The Angband Ladder: Elric, RohanKnight Dark-Priest by <will198@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Elric                  Age                 22       STR! 18/***       
 Sex   : Male                   Height              69       INT!  18/90       
 Race  : Vampire RohanKnight    Weight              85       WIS! 18/210       
 Class : Dark-Priest            Social Class         4       DEX! 18/140       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/160       
                                                                               
 + To Melee Hit          89 Level             50    Max Hit Points      1204   
 + To Melee Damage       65 Experience  99999999    Cur Hit Points      1204   
 + To Ranged Hit         78 Max Exp     99999999    Max SP (Mana)        276   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        225   
   AC                57+203 Gold        10526488    Piety              58603   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Very Bad     Blows/Round:  7         
 Bows/Throw  : Legendary[20]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  63d6+455  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight red hair, and a dark                   
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 26 (1300')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 53 (2650')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body was a Player.
 You have defeated 24340 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 33rd Quelle of the 2890th year of the third age.
 Your adventure lasted 47 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can drain life from a foe.
You can feel the danger of evil magic.
You can cast magic missiles.
You can use rohir powers.
Your position is very uncertain.
You feel heroic.
You are protected by a mystic shield.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.900]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         15.859 [0.900]
          . Magic-Device                         29.850 [1.050]
          . Spell-power                          00.000 [0.800]
          . Conveyance                           01.000 [0.300]
          . Udun                                 00.000 [0.400]
          . Necromancy                           50.000 [0.800]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  16.500 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            25.200 [0.500]
 - Monster-lore                                  25.100 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  33.000 [1.000]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Touch of death
 * Undead Form

 25 of your companions have been killed.

  [Fates]

You may find a Parchment - Deep Thoughts on level 1.
You are fated to find a Scroll of Nothing on level 12.


  [Character Equipment]

a) The Glaive of Pain (E:14080986, L:50) (9d6) (+42,+48)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It does extra damage from electricity, fire and frost.  It drains life
    from your foes.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides resistance to electricity, fire, cold and poison.  It allows
    you to sense the presence of trolls and giants.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It drains mana and experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 61 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides immunity to
    paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Erebor.
e) The Ring of 'Elric' (+16)
    
    It increases your speed by 16.  It sustains your intelligence and 
    dexterity.  It provides resistance to acid and sound.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every
    100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 99 of
    Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 53 of Mordor.
n) The Full Plate Armour 'Theleb' (-3 to accuracy) [25,+10]
    It
    sustains your wisdom.  It provides immunity to acid, electricity and 
    fire.  It provides immunity to paralysis.  It provides resistance to 
    dark and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Erebor.
o) a Feathers Cloak of Air [1,+11] {!k}
p) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 61 of Mordor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Old Forest.
z) (nothing)
{) The Seeker Bolt of Cireg (4d5) (+6,+5) (+2 attacks)
    It 
    increases your wisdom and attack speed by 2.  It does extra damage 
    from frost.  It is especially deadly against orcs.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of The
    Sacred Land Of Mountains.
|) a Dwarven Shovel of Digging (+6) {!k!d!s}


  [Character Inventory]

a) 5 Tomes of the Impenetrable Earth {!k!s!d}
b) The Tome of Elric {!d!s}
c) Baalzebub's All-seeing Servant {@A2 Restore}
    It can be activated for restore stats and
    life levels every 200 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) The Mirror of Alternate Dimensions {@A1 Satisfy}
    It
    can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Ghoul on level 70 of Angband.
e) 51 Potions of Cure Insanity
    
f) 10 Potions of *Healing*
    
g) 2 Potions of Life
h) a Potion of Restore Mana
i) 53 Scrolls of Teleportation {@r3}
    
j) 33 Scrolls of *Remove Curse* {50% off}
    
k) an Iron Rod of the Istari of Door/Stair Location (100/100) {@z1}
l) a Golden Rod of Cheapness of Healing (94/125) {@z4}
    It can
    cast spells for a lesser mana cost.  
    You bought it from the Black Market.
m) a Golden Rod of Cheapness of Healing (92/125) {@z6}
n) an Adamantite Rod of Capacity of Home Summoning (352/400) {@z9}
o) an Adamantite Rod of Perception (200/200) {@z5}
p) a Partial Totem of a Great Wyrm of Power
    
q) The Ring of Power of Hoarmurath of Dir (+3 attacks)
    It increases your attack speed by 
    3.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to confusion and sound.  It allows you to fly.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 93 of Angband.
r) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 64 of The Sacred
    Land Of Mountains.
s) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mouth of Sauron on level 61 of Mordor.
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
u) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!k}
    
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+0,+0) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 85 of Angband.
b) The Gem of Wisdom {Light Abs}
    It can
    be activated for light absorption every 80 turns.  
    You found it in the remains of a Sorcerer on level 45 of The Sacred Land
    Of Mountains.
c) Kelek's Practical Joke {Destruction}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
d) 2 Sprigs of Athelas
e) a Scroll of Reset Recall
f) a Scroll of Mass Genocide
    
g) a Moonstone Rod of Capacity of Nothing (150/150)
h) a Silver Rod of Cheapness of Perception (100/100) {@z5}
i) a Golden Rod of Capacity of Nothing (250/250)
j) an Adamantite Rod of Charging of Healing (200/200)
k) a Rod Tip of Detection (80 Mana to cast)
l) The Spider Web of Galan [1,+11]
    It
    sustains your wisdom.  It provides resistance to life draining, dark, 
    sound, shards, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
m) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snaga Captain on level 57 of The Sacred
    Land Of Mountains.
n) The Iron Helm 'Holhenneth' [5,+11] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 67 of Angband.


  [Home Inventory - Gondolin ]

a) a Golden Rod of Quickness of Recall (125/125) {@z9}
b) a Rod Tip of Healing (120 Mana to cast)
c) a Rod Tip of Restoration (140 Mana to cast)
d) a Partial Totem of a Great Wyrm of Law
    
e) a Ring of Speed (+13)
f) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) an Amulet of Weaponmastery (+6,+5) [+4] (+3) {!k}
h) a Dwarven Lantern of the Magi (+1) {!k}
    It grants you the
    power of magic map if it is being worn.  It provides light (radius 2)
    forever.  It increases your intelligence, wisdom and charisma by 1.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
i) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Ribbed Plate Armour of Carsilwe (-3 to accuracy) [28,+13]
    It sustains your charisma.  It
    provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to fire, poison, confusion, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Erebor.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Large Leather Shield of Kelente [4,+10]
    It provides immunity to electricity
     and fire.  It makes you completely fearless.  It provides resistance 
    to acid and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Shadow drake on level 52 of The Sacred
    Land Of Mountains.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and infravision by 125.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, nether and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    is permanently cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 113 of
    Angband.
o) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
p) The Metal Cap 'Galdor' [3,+12]
    It provides light (radius 3) forever.  It sustains your 
    wisdom.  It provides resistance to electricity, blindness and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 74 of Angband.
q) The Dagger 'Narthanc' (E:8535099, L:47) (1d4) (+51,+24) (+3)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    ability to tunnel by 3.  It does extra damage from fire.  It strikes
    at undead with holy wrath.  It is especially deadly against natural
    creatures.  It sustains your strength.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire, cold, poison and sound.  It allows you to sense the presence 
    of trolls and giants.  It produces a fiery sheath.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 92 of
    Angband.
r) The Long Sword of the Dawn (E:2194103, L:39) (3d5) (+48,+32) (+5 to
infravision
    It can be activated for summon the Legion of the Dawn every
    500+d500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma, infravision and ability to tunnel
     by 5.  It does extra damage from acid, electricity and fire.  It can
    cause earthquakes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, light and blindness.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It produces an electric sheath.  
    It induces random teleportation.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 84 of Angband.
s) The Blade of Chaos 'Nargindeb' (6d5) (+20,+19) (+3)
    
    It increases your charisma by 3.  It does extra damage from fire.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at undead with holy wrath.  It provides resistance 
    to chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 126 of Angband.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+4,+2) [-20] (+2 to speed)
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Mordor.
u) The Lucerne Hammer of Erevath (2d5) (+25,+14) (+4)
    It can be wielded
    two-handed.  It increases your dexterity and charisma by 4.  It 
    poisons your foes.  It drains life from your foes.  It is a great bane
    of dragons.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Angband.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) The Bolt 'Avalas' (1d5) (+15,+12) (+4 to speed)
    It provides light (radius 1)
    forever.  It increases your intelligence and speed by 4.  It does
    extra damage from acid.  It poisons your foes.  It drains life from
    your foes.  It is especially deadly against trolls.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    The Sacred Land Of Mountains.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 
    4.  It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) The Tome of Elven Household Magic {Heal}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Vampire lord on level 99 of Mount Doom.
b) The Hand of Vecna {Destruction}
    
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 36 of Mordor.
c) 49 Scrolls of Enchant Weapon To-Hit {75% off}
    
d) 76 Scrolls of Enchant Weapon To-Dam {25% off}
    
e) 20 Scrolls of Reset Recall {!k}
    
f) a Silver Rod of the Istari of Detection (200/200) {@z3}
g) a Golden Rod of Capacity of Nothing (250/250)
h) an Adamantite Rod of Quickness of Teleport Other (200/200)
i) an Adamantite Rod of Nothing (200/200)
j) The Golden Horn of the Thunderlords (3 charges) {100% off}
k) The Ring of Bardh (+3 attacks)
    It increases 
    your dexterity and attack speed by 3.  It sustains your charisma.  It
    provides resistance to acid and nether.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 63 of The
    Sacred Land Of Mountains.
l) a Ring of Damage (+23)
m) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 127
    of Angband.
n) The Phial of Undeath (-5) {cursed}
o) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if
    it is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Metal Brigandine Armour of Arante (-3 to accuracy) [19,+11]
    It sustains your 
    wisdom, dexterity and constitution.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to cold, light and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 69 of
    Erebor.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain
    (3*100) every 250 turns if it is being worn. It increases your 
    dexterity and stealth by 4.  It drains life from your foes.  It is a
    great bane of undead.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 89 of Angband.
s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
u) a Climbing Set


  [Home Inventory - Lothlorien ]

a) 2 War Tomes of Tulkas {!k}
b) Raal's Black Candle {MassGeno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master mystic on level 55 of Mordor.
c) 22 Potions of Healing
    
d) 4 Potions of Life
    
e) 19 Potions of Restore Mana
f) 29 Potions of Enlightenment
    
g) 99 Scrolls of *Identify* {@r2}
    
h) 23 Scrolls of Remove Curse {@r4}
    
i) 96 Scrolls of Recharging {50% off}
    
j) 6 Scrolls of Genocide
k) 2 Scrolls of Mass Genocide
    
l) The Ring of Power of Ji Indur Dawndeath (+3 to speed)
    
    It increases your infravision, speed, attack speed and ability to
    score critical hits by 3.  It makes you invisible.  It sustains your 
    dexterity.  It provides resistance to acid, fire and nether.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 57 of The
    Sacred Land Of Mountains.
m) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it
    is being worn.  It provides light (radius 1) forever.  It can be used
    to store a spell.  It increases your intelligence, wisdom and luck by 
    2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth
     and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Set of Gauntlets of Eol [3,+15](60%) (+3)
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 84 of Angband.
r) a Long Sword (2d5) (+4,+6) {!k}



Posted on 2.12.2007 22:25
Last updated on 9.12.2007 19:35

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136. on the Ladder (of 19090)
39. on the ToME Ladder (of 3155)
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On 2.12.2007 22:25 will198@gmail.com wrote:
Hi all,

4th Winner, Morgoth was not very dificult, i wielded the galve with two hands, casted adrenaline chaneling, Armor, and ultra rohan knight speed. Then i started to fight.

Spoilers: It was very surprising seeing the galve draining life from Morgoth, it helped, i only quaffed a *Healing* potion after a mana storm.

Now i am planning to dive into the void, but i am not sure if this character is prepared or not. I think i will go as a summoner, but i am not sure, so i will invest the 32 remaining skill points in monster lore until i reach level 25 (to dive with 4 companions, and the rest i will put in magic device to be able to activate the rods, and junarts, any best idea?.

Please any suggestions for the void?

On 7.12.2007 15:33 will198@gmail.com wrote:
Hi all

Here is an update.

I am currenlly diving through the nether realm thanks to my 4 GWoP who are companing me.

On 8.12.2007 21:17 will198@gmail.com wrote:
Hi all

I have killed Tikki, and i am climbing back to the void...

The nether realm is a pain, i am getting bored, i am not sure if this character will survive this boredom...

On 9.12.2007 19:35 will198@gmail.com wrote:
Hi all,

Finally Melkor is dead. My companios 4 GWoP made almost all the job.

I did the void as a summoner (I think that doing the void as a fighter is a bit painning, but i win as a dark priest fighter who chage to tulkas.

I belive that i will never play a summoner... perhaps the easier character but it is also the most borring character.

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