The Angband Ladder: Oni, RohanKnight Swordmaster by <craigm@nplus1.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Oni                    Age                 79       STR:     40       
 Sex   : Female                 Height              67       INT!     16       
 Race  : Zombie RohanKnight     Weight              70       WIS:     19       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR!     29       
                                                                               
 + To Melee Hit          94 Level             43    Max Hit Points      1139   
 + To Melee Damage       60 Experience   5050678    Cur Hit Points      1139   
 + To Ranged Hit         57 Max Exp      5050678    Max SP (Mana)         35   
 + To Ranged Damage      14 Exp to Adv.  5565000    Cur SP (Mana)         35   
   AC                34+116 Gold          376943    Piety             112851   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[7] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  27d5+540  
 Stealth     : Bad          Magic Device: Legendary[17]Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, straight black hair, and a dark complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 55 (2750')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 13419 enemies.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 55 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Quelle of the 2890th year of the third age.
 You have been adventuring for 17 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4...1....3.....+            
        Add Int   : .....1.........+            
        Add Wis   : .....1.........+            
        Add Dex   : 4.....3..3......            
        Add Con   : .........3.....+            
        Add Chr   : ....11.........+            
        Add Stea. : .......3........            
        Add Tun.. : ..............8.            
        Add Speed : .*.8..33.......+            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Fire Brand: +...............            
        Sust Str  : ....+....+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +...+....+......            
        Sust Con  : ....+....+......            
        Sust Chr  : ................            
        Invisible : .....+......+..+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ...............+            
        Res Acid  : ....+.++.+......            
        Res Elec  : ........+.......            
        Imm Fire  : ++..+..........*            
        Res Cold  : ....+....+.....+            
        Res Pois  : ....+..........+            
        Res Fear  : +........+.....+            
        Res Lite  : ....+...........            
        Res Dark  : ....+....+......            
        Res Blind : .....+..........            
        Res Conf  : ....+.+.........            
        Res Sound : ....+...+.......            
        Res Shard : .+....+.+.......            
        Res Neth  : ....+...........            
        Res Nexus : .......+.+......            
        Res Chaos : ....+...........            
        Res Disen : +...+...........            
        Levitate  : ...........+....            
        Lite      : +...............            
        See Invis : +...+..........+            
        Digestion : ....+....+.....+            
        Activate  : ++.....+........            
        Blessed   : +...............            

Skills (points left: 0)
 - Combat                                        43.121 [0.900]
          - Weaponmastery                        47.952 [1.150]
                   . Sword-mastery               47.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.300 [0.600]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -7.-600 [0.500]
          . Disarming                            02.000 [0.900]
 - Magic                                         04.456 [0.300]
          . Magic-Device                         42.900 [1.150]
          . Divination                           05.300 [0.400]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  14.900 [0.500]
          . Prayer                               47.500 [0.500]
 - Monster-lore                                  02.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+0,+0) (+4)
        It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 52 of
    Mordor.
e) a Ring of Slaying (+14,+7)
    
    You bought it from the Black Market.
f) a Ring of Speed (+8)
    It increases your speed by 8.  
k) The Amulet of Amenen (+1)
    It 
    increases your strength and charisma by 1.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to acid, fire, 
    cold, poison, light, dark, sound, nether, chaos and disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of A lost temple.
m) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Dragon Shield [8,+17]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Cesti of Slaying (+2,+1) [5,+13]
x) a Pair of Hard Leather Boots of Levitation [3,+10]
    It allows you to levitate.  
    It was given to you as a reward.
z) a Draconic quylthulg (480 hp)
{) 21 Seeker Arrows (exploding) (4d4) (+7,+3)
|) a Dwarven Shovel of Digging (+8)
    It increases your ability to tunnel by 
    8.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor {!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
b) 6 Sprigs of Athelas
c) 4 Potions of Healing
d) 7 Potions of Enlightenment
e) 15 Scrolls of Teleportation {25% off}
f) 16 Scrolls of Satisfy Hunger {25% off}
g) 5 Scrolls of *Destruction*
h) a Scroll of Genocide
i) a Silver Rod of Charging of Enlightenment (100/100)
    It
    regenerates its mana faster.  
    You found it in the remains of an Archlich on level 55 of Mordor.
j) a Golden Rod of the Istari of Detection (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 25 of The Sandworm lair.
k) a Golden Rod of Capacity of Disarming (250/250)
    It can
    hold more mana.  
    You found it lying in a vault on level 25 of The Sandworm lair.
l) a Mithril Rod of Perception (160/160)
m) a Mithril Rod of Simplicity of Recall (160/160) {!*}
    
    You found it lying in a vault on level 25 of The Sandworm lair.
n) a Fireproof Staff of Shake[2|14] (0 charges)
    It
    cannot be harmed by fire.  
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Golden Rod of Cheapness of Nothing (125/125)
    It can cast spells for a lesser mana cost.  
    
    You found it in the remains of an Archlich on level 55 of Mordor.
b) an Adamantite Rod of Nothing (200/200)
c) a Rod Tip of Enlightenment (40 Mana to cast)
d) a Ring of Slaying (+8,+13)
    
    You bought it from the Rare Jewelry Shop.
e) an Amulet of Anti-Teleportation
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
h) a Small Wooden Boomerang (Defender) (1d4) (+7,+11) [+6] (+4 to stealth)
    It increases your 
    stealth by 4.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and blindness.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Ring of Power of Uvatha the Horseman (+1)
    It 
    increases your dexterity by 1.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to electricity, cold and light.
    It allows you to fly.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring 'Nildur' (+1)
    
    It increases your wisdom by 1.  It sustains your strength.  It
    provides resistance to electricity, dark, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
c) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 52 of
    Mordor.
d) an Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 
    2.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You bought it from the Rare Jewelry Shop.
e) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
f) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 51 of Mordor.
g) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 51 of Mordor.
i) The Dagger 'Dethanc' (E:84766, L:27) (1d4) (+17,+11)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and frost.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It makes you invisible.
    It provides resistance to electricity, cold and sound.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll on level 32 of Mirkwood.
l) The Horn of Helm (+2)
    It
    can be activated for sound ball (300) every 300 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 52 of Mordor.


  [Home Inventory - Lothlorien ]

a) Heward's Excellent Experimental Earmuffs {aquirement}
    It can be
    activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
b) a Silver Rod of the Istari of Nothing (200/200)
c) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Soft Leather Armour of the Sandworm [30,+4] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
f) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of Mordor.
g) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 47 of Mordor.
h) The Light Crossbow of Nilos (x3) (+9,+12) (+2 to speed)
    
    It increases your strength, intelligence, wisdom and speed by 2.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 47 of Mordor.
i) The Harp of Daeron (+1 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.



Posted on 4.2.2005 20:42

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7471. on the Ladder (of 19090)
1301. on the ToME Ladder (of 3155)

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On 4.2.2005 20:42 craigm@nplus1.net wrote:
A lot of firsts with this character. My first level 40+ character. She is my first character to clear Moria and kill Durin's Bane. First character to enter Mordor. She is now at Mordor level 54.

I'm guessing I will need to look for more immunities soon. However, my hit points are high and I haven't had any major scares yet. The only types that give me trouble right now are undead that point and curse.

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