The Angband Ladder: Faregord, RohanKnight Monk by <mayfair@true-evil.net>

  [ToME 2.2.5 Character Dump]

 Name  : Faregord               Age                 23       Str!     40     40
 Sex   : Female                 Height              68       INT:     29       
 Race  : RohanKnight            Weight              85       WIS!     40       
 Class : Monk                   Social Class         1       DEX!     32       
 Body  : Player                                              CON:     38       
 God   : Tulkas                                              CHR:     35       
                                                                               
 + To Melee Hit          40 Level             43    Max Hit Points       896   
 + To Melee Damage       42 Experience   4716096    Cur Hit Points      -523   
 + To Ranged Hit         64 Max Exp      4896249    Max SP (Mana)        215   
 + To Ranged Damage       8 Exp to Adv.  5460000    Cur SP (Mana)        215   
   AC                 3+154 Gold         1732216    Piety              30526   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Very Good    Blows/Round:  7         
 Bows/Throw  : Legendary[12]Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  14-1400   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, straight blond hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        OFF
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 59 (2950')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 13220 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 58 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 4th Quelle of the 2890th year of the third age.
 Your adventure lasted 18 days.

     Your Attributes:
You are dead, killed by The Phoenix on level 59 of Mordor.
You can use rohir powers.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You are lucky.
You are carrying a permanent light.
You are resistant to confusion.
You are resistant to blasts of shards.
You are completely fearless.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        37.350 [0.900]
          . Weaponmastery                        00.000 [0.500]
          . Archery                              10.000 [0.400]
          . Barehand-combat                      47.800 [0.900]
 - Sneakiness                                    12.610 [0.900]
          . Stealth                              01.000 [0.900]
          . Disarming                            07.300 [0.900]
          . Dodging                              47.600 [0.700]
 - Magic                                         05.346 [0.600]
          . Magic-Device                         23.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  23.500 [0.900]
          . Prayer                               02.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  06.500 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            16.700 [0.500]


  [Fates]

You may find an Essence of Explosion on level 1.


  [Character Equipment]

a) (nothing)
d) The Long Bow 'Narien' (x5) (+24,+8) (+2)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity and constitution by 2.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith in the town of Minas Anor .
e) The Ring 'Andaind' (+4)
    
    It increases your strength, intelligence, wisdom, stealth and 
    searching by 4.  It makes you completely fearless.  It provides
    resistance to shards.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) a Ring of Speed (+10)
k) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 42 of
    Mordor.
m) The Everburning Torch 'Lothirim' (+1 to searching)
    It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Maze.
n) (nothing)
o) (nothing)
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 19 of Orc Cave.
u) (nothing)
x) (nothing)
z) a Draconic quylthulg (480 hp)
{) 15 Silver Arrows of Slay Evil (3d4) (+10,+5)
|) The Dwarven Pick of Rielf (+3,+2) (+2)
    It 
    increases your strength, intelligence, wisdom, constitution, charisma
     and ability to tunnel by 2.  It drains life from your foes.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Character Inventory]

a) a Tome of the Impenetrable Earth
b) a Tome of Translocation
c) a Tome of the Tree
d) The Diamond Prism of Light
    It
    can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 12 of Orc Cave.
e) Kelek's Wormhole Machine
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Snaga on level 35 of Moria.
f) the Immortal Skull of Benetar
    It can be
    activated for Destruction.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) Heward's Excellent Experimental Earmuffs
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 39 of Mordor.
h) Raistlin's Ready Ranger
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 34 of Mordor.
i) Pytar's Portable Pandemonium
    It can be
    activated for genocide every 500 turns.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
j) a Potion of Enlightenment
k) 10 Scrolls of Phase Door
    
l) 27 Scrolls of Identify
    
m) a Copper Rod of Trap Location (12/20) {@1}
    
n) an Iron Rod of Cheapness of Enlightenment (36/50)
    It can
    cast spells for a lesser mana cost.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) a Moonstone Rod of Probing (75/75)
p) a Silver Rod of Detection (79/100)
    
q) a Golden Rod of Illumination (124/125) {@2}
r) a Golden Rod of Recall (51/125)
s) an Adamantite Rod of Cold Balls (200/200)
t) a Sling of Extra Might (x3) (+14,+15)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Mordor.
b) The Ebon Cube of Darkness
    It can be
    activated for genocide every 500 turns.  
    You bought it from the Magic shop.
c) The Bottomless Bottle (charging)
    It can be activated for cure insanity
    .  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) the Hand of Vecna
    It can
    be activated for something weird.  
    You found it in the remains of an Ice skeleton on level 48 of Moria.
e) A parchment titled ''Immortality For Dummies''
    It
    can be activated for hallucination.  
    You found it in the remains of a Half-orc on level 35 of Moria.
f) 3 Sprigs of Athelas
g) a Silver Rod of Charging of Nothing (100/100)
h) a Silver Rod of Door/Stair Location (100/100)
i) a Silver Rod of Simplicity of Nothing (100/100)
j) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Ring of Dilduron (-2) {cursed}
    It decreases your intelligence, stealth and speed by 2.  It
    sustains your strength and wisdom.  It provides immunity to paralysis.
    It provides resistance to shards and chaos.  It speeds your
    regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 29 of The
    Helcaraxe.
l) The Amulet of Endiondeb (+4)
    It increases your wisdom by 4.  It sustains your dexterity.  
    It provides resistance to acid and sound.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 29 of The
    Helcaraxe.
m) The Stone of Lore
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Fur Cloak of Essere [3,+8]
    It sustains your 
    wisdom and dexterity.  It provides immunity to paralysis.  It provides
    resistance to fire, light, nexus and disenchantment.  It produces a
    fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Cleaver of Tuliath (2d4) (+5,+0) (+3 to speed)
    It increases your speed by 3.  It does
    extra damage from electricity.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Home Inventory - Gondolin ]

a) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is
    well-hidden. It rearms itself.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Helcaraxe.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, sound, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 29 of Maze.
c) The Dagger of Rilia (2d4) (+4,+3)
    It can
    be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
    is being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Rogue on level 25 of Maze.
d) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
e) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 26 of Maze.
f) The Halberd of Alind (3d5) (+18,+14) (+1)
    It can
    be wielded two-handed.  It increases your dexterity by 1.  It does
    extra damage from frost.  It produces chaotic effects.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
g) The Lance 'Yarth' (2d8) (+2,-1) (+1 attack)
    It
    must be wielded two-handed.  It increases your intelligence, wisdom, 
    dexterity and attack speed by 1.  It does extra damage from 
    electricity.  It poisons your foes.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.


  [Home Inventory - Minas Anor ]

a) The Devil's Pentagram
    It can be activated for summon pet.  
    You found it in the remains of a Master mystic on level 52 of Mordor.
b) the Skull of Vecna
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master mystic on level 52 of Mordor.
c) Raistlin's Ready Ranger
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master mystic on level 52 of Mordor.
d) 3 Sprigs of Athelas
e) a Potion of *Healing*
f) 7 Potions of Enlightenment
    
g) a Fireproof Scroll of *Destruction*
h) The Ring of Power of Ren the Unclean (+1)
    
    It increases your charisma by 1.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to fire, dark and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 57 of Mordor.
i) an Indestructible Ring of Speed (+9) {100% off}
    
    It increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) a Ring of Flying
k) an Amulet of Resistance {50% off}
    It provides resistance to acid
    , electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
l) The Amulet 'Agduin' (+2)
    It increases your wisdom and 
    constitution by 2.  It sustains your wisdom.  It provides resistance 
    to acid, fire and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 34 of Mordor.
m) The Anchor of Space-Time
    It provides
    light (radius 1) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 41 of Mordor.
n) The Metal Scale Mail of Osteilmen (-56,-41) [13,+0](40%)
    
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) The Leather Scale Mail of Malcare (-1 to accuracy) [11,+4]
    It sustains your wisdom and dexterity.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to electricity, poison, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 41 of Mordor.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Broken Sword of Gondolin (1d2) (+14,+17) (+2)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    speeds your regenerative powers.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Black Market.
s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom
    , charisma and speed by 10.  It does extra damage from fire.  It
    drains life from your foes.  It makes you invisible.  It provides
    immunity to paralysis.  It renders you incorporeal.  It allows you to
    see invisible monsters.  It allows you to sense the presence of undead
    .  It slows your metabolism.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient morgothian curse.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
t) The Spear of Ormendorn (1d6) (+8,+11) (+6)
    
    It provides light (radius 1) forever.  It increases your constitution
     and charisma by 6.  It does extra damage from acid and fire.  It 
    poisons your foes.  It produces chaotic effects.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 37 of Mordor.
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 42 of
    Mordor.
v) The Short Bow of Yavare (x2) (+3,+7) (+3)
    It increases your strength, wisdom, constitution and charisma
     by 3.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 11 of Orc Cave.
w) The Heavy Crossbow of Hamlad (x5) (+20,+17) (+1 to speed)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    charisma and speed by 1.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Iron Shot of Ostandur (1d4) (+11,+4)
    It does extra damage from acid and 
    frost.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It is a great
    bane of demons.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 54 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) The Deck of Wild Magic
    It can be activated for cure stun.  
    You bought it from the Magic shop.
b) The Gem of Ice
    It can be activated for remove fear
    and cure poison every 5 turns.  
    You bought it from the Magic shop.
c) a Parchment titled ``Demigods and their Uses''
    It can be activated for cure
    confusion.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
d) a Parchment titled ``Magic for the Layman''
    It can
    be activated for cuts.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
e) The Lost Works of Kenault
    It can
    be activated for cuts.  
    You found it lying in a vault on level 11 of Mirkwood.
f) The Wand Construction Kit
    It can be
    activated for high stat loss.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
g) the Medallion of Good Will
    It
    can be activated for cure blindness.  
    You bought it from the Magic shop.
h) The Cunning Plan of Zog
    It can be activated for decreasing
    Intelligence.  
    You bought it from the Magic shop.
i) 19 Lembases
    
j) 5 Sprigs of Athelas
    
k) 2 Potions of Enlightenment
l) a Mithril Rod of Nothing (160/160)
    
m) The Ring of Power of Uvatha the Horseman (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your charisma.  It provides
    resistance to acid.  It slows your metabolism.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) a Ring of Flying
o) an Amulet of Reflection
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for 
    destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison, confusion and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
q) The Bar Chain Mail of Galmar (-2 to accuracy) [18,+0]
r) The Full Plate Armour of Isildur [25,+25] (+1)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 25 of Mirkwood.
t) a Dragon Helm of Water Breathing [8,+24]
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It
    can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 34 of The
    Land Of Rhun.
v) The Claymore of Carech (2d8) (+0,+3) (+1 attack)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence and attack speed by 1.  It does extra damage 
    from acid and frost.  It is especially deadly against giants.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
w) a Dark Sword of Nothingness (3d7) (-44,-88) {cursed}
x) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 
    3.  It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Archer on level 34 of The
    Land Of Rhun.


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for death.  
    You found it in the remains of a Master lich on level 33 of Mirkwood.
b) Baalzebub's All-seeing Servant
    
    It can be activated for cure confusion.  
    You found it in the remains of a Bat of Gorgoroth on level 33 of Mirkwood.
c) The Gem of Ghosts
    
    It can be activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Dark elven priest on level 12 of Orc Cave.
d) Raal's Voodoo Doll of Revenge
    
    It can be activated for experience loss.  
    You found it in the remains of a Shade in the town of Minas Anor .
e) Gruumsh's Bottle of Death
    It
    can be activated for stat loss.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) Kelek's Practical Joke
    It can be
    activated for decreasing Dexterity.  
    You found it lying on the ground on level 7 of Barrow-Downs.
g) The Pendulum of Orcus
    It can be
    activated for stat loss.  
    You bought it from the Magic shop.
h) Valdarbon's Automatic Alchemist
    It can be activated for high stat
    loss.  
    You bought it from the Magic shop.
i) Balrilbon's Bag of Wondrous Tricks
    It can be activated for decreasing
    Constitution.  
    You found it lying in a vault on level 37 of Mordor.
j) The Grail of Kenault
    It can be
    activated for hallucination.  
    You found it in the remains of a Dark elven mage on level 26 of Maze.
k) the Eye of Vecna
    
    It can be activated for cure insanity.  
    You bought it from the Magic shop.
l) A parchment titled ''Famous Last Words''
    It can be activated for decreasing
    Dexterity.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
m) Cathal's Corrupting Cymbal
    It can
    be activated for something weird.  
    You found it in the remains of a Werebear on level 26 of Mirkwood.
n) A parchment titled ''Finer Points of Munchkinism''
    It
    can be activated for Ruination.  
    You found it lying on the ground on level 26 of The Sandworm lair.
o) Agannazar's Altruistic Assassin
    It
    can be activated for darkness.  
    You found it in the remains of a Ghoul on level 30 of Mirkwood.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Large Metal Shield of Baria [5,+5]
    It sustains your 
    dexterity and constitution.  It provides immunity to fire.  It
    provides resistance to life draining, cold, sound and disenchantment.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 22 of Orc Cave.
t) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to light.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 21 of Orc Cave.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 16.1.2004 23:18
Last updated on 27.1.2004 17:39

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7475. on the Ladder (of 19090)
1302. on the ToME Ladder (of 3155)
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On 27.1.2004 17:39 mayfair@true-evil.net wrote:
..And so ends this chapter! Thought I'd wipe the floor with phoenix feathers, opened the door and BAM! It breathes fire at me. I had at least 400HP's and a round later I'm at -500.

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