The Angband Ladder: Calidus, Ent Alchemist by <acockbur@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Calidus                Age                316       STR!     40       
 Sex   : Female                 Height              64       INT!     34       
 Race  : Ent                    Weight              91       WIS!     30       
 Class : Alchemist              Social Class        34       DEX!     30       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     26       
                                                                               
 + To Melee Hit          55 Level             40    Hit Points     1337/  1337 
 + To Melee Damage       96 Experience   2544039    Spell Points    229/   229 
 + To Ranged Hit         19 Max Exp      2544039    Sanity          445/   445 
 + To Ranged Damage      -5 Exp to Adv.  3000000                               
   AC                 34+90 Gold         2603914    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Good         Blows/Round:  7         
 Bows/Throw  : Excellent    Searching   : Good         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  21d7+672  
 Stealth     : Good         Magic Device: Poor         Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of the first beings who awoke on Arda.  You              
          have brown skin and inflexible members.                              
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 54 (2700')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 69 (3450')
        Orc Cave: Level 21 (1050')
        The Sacred Land Of Mountains: Level 51 (2550')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 54 of Mordor.
 You have defeated 3270 enemies.
 You saved 52 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : 34........*.....            
        Add Int   : .......6........            
        Add Dex   : .4..2...........            
        Add Con   : 34..............            
        Add Stea. : ....2.56...7....            
        Add Sear. : .....4.6........            
        Add Infra : ....2...........            
        Add Speed : ....2..6...7...+            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Orc  : .+..............            
        Slay Troll: ++..............            
        Slay Giant: .+..............            
        Slay Drag.: +...............            
        Poison Brd: .+..............            
        Sust Str  : ................            
        Sust Int  : .......++.......            
        Sust Wis  : ................            
        Sust Dex  : ....+...........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : +...............            
        Sens Fire : ...............+            
        Reflect   : ........+.......            
        Free Act  : ++.....+........            
        Hold Life : +...............            
        Imm Acid  : ......+.*.......            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : .+..+...........            
        Res Fear  : +...............            
        Res Light : ........+.......            
        Res Dark  : +...............            
        Res Blind : ......+.........            
        Res Conf  : ........++......            
        Res Sound : ..........+.....            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ....+...........            
        Res Chaos : .........+......            
        Res Disen : ......+.........            
        Levitate  : ...........+....            
        Lite      : +...............            
        See Invis : ++.............+            
        Digestion : ...............+            
        Activate  : .....+..........            
        Climb     : ..............+.            
        Orc.ESP   : .+....+........+            
        Troll.ESP : .+.............+            
        Giant.ESP : .+..............            
        Evil.ESP  : +..............+            
        Full ESP  : ...........+....            

Skills (points left: 44)
 - Combat                                        24.030 [0.700]
          . Weaponmastery                        39.600 [0.700]
          . Archery                              01.500 [0.500]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.600 [0.600]
          . Antimagic                            39.700 [0.500]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                             -02.600 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         03.000 [0.900]
          . Magic-Device                         03.750 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              43.400 [0.800]
 - Spirituality                                  11.000 [0.800]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Perfect casting
 * Tree walking


  [Fates]

You may meet a Green glutton ghost on level 8.
You are fated to meet a Boil-covered wretch on level 1.


  [Character Equipment]

a) a Vampiric Dark Sword of Gondolin (3d7) (+27,+28)(60%) (+3)
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your strength and constitution by 3.  It increases
     your hit points by 60%.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and dark
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You made it yourself.
d) a Venomous Small Wooden Boomerang of Westernesse (1d4) (-9,-5) (+4)
    It increases your strength, dexterity and constitution by 4.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  
    You made it yourself.
e) a Ring of Damage (+15)
    
    You made it yourself.
f) a Ring of Damage (+21)
    
    You bought it from the Black Market.
k) an Indestructible Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of The Sacred
    Land Of Mountains.
n) an Elven Double Ring Mail of Resistance (-2 to accuracy) [15,+17] (+5 to
stealt
    It increases your stealth by 5.  It provides resistance to acid, 
    electricity, fire, cold, blindness and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) an Elven Cloak of the Magi (-4,-4) [4,+17] (+6)
    It can be used to store a spell.  It increases your intelligence, 
    stealth, searching, speed and luck by 6.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
p) The Large Leather Shield of Athie [4,+6]
    It sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to light and confusion.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon in a mountain chain.
s) a Dragon Helm [8,+17]
u) a Set of Leather Gloves of Power (+2,+0) [1,+8] (+10)
    It increases your strength by 10.  It provides resistance to sound.  
    You made it yourself.
x) a Pair of Soft Leather Boots of Elvenkind [2,+14] (+7)
    It increases your stealth and speed by 7.  It allows you to levitate.  
    It gives telepathic powers.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You made it yourself.
z) (nothing)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) The Ebon Cube of Darkness {special, genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Necromancer on level 49 of The Sacred
    Land Of Mountains.
b) 12 Potions of Detonations
c) 9 Potions of Enlightenment {!q}
d) 6 Scrolls of Mass Genocide {!r}
e) 22 Scrolls of Nothing
f) The Ring of Barahir (+1)
g) a Sapphire Amulet {special}
h) a Palantir {special}
i) a Vampiric Blade of Chaos of Westernesse (6d5) (+16,+18)(40%) (+2)
    It increases your strength, dexterity and constitution by 2.  It
    increases your hit points by 40%.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    You made it yourself.
j) a Magical Shovel (+2)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    You made it yourself.
k) 18 Essences of Poison {!k}
l) an Essence of Explosion {!k}
m) 14 Essences of Teleport {!k}
n) 32 Essences of Life {!k}
o) 11 Essences of Time {!k}
p) 3 Essences of Magic {!k}
q) an Essence of Extra Life {!k}
r) an Essence of Darkness {!k}
s) 18 Essences of Knowledge {!k}
t) 12 Essences of Force {k}
u) 25 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 99 Essences of Poison
c) 99 Essences of Poison {!k}
d) 55 Essences of Teleport {!k}
e) 55 Essences of Cold
f) 42 Essences of Fire
g) 33 Essences of Acid
h) 97 Essences of Life {!k}
i) 21 Essences of Confusion
j) 76 Essences of Light
k) 63 Essences of Chaos
l) 56 Essences of Time {!k}
m) 58 Essences of Magic {!k}
n) 32 Essences of Extra Life {!k}
o) 8 Essences of Darkness {!k}
p) 99 Essences of Knowledge
q) 99 Essences of Knowledge {!k}
r) 99 Essences of Force {k}
s) 62 Essences of Lightning
t) 56 Essences of Mana


  [Home Inventory - Gondolin ]

a) The Eye of Vecna {light area}
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
b) The Cunning Plan of Zog {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 28 of
    Mirkwood.
c) The Rusty Chain Mail of Boronedh (-5 to accuracy) [14,-3]
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to acid, light, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 51 of The Sacred
    Land Of Mountains.
d) an Elven Cloak of Stealth [4,+0] (+5 to stealth)
    It increases your stealth, searching and luck by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 49 of The
    Sacred Land Of Mountains.
f) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 51 of The Sacred
    Land Of Mountains.
g) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
h) The Battle Axe of Nornurath (2d8) (+14,+1) (+2 attacks)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity, charisma and attack
    speed by 2.  It is especially deadly against orcs.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Sangahyando of Umbar on level 26 of
    Mirkwood.


  [Home Inventory - Lothlorien ]

a) 28 Potions of Detonations {!q!q}
b) 3 Scrolls of Mass Genocide {!r}
c) a Feanorian Lamp
d) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of The Sacred
    Land Of Mountains.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) 2 Shadow Blades (4d4) (-2,+2) (+1 to stealth)
k) a Vampiric Dark Sword of Fury (3d7) (+18,+29) [-24](40%) (+2)
    It generates an antimagic field.  It increases your strength and 
    attack speed by 2.  It increases your hit points by 40%.  It drains
    life from your foes.  It makes you completely fearless.  It provides
    resistance to life draining.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    You made it yourself.
l) 2 Dark Swords (3d7) (+0,+0)
m) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) an Elemental Mace of Disruption of Westernesse (5d8) (+33,+38) (+4)
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 4.  It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It drains mana.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
o) 15 Essences of Magic {!k}



Posted on 14.1.2008 15:59

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On 14.1.2008 15:59 acockbur@gmail.com wrote:
Alchemist/antimagic build. Also I am trying to avoid artifact creation because of the abuse potential.

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