The Angband Ladder: Yealath, RohanKnight Alchemist by <wolfsaul@hotmail.com>
[ToME 2.2.0 Character Dump] Name : Yealath Age 21 STR! 40 Sex : Female Height 76 INT! 37 Race : RohanKnight Weight 74 WIS! 33 Class : Alchemist Social Class 1 DEX! 34 Body : Player CON: 40 God : Nobody CHR! 32 + To Melee Hit 201 Level 42 Max Hit Points 1590 + To Melee Damage 208 Experience 3859698 Cur Hit Points 1590 + To Ranged Hit 34 Max Exp 3859698 Max SP (Mana) 214 + To Ranged Damage 0 Exp to Adv. 4500000 Cur SP (Mana) 214 AC 22+94 Gold 353998 (Miscellaneous Abilities) Fighting : Legendary[102Perception : Fair Blows/Round: 10 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 10d6+2080 Stealth : Bad Magic Device: Excellent Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have blue-gray eyes, curly brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 40 (2000') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 17 (850') The Old Forest: Level 20 (1000') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 50 (2500') The Land Of Rhun: Level 31 (1550') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') You have done something experimental. Your body is a Player. You are currently in the town of Gondolin. You have defeated 14398 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 39 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 57th Hrive of the 2890th year of the third age. You have been adventuring for 125 days. adefkmnopsuxz{|@ Add Str : ..223....3*...1. Add Int : ..22..4......... Add Wis : .1............1. Add Dex : .........3....1. Add Con : ....3.4..3....1. Add Chr : .1.............. Add Stea. : .1....4......... Add Tun.. : ..............1. Add Speed : .1...14....9...+ Add Blows : ..22............ Vampiric : ..............+. Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ...++....+...... Sust Int : ........+....... Sust Wis : ................ Sust Dex : .........+...... Sust Con : ....+..+.+...... Sust Chr : .......+........ Invisible : ................ Mul life : +............... Sens Fire : ................ Reflect : ......+......... Free Act : ....+..++....... Hold Life : +....+..+....... Imm Acid : ++.+..+*++...... Res Elec : ++.+..++........ Imm Fire : ++....***....... Imm Cold : ++....+*.+...... Res Pois : +......+........ Res Fear : ....+....++..... Res Lite : ................ Res Dark : ........++...... Res Blind : ..++............ Res Conf : ..+....+........ Res Sound : .+.............. Res Shard : ................ Res Neth : ........+....... Res Nexus : ......+.++...... Res Chaos : ..+....++....... Res Disen : ....+........... Aura Fire : ......+......... Aura Elec : .......+........ Lite : +....+.......... See Invis : .....+.......... Digestion : .........+...... Regen : ..+............. Activate : .+.+.+.......... Cursed : .+.............. Fly : ......+......... TLord.ESP : ......+......... Skills (points left: 11) - Combat 26.200 [0.700] . Weaponmastery 46.600 [0.900] . Sneakiness 01.000 [0.900] - Magic 05.700 [0.900] . Magic-Device 01.000 [1.250] - Geomancy 00.000 [0.500] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 01.000 [0.500] . Alchemy 46.600 [0.800] - Spirituality 01.000 [0.800] . Prayer 00.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Mimicry 01.300 [0.400] Abilities * Artifact Creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Character Equipment] a) an Acidic Whip of Greater Life (1d6) (+167,+174)(100%) It provides light (radius 1) forever. It increases your hit points by 100%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It provides resistance to life draining, acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Harp of Daeron (+1 to speed) {cursed} It can be activated for singing a *charming* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 34 of The Land Of Rhun. e) The Ring 'Tantil' (+2 attacks) It increases your strength, intelligence and attack speed by 2. It provides resistance to blindness, confusion and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Ring of Silirchar [+15] (+2 attacks) {100% off} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your strength, intelligence and attack speed by 2. It sustains your strength. It provides resistance to acid, electricity and blindness. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) an Amulet of Weaponmastery (+5,+4) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The 0 of Anath [1,+7] It sustains your constitution and charisma. It provides immunity to acid, fire and cold. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, poison, confusion and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. p) The Small Metal Shield of Vainach [3,+8] It sustains your intelligence. It provides immunity to fire . It provides immunity to paralysis. It provides resistance to life draining, acid, dark, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Leather Gloves of Power (+2,+5) [1,+7] (+10) It increases your strength by 10. It makes you completely fearless. You made it yourself. x) a Pair of Soft Leather Boots of Speed [2,+2] (+9) {100% off} It increases your speed by 9. You stole it from the Footwear Shop. z) (nothing) {) (nothing) |) The Mattock 'Toloth' (1d8) (+8,+5) (+1) It increases your strength, wisdom , dexterity, constitution and ability to tunnel by 1. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) The Shrunken Head of Nightmares It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Monastic lich on level 37 of Mordor. b) Kelek's Practical Joke It can be activated for cure insanity. You found it in the remains of a Master lich in the town of Minas Anor . c) The Tome of Collected Weird Magic It can be activated for paralyze. You found it in the remains of a Dread on level 48 of The Sacred Land Of Mountains. d) The Lost Works of Kenault It can be activated for satisfy hunger. You found it lying on the ground on level 27 of Mirkwood. e) a Potion of Healing f) 3 Scrolls of *Identify* g) 2 Scrolls of Nothing h) a Silver Rod of Recall (100/100) i) a Silver Rod of Quickness of Trap Location (100/100) It can cast spells faster. You bought it from the Black Market. j) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. k) an Adamantite Rod of Nothing (200/200) l) 4 Wands of Tidal Wave[1|20] (50 charges) m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) Partial Plate Armour (-3) [22,-7] {cursed} o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of The Sacred Land Of Mountains. p) The Broad Sword of Argeldi (2d5) (+10,+6) {cursed} It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of The Sacred Land Of Mountains. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. b) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 22 of The Sandworm lair. c) a Mithril Rod of Quickness of Illumination (160/160) It can cast spells faster. You bought it from the Black Market. d) a Mithril Rod of Capacity of Disarming (320/320) It can hold more mana. You bought it from the Black Market. e) an Adamantite Rod of Enlightenment (200/200) f) The Ring of Celtaukas (+3) {cursed} It increases your constitution by 3. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to electricity, light and chaos. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 50 of Moria. g) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your stealth by 2. It makes you invisible. It sustains your charisma. It provides resistance to fire, light, shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Ring of Urienthil (+1 attack) {100% off} It increases your intelligence and attack speed by 1. It sustains your strength, constitution and charisma. It provides resistance to sound and chaos. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. i) The Ring 'Nindorth' (+1 to infravision) It increases your constitution, charisma and infravision by 1. It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. j) a Ring of Slaying (+8,+16) You bought it from the Black Market. k) a Ring of Speed (+11) {100% off} It increases your speed by 11. You stole it from the Rare Jewelry Shop. l) a Ring of Speed (+13) {100% off} It increases your speed by 13. You stole it from the Black Market. m) The Ring of Thonil (+3) It increases your intelligence, wisdom and constitution by 3. It sustains your wisdom, dexterity, constitution and charisma. It provides resistance to electricity, fire, sound, nexus and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) 2 Indestructible Rings of Extra Attacks (+2 attacks) {100% off} It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. o) a Ring of Critical Hits (+10% of critical hits) It increases your ability to score critical hits by 10. You bought it from the Black Market. p) a Ring of Critical Hits (+8% of critical hits) It increases your ability to score critical hits by 8. q) The Amulet of Olwed (+4) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity and constitution by 4. It sustains your intelligence, dexterity and constitution. It provides resistance to poison, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. r) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. s) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) Elven Blue Dragon Scale Mail (-2) [30,+15] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) Blasted Balance Dragon Scale Mail [30,+8] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. v) a Fur Cloak of Air [3,-3] It allows you to breathe without air. You found it in the remains of a Snaga on level 37 of Moria. w) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. b) 2 Feanorian Lamps c) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature dragon turtle on level 46 of Moria. e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. f) Polished Black Dragon Scale Mail (-2) [30,+24] {100% off} It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides resistance to acid. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) The Ring Mail 'Narrim' (-43,-4) [12,+10](40%) It increases your hit points by 40% . It sustains your wisdom and charisma. It provides immunity to fire . It provides resistance to life draining, acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Moria. h) The Partial Plate Armour of Aegren (-3) [22,+0] It sustains your wisdom and charisma. It provides immunity to electricity. It provides resistance to cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. k) The Paper Armour of Uthir [4,+13] It sustains your dexterity. It provides immunity to cold. It provides resistance to poison, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. o) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 50 of Moria. q) The Main Gauche of Maedhros (2d5) (+3,+5) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 29 of The Land Of Rhun. s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. t) The Executioner's Sword of Bedendent (4d5) (+3,+4) (+4 to speed) It must be wielded two-handed. It increases your wisdom and speed by 4. It does extra damage from acid. It produces chaotic effects. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 50 of Moria. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 38 of Mordor. v) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 50 of Moria. w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 37 of Mordor. [Home Inventory - Minas Anor ] a) The Tome of Yealath It cannot be harmed by acid, cold, lightning or fire. b) The Diamond Prism of Light It can be activated for curing. You found it lying on the ground on level 29 of The Land Of Rhun. c) Lloth's Ceremonial Dagger It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Master vampire on level 28 of Mirkwood. d) 14 Sprigs of Athelas e) a Potion of Healing f) 5 Potions of *Healing* g) a Potion of *Healing* {100% off} h) a Potion of Life i) 2 Potions of Restore Life Levels j) 2 Potions of Resistance k) 2 Potions of New Life {100% off} l) an Iron Rod of the Istari of Fire Balls (100/100) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. m) a Silver Rod of the Istari of Nothing (200/200) n) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. o) an Adamantite Rod of Nothing (200/200) p) a Rod Tip of Drain Life (30 Mana to cast) q) a Rod Tip of Trap Location (8 Mana to cast) r) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity , fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 26 of The Sandworm lair. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 38 of Moria. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. w) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 50 of Moria. x) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) 20 Potions of Detonations b) 53 Potions of Neutralise Poison c) 18 Potions of Restore Intelligence d) 8 Potions of Enlightenment e) 9 Scrolls of *Destruction* f) 89 Scrolls of Nothing g) 5 Essences of Explosion h) 51 Essences of Teleport i) 60 Essences of Cold j) 42 Essences of Fire k) 71 Essences of Acid l) 9 Essences of Life m) 19 Essences of Confusion n) 99 Essences of Light o) 64 Essences of Chaos p) 12 Essences of Time q) 10 Essences of Magic r) 8 Essences of Extra Life s) 45 Essences of Darkness t) 4 Essences of Knowledge u) 5 Essences of Force v) 41 Essences of Lightning w) 99 Essences of Mana x) 22 Empty Bottles [The Mathom-house Inventory - Bree ] a) Baalzebub's All-seeing Servant It can be activated for decreasing Strength. You found it in the remains of a Dreadmaster on level 39 of Mordor. b) The Gem of Fire It can be activated for poison. You found it in the remains of a Mind flayer on level 33 of Mirkwood. c) The Mirror of Alternate Dimensions It can be activated for darkness. You found it in the remains of a Nether wraith on level 39 of Mordor. d) The Ebon Cube of Darkness It can be activated for experience loss. You found it in the remains of a Dark elven warlock on level 39 of Mordor. e) Mordekainen's Pocket Magician It can be activated for high experience loss. You found it lying on the ground on level 26 of The Sandworm lair. f) Benetar's Death Ray Experiment It can be activated for decreasing Intelligence. You found it in the remains of a Monastic lich on level 37 of Mordor. g) Balrilbon's Bag of Wondrous Tricks It can be activated for create hunger. You found it lying in a vault on level 39 of Mordor. h) The Bottomless Bottle It can be activated for hallucination. You found it lying on the ground on level 30 of The Land Of Rhun. i) a Parchment titled ``Planar Travel Made Easy'' It can be activated for decreasing Dexterity. You found it in the remains of a Monastic lich on level 40 of The Helcaraxe. j) Raal's Tormented Spirits It can be activated for cure stun. You found it in the remains of a Master rogue on level 36 of Mordor. k) Tenser's Torch of Spontaneous Combustion It can be activated for cure confusion. You found it in the remains of a Dread on level 31 of Mirkwood. l) A parchment titled ''Famous Last Words'' It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 40 of Mordor. m) Jor's Compendium of Strange Behaviour It can be activated for heal 4d8 & wounds every 3+d3 turns. You found it in the remains of a Headless ghost on level 27 of Mirkwood. n) Agannazar's Antique Acorn It can be activated for decreasing Strength. You found it in the remains of a Patriarch on level 39 of Mordor. o) Pytar's Portable Pandemonium It can be activated for heal 4d8 & wounds every 3+d3 turns. You found it in the remains of a Mage on level 40 of The Land Of Rhun. p) The Toenail of Vecna It can be activated for teleport (range 100) every 45 turns. You found it lying in a vault on level 22 of The Sandworm lair. q) Jor's Book of Impossible Occurences It can be activated for decreasing Dexterity. You found it lying on the ground on level 41 of Moria. r) an Arrow of Venom (exploding) (1d4) (-4,-3) {cursed} It poisons your foes. It is cursed. You made it yourself. |
Posted on 28.5.2008 11:01
7767. on the Ladder (of 19090)
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