The Angband Ladder: Etinad, RohanKnight Dark-Priest by <pasi-89@luukku.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Etinad                 Age                 21       STR!     40       
 Sex   : Neuter                 Height              27       INT:     23       
 Race  : RohanKnight            Weight              73       WIS:     34       
 Class : Dark-Priest            Social Class         1       DEX:     34       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR:     34       
                                                                               
 + To Melee Hit          42 Level             43    Max Hit Points       850   
 + To Melee Damage       60 Experience   4591096    Cur Hit Points       850   
 + To Ranged Hit         40 Max Exp      4591096    Max SP (Mana)        227   
 + To Ranged Damage      12 Exp to Adv.  5040000    Cur SP (Mana)        227   
   AC                 55+89 Gold         1382368    Piety              74794   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Very Bad     Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  24d4+360  
 Stealth     : Bad          Magic Device: Legendary[25]Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight blond hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 54 (2700')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 22 (1100')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 16 (800')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 9597 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 53 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    adefkmnopsuxz{|@            
        Add Str   : 3........3.6...+            
        Add Int   : ....4..........+            
        Add Wis   : ....4..........+            
        Add Dex   : .4.......3......            
        Add Con   : 3.1......3.6...+            
        Add Chr   : ...............+            
        Add Infra : ...........6....            
        Add Tun.. : 3.............4.            
        Add Speed : .4.8.1.........+            
        Add Blows : ..1.............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Acid Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ..+......+......            
        Sust Con  : ......+..+......            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : .....+..........            
        Res Acid  : ++....++.++.....            
        Res Elec  : .+....++........            
        Res Fire  : ++....++.......+            
        Res Cold  : .+....++.+......            
        Res Pois  : ......++........            
        Res Fear  : +.+......+......            
        Res Lite  : +.....+.........            
        Res Dark  : +.....+..+.+....            
        Res Blind : ..+.............            
        Res Conf  : +.+...+.........            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......+..+......            
        Res Chaos : +.....+.........            
        Res Disen : ......+.........            
        Lite      : ....++..........            
        See Invis : .....+..........            
        Digestion : .........+......            
        Activate  : .....+++..+.....            
        Fly       : ..+...+.........            
        Evil.ESP  : +...............            
        Good.ESP  : .......+........            

Skills (points left: 40)
 - Combat                                        43.650 [0.700]
          . Weaponmastery                        48.800 [0.900]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            03.700 [0.900]
 - Magic                                         19.018 [0.900]
          . Magic-Device                         47.700 [1.050]
          . Spell-power                          00.000 [0.800]
          . Udun                                 01.200 [0.400]
          . Necromancy                           47.200 [0.800]
 - Spirituality                                  18.900 [1.000]
          . Prayer                               48.600 [1.400]
 - Monster-lore                                  00.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  01.000 [1.000]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to find a Pair of Soft Leather Boots on level 1.
You may meet a Large white snake on level 1.
You may meet a Red worm mass on level 9.
You may meet a Novice ranger on level 27.


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
        It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Naedh (+1 attack)
    It increases your constitution and 
    attack speed by 1.  It sustains your dexterity.  It makes you
    completely fearless.  It provides resistance to blindness and 
    confusion.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 47 of
    Mordor.
f) an Indestructible Ring of Speed (+8)
k) an Indestructible Amulet of Brilliance (+4) {100% off}
    It provides light (radius 1) forever.  It increases your 
    intelligence and wisdom by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
m) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 40 of Mordor.
n) The Power Dragon Scale Mail called 'The Defence' (-3 to accuracy) [40,+23]
    It
    can be activated for breathe the elements (300) every 60+d90 turns if
    it is being worn. It sustains your constitution.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, sound, shards, nether, nexus, chaos and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns)
    every 111 turns if it is being worn. It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of good beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the General Store.
p) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of 
    berserk if it is being worn.  It increases your strength, dexterity
     and constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision)
    It increases your strength, 
    constitution and infravision by 6.  It provides resistance to dark.  
    You bought it from the Rare Footwear Shop.
z) a Draconic quylthulg (480 hp)
{) (nothing)
|) an Orcish Pick of Digging (+4)
    It increases your ability to
    tunnel by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor
    It cannot be harmed by fire.  
    You bought it from the Library.
b) Raal's Tormented Spirits
    It can be activated for restore stats
    and life levels every 200 turns.  
    You found it in the remains of a Sorcerer on level 30 of Mirkwood.
c) Jor's Buckler of Missile Attraction
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
d) Agannazar's Antique Acorn
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Sorcerer on level 34 of Mordor.
e) 4 Potions of Speed
f) 10 Potions of Healing
g) a Potion of Restore Life Levels
h) 6 Potions of Enlightenment
i) 10 Scrolls of Teleportation
j) 12 Scrolls of Word of Recall
k) 31 Scrolls of Identify
l) 24 Scrolls of *Identify*
m) 11 Scrolls of Satisfy Hunger
n) a Silver Rod of Capacity of Detection (200/200)
    It can
    hold more mana.  
    You bought it from the Black Market.
o) a Partial Totem of an Ancient multi-hued dragon
p) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 53 of Mordor.
q) The Hard Leather Cap of Randir [2,+6]
    
    It provides light (radius 2) forever.  It sustains your constitution.  
    It provides resistance to dark, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 52 of
    Mordor.
r) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Potion of Invulnerability
c) a Fireproof Scroll of Genocide
d) a Scroll of Mass Genocide
e) a Rod Tip of Recall (80 Mana to cast)
f) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) The Ring of Power of Uvatha the Horseman (+5)
    It increases your strength by 5.  It makes you invisible.  It
    sustains your wisdom and constitution.  It provides resistance to 
    nexus.  It allows you to levitate.  It allows you to see invisible
    monsters.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) an Indestructible Ring of Strength (+6)
    
    It increases your strength by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Expensive Black Market.
i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+2 to stealth)
    It can be activated for 
    breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to fly.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) a Dwarven Hard Leather Cap [2,+5] (+2 to infravision)
    It increases your 
    constitution and infravision by 2.  It provides resistance to fire.  
    It allows you to sense the presence of trolls and dragons.  
    You found it lying on the ground on level 12 of Orc Cave.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases 
    your wisdom, charisma and luck by 3.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) a Set of Leather Gloves of Agility [1,+9] (+3)
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 21 of Orc Cave.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be
    wielded two-handed.  It can be activated for detect orcs every 10 turns
     if it is being worn. It increases your dexterity and searching by 4.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black orc on level 21 of Orc Cave.
p) a Dagger of Gondolin (1d4) (+6,+8) (+1)
    It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 1.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Novice priest on level 12 of Orc Cave.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Long Sword 'Milluing' (2d5) (+11,+14)
    It does extra damage from frost.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 11 of Orc Cave.
s) The Battle Axe of Arangwar (2d8) (+15,+6) (+2)
    It can be
    wielded two-handed.  It increases your charisma by 2.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Priest on level 18 of Orc Cave.
t) a Flail of Aman (2d6) (+9,+8) [+3] (+1 attack)
    
    It can be wielded two-handed.  It increases your wisdom and attack
    speed by 1.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your dexterity.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Stone troll in the town of Bree .
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Arrow of Mened (1d4) (+5,+16)
    It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 17 of Orc Cave.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides
    light (radius 1) forever.  It decreases your luck by 20.  It does
    extra damage from fire.  It poisons your foes.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    can re-curse itself.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 46 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Old Sorcerer on level 47 of Mordor.
c) a Potion of *Healing*
d) The Ring 'Astir' (+4)
    
    It increases your dexterity and searching by 4.  It sustains your 
    strength.  It makes you completely fearless.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of The Old Forest.
e) a Ring of Nether Resistance
f) The Amulet 'Belonach' (+1 to searching)
    It 
    increases your intelligence, charisma and searching by 1.  It sustains 
    your strength.  It provides resistance to confusion and nexus.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
g) The Amulet of Tholivien (+1 to stealth)
    It 
    increases your stealth by 1.  It sustains your intelligence, wisdom
     and dexterity.  It provides resistance to nether.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 44 of Mordor.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 47 of Mordor.
j) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Small Leather Shield of Toloegon [2,+10]
    It sustains your intelligence and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Steel Helm of Water Breathing [6,+7]
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 35 of
    Mordor.
o) The Great Axe 'Gellen' (4d4) (+17,+28) (+1)
    It must be wielded two-handed.  It increases your dexterity by 
    1.  It does extra damage from frost.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It is especially deadly against giants.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 47 of Mordor.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light
    (radius 1) forever.  It increases your searching by 3.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to life draining, cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Long Sword of Taros (2d5) (+11,+6) (-9) {cursed}
    It decreases your charisma by 9.  It 
    poisons your foes.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 46 of
    Mordor.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded
    two-handed.  It can be activated for berserker and +10 to speed (50)
    every 100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength and constitution by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    provides resistance to acid.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
u) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it
    is being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 47 of Mordor.
v) The Halberd 'Rionwe' (3d5) (+33,+10) (+1 attack)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your attack speed by 1.  It does extra damage from 
    electricity and fire.  It produces chaotic effects.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient blue dragon on level 35 of
    Mordor.
w) The Lucerne Hammer of Hilum (2d5) (+29,+12) (+1)
    It can be wielded two-handed.  It increases your charisma and 
    ability to tunnel by 1.  It does extra damage from frost.  It produces
    chaotic effects.  It drains life from your foes.  It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 48 of Mordor.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  
    It decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 32 of Mirkwood.
b) The Crumpled Scroll of Mass Resurrection
c) a Scroll of Artifact Creation
d) a Rod Tip of Recall (80 Mana to cast)
e) a Rod Tip of Enlightenment (40 Mana to cast)
f) a Fireproof Staff of Shake[1|10] (9 charges)
    
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
g) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ugluk, the Uruk on level 30 of Mirkwood.
i) a Dwarven Ring Mail (-2) [12,+20] (+2)
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 51 of Mordor.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, chaos and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
l) The Cord Armour of Feinath [6,+10]
    It
    sustains your dexterity and constitution.  It provides immunity to 
    fire.  It provides resistance to dark and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
m) The Mumak Hide 'Geldorog' [1,+15] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to acid, cold
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Steel Helm of Hyarulior [6,+12]
    It provides immunity to paralysis.  It
    provides resistance to fire.  It prevents teleportation.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 49 of
    Mordor.
p) The Broken Sword of Riolan (1d2) (+7,+12) (+6)
    It increases your dexterity and constitution by 6.  It poisons
    your foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fire giant on level 31 of Mirkwood.
q) The Dagger of Rilia (2d4) (+4,+3)
    It
    can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if
    it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases 
    your stealth, infravision and speed by 3.  It does extra damage from 
    frost.  It strikes at undead with holy wrath.  It provides resistance 
    to cold and dark.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) a Scythe of Westernesse (5d3) (+9,+9) (+2)
    It can be wielded two-handed.  It 
    increases your strength, dexterity and constitution by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    It was given to you as a reward.
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It is cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  
    It decreases your intelligence, dexterity and infravision by 2.  It
    does extra damage from fire.  It is very sharp and can cut your foes.  
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It is especially deadly against natural creatures.  
    It provides resistance to fire and light.  It allows you to sense the
    presence of spiders and demons.  It speeds your regenerative powers.  
    It drains life.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
x) The Mithril Shot of Carnor (3d4) (+14,+21)
    It
    does extra damage from acid, electricity and fire.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater mummy on level 51 of Mordor.



Posted on 2.3.2005 16:52

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7408. on the Ladder (of 18973)
1305. on the ToME Ladder (of 3151)
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On 2.3.2005 16:52 pasi-89@luukku.com wrote:
I noticed there were not that many dark-priests, so I decided to try it. Had some serious luck with this character (all pieces found and survived a grand master mystic princess quest) I think I'm gonna wear the one, if I ever make it to that point..

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