The Angband Ladder: Faust, RohanKnight Dark-Priest by <strda221@student.otago.ac.nz>

  [ToME 2.3.3 Character Sheet]

 Name  : Faust                  Age                 23       STR!     38       
 Sex   : Female                 Height              62       INT!     32       
 Race  : RohanKnight            Weight              79       WIS!     40       
 Class : Dark-Priest            Social Class         1       DEX!     30       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR:     35       
                                                                               
 + To Melee Hit          60 Level             50    Hit Points     1164/  1164 
 + To Melee Damage       68 Experience  23085430    Spell Points    290/   290 
 + To Ranged Hit         55 Max Exp     23085430    Sanity          930/   930 
 + To Ranged Damage      19 Exp to Adv.    *****    Piety                 5331 
   AC                 27+76 Gold         3772449    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[2] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  44d5+748  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 46 (2300')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 12967 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 20 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Quelle of the 2890th year of the third age.
 You have been adventuring for 47 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4....3......            
        Add Int   : ...3..4......2..            
        Add Wis   : ....4....3...2..            
        Add Dex   : .2..............            
        Add Con   : ......4..3.3....            
        Add Chr   : ....4...........            
        Add Stea. : ......4.........            
        Add Infra : ...........3....            
        Add Tun.. : ..............7.            
        Add Speed : *...434..3.....+            
        Add Blows : ...3............            
        Vampiric  : .............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Elec Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ...+............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+......+.....            
        Sust Chr  : ........+.......            
        Invisible : ..+.............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ++.......++.....            
        Hold Life : .....+..+.......            
        Res Acid  : ......+.+.......            
        Res Elec  : ...+..+..+......            
        Imm Fire  : ..+++.*..+......            
        Imm Cold  : +.....+.*+......            
        Res Pois  : ....+...+.......            
        Res Fear  : +...+....+......            
        Res Light : +....+...++.....            
        Res Dark  : .....+.....+....            
        Res Blind : .........+......            
        Res Conf  : ...+.+...+......            
        Res Sound : ...+.....+......            
        Res Shard : .......+........            
        Res Neth  : ..+.............            
        Res Nexus : ......+.+.......            
        Res Chaos : ...+.+...+......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Lite      : +........++.....            
        See Invis : +.++.+...+......            
        Digestion : +.+.............            
        Regen     : +........+......            
        Xtra Might: .+..............            
        Activate  : +...++...++.....            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : .....+..........            
        Dragon.ESP: .+..............            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        42.250 [0.700]
          . Weaponmastery                        50.000 [0.900]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         16.093 [0.900]
          . Magic-Device                         20.400 [1.050]
          . Spell-power                          25.600 [0.800]
          . Udun                                 25.200 [0.400]
          . Necromancy                           50.000 [0.800]
 - Spirituality                                  04.000 [1.000]
          . Prayer                               50.000 [1.400]
 - Monster-lore                                  00.000 [0.500]
          . Corpse-preservation                  01.000 [1.000]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Touch of death


  [Fates]

You may find a Potion of Cure Light Insanity on level 10.
You are fated to meet a Rock lizard on level 1.
You may find a Potion of Cure Light Wounds on level 1.
You may meet a Giant black ant on level 10.
You may find a Scroll of Darkness on level 16.
You are fated to find a Soft Leather Armour on level 1.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 67 of
    Angband.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
e) The Ring 'Taragloni'
    It makes you
    invisible.  It sustains your intelligence and wisdom.  It provides
    resistance to fire and nether.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 69 of
    Erebor.
f) The Ring of Bregnird (+3 attacks)
    It increases your intelligence and attack speed by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    resistance to electricity, fire, sound and chaos.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 50 of Cirith Ungol.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Mouse Fur of Protection [1,+9]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Shield of Deflection of Nentathor [10,+19]
    It sustains your dexterity and 
    charisma.  It provides immunity to cold.  It provides resistance to 
    life draining, acid, poison and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+3 to infravision)
    It increases your 
    constitution and infravision by 3.  It provides resistance to dark.  
    You bought it from the Black Market.
z) (nothing)
{) The Silver Bolt of Teluin (3d5) (+10,+4) (+2)
    It increases your intelligence and 
    wisdom by 2.  It does extra damage from electricity.  It drains life
    from your foes.  It is a great bane of demons.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
|) a Dwarven Shovel of Digging (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 50 of Cirith
    Ungol.
b) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it lying on the ground on level 50 of Cirith Ungol.
c) a Tome of the Tree
d) a Fireproof Unholy Tome of the Hellflame
    It cannot
    be harmed by fire.  
    You found it in the remains of an Archlich on level 69 of Erebor.
e) a Fireproof Forest Tome of Yavanna
f) The Tome of Elven Household Magic {Satisfy Hunger}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
g) a Parchment titled ``Household Magic'' {light absorb}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Hell knight on level 52 of Mordor.
h) Cathal's Corrupting Cymbal {light absorb}
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of an Ice skeleton on level 52 of Mordor.
i) 4 Morphic Oils of Spider
j) 46 Potions of Cure Serious Insanity
k) 5 Potions of Healing
l) a Potion of Life
m) 54 Potions of Restore Mana
n) 13 Scrolls of Teleportation
o) a Silver Rod of Enlightenment (100/100)
p) a Silver Rod of Illumination (100/100)
q) a Silver Rod of Trap Location (100/100)
r) a Golden Rod of Quickness of Disarming (125/125)
    
    It can cast spells faster.  
    You bought it from the Black Market.
s) an Adamantite Rod of Cheapness of Recall (200/200)
t) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
u) The Ring of Power of The Witch-King of Angmar (+2) {cursed}
    It increases your constitution by 2.  
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to electricity, nexus and disenchantment.  It
    allows you to levitate.  It slows your metabolism.  It drains 
    experience.  It is heavily cursed.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) a Spellbook of Curse
b) 2 Potions of Cure Light Insanity
c) a Potion of Cure Critical Insanity
d) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You found it in the remains of a Barbazu on level 86 of Angband.
e) an Adamantite Rod of Nothing (200/200)
f) 5 Staffs of Genocide[1|5] (4 charges)
g) The Ring of Power of Akhorahil the Blind (+3 to searching)
    It 
    increases your charisma and searching by 3.  It makes you invisible.  
    It sustains your intelligence.  It provides resistance to dark and 
    confusion.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 46 of Moria.
h) The Amulet 'Helros' (+2 to stealth)
    
    It increases your intelligence, stealth and searching by 2.  It
    sustains your wisdom.  It provides resistance to acid, electricity, 
    fire, cold, light and confusion.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
k) an Amulet of Weaponmastery (+3,+4) [+4] (+2) {100% off}
    It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You stole it from the Black Market.
l) The Phial of Undeath (-5)
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It
    carries an ancient Morgothian curse.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 25 of A lost temple.
m) The Stone of Lore
    It can
    be activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Augmented Chain Mail of Nimronas (-2 to accuracy) [16,+0]
    It sustains your 
    intelligence.  It provides immunity to acid and electricity.  It
    provides resistance to cold and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Soft Studded Leather 'Marwe' [5,+0]
    It provides immunity to cold.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, light and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) a Pair of Metal Shod Boots of Stealth [6,+13] (+3 to stealth)
    It increases your stealth by 3.  
    You bought it from the Black Market.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded
    two-handed.  It increases your constitution by 5.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of dragons and demons.  It drains life.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons
    your foes.  It produces chaotic effects.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
w) a Light Crossbow (x3) (+0,+0)


  [Home Inventory - Gondolin ]

a) a Forest Tome of Yavanna
b) The Shrunken Head of Nightmares
    It can be activated for acquirement every 3000
    turns.  
    You found it in the remains of a Black wraith on level 57 of Mordor.
c) Baalzebub's Tormented Skullcap
    It
    can be activated for decreasing Strength.  
    You found it in the remains of a Dread on level 70 of Dol Guldur.
d) a Golden Rod of Simplicity of Nothing (125/125)
e) a Rod Tip of Disarming (50 Mana to cast)
f) a Wand of Stone Prison[1|10] (5 charges)
g) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
    It 
    increases your strength, intelligence, constitution and speed by 5.  
    It makes you invisible.  It provides resistance to poison, shards, 
    nexus, chaos and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Paths
    of the Dead.
h) The Ring of Power of Adunaphel the Quiet (+3 to speed)
    It increases your speed by 3.  It makes you invisible.  It
    sustains your intelligence and dexterity.  It provides resistance to 
    dark.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of Paths of
    the Dead.
i) The Ring of Falang (+1 to searching)
    It increases your constitution and searching by 1.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to acid, poison, light, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 46 of Moria.
j) The Ring of Vanas [+12] (+5)
    It
    can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your dexterity and charisma by 5.  
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to electricity, fire, cold and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
    Land Of Mountains.
l) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is
    being worn.  It increases your strength, constitution and charisma by 
    2.  It sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
n) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 50 of Moria.
o) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 48 of Moria.
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful
    song every 3 turns if it is being worn. It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Dagger 'Nimthanc' (E:125603, L:29) (1d4) (+32,+15)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from electricity and frost.  It
    provides resistance to acid, electricity, cold and poison.  It slows
    your metabolism.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
t) a Harp of the Eldar (+2)
    It increases your charisma by 2.  It
    provides resistance to acid and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Expensive Black Market.


  [Home Inventory - Minas Anor ]

a) a Tome of the Impenetrable Earth
b) Baalzebub's Tormented Box
    It can be activated for 
    acquirement every 3000 turns.  
    You found it in the remains of a Basilisk on level 52 of Mordor.
c) Heward's Excellent Experimental Earmuffs {Mass genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the floor of a special level.
d) 2 Sprigs of Athelas
e) a Golden Rod of Nothing (125/125)
f) a Rod Tip of Perception (20 Mana to cast)
g) a Rod Tip of Detection (80 Mana to cast)
h) The Wand of Digging of Thrain (10 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.
j) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred Land Of
    Mountains.
k) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 1.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
l) The Palantir of Orthanc (+2)
m) The Metal Scale Mail of Lathiele (-2 to accuracy) [13,+6]
    It sustains your strength.  It
    provides immunity to fire.  It provides resistance to light, dark and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 27 of A
    lost temple.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, blindness, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Full Plate Armour of Isildur [25,+25] (+1)
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) a Shield of Deflection [10,+19]
r) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It
    does extra damage from frost.  It sustains your dexterity.  It
    provides immunity to cold.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Broad Sword 'Aranruth' (3d5) (+8,+8) (+4)
    It increases your strength, dexterity and 
    constitution by 4.  It does extra damage from frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, cold, nether and chaos.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 21 of Orc
    Cave.
t) The Halberd of Earmen (3d5) (+15,+6) (+3 attacks)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your wisdom, charisma and attack speed by 3.  
    It does extra damage from frost.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of The Sacred Land
    Of Mountains.
u) The Lead-Filled Mace of Arast (3d4) (-3,-5) (+3)
    It can be wielded two-handed.  It provides light (radius
    1) forever.  It increases your dexterity by 3.  It does extra damage 
    from acid.  It produces chaotic effects.  It drains life from your
    foes.  It is a great bane of dragons.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of A lost temple.


  [Home Inventory - Lothlorien ]

a) a Tome of the Time
b) a Fireproof Corrupted Tome of Melkor
    It cannot
    be harmed by fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
c) The Tome of Faust
    It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
d) 99 Potions of Water Curing {quest}
e) a Silver Rod of Simplicity of Nothing (100/100)
f) a Rod Tip of Detection (80 Mana to cast)
g) 3 Wands of Stone Prison[1|5] (0 charges)
h) a Staff of Healing[2|22] (3 charges)
i) The Ring of Power of Khamul, the Black Easterling (+4 to infravision)
    It increases your strength, wisdom, 
    charisma and infravision by 4.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to shards and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Paths of the Dead.
j) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It increases your dexterity and infravision by 3.  
    It makes you invisible.  It sustains your charisma.  It provides
    resistance to acid, fire, cold, light, dark, sound and nexus.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth)
    
    It increases your charisma and stealth by 1.  It makes you invisible.  
    It sustains your strength.  It provides resistance to cold.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Paths
    of the Dead.
l) an Indestructible Ring of Light and Darkness Resistance
m) a Ring of Sound Resistance
n) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of The Sacred
    Land Of Mountains.
p) a Ring of Flying
q) an Amulet of the Serpents [+3] (+4)
    It can be activated for venom breathing every 40+d60
    turns if it is being worn. It increases your dexterity by 4.  It
    provides resistance to poison.  
    You bought it from the Black Market.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, blindness, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Metal Lamellar Armour of Mannirdi (-3 to accuracy) [23,+0]
    It sustains your strength and constitution.  It provides
    immunity to acid and electricity.  It provides resistance to poison
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded
    two-handed.  It can be activated for confuse monster every 15 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your stealth by 2.  It does extra damage from fire.  It fights against
    evil with holy fury.  It provides resistance to fire and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for decreasing
    Charisma.  
    You found it lying on the ground on level 31 of Mirkwood.
b) Kenault's Cantrip Generator
    It can be
    activated for something weird every 5 turns.  
    You found it lying on the floor of a special level.
c) The Gem of Knowledge
    It can be activated
    for decreasing Strength.  
    You found it in the remains of a Zombie Patriarch on level 72 of Erebor.
d) The Gem of Ghosts
    
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Shade on level 70 of Paths of the Dead.
e) Tenser's Alteration Manual
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Lich on level 72 of Erebor.
f) Raal's Tome of Unconventional Warfare
    It can be
    activated for decreasing Wisdom.  
    You found it lying on the ground on level 2 of Barrow-Downs.
g) The Tome of Collected Weird Magic
    It can be
    activated for experience loss.  
    You found it in the remains of a Mind flayer on level 50 of The Sacred
    Land Of Mountains.
h) Raal's Black Candle
    It can be activated for cure serious wounds every 75
    turns.  
    You found it in the remains of an Emperor wight on level 70 of Paths of
    the Dead.
i) Lloth's Ceremonial Dagger
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Dread on level 70 of Paths of the Dead.
j) Balrilbon's Soulgem
    
    It can be activated for Ruination.  
    You found it in the remains of a Master mindcrafter on level 46 of Moria.
k) The Lost Works of Kenault
    
    It can be activated for paralyze.  
    You found it in the remains of a Master mystic on level 50 of The Sacred
    Land Of Mountains.
l) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for teleport (range 100) every
    100 turns.  
    You found it in the remains of a Hezrou on level 86 of Angband.
m) Raal's Tormented Spirits
    It can
    be activated for cure poison every 100 turns.  
    You found it in the remains of a Hezrou on level 86 of Angband.
n) The Hand of Vecna
    It can
    be activated for experience loss.  
    You found it in the remains of a Novice priest on level 21 of Orc Cave.
o) Raistlin's Ready Ranger
    
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Barbazu on level 86 of Angband.
p) 24 Potions of Ruination
q) 19 Potions of Death
r) a Magic Trap Set [+4]
s) The Ring of Power of Akhorahil the Blind (+3)
    It 
    increases your wisdom by 3.  It makes you invisible.  It sustains your 
    strength.  It provides resistance to poison and chaos.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Paths of
    the Dead.
t) The Ring of Power of Ren the Unclean (+1 to searching)
    It increases your intelligence, wisdom and searching by 1.  
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to acid and disenchantment.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 72 of Erebor.
u) The Ring of Power of Ji Indur Dawndeath (+3 to infravision)
    
    It increases your infravision by 3.  It makes you invisible.  It
    sustains your intelligence and charisma.  It provides resistance to 
    dark.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
    the Dead.
v) a Green Dragon Scale Mail (-2 to accuracy) [30,+14]
w) a Hard Studded Leather (-1 to accuracy) [7,-4] {cursed}
x) an Iron Crown of the Magi [0,+10] (+2)
    It provides light (radius 1) forever.  It increases your 
    intelligence and spell power by 2.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 72 of
    Erebor.
a) The Broad Sword 'Glamdring' (2d5) (+0,+2) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
b) The Long Sword of Melor (2d5) (+4,+8) (+1 attack)
    It increases your strength and attack
    speed by 1.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 50 of Moria.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
    Guldur.
e) a Flail (2d6) (-4,-5) {cursed}
f) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 46 of Moria.
g) The Wooden Boomerang 'Telwaid' (1d8) (+11,+15)
    It does
    extra damage from electricity.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) a Horn (+1)
i) a Novice warrior corpse
j) a Novice rogue corpse
k) a Bandit corpse
l) Bill the Stone Troll's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
m) Fasolt the Giant's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 32 of Mirkwood.
n) Ar-Pharazon the Golden's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.



Posted on 24.5.2006 03:17

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On 24.5.2006 03:34 strda221@student.otago.ac.nz wrote:
Faust's claim to fame is that he/she (I hate gender traps!) can cast both Touch of Death and Genocide. Doing this as a Dark Priest is probably easier than doing it as a Necromancer, even if it involves more convoluted tactics: get Touch of Death as per normal, while also pumping Udun up to 25, Prayer to 50, then destroying the Ring and worshipping Yavanna (destroying the Ring may be an odd thing for a Dark Priest to do, but thematically I think it's OK given that Faust got to cast Genocide afterwards).

All this meant a pretty odd character by the end - without the massive advantage of Curse, Faust was left playing like a Druid who happened to have Necromancy and Genocide instead of Mindcraft and Summoning. This made killing off Sauron and Morgoth interesting: Sauron wasn't too bad, since I found him on Mount Doom, cursed him to a stand-still before destroying the Ring, and then came back and killed him, but Morgoth was nastier. With him (after first taking a trip to the Paths of the Dead to boost my new Yavanna-piety) I had to use the Grow Trees/Uproot combination to create an army of levelled Ents to do the hard work, and then sat back genociding his summons. When the Ents had almost finished him off, Faust moved in for the kill.

On 24.5.2006 05:10 will_asher wrote:
I've never played TOME or even looked at a TOME dump before, but how could someone possibly be both a rohan knight and dark priest at the same time?


On 24.5.2006 12:12 strda221@student.otago.ac.nz wrote:
In T.o.M.E you pick your race and class seperately. Thus you can combine "good" peoples with "evil" classes, or "evil" people (Orc, Troll, etc) with "good" classes. That said though, the Rohirrim did have their own bad eggs as well (Fengel, Grima, etc).

On 24.5.2006 23:40 jmiddendorf@hmc.edu wrote:
RohanKnight is a race, not a race/class combo.

On 29.6.2006 21:03 andrew.rowan@gmail.com wrote:
Nice to see this done - I posted on the forum about wanting to get ToD and Genocide with a Necromancer, but I think I probably lack your skill :)

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