The Angband Ladder: Lykeas, RohanKnight Swordmaster by <Lykeas@hotmail.net>

  [ToME 2.2.6 Character Dump]

 Name  : Lykeas                 Age                 32       STR!     40       
 Sex   : Neuter                 Height              55       INT!     27       
 Race  : RohanKnight            Weight              84       WIS!     39       
 Class : Swordmaster            Social Class         1       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     36       
                                                                               
 + To Melee Hit         104 Level             43    Max Hit Points      1005   
 + To Melee Damage       70 Experience   4171043    Cur Hit Points      1005   
 + To Ranged Hit         40 Max Exp      4171043    Max SP (Mana)        189   
 + To Ranged Damage       7 Exp to Adv.  4620000    Cur SP (Mana)        189   
   AC                 31+77 Gold         1789256    Piety             103703   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[80]Perception  : Very Good    Blows/Round:  12        
 Bows/Throw  : Legendary[7] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  12d4+840  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have hazel           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 48 (2400')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 48 of Mordor.
 You have defeated 21057 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 44 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 39th Quelle of the 2890th year of the third age.
 You have been adventuring for 53 days.

                    adefkmnopsuxz{|@            
        Add Int   : ....3...........            
        Add Wis   : .3.43...........            
        Add Dex   : ....3.....4.....            
        Add Con   : ....3...........            
        Add Chr   : ...43...........            
        Add Stea. : ...4............            
        Add Sear. : ...4.....3......            
        Add Speed : ..94.1.....7...+            
        Add Blows : .3..............            
        Slay Anim.: +...............            
        Slay Evil : ++..............            
        Slay Und. : .+..............            
        Slay Demon: .+..............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ...+..+.........            
        Sust Wis  : ...+............            
        Sust Dex  : ...+..+.........            
        Sust Con  : .+......+.......            
        Sust Chr  : ....+..+........            
        Invisible : ...+............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : .+..............            
        Hold Life : .....+..........            
        Imm Acid  : +...+.*.+.......            
        Res Elec  : +..+............            
        Imm Fire  : +.....*+........            
        Imm Cold  : +......*........            
        Res Pois  : ....+.+.........            
        Res Fear  : .+.+..+........+            
        Res Lite  : ................            
        Res Dark  : ....+..++.......            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ....+...+.......            
        Res Shard : ...+..+.........            
        Res Neth  : ....+...........            
        Res Nexus : ........+.......            
        Res Chaos : +..+..+.........            
        Res Disen : ....+.+.........            
        Aura Elec : +...............            
        Lite      : .....+..........            
        See Invis : .+..++...+......            
        Digestion : ....+...........            
        Activate  : +....+..........            
        Teleport  : +...............            
        Blessed   : .+..............            
        Evil.ESP  : .+..............            
        Good.ESP  : .+..............            
        Full ESP  : .........+......            

Skills (points left: 56)
 - Combat                                        47.621 [0.900]
          - Weaponmastery                        47.852 [1.150]
                   . Sword-mastery               47.900 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.800 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.672 [0.300]
          . Magic-Device                         41.250 [1.150]
 - Spirituality                                  01.400 [0.500]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            03.200 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Jackal on level 15.
You are fated to meet a Giant green frog on level 2.
You are fated to meet an Agent of the black market on level 9.
You are fated to find a Scroll of Identify on level 56.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:111338, L:28) (1d4) (+28,+18) {@w0}
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from acid and electricity.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides resistance to acid, electricity, fire, cold
     and chaos.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Pitiful-looking beggar on level 40 of
    Moria.
d) a Blessed Wooden Boomerang of Aman (1d8) (+11,+7) [+2] (+3 attacks)
    It increases your wisdom and attack speed by 3.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your constitution.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings and good beings.  It has been blessed by the
    gods.  
    You found it in the remains of a Brigand on level 18 of The Old Forest.
e) a Ring of Speed (+9) {100% off}
    
    It increases your speed by 9.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Anaer (+4 to speed)
    It increases your wisdom, 
    charisma, stealth, searching and speed by 4.  It makes you invisible.  
    It sustains your intelligence, wisdom and dexterity.  It makes you
    completely fearless.  It provides resistance to electricity, shards
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
k) The Amulet of Linathel (+3)
    It increases your intelligence, wisdom, dexterity, 
    constitution and charisma by 3.  It sustains your charisma.  It
    provides resistance to acid, poison, dark, sound, nether and 
    disenchantment.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 43 of Mordor.
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of Moria.
n) The Splint Mail of Mirnaeth (-2 to accuracy) [19,+13]
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid and fire.  It makes you completely fearless.  It provides
    resistance to poison, confusion, shards, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Fur Cloak of Elebrie [3,+9]
    It
    sustains your charisma.  It provides immunity to cold.  It provides
    resistance to fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) The Small Leather Shield of Andin [2,+10]
    It
    sustains your constitution.  It provides resistance to acid, dark, 
    sound and nexus.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
s) a Golden Crown of Seeing [0,+9] (+3 to searching)
    It increases 
    your searching by 3.  It provides resistance to blindness.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It cannot
    be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) a Set of Cesti of Agility [5,+9] (+4)
    It 
    increases your dexterity by 4.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+7)
    It 
    increases your speed by 7.  
    You found it lying in a vault on level 20 of Mirkwood.
z) (nothing)
{) 23 Bolts of Flame (1d5) (+15,+18)
|) Climbing Set


  [Character Inventory]

a) The Gem of Ice
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) Kelek's Practical Joke {!*}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) Mordekainen's Pocket Magician
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dark elven warlock on level 45 of Moria.
d) The Box of Many Wonders
    
    It can be activated for satisfy hunger.  
    You found it while digging a rubble.
e) a Copper Rod of Illumination (20/20) {@z4}
f) an Iron Rod of Trap Location (47/50) {@z1}
g) an Iron Rod of Enlightenment (30/50) {@z3}
h) a Silver Rod of Capacity of Healing (200/200) {@z8}
    It can hold more mana.  
    You bought it from the Black Market.
i) a Silver Rod of Capacity of Recall (129/200) {@z9!*}
j) a Silver Rod of Perception (100/100) {@z5}
k) a Silver Rod of Detection (100/100) {@z6}
l) a Silver Rod of Disarming (100/100) {@z2}
m) an Adamantite Rod of Restoration (200/200) {@z7}
n) a Wand of Manathrust[13|33]
o) a Wand of Ice Storm[4|36] (9 charges)
p) a Staff of Healing[3|21] (4 charges)
q) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) a Dagger of the Thunderlords (1d4) (+10,+12) (+1 to searching) {@w0}
    It can
    be activated for teleport (range 100) every 45 turns if it is being
    worn. It increases your searching by 1.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to confusion and nexus.  It allows you to fly.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.  
    It was given to you as a reward.
s) a Pick of Digging (+16,+14) (+2)
    It increases your ability to tunnel by 
    2.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Balrilbon's Soulgem
    It can be activated for teleport
    level.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) 7 Potions of *Healing* {25% off}
c) a Potion of Life
d) 20 Scrolls of *Identify* {25% off}
e) a Rod Tip of Illumination (8 Mana to cast)
f) a Rod Tip of Disarming (50 Mana to cast)
g) a Wand of Ice Storm[3|31] (4 charges)
h) The Wand of Digging of Thrain (16 charges)
i) The Ring of Aeregrod (+5)
    It 
    increases your intelligence and charisma by 5.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, poison, dark, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 23 of Mirkwood.
j) an Amulet of Anti-Magic
    It produces
    an anti-magic shell.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 38 of
    Mordor.
k) The Amulet 'Olfaur' (+5 to searching)
    It can be used to store a spell.  It increases your dexterity, 
    constitution, charisma and searching by 5.  It sustains your dexterity
    .  It provides immunity to paralysis.  It provides resistance to acid, 
    fire and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 26 of The Sandworm lair.
l) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    30 of Mirkwood.
m) The Stone of Lore
    It can be activated for perilous identify every turn if
    it is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+22]
    It can be activated
    for breathe lightning (100) every 90+d90 turns if it is being worn. It
    sustains your dexterity.  It provides resistance to electricity.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 20 of Mirkwood.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases 
    your strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, shards, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 32 of Moria.
p) The Double Chain Mail of Ohtaroth (-38,-40) [16,+7](20%)
    It
    increases your hit points by 20%.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark, nether, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 48 of
    Moria.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 24 of Mirkwood.
r) The Cloak 'Colluin' [1,+20]
    
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 33 of Moria.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of The Old Forest.
u) The Dagger 'Nimthanc' (E:959656, L:35) (1d4) (+31,+16) (+2) {@w0}
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It increases your charisma by 2.  It does extra damage from 
    electricity and frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to electricity, cold, poison and nether.  It
    allows you to sense the presence of trolls.  It slows your metabolism.
    It produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 30 of Moria.
v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{@w0}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 48 of Moria.


  [Home Inventory - Gondolin ]

a) The Gem of Fire
    It can
    be activated for Destruction.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Gem of Knowledge
    It can
    be activated for gain corruption.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Pendulum of Orcus
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) The Jester's Cap of Insanity
    It
    can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) Tenser's Torch of Spontaneous Combustion
    It can
    be activated for high experience loss.  
    You found it in the remains of a Dark elven druid on level 43 of Moria.
f) Tenser's Top-Heavy Teaspoon
    
    It can be activated for cure hallucination.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) 14 Potions of Speed
h) 2 Scrolls of Reset Recall
i) a Fireproof Scroll of *Destruction* {!*}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Golden Rod of Nothing (125/125)
k) The Ring of Galais (+4 to stealth)
    It increases your strength, wisdom
     and stealth by 4.  It sustains your dexterity.  It provides
    resistance to light, dark and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc Captain on level 33 of Moria.
l) a Ring of Damage (+19)
    
    
    You bought it from the Black Market.
m) an Indestructible Ring of Extra Attacks (+1 attack)
    It increases your attack speed by 
    1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 43 of Moria.
n) a Ring of Critical Hits (+6% of critical hits)
o) The Amulet 'Lador' (+2 to stealth)
    
    It increases your strength, dexterity, stealth and searching by 2.  It
    sustains your charisma.  It provides resistance to acid, cold, light, 
    blindness, confusion, sound, nether and disenchantment.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
p) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and light.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Soft Leather Armour 'Amarath' [4,+12]
    It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to life draining, confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 14 of The Old Forest.
t) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of The Old Forest.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
v) The Dagger 'Narthanc' (E:103571, L:28) (1d4) (+24,+12) {@w0}
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from 
    electricity and fire.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides resistance to acid, electricity, fire
     and disenchantment.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Uruk on level 33 of Moria.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
x) The Arrow of Oiond (1d4) (+19,+23)
    It does
    extra damage from acid and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) The Gem of Ghosts
    It can
    be activated for curing.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Clay Tablets of Antiquity
    It
    can be activated for cure confusion.  
    You found it in the remains of a Lich in the town of Minas Anor .
c) 9 Potions of Speed
d) 18 Scrolls of *Identify* {25% off}
e) a Fireproof Scroll of Reset Recall
f) a Moonstone Rod of Charging of Acid Bolts (75/75) {@z7}
    It
    regenerates its mana faster.  
    You bought it from the Black Market.
g) a Moonstone Rod of Nothing (75/75)
h) a Silver Rod of Simplicity of Nothing (100/100)
i) a Silver Rod of Nothing (100/100)
j) a Silver Rod of Nothing (100/100)
k) a Golden Rod of Nothing (125/125)
l) a Mithril Rod of Lightning Bolts (160/160) {@z0}
m) a Rod Tip of Detection (80 Mana to cast)
n) a Rod Tip of Probing (50 Mana to cast)
o) a Rod Tip of Disarming (50 Mana to cast)
p) a Wand of Ice Storm[1|25] (8 charges)
q) a Wand of Teleport Away[8|26] (5 charges)
r) a Staff of Remove Curses[3|31] (4 charges)
s) a Staff of Remove Curses[1|15]
t) an Indestructible Amulet of the Serpents [+4] (+5)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 5.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, 
    stealth, infravision and ability to tunnel by 5.  It provides
    resistance to acid, electricity, fire and poison.  It allows you to
    sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
v) a Large Leather Shield of Reflection [4,+10]


  [Home Inventory - Lothlorien ]

a) a Fireproof War Tome of Tulkas
b) Baalzebub's Tormented Skullcap (charging)
    It can be activated for curing.  
    You found it lying on the ground on level 33 of Moria.
c) The Crystal Ball of The Witch-King of Angmar
    It can be
    activated for high experience loss.  
    You found it lying on the ground on level 12 of Mirkwood.
d) Mordenkainen's Mysterious Mind-Masher
    It can be
    activated for Destruction.  
    You found it in the remains of a Green glutton ghost on level 15 of Orc
    Cave.
e) 24 Potions of Cure Insanity
f) 29 Potions of Healing
g) 12 Scrolls of *Identify* {25% off}
h) a Scroll of Reset Recall
i) an Iron Rod of Sleep Monster (50/50)
j) a Moonstone Rod of Nothing (75/75)
k) a Wand of Thunderstorm[1|26] of Plenty (14 charges)
l) 2 Staffs of Healing[2|23] (3 charges)
m) The Ring of Vainaude (+1)
    It increases your dexterity by 1.  It makes you invisible.  It
    sustains your wisdom and charisma.  It provides resistance to acid, 
    cold, poison and sound.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 48 of
    Moria.
n) a Ring of Damage (+15)
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 46 of Moria.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases 
    your strength and constitution by 2.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves of Glion [1,+10]
    It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to fire, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 45 of Moria.
r) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can
    be activated for frost ball (48) every 5+d5 turns if it is being worn. 
    It increases your dexterity, speed and attack speed by 2.  It does
    extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pitiful-looking beggar on level 40 of
    Moria.
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed
     by 2.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 16 of Mirkwood.
u) The Light Crossbow 'Malroth' (x4) (+8,+14) (+1)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and charisma by 1.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
v) The Heavy Crossbow of Heluindir (x5) (+12,+8) (+1 to speed)
    It provides
    light (radius 1) forever.  It increases your constitution and speed by 
    1.  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 45 of
    Moria.


  [Home Inventory - Khazad-dum ]

a) an Adamantite Rod of Nothing (200/200)
b) a Ring of Extra Attacks (+1 attack)
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
d) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
e) The Rapier of Saewe (1d6) (+16,+13)
    
    It does extra damage from acid and fire.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .



Posted on 22.5.2004 16:12

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7539. on the Ladder (of 19090)
1317. on the ToME Ladder (of 3155)

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