The Angband Ladder: Oni, RohanKnight Swordmaster by <craigm@nplus1.net>
[ToME 2.3.1 Character Sheet] Name : Oni Age 79 STR: 40 Sex : Female Height 67 INT! 16 Race : Zombie RohanKnight Weight 70 WIS: 19 Class : Swordmaster Social Class 1 DEX! 40 Body : Player CON: 40 God : Melkor Bauglir CHR! 29 + To Melee Hit 94 Level 43 Max Hit Points 1139 + To Melee Damage 60 Experience 5050678 Cur Hit Points 1139 + To Ranged Hit 57 Max Exp 5050678 Max SP (Mana) 35 + To Ranged Damage 14 Exp to Adv. 5565000 Cur SP (Mana) 35 AC 34+116 Gold 376943 Piety 112851 (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Very Bad Blows/Round: 9 Bows/Throw : Legendary[7] Searching : Very Bad Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 27d5+540 Stealth : Bad Magic Device: Legendary[17]Infra-Vision: 10 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Serf. You have blue eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 55 (2750') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') A lost temple: Level 28 (1400') Your body is a Player. You are currently in the town of Bree. You have defeated 13419 enemies. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 55 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Quelle of the 2890th year of the third age. You have been adventuring for 17 days. adefkmnopsuxz{|@ Add Str : 4...1....3.....+ Add Int : .....1.........+ Add Wis : .....1.........+ Add Dex : 4.....3..3...... Add Con : .........3.....+ Add Chr : ....11.........+ Add Stea. : .......3........ Add Tun.. : ..............8. Add Speed : .*.8..33.......+ Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Fire Brand: +............... Sust Str : ....+....+...... Sust Int : ................ Sust Wis : ................ Sust Dex : +...+....+...... Sust Con : ....+....+...... Sust Chr : ................ Invisible : .....+......+..+ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ...............+ Res Acid : ....+.++.+...... Res Elec : ........+....... Imm Fire : ++..+..........* Res Cold : ....+....+.....+ Res Pois : ....+..........+ Res Fear : +........+.....+ Res Lite : ....+........... Res Dark : ....+....+...... Res Blind : .....+.......... Res Conf : ....+.+......... Res Sound : ....+...+....... Res Shard : .+....+.+....... Res Neth : ....+........... Res Nexus : .......+.+...... Res Chaos : ....+........... Res Disen : +...+........... Levitate : ...........+.... Lite : +............... See Invis : +...+..........+ Digestion : ....+....+.....+ Activate : ++.....+........ Blessed : +............... Skills (points left: 0) - Combat 43.121 [0.900] - Weaponmastery 47.952 [1.150] . Sword-mastery 47.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 03.300 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -7.-600 [0.500] . Disarming 02.000 [0.900] - Magic 04.456 [0.300] . Magic-Device 42.900 [1.150] . Divination 05.300 [0.400] . Udun 00.000 [0.400] - Spirituality 14.900 [0.500] . Prayer 47.500 [0.500] - Monster-lore 02.000 [0.500] . Symbiosis 01.300 [0.400] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+0,+0) (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 52 of Mordor. e) a Ring of Slaying (+14,+7) You bought it from the Black Market. f) a Ring of Speed (+8) It increases your speed by 8. k) The Amulet of Amenen (+1) It increases your strength and charisma by 1. It sustains your strength, dexterity and constitution. It provides resistance to acid, fire, cold, poison, light, dark, sound, nether, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of A lost temple. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Dragon Shield [8,+17] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Cesti of Slaying (+2,+1) [5,+13] x) a Pair of Hard Leather Boots of Levitation [3,+10] It allows you to levitate. It was given to you as a reward. z) a Draconic quylthulg (480 hp) {) 21 Seeker Arrows (exploding) (4d4) (+7,+3) |) a Dwarven Shovel of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Corrupted Tome of Melkor {!d!k!v} It cannot be harmed by fire. You found it lying in a vault on level 25 of The Sandworm lair. b) 6 Sprigs of Athelas c) 4 Potions of Healing d) 7 Potions of Enlightenment e) 15 Scrolls of Teleportation {25% off} f) 16 Scrolls of Satisfy Hunger {25% off} g) 5 Scrolls of *Destruction* h) a Scroll of Genocide i) a Silver Rod of Charging of Enlightenment (100/100) It regenerates its mana faster. You found it in the remains of an Archlich on level 55 of Mordor. j) a Golden Rod of the Istari of Detection (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 25 of The Sandworm lair. k) a Golden Rod of Capacity of Disarming (250/250) It can hold more mana. You found it lying in a vault on level 25 of The Sandworm lair. l) a Mithril Rod of Perception (160/160) m) a Mithril Rod of Simplicity of Recall (160/160) {!*} You found it lying in a vault on level 25 of The Sandworm lair. n) a Fireproof Staff of Shake[2|14] (0 charges) It cannot be harmed by fire. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Golden Rod of Cheapness of Nothing (125/125) It can cast spells for a lesser mana cost. You found it in the remains of an Archlich on level 55 of Mordor. b) an Adamantite Rod of Nothing (200/200) c) a Rod Tip of Enlightenment (40 Mana to cast) d) a Ring of Slaying (+8,+13) You bought it from the Rare Jewelry Shop. e) an Amulet of Anti-Teleportation f) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} h) a Small Wooden Boomerang (Defender) (1d4) (+7,+11) [+6] (+4 to stealth) It increases your stealth by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. [Home Inventory - Gondolin ] a) The Ring of Power of Uvatha the Horseman (+1) It increases your dexterity by 1. It makes you invisible. It sustains your charisma. It provides resistance to electricity, cold and light. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring 'Nildur' (+1) It increases your wisdom by 1. It sustains your strength. It provides resistance to electricity, dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 52 of Mordor. d) an Amulet of Trickery (+2) It increases your dexterity, stealth, infravision and speed by 2. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Sandworm lair. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 51 of Mordor. g) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 51 of Mordor. i) The Dagger 'Dethanc' (E:84766, L:27) (1d4) (+17,+11) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to electricity, cold and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity , fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 32 of Mirkwood. l) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Mordor. [Home Inventory - Lothlorien ] a) Heward's Excellent Experimental Earmuffs {aquirement} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 10 of Barrow-Downs. b) a Silver Rod of the Istari of Nothing (200/200) c) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. f) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. g) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 47 of Mordor. h) The Light Crossbow of Nilos (x3) (+9,+12) (+2 to speed) It increases your strength, intelligence, wisdom and speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 47 of Mordor. i) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. |
Posted on 4.2.2005 20:42
7471. on the Ladder (of 19090)
Comments Related dumps: Blade, L43 RohanKnight Swordmaster 1314th in ToME (2.2.3) by <nightmare_blade1@froggy.com.au> (95%) Yenen X, L43 RohanKnight Swordmaster 1318th in ToME (2.2.6) by <robhick@cablerocket.com> (95%) Lykeas, L43 RohanKnight Swordmaster 1317th in ToME (2.2.6) by <Lykeas@hotmail.net> (95%) Lothoad, L43 Petty-Dwarf Swordmaster 1334th in ToME (2.2.7) by <pietrisco@iol.it> (71%) Pilanydd, L43 Dunadan Swordmaster 1321st in ToME (2.3.2) by <jamesthered13@yahoo.com> (71%) Blade, L42 RohanKnight Swordmaster 1351st in ToME (2.0.0) by <ricbrabin@hotmail.com> (48%) Ibalenn, L42 RohanKnight Swordmaster 1361st in ToME (2.1.0) by <darkness@manx.net> (48%) Yenen, L42 RohanKnight Swordmaster 1353rd in ToME (2.1.2) by <robhick@cablerocket.com> (48%) Lavalan, L42 RohanKnight Swordmaster 1365th in ToME (2.1.2) by <fotisil@hotmail.com> (48%) Ereliseth, L42 RohanKnight Swordmaster 1360th in ToME (2.2.0) by <the_one_relic@yahoo.com> (48%) joris, L44 RohanKnight Swordmaster winner 1266th in ToME (2.2.1) by <a766non@hotmail.com> (48%) Seen 1616 times. |