[ToME 2.3.1 Character Sheet] Name : Treehugger Age 20 STR: 36 Sex : Neuter Height 38 INT: 29 Race : Yeek Weight 57 WIS: 35 Class : Druid Social Class 1 DEX! 35 Body : Player CON! 40 God : Melkor Bauglir CHR! 38 + To Melee Hit 92 Level 50 Max Hit Points 692 + To Melee Damage 91 Experience 5404984 Cur Hit Points 691 + To Ranged Hit 76 Max Exp 5404984 Max SP (Mana) 722 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 721 AC 27+96 Gold 383165 Piety 7610 (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Very Bad Blows/Round: 8 Bows/Throw : Legendary[20]Searching : Very Bad Shots/Round: 2 Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 8d4+728 Stealth : Bad Magic Device: Superb Infra-Vision: 20 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a brown Yeek. You are the black sheep of the family. You have blue eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 66 (3300') Angband: Level 110 (5500') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 29 (1450') Your body is a Player. You are currently in the town of Gondolin. You have defeated 4448 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 28 princesses. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 16th Quelle of the 2890th year of the third age. You have been adventuring for 30 days. adefkmnopsuxz{|@ Add Str : ...23....32..... Add Int : .....34......... Add Wis : .....3...3...... Add Dex : .4......4....... Add Con : .4.23.4..32..... Add Chr : 5....3.......... Add Stea. : ......4......... Add Tun.. : 5.............6. Add Speed : ......4..3.*.... Add Blows : ...2............ Vampiric : +............... Slay Anim.: +............... Slay Evil : +............... Slay Demon: +............... Slay Drag.: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ....+...+....... Sust Int : ................ Sust Wis : ...+............ Sust Dex : ........+....... Sust Con : ...++...+....... Sust Chr : +............... Invisible : +..+....+......+ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ...++...+.+..... Hold Life : ........+....... Res Acid : ......+......... Res Elec : +.....+..+...... Imm Fire : +.....*..+.....+ Res Cold : +.....+..+...... Res Pois : +............... Res Fear : ....+........... Res Lite : .........+...... Res Dark : ................ Res Blind : .........+...... Res Conf : +........+...... Res Sound : .........+...... Res Shard : .......+.+...... Res Neth : .+.............. Res Nexus : .....++....+.... Res Chaos : .........+...... Res Disen : ....+........... Aura Fire : ......+.+....... Aura Elec : +............... Levitate : ........+....... Lite : +........+...... See Invis : .........+...... Digestion : +............... Regen : .........+...... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +........+.+.... Drain Exp : ...+............ Teleport : +............... Cursed : ...+............ Hvy Curse : ...+....+....... Fly : ......+......... Sentient : +............... Troll.ESP : +............... Giant.ESP : +............... TLord.ESP : ......+......... Full ESP : .........+.....+ Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.750] . Archery 00.-500 [0.000] - Sneakiness 03.200 [0.900] . Stealth 05.900 [0.500] . Disarming 10.300 [0.900] - Magic 43.417 [0.900] . Magic-Device 20.450 [1.050] . Spell-power 00.000 [0.600] . Udun 00.000 [0.400] - Spirituality 34.300 [1.000] . Prayer 50.000 [1.500] . Mindcraft 45.000 [0.600] - Monster-lore 01.000 [1.200] . Summoning 01.000 [0.700] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You may meet a Poltergeist on level 9. You may meet a Large yellow snake on level 1. You are fated to meet a Mean-looking mercenary on level 6. You are fated to meet a Pitiful-looking beggar on level 20. [Character Equipment] a) The Dagger 'Narthanc' (E:1849299, L:38) (1d4) (+31,+18) (+5) {.} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and ability to tunnel by 5. It does extra damage from acid, electricity, fire and frost. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides resistance to electricity, fire, cold, poison and confusion. It allows you to sense the presence of trolls and giants. It slows your metabolism. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Chieftain on level 94 of Angband. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} f) The Ring of Power of Ren the Unclean (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2 . It makes you invisible. It sustains your wisdom and constitution. It provides immunity to paralysis. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 69 of Angband. k) an Indestructible Amulet of Weaponmastery (+5,+5) [+4] (+3) {cursed} m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It provides resistance to nexus. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Spider Web of Protection [1,+22] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 74 of Angband. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) Kelek's Practical Joke It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 29 of The Sandworm lair. b) Mordekainen's Pocket Magician (charging) It can be activated for genocide every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. c) Balrilbon's Soulgem It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. d) Baalzebub's Tormented Skullcap It can be activated for light absorption every 80 turns. You found it in the remains of an Ice skeleton on level 72 of Erebor. e) a Parchment titled ''Famous Last Words'' It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven warlock on level 49 of Mordor. f) 15 Potions of Cure Critical Wounds g) 4 Potions of Healing h) 13 Scrolls of Teleportation i) 5 Scrolls of Word of Recall j) a Silver Rod of Capacity of Detection (200/200) It can hold more mana. k) a Silver Rod of Recall (100/100) l) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Fire Phantom on level 74 of Angband. m) a Rod Tip of Detection (80 Mana to cast) n) a Rod Tip of Restoration (140 Mana to cast) o) The Ring of Balar (+3 to speed) It increases your constitution, stealth and speed by 3. It sustains your wisdom and charisma. It provides resistance to dark and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) a Ring of Speed (+8) q) The Ring of Power 'Nenya' (+9,+9) (+2) r) The Double Chain Mail of Glore (-2 to accuracy) [16,+12] s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} t) The Set of Gauntlets of Eol [3,+15](60%) (+3) u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] v) a Sling of Extra Might (x6) (+19,+16) w) a Short Bow of Lothlorien (x3) (+12,+14) (+1) [Home Inventory - Bree ] a) 2 Sprigs of Athelas b) 4 Potions of Corruption c) 5 Potions of Speed d) 3 Potions of Healing e) a Potion of *Healing* f) 8 Potions of Restore Mana g) a Potion of Restore Strength h) a Potion of Restore Dexterity i) a Potion of Restore Constitution j) a Scroll of Genocide k) a Silver Rod of the Istari of Nothing (200/200) l) an Adamantite Rod of Capacity of Nothing (400/400) m) 2 Rod Tips of Disarming (50 Mana to cast) n) 6 Wands of Manathrust[1|15] (39 charges) o) The Wand of Digging of Thrain (141 charges) You bought it from the Magic shop. p) a Ring of Damage (+15) You bought it from the Black Market. q) an Adamantite Plate Mail (-4 to accuracy) [40,+0] r) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. s) The Leather Scale Mail of Ithel (-1 to accuracy) [11,+0] It sustains your charisma. It provides immunity to fire and cold. It provides resistance to shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. t) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Broad Sword 'Ellad' (2d5) (-3,+1) (+2 to speed) It increases your dexterity, speed and attack speed by 2. It is very sharp and can cut your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. [Home Inventory - Gondolin ] a) a Fireproof Forest Tome of Yavanna b) Jor's Compendium of Strange Behaviour It can be activated for teleport level every 50 turns . You found it lying on the ground on level 30 of The Sandworm lair. c) a Morphic Oil of Spider d) a Mithril Rod of Detection (160/160) e) an Indestructible Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 75 of Angband. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} l) a Cloak of the Magi (-2,-1) [1,+9] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying in a vault on level 30 of The Sandworm lair. m) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Cloak 'Arisir' [1,+9] It provides immunity to fire and cold. It provides resistance to poison and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. o) The Large Metal Shield of Anarion [5,+20] p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Scythe of Anglanna (5d3) (+24,+19) (+1 attack) It can be wielded two-handed. It increases your dexterity, charisma and attack speed by 1. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 94 of Angband. u) a Dwarven Pick (+3) v) a Small Wooden Boomerang of *Slay Animal* (1d4) (+5,+7) (+2 to stealth) It increases your intelligence and stealth by 2. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It slows your metabolism. You found it in the remains of a Mature green dragon in the town of Gondolin . w) a Small Metal Boomerang of *Slay Dragon* (3d4) (+4,+8) (+2) It increases your constitution by 2. It is a great bane of dragons. It makes you completely fearless. It provides resistance to acid and electricity. It allows you to sense the presence of dragons. You found it in the remains of an Ancient green dragon in the town of Gondolin . x) a Small Metal Boomerang of *Slay Undead* (3d4) (+8,+6) (+2) It increases your wisdom by 2. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Tome of Treehugger b) 5 Sprigs of Athelas c) 12 Potions of Cure Insanity d) 2 Potions of Speed e) a Potion of Berserk Strength f) 2 Potions of Resistance g) 2 Scrolls of *Destruction* h) a Silver Rod of the Istari of Nothing (200/200) i) a Fireproof Staff of Probability Travel[2|22] (2 charges) j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 61 of Mordor. k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Golden Crown 'Gunel' [0,+0] It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, light, shards, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 47 of Mordor. r) a Broad Sword (*Defender*) (2d5) (+11,-1) [+12] (+2 to stealth) It increases your wisdom, dexterity, constitution and stealth by 2. It sustains your wisdom. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 72 of Erebor. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 72 of Erebor. x) a Harp of Power (+5) It increases your charisma by 5. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Mordor. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) a Potion of Cure Insanity c) 2 Potions of Healing d) a Potion of *Healing* e) a Potion of Restore Mana f) a Potion of Restore Dexterity g) 3 Potions of Restore Constitution h) 2 Potions of Resistance i) 2 Potions of Curing j) a Mithril Rod of Detection (160/160) k) The Ring of Power of Uvatha the Horseman (+3) It increases your wisdom and dexterity by 3. It makes you invisible. It provides resistance to acid, poison and nether. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) The Ring 'Oiman' (+5) It increases your intelligence and wisdom by 5. It sustains your intelligence and dexterity. It provides resistance to poison, confusion and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of A lost temple. m) a Ring of Damage (+17) You bought it from the Black Market. n) 2 Rings of Speed (+10) o) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Black Dragon Scale Mail 'Berelduin' (-2 to accuracy) [30,+24] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to acid, cold, poison, dark and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Mordor. t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) a Hatchet (*Defender*) (1d5) (+7,+12) [+20] (+4 to stealth) {25% off} It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your intelligence and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, blindness and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Mordor. w) a Small Metal Boomerang of *Slay Demon* (3d4) (+7,+3) (+1) It increases your intelligence by 1. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. You found it in the remains of a Hardened warrior on level 40 of The Land Of Rhun. [The Mathom-house Inventory - Bree ] a) a Rod Tip of Recall (80 Mana to cast) b) The Ring of Power of Adunaphel the Quiet (+4% of critical hits) It increases your stealth and ability to score critical hits by 4. It makes you invisible. It sustains your wisdom. It provides resistance to acid. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 89 of Angband. c) The Ring of Power of Akhorahil the Blind (+4) It increases your wisdom and constitution by 4. It makes you invisible. It sustains your dexterity, constitution and charisma. It provides resistance to blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind in the town of Gondolin . d) The Ring of Power of Akhorahil the Blind (+2 to stealth) It increases your stealth by 2. It makes you invisible. It provides resistance to poison. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 79 of Angband. e) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) a Short Bow of Extra Might (x6) (+15,+20) It provides resistance to electricity. It fires missiles with extra might. You found it in the remains of Adunaphel the Quiet on level 89 of Angband. h) The Watcher in the Water's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. i) Shelob, Spider of Darkness's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol.