The Angband Ladder: Lord NSB II, Troll Sorceror by <Tartarus3s@yahoo.com>
[ToME 2.3.5 Character Sheet] Name : Lord NSB II Age 71 STR: 18/20 Sex : Male Height 115 INT: 18/104 Race : Spectre Troll Weight 273 Wis: 18/48 18/53 Class : Sorceror Social Class 1 DEX: 16 Body : Player CON: 18/195 God : Eru Iluvatar CHR: 3 + To Melee Hit -33 Level 37 Hit Points -31/ 356 + To Melee Damage -40 Experience 1717246 Spell Points 70/ 428 + To Ranged Hit -4 Max Exp 1717246 Sanity 261/ 264 + To Ranged Damage 12 Exp to Adv. 1729000 Piety 1751 AC 26+188 Gold 294792 Speed Fast (+36) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 1d4-40 Stealth : Bad Magic Device: Bad Infra-Vision: 60 feet Tactic: coward Explor: running (Character Background) You are the offspring of a Cave-Troll Worker. You have glowing red eyes, dirty bright red hair, and black leprous skin. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Maze: Level 37 (1850') The Sacred Land Of Mountains: Level 70 (3500') Your body was a Player. You have defeated 789 enemies. You saved Bree from a dreadful Nazgul. You haven't completed a single princess quest. You haven't completed a single lost sword quest. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by a Demilich on level 70 of The Sacred Land Of Mountains. You can breath fire. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of thunderlords. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ....2....3...... Add Int : .....14......... Add Wis : .....1.......... Add Dex : .4.3.....3...... Add Con : ..332.4..3...... Add Chr : .....1.......... Mul Mana : ...............+ Mul SPower: +............... Add Stea. : ......41........ Add Tun.. : ..............2. Add Speed : .4....4......... Sust Str : ....+....+.....+ Sust Int : ................ Sust Wis : ................ Sust Dex : ...+.....+...... Sust Con : ....+....+...... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ....+........... Hold Life : ...............+ Res Acid : .+....+.++...... Res Elec : .+....+.+....... Imm Fire : .+....*.+....... Res Cold : .+.+..+.++.....+ Res Pois : ........+......+ Res Fear : ....+....+...... Res Light : ........+....... Res Dark : ........++...... Res Blind : ................ Res Conf : ...+............ Res Sound : ................ Res Shard : .......+........ Res Neth : ...............+ Res Nexus : ......+..+.+.... Res Chaos : ...+............ Res Disen : ....+........... Aura Fire : ......+......... Levitate : ...........+.... See Invis : ...............+ Digestion : .........+.....+ Regen : ...............+ Drain Exp : ...+............ Cursed : ++.++....+.+..+. Hvy Curse : ...+............ Fly : ......+........+ TLord.ESP : ......+......... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) . Archery -01.200 [0.000] - Sneakiness 01.100 [0.900] . Stealth 00.000 [0.400] . Disarming -00.300 [0.000] - Magic 50.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 41.400 [0.600] . Sorcery 41.600 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.605 [0.550] . Prayer 40.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Power (1d4) (-14,-18) (+7) {cursed} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 7. It is cursed. You found it in the remains of Santa Claus on level 70 of The Sacred Land Of Mountains. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. e) a Ring of Constitution (+3) It increases your constitution by 3. You found it in the remains of an Ancient green dragon on level 70 of The Sacred Land Of Mountains. f) The Ring of Power of Hoarmurath of Dir (+3) {cursed} It increases your dexterity and constitution by 3. It makes you invisible. It sustains your dexterity. It provides resistance to cold and chaos. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of The Sacred Land Of Mountains. k) an Amulet of Weaponmastery (+4,+4) [+3] (+2) {cursed} It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It is cursed. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Mumak Hide of Aman [1,+26] (+1 to stealth) It increases your stealth by 1. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) (nothing) x) a Pair of Metal Shod Boots of Stability [6,+9] {cursed} It provides resistance to nexus. It allows you to levitate. It is cursed. You found it in the remains of an Osyluth on level 70 of The Sacred Land Of Mountains. z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) {cursed} It increases your ability to tunnel by 2. It is cursed. [Character Inventory] a) a Tome of the Impenetrable Earth It cannot be harmed by acid. b) a Tome of the Tree c) 3 Books of Beginner Cantrips d) The Tome of Lord NSB II It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Spellbook of Know the Music f) a Spellbook of Vision g) a Spellbook of Identify h) a Spellbook of Disarm i) 6 Sprigs of Athelas j) 2 Potions of Cure Light Insanity k) 7 Potions of Cure Critical Wounds l) 2 Potions of Healing m) 14 Scrolls of Teleportation n) 5 Scrolls of Word of Recall o) a Scroll of Reset Recall p) 3 Scrolls of *Destruction* q) an Indestructible Ring of Speed (+7) It increases your speed by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 70 of The Sacred Land Of Mountains. r) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . t) The Chain Mail 'Vangollen' (-43,-68) [14,+9](40%) It increases your hit points by 40%. It sustains your dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . u) The Snakeskin Cloak of Anast [1,+7] It sustains your wisdom. It makes you completely fearless. It provides resistance to life draining, electricity, dark and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 70 of The Sacred Land Of Mountains. v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) a Mage Staff of Mana (1d4) (-19,-14)(80%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 80%. You found it in the remains of a Lesser black reaver on level 70 of The Sacred Land Of Mountains. [Home Inventory - Bree ] a) a Spellbook of Listen to the Music b) a Spellbook of See the Music c) 2 Potions of Cure Light Insanity d) a Potion of Cure Serious Insanity e) a Potion of Cure Critical Insanity f) a Potion of Cure Insanity g) 2 Potions of Restore Intelligence h) a Potion of Curing i) The Ring of Power of Uvatha the Horseman (+2) It increases your charisma by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, light, dark and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) an Amulet of Acid Resistance k) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You bought it from the Rare Jewelry Shop. l) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . n) The Phial of Undeath (-5) {cursed} o) The Filthy Rag of the Wight [1,+6](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) a Small Metal Boomerang (Defender) (3d4) (+8,+11) [+4] (+3 to stealth) It increases your stealth by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and light. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . [Home Inventory - Gondolin ] a) a Spellbook of Remove Curses b) a Spellbook of Charm c) a Potion of Resistance d) 2 Scrolls of Word of Recall {25% off} e) a Ring of Fire Resistance [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} [The Mathom-house Inventory - Bree ] a) The Full Plate Armour of Ilmorme (+2 to accuracy) [25,+5] It sustains your wisdom. It provides resistance to fire and poison. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 70 of The Sacred Land Of Mountains. b) Smeagol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 5 of A lost temple. |
Posted on 14.11.2011 08:11
8984. on the Ladder (of 19090)
Comments Related dumps: Void's Bane XIV, L37 Troll Sorceror 1583rd in ToME (2.3.5) by Phoenix21692 (95%) Lilith, L37 Dark-Elf Sorceror 1566th in ToME (2.2.2) by <djwid@yahoo.com> (71%) Impossible, L37 Yeek Sorceror 1607th in ToME (2.3.1) by <dzhang@its.caltech.edu> (71%) Kelara, L37 High-Elf Sorceror 1585th in ToME (2.2.6) by <greg@wooledge.org> (71%) Feanor, L37 High-Elf Sorceror 1573rd in ToME (2.3.1) by <ethanhandelman@comcast.net> (71%) Duplo, L37 Dwarf Sorceror 1595th in ToME (2.3.2) by <ethanhandelmAn@comcast.net> (71%) Netherbane, L36 Troll Sorceror 1624th in ToME (2.3.5) by Phoenix21692 (48%) Void's Bane X, L36 Troll Sorceror 1625th in ToME (2.3.5) by Phoenix21692 (48%) PowerMage, L36 High-Elf Sorceror 1623rd in ToME (2.2.1) by <neetocin@softhome.net> (36%) Chorelin, L38 Thunderlord Sorceror 1514th in ToME (2.2.1) by <apvargo@indiana.edu> (36%) Lareisean, L38 High-Elf Sorceror 1527th in ToME (2.2.1) by <powera@iastate.edu> (36%) Seen 1251 times. |