The Angband Ladder: Faust, RohanKnight Dark-Priest by <strda221@student.otago.ac.nz>
[ToME 2.3.3 Character Sheet]
Name : Faust Age 23 STR! 38
Sex : Female Height 62 INT! 32
Race : RohanKnight Weight 79 WIS! 40
Class : Dark-Priest Social Class 1 DEX! 30
Body : Player CON! 40
God : Yavanna Kementari CHR: 35
+ To Melee Hit 60 Level 50 Hit Points 1164/ 1164
+ To Melee Damage 68 Experience 23085430 Spell Points 290/ 290
+ To Ranged Hit 55 Max Exp 23085430 Sanity 930/ 930
+ To Ranged Damage 19 Exp to Adv. ***** Piety 5331
AC 27+76 Gold 3772449 Speed Fast (+39)
(Miscellaneous Abilities)
Fighting : Legendary[42]Perception : Very Bad Blows/Round: 11
Bows/Throw : Legendary[2] Searching : Very Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 44d5+748
Stealth : Bad Magic Device: Superb Infra-Vision: 30 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You have blue
eyes, straight brown hair, and an average complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 46 (2300')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 33 (1650')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 12967 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 20 princesses.
You saved Arda and became a famed Queen.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 33rd Quelle of the 2890th year of the third age.
You have been adventuring for 47 days.
adefkmnopsuxz{|@
Add Str : ....4....3......
Add Int : ...3..4......2..
Add Wis : ....4....3...2..
Add Dex : .2..............
Add Con : ......4..3.3....
Add Chr : ....4...........
Add Stea. : ......4.........
Add Infra : ...........3....
Add Tun.. : ..............7.
Add Speed : *...434..3.....+
Add Blows : ...3............
Vampiric : .............+..
Slay Evil : +............+..
Slay Und. : +...............
Slay Troll: +...............
Elec Brand: .............+..
Cold Brand: +...............
Sust Str : ...+............
Sust Int : ..+.............
Sust Wis : ..+.............
Sust Dex : ...+....+.......
Sust Con : ...+......+.....
Sust Chr : ........+.......
Invisible : ..+.............
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : ++.......++.....
Hold Life : .....+..+.......
Res Acid : ......+.+.......
Res Elec : ...+..+..+......
Imm Fire : ..+++.*..+......
Imm Cold : +.....+.*+......
Res Pois : ....+...+.......
Res Fear : +...+....+......
Res Light : +....+...++.....
Res Dark : .....+.....+....
Res Blind : .........+......
Res Conf : ...+.+...+......
Res Sound : ...+.....+......
Res Shard : .......+........
Res Neth : ..+.............
Res Nexus : ......+.+.......
Res Chaos : ...+.+...+......
Res Disen : ....+...........
Aura Fire : ......+.........
Lite : +........++.....
See Invis : +.++.+...+......
Digestion : +.+.............
Regen : +........+......
Xtra Might: .+..............
Activate : +...++...++.....
Blessed : +...............
Fly : ......+.........
Orc.ESP : .....+..........
Dragon.ESP: .+..............
TLord.ESP : ......+.........
Skills (points left: 0)
- Combat 42.250 [0.700]
. Weaponmastery 50.000 [0.900]
. Archery 00.500 [0.000]
- Sneakiness 01.100 [0.900]
. Stealth -08.000 [0.400]
. Disarming 01.000 [0.900]
- Magic 16.093 [0.900]
. Magic-Device 20.400 [1.050]
. Spell-power 25.600 [0.800]
. Udun 25.200 [0.400]
. Necromancy 50.000 [0.800]
- Spirituality 04.000 [1.000]
. Prayer 50.000 [1.400]
- Monster-lore 00.000 [0.500]
. Corpse-preservation 01.000 [1.000]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
* Touch of death
[Fates]
You may find a Potion of Cure Light Insanity on level 10.
You are fated to meet a Rock lizard on level 1.
You may find a Potion of Cure Light Wounds on level 1.
You may meet a Giant black ant on level 10.
You may find a Scroll of Darkness on level 16.
You are fated to find a Soft Leather Armour on level 1.
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 67 of
Angband.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 71 of Erebor.
e) The Ring 'Taragloni'
It makes you
invisible. It sustains your intelligence and wisdom. It provides
resistance to fire and nether. It allows you to see invisible
monsters. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 69 of
Erebor.
f) The Ring of Bregnird (+3 attacks)
It increases your intelligence and attack speed by 3. It
sustains your strength, dexterity and constitution. It provides
resistance to electricity, fire, sound and chaos. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 50 of Cirith Ungol.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be
activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in a plain of grass.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) a Mouse Fur of Protection [1,+9]
It provides resistance to shards. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Shield of Deflection of Nentathor [10,+19]
It sustains your dexterity and
charisma. It provides immunity to cold. It provides resistance to
life draining, acid, poison and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to electricity, fire, cold, light, blindness, confusion,
sound and chaos. It allows you to see invisible monsters. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+3 to infravision)
It increases your
constitution and infravision by 3. It provides resistance to dark.
You bought it from the Black Market.
z) (nothing)
{) The Silver Bolt of Teluin (3d5) (+10,+4) (+2)
It increases your intelligence and
wisdom by 2. It does extra damage from electricity. It drains life
from your foes. It is a great bane of demons. It is a great bane of
undead. It fights against evil with holy fury. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
|) a Dwarven Shovel of Digging (+7)
It increases your ability to tunnel by 7. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth
It cannot be harmed by acid. It
cannot be harmed by fire.
You found it in the remains of a Lesser black reaver on level 50 of Cirith
Ungol.
b) a Fireproof Tome of the Everrunning Wave
It cannot be harmed by fire.
You found it lying on the ground on level 50 of Cirith Ungol.
c) a Tome of the Tree
d) a Fireproof Unholy Tome of the Hellflame
It cannot
be harmed by fire.
You found it in the remains of an Archlich on level 69 of Erebor.
e) a Fireproof Forest Tome of Yavanna
f) The Tome of Elven Household Magic {Satisfy Hunger}
It
can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Monastic lich in the town of Minas Anor .
g) a Parchment titled ``Household Magic'' {light absorb}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Hell knight on level 52 of Mordor.
h) Cathal's Corrupting Cymbal {light absorb}
It
can be activated for light absorption every 80 turns.
You found it in the remains of an Ice skeleton on level 52 of Mordor.
i) 4 Morphic Oils of Spider
j) 46 Potions of Cure Serious Insanity
k) 5 Potions of Healing
l) a Potion of Life
m) 54 Potions of Restore Mana
n) 13 Scrolls of Teleportation
o) a Silver Rod of Enlightenment (100/100)
p) a Silver Rod of Illumination (100/100)
q) a Silver Rod of Trap Location (100/100)
r) a Golden Rod of Quickness of Disarming (125/125)
It can cast spells faster.
You bought it from the Black Market.
s) an Adamantite Rod of Cheapness of Recall (200/200)
t) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
u) The Ring of Power of The Witch-King of Angmar (+2) {cursed}
It increases your constitution by 2.
It makes you invisible. It provides immunity to paralysis. It
provides resistance to electricity, nexus and disenchantment. It
allows you to levitate. It slows your metabolism. It drains
experience. It is heavily cursed. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Witch-King of Angmar on level 100 of
Angband.
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
[Home Inventory - Bree ]
a) a Spellbook of Curse
b) 2 Potions of Cure Light Insanity
c) a Potion of Cure Critical Insanity
d) an Adamantite Rod of Simplicity of Nothing (200/200)
You found it in the remains of a Barbazu on level 86 of Angband.
e) an Adamantite Rod of Nothing (200/200)
f) 5 Staffs of Genocide[1|5] (4 charges)
g) The Ring of Power of Akhorahil the Blind (+3 to searching)
It
increases your charisma and searching by 3. It makes you invisible.
It sustains your intelligence. It provides resistance to dark and
confusion. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 46 of Moria.
h) The Amulet 'Helros' (+2 to stealth)
It increases your intelligence, stealth and searching by 2. It
sustains your wisdom. It provides resistance to acid, electricity,
fire, cold, light and confusion. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
i) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your intelligence, wisdom and luck by 2. It
increases your mana capacity by 40%. It sustains your intelligence
and wisdom. It provides resistance to life draining. It allows you
to breathe underwater. It allows you to sense the presence of evil
beings and good beings. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
j) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
k) an Amulet of Weaponmastery (+3,+4) [+4] (+2) {100% off}
It increases your strength and constitution by 2. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to
disenchantment.
You stole it from the Black Market.
l) The Phial of Undeath (-5)
It can be activated for ruination
every 10+d10 turns if it is being worn. It provides light (radius 5)
forever. It decreases your strength, intelligence, wisdom, dexterity,
constitution, charisma and luck by 5. It allows you to breathe
without air. It allows you to sense the presence of undead. It
carries an ancient Morgothian curse. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 25 of A lost temple.
m) The Stone of Lore
It can
be activated for perilous identify every turn if it is being worn. It
provides light (radius 1) forever. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
n) The Augmented Chain Mail of Nimronas (-2 to accuracy) [16,+0]
It sustains your
intelligence. It provides immunity to acid and electricity. It
provides resistance to cold and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10
turns if it is being worn. It increases your intelligence, wisdom and
constitution by 3. It provides resistance to acid, poison, confusion
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
p) The Soft Studded Leather 'Marwe' [5,+0]
It provides immunity to cold. It provides immunity
to paralysis. It provides resistance to acid, electricity, light and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
q) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence, constitution and charisma by 5.
It sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if
it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
s) a Pair of Metal Shod Boots of Stealth [6,+13] (+3 to stealth)
It increases your stealth by 3.
You bought it from the Black Market.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to blindness. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
It can be wielded
two-handed. It increases your constitution by 5. It is a great bane
of dragons. It is especially deadly against trolls. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides resistance to disenchantment. It allows you to sense the
presence of dragons and demons. It drains life. It aggravates nearby
creatures. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
v) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons
your foes. It produces chaotic effects. It is very sharp and can cut
your foes. It is a great bane of dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to acid, electricity, fire, cold and chaos. It allows you to see
invisible monsters. It allows you to sense the presence of evil beings
. It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
w) a Light Crossbow (x3) (+0,+0)
[Home Inventory - Gondolin ]
a) a Forest Tome of Yavanna
b) The Shrunken Head of Nightmares
It can be activated for acquirement every 3000
turns.
You found it in the remains of a Black wraith on level 57 of Mordor.
c) Baalzebub's Tormented Skullcap
It
can be activated for decreasing Strength.
You found it in the remains of a Dread on level 70 of Dol Guldur.
d) a Golden Rod of Simplicity of Nothing (125/125)
e) a Rod Tip of Disarming (50 Mana to cast)
f) a Wand of Stone Prison[1|10] (5 charges)
g) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
It
increases your strength, intelligence, constitution and speed by 5.
It makes you invisible. It provides resistance to poison, shards,
nexus, chaos and disenchantment. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Paths
of the Dead.
h) The Ring of Power of Adunaphel the Quiet (+3 to speed)
It increases your speed by 3. It makes you invisible. It
sustains your intelligence and dexterity. It provides resistance to
dark. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 70 of Paths of
the Dead.
i) The Ring of Falang (+1 to searching)
It increases your constitution and searching by 1. It
sustains your charisma. It makes you completely fearless. It
provides resistance to acid, poison, light, nether and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nether wraith on level 46 of Moria.
j) The Ring of Vanas [+12] (+5)
It
can be activated for ball of fire and resist fire every 50+d50 turns
if it is being worn. It increases your dexterity and charisma by 5.
It makes you invisible. It makes you completely fearless. It
provides resistance to electricity, fire, cold and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 72 of
Erebor.
k) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred
Land Of Mountains.
l) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is
being worn. It increases your strength, constitution and charisma by
2. It sustains your strength, constitution and charisma. It provides
resistance to life draining, acid, cold, dark, nether and chaos. It
allows you to sense the presence of evil beings. It drains experience
. It aggravates nearby creatures. It is heavily cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every
10+d10 turns if it is being worn. It provides light (radius 3)
forever. It increases your searching and luck by 4. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 50 of Moria.
n) The Star of Elendil (+1)
It
can be activated for light (dam 2d15) & map area every 50+d50 turns if
it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young bronze dragon on level 50 of Moria.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Scatha the Worm on level 48 of Moria.
p) The Shadow Cloak of Luthien [6,+20] (+2)
It
can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful
song every 3 turns if it is being worn. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
s) The Dagger 'Nimthanc' (E:125603, L:29) (1d4) (+32,+15)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It provides light (radius
1) forever. It does extra damage from electricity and frost. It
provides resistance to acid, electricity, cold and poison. It slows
your metabolism. It drains experience. It cannot be harmed by acid,
cold, lightning or fire.
t) a Harp of the Eldar (+2)
It increases your charisma by 2. It
provides resistance to acid and disenchantment. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Expensive Black Market.
[Home Inventory - Minas Anor ]
a) a Tome of the Impenetrable Earth
b) Baalzebub's Tormented Box
It can be activated for
acquirement every 3000 turns.
You found it in the remains of a Basilisk on level 52 of Mordor.
c) Heward's Excellent Experimental Earmuffs {Mass genocide}
It can
be activated for mass genocide every 1000 turns.
You found it lying on the floor of a special level.
d) 2 Sprigs of Athelas
e) a Golden Rod of Nothing (125/125)
f) a Rod Tip of Perception (20 Mana to cast)
g) a Rod Tip of Detection (80 Mana to cast)
h) The Wand of Digging of Thrain (10 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
i) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 70 of The Sacred
Land Of Mountains.
j) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every
300+d300 turns if it is being worn. It increases your intelligence,
wisdom, charisma, searching and infravision by 3. It provides
immunity to paralysis. It provides resistance to acid, electricity
and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 70 of The Sacred Land Of
Mountains.
k) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn.
It provides light (radius 2) forever. It can be used to store a
spell. It increases your intelligence, wisdom and charisma by 1. It
makes you invisible. It provides resistance to blindness. It cannot
be harmed by fire.
It was given to you as a reward.
l) The Palantir of Orthanc (+2)
m) The Metal Scale Mail of Lathiele (-2 to accuracy) [13,+6]
It sustains your strength. It
provides immunity to fire. It provides resistance to light, dark and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khufu, the Mummified King on level 27 of A
lost temple.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides
resistance to acid, electricity, fire, cold, blindness, shards and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Full Plate Armour of Isildur [25,+25] (+1)
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth,
infravision and ability to tunnel by 5. It provides resistance to
acid, electricity, fire and poison. It allows you to sense the
presence of animals. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
q) a Shield of Deflection [10,+19]
r) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It
does extra damage from frost. It sustains your dexterity. It
provides immunity to cold. It provides resistance to nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
s) The Broad Sword 'Aranruth' (3d5) (+8,+8) (+4)
It increases your strength, dexterity and
constitution by 4. It does extra damage from frost. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It sustains your strength and constitution. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to life draining, cold, nether and chaos. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ufthak of Cirith Ungol on level 21 of Orc
Cave.
t) The Halberd of Earmen (3d5) (+15,+6) (+3 attacks)
It can be wielded two-handed. It provides light (radius 1)
forever. It increases your wisdom, charisma and attack speed by 3.
It does extra damage from frost. It is especially deadly against
giants. It strikes at demons with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 70 of The Sacred Land
Of Mountains.
u) The Lead-Filled Mace of Arast (3d4) (-3,-5) (+3)
It can be wielded two-handed. It provides light (radius
1) forever. It increases your dexterity by 3. It does extra damage
from acid. It produces chaotic effects. It drains life from your
foes. It is a great bane of dragons. It is especially deadly against
giants. It fights against evil with holy fury. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 28 of A lost temple.
[Home Inventory - Lothlorien ]
a) a Tome of the Time
b) a Fireproof Corrupted Tome of Melkor
It cannot
be harmed by fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
c) The Tome of Faust
It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
d) 99 Potions of Water Curing {quest}
e) a Silver Rod of Simplicity of Nothing (100/100)
f) a Rod Tip of Detection (80 Mana to cast)
g) 3 Wands of Stone Prison[1|5] (0 charges)
h) a Staff of Healing[2|22] (3 charges)
i) The Ring of Power of Khamul, the Black Easterling (+4 to infravision)
It increases your strength, wisdom,
charisma and infravision by 4. It makes you invisible. It sustains
your wisdom. It provides resistance to shards and nether. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 70 of
Paths of the Dead.
j) The Ring of Power of Uvatha the Horseman (+3 to infravision)
It increases your dexterity and infravision by 3.
It makes you invisible. It sustains your charisma. It provides
resistance to acid, fire, cold, light, dark, sound and nexus. It
allows you to levitate. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth)
It increases your charisma and stealth by 1. It makes you invisible.
It sustains your strength. It provides resistance to cold. It allows
you to see invisible monsters. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Paths
of the Dead.
l) an Indestructible Ring of Light and Darkness Resistance
m) a Ring of Sound Resistance
n) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
It increases your attack speed by 2. It cannot be harmed
by acid, cold, lightning or fire.
You stole it from the Black Market.
o) The Ring of Flare (+3)
It can be activated for dimension
door every 100 turns if it is being worn. It grants you the power of
swap position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 70 of The Sacred
Land Of Mountains.
p) a Ring of Flying
q) an Amulet of the Serpents [+3] (+4)
It can be activated for venom breathing every 40+d60
turns if it is being worn. It increases your dexterity by 4. It
provides resistance to poison.
You bought it from the Black Market.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength,
dexterity and speed by 2. It makes you completely fearless. It
provides resistance to acid, electricity, fire, cold, blindness,
confusion and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
s) The Metal Lamellar Armour of Mannirdi (-3 to accuracy) [23,+0]
It sustains your strength and constitution. It provides
immunity to acid and electricity. It provides resistance to poison
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, light and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded
two-handed. It can be activated for confuse monster every 15 turns if
it is being worn. It provides light (radius 1) forever. It increases
your stealth by 2. It does extra damage from fire. It fights against
evil with holy fury. It provides resistance to fire and confusion.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[The Mathom-house Inventory - Bree ]
a) The Bag of Tricks
It can be activated for decreasing
Charisma.
You found it lying on the ground on level 31 of Mirkwood.
b) Kenault's Cantrip Generator
It can be
activated for something weird every 5 turns.
You found it lying on the floor of a special level.
c) The Gem of Knowledge
It can be activated
for decreasing Strength.
You found it in the remains of a Zombie Patriarch on level 72 of Erebor.
d) The Gem of Ghosts
It can be activated for Destruction every 100 turns.
You found it in the remains of a Shade on level 70 of Paths of the Dead.
e) Tenser's Alteration Manual
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Lich on level 72 of Erebor.
f) Raal's Tome of Unconventional Warfare
It can be
activated for decreasing Wisdom.
You found it lying on the ground on level 2 of Barrow-Downs.
g) The Tome of Collected Weird Magic
It can be
activated for experience loss.
You found it in the remains of a Mind flayer on level 50 of The Sacred
Land Of Mountains.
h) Raal's Black Candle
It can be activated for cure serious wounds every 75
turns.
You found it in the remains of an Emperor wight on level 70 of Paths of
the Dead.
i) Lloth's Ceremonial Dagger
It can be activated for cure fear every 100 turns.
You found it in the remains of a Dread on level 70 of Paths of the Dead.
j) Balrilbon's Soulgem
It can be activated for Ruination.
You found it in the remains of a Master mindcrafter on level 46 of Moria.
k) The Lost Works of Kenault
It can be activated for paralyze.
You found it in the remains of a Master mystic on level 50 of The Sacred
Land Of Mountains.
l) a Parchment titled ``Planar Travel Made Easy''
It can be activated for teleport (range 100) every
100 turns.
You found it in the remains of a Hezrou on level 86 of Angband.
m) Raal's Tormented Spirits
It can
be activated for cure poison every 100 turns.
You found it in the remains of a Hezrou on level 86 of Angband.
n) The Hand of Vecna
It can
be activated for experience loss.
You found it in the remains of a Novice priest on level 21 of Orc Cave.
o) Raistlin's Ready Ranger
It can be activated for decreasing Dexterity.
You found it in the remains of a Barbazu on level 86 of Angband.
p) 24 Potions of Ruination
q) 19 Potions of Death
r) a Magic Trap Set [+4]
s) The Ring of Power of Akhorahil the Blind (+3)
It
increases your wisdom by 3. It makes you invisible. It sustains your
strength. It provides resistance to poison and chaos. It allows you
to see invisible monsters. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Akhorahil the Blind on level 70 of Paths of
the Dead.
t) The Ring of Power of Ren the Unclean (+1 to searching)
It increases your intelligence, wisdom and searching by 1.
It makes you invisible. It makes you completely fearless. It
provides resistance to acid and disenchantment. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ren the Unclean on level 72 of Erebor.
u) The Ring of Power of Ji Indur Dawndeath (+3 to infravision)
It increases your infravision by 3. It makes you invisible. It
sustains your intelligence and charisma. It provides resistance to
dark. It allows you to fly. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
the Dead.
v) a Green Dragon Scale Mail (-2 to accuracy) [30,+14]
w) a Hard Studded Leather (-1 to accuracy) [7,-4] {cursed}
x) an Iron Crown of the Magi [0,+10] (+2)
It provides light (radius 1) forever. It increases your
intelligence and spell power by 2. It sustains your intelligence. It
provides resistance to acid, electricity, fire, cold and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Harowen the Black Hand on level 72 of
Erebor.
a) The Broad Sword 'Glamdring' (2d5) (+0,+2) (+1)
It provides light (radius 1) forever. It increases your
searching by 1. It does extra damage from fire. It is especially
deadly against orcs. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides resistance to fire and light
. It allows you to sense the presence of orcs. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
b) The Long Sword of Melor (2d5) (+4,+8) (+1 attack)
It increases your strength and attack
speed by 1. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Rogrog the Black Troll on level 50 of Moria.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
Guldur.
e) a Flail (2d6) (-4,-5) {cursed}
f) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hezrou on level 46 of Moria.
g) The Wooden Boomerang 'Telwaid' (1d8) (+11,+15)
It does
extra damage from electricity. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
h) a Horn (+1)
i) a Novice warrior corpse
j) a Novice rogue corpse
k) a Bandit corpse
l) Bill the Stone Troll's corpse
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bill the Stone Troll in the town of Bree .
m) Fasolt the Giant's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Fasolt the Giant on level 32 of Mirkwood.
n) Ar-Pharazon the Golden's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
|
Posted on 24.5.2006 03:17
1512. on the Ladder (of 19323)
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