesse (1d6) (+27,+29) (+5)
    It 
    increases your strength, wisdom, dexterity and constitution by 5.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls, giants and good beings.  It slows your metabolism.  It has
    been blessed by the gods.  It can resist being shattered by morgul
    beings.  
    You made it yourself.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth
     by 2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs and 
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It
    can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Maze.
u) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog Priest on level 62 of Dol Guldur.
v) 48 Essences of Confusion
w) 48 Essences of Chaos
x) 21 Essences of Darkness


  [Home Inventory - Minas Anor ]

a) The Clay Tablets of Antiquity
    
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Master lich in the town of Minas Anor .
b) 5 Sprigs of Athelas
c) 12 Potions of Detonations
d) a Golden Rod of Cheapness of Nothing (125/125)
    
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
e) a Golden Rod of Nothing (125/125)
f) a Golden Rod of the Istari of Acid Balls (250/250) {@z3}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You made it yourself.
g) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Steel Helm of Ildan [6,+13]
    It sustains your 
    wisdom and dexterity.  It makes you completely fearless.  It provides
    resistance to life draining, electricity and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Set of Leather Gloves [1,+0]
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Sabre of Dormon (1d7) (+11,+17) (+3 attacks)
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
n) The Broad Sword 'Glamdring' (2d5) (+0,+1) (+1)
    It provides
    light (radius 1) forever.  It increases your searching by 1.  It does
    extra damage from fire.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to fire and light.  It allows you to
    sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) a Blessed Zweihander of Westernesse (4d6) (+24,+24) (+5)
    It must be wielded two-handed.  It increases your strength, 
    wisdom, dexterity and constitution by 5.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls, giants
     and good beings.  It speeds your regenerative powers.  It has been
    blessed by the gods.  
    You made it yourself.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3
    .  It poisons your foes.  It is very sharp and can cut your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be
    wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 33 of
    Mirkwood.
r) The Small Metal Boomerang of Sinatanor (3d4) (+5,+17)
    It does extra damage from acid and frost.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Skeleton Novice paladin on level 15 of
    Orc Cave.
s) a Climbing Set
t) 40 Essences of Life
u) 6 Essences of Confusion
v) 6 Essences of Darkness
w) an Essence of Mana


  [Home Inventory - Lothlorien ]

a) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
b) a Mithril Rod of Nothing (160/160)
c) a Wand of Manathrust[1|15] (50 charges)
d) a Staff of Globe of Light[1|10] (469 charges)
e) a Staff of Remove Curses[1|15] (483 charges)
f) an Indestructible Ring of Slaying (+15,+15)
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
g) 3 Everburning Torches
h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth)
i) a Dragon Helm [8,+6]
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns
     if it is being worn. It increases your searching and infravision by 2
    .  It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
k) 54 Essences of Poison
l) 94 Essences of Poison
m) 77 Essences of Teleport
n) 96 Essences of Cold
o) 86 Essences of Cold
p) 99 Essences of Fire
q) 57 Essences of Acid
r) 99 Essences of Confusion
s) 20 Essences of Confusion
t) 95 Essences of Chaos
u) 41 Essences of Chaos
v) 45 Essences of Time
w) 98 Essences of Darkness
x) 51 Essences of Lightning


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+4)
    It increases your strength and 
    constitution by 4.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to dark and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fasolt the Giant on level 35 of Maze.
c) a Parchment - Numenorean for Beginners (I)
d) a Parchment - Numenorean for Beginners (II)
e) 2 Parchments - Khuzdul - The Hidden Tongue of the Dwarves
f) a Parchment - Advanced Lessons of Orcish



Posted on 24.12.2004 07:04

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7803. on the Ladder (of 18974)
1381. on the ToME Ladder (of 3152)

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On 24.12.2004 07:04 gustavo.alves@poli.usp.br wrote:
I almost got killed twice on TDG whit this one. I'm accepting suggestions on how to develop it further.

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