[ToME 2.3.1 Character Sheet] Name : Feanor Age 117 STR! 18/160 Sex : Male Height 97 INT! 18/*** Race : High-Elf Weight 220 WIS! 18/*** Class : Sorceror Social Class 69 DEX! 18/140 Body : Player CON! 18/210 God : Nobody CHR! 18/190 + To Melee Hit 15 Level 37 Max Hit Points 412 + To Melee Damage -9 Experience 1578297 Cur Hit Points 404 + To Ranged Hit 30 Max Exp 1578297 Max SP (Mana) 888 + To Ranged Damage 15 Exp to Adv. 1610000 Cur SP (Mana) 887 AC 32+99 Gold 4325054 (Miscellaneous Abilities) Fighting : Fair Perception : Fair Blows/Round: 4 Bows/Throw : Excellent Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 4d4-36 Stealth : Superb Magic Device: Fair Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Noldorin Warrior. You have light grey eyes, wavy blond hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 1 (50') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 10269 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 36th Quelle of the 2890th year of the third age. You have been adventuring for 50 days. adefkmnopsuxz{|@ Add Str : .2.........3.5.. Add Int : ...31.3......... Add Wis : ......3..3...5.. Add Con : .2....3...43.... Add Chr : .........3...... Mul Mana : +............... Mul SPower: +............... Add Stea. : ..23...4........ Add Sear. : ....14.......... Add Tun.. : ..............7. Add Speed : ...........3.... Slay Anim.: .............+.. Slay Drag.: .............+.. Elec Brand: .............+.. Sust Str : ................ Sust Int : +.+++........... Sust Wis : +............... Sust Dex : .......+........ Sust Con : ..........+..... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ...++..+........ Hold Life : ................ Imm Acid : ......+*........ Imm Elec : .+.....*........ Res Fire : .+.............. Imm Cold : .++....*..+..... Res Pois : ......+......... Res Fear : ...+.......+.... Res Lite : ...............+ Res Dark : ................ Res Blind : ....+........... Res Conf : ....+.+..+.+.... Res Sound : ...+............ Res Shard : ..+............. Res Neth : ................ Res Nexus : ...+..+......... Res Chaos : ................ Res Disen : ..+....+........ Lite : +............... See Invis : +..+...........+ Regen : .++.......+..... Xtra Might: .+.............. Activate : .....++...+..... Blessed : .............+.. Fly : +..+............ Climb : ...........+.... Skills (points left: 27) . Archery 02.500 [0.000] - Sneakiness 01.300 [0.900] . Stealth 04.000 [0.400] . Disarming 01.400 [0.300] - Magic 43.400 [1.000] . Magic-Device 06.000 [1.000] . Spell-power 41.400 [0.600] . Sorcery 41.600 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 02.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 40.700 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to meet a Blubbering icky thing on level 1. You may find a Scroll of Detect Invisible on level 1. You may find a Scroll of Word of Recall on level 1. You may find a Sabre on level 1. You may meet a Panther on level 6. [Character Equipment] a) The Mage Staff of Luiren (1d4) (-2,-5)(80%) (+4) {!d!k!v} It can be wielded two-handed. It provides light (radius 1) forever. It increases your spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Ring of Minumaron (+2 to stealth) It increases your stealth by 2. It sustains your intelligence. It provides resistance to cold, shards and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) The Ring called 'Extra Smeagol' (+3) It increases your intelligence and stealth by 3. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and nexus. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) an Amulet of the Magi (-4,-4) (+1 to searching) It can be used to store a spell. It increases your intelligence and searching by 1. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Law drake on level 33 of Mirkwood. o) The Cloak of Lostathor [1,+10] (+4 to stealth) It increases your stealth by 4. It sustains your dexterity. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. p) a Large Leather Shield of Reflection [4,+13] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnimmen' [Recall] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) (nothing) {) The Bolt of Niondi (1d5) (+9,+3) (+5) It increases your strength and wisdom by 5. It does extra damage from electricity. It is especially deadly against dragons. It is a great bane of undead. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. |) a Dwarven Pick of Digging (+7) [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k!v} b) a Fireproof Tome of the Eternal Flame {!d!k!v} c) a Fireproof Tome of the Blowing Wind {!d!k!v} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. d) a Fireproof Tome of the Impenetrable Earth {!d!k!v} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. e) a Fireproof Tome of the Everrunning Wave {!d!k!v} f) a Fireproof Tome of Translocation {!d!k!v} g) a Fireproof Tome of the Tree {!d!k!v} h) a Fireproof Tome of Knowledge {!d!k!v} i) a Fireproof Tome of the Time {!d!k!v} j) a Fireproof Tome of Meta Spells {!d!k!v} k) a Fireproof Tome of the Mind {!d!k!v} l) Tenser's Top-Heavy Teaspoon {destruction} It can be activated for Destruction every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. m) 36 Potions of Healing n) 13 Potions of Restore Mana o) a Golden Rod of the Istari of Home Summoning (250/250) p) The Anchor of Space-Time {!d!k!v} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. q) 55 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Tome of Feanor {!d!k!v} b) Pytar's Portable Pandemonium {teleport} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Forest wight in the town of Bree . c) 6 Sprigs of Athelas d) 21 Potions of Cure Critical Insanity e) 7 Potions of Cure Insanity f) The Wand of Digging of Thrain (20 charges) g) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness and chaos. It cannot be harmed by fire. It was given to you as a reward. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. i) an Elven Mithril Chain Mail of Resist Lightning (-1 to accuracy) [28,+17] (+3 t It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) a Fur Cloak of the Magi (-5,-5) [3,+10] (+2) n) The Mouse Fur of Andird [1,+7] It sustains your constitution. It provides immunity to acid, electricity and fire. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) a Snakeskin Cloak of Aman [1,+23] (+3 to stealth) It increases your stealth by 3. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. p) The Pair of Soft Leather Boots of Nienth [2,+8] It makes you completely fearless. It provides resistance to dark, sound and shards . It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) a Pair of Hard Leather Boots of Speed [3,+7] (+7) It increases your speed by 7. You found it lying in a vault on level 30 of The Sandworm lair. r) The Pair of Metal Shod Boots of Aryon [6,+9] It provides immunity to paralysis. It provides resistance to life draining, acid, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. t) a Mage Staff of Wizardry [Recall] (1d4) (-24,+7)(80%) (+4) {!d!k!v} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying on the ground on level 30 of The Sandworm lair. [Home Inventory - Gondolin ] a) The Rhino Hide Armour of Halion (-1 to accuracy) [8,+10] It sustains your wisdom. It provides resistance to fire, cold, poison, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon in the town of Gondolin . b) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) a Mage Staff [Greater Identify] (1d4) (+5,+7) [Home Inventory - Minas Anor ] a) a Spellbook of Disperse Magic {!d!k!v} b) a Spellbook of Disarm {!d!k!v} c) a Sprig of Athelas d) a Potion of Cure Insanity e) an Elven Thunderlord Coat [9,+18] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold , poison and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon in the town of Gondolin . g) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) [Home Inventory - Lothlorien ] a) 2 Fireproof Books of Beginner Cantrips {!d!k!v} It cannot be harmed by fire. You bought it from the Book Store. b) a Fireproof Book of Teleportation {25% off} It cannot be harmed by fire. You bought it from the Black Market. c) a Spellbook of Recall d) Jor's Buckler of Missile Attraction {light absorption} It can be activated for light absorption every 80 turns. You found it lying in a vault on level 30 of The Sandworm lair. e) 3 Sprigs of Athelas f) 51 Potions of Cure Critical Insanity g) 19 Potions of Cure Insanity h) 39 Potions of Healing i) 4 Potions of *Healing* j) 3 Potions of Life k) 27 Potions of Restore Mana l) 7 Scrolls of Reset Recall m) a Scroll of Genocide n) 2 Scrolls of Mass Genocide o) a Rod Tip of Healing (120 Mana to cast) p) a Staff of Mana[1|25] (5 charges) q) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Amulet 'Anaron' (+5) It can be used to store a spell. It increases your intelligence and wisdom by 5. It provides resistance to cold and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+23] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. v) The Pair of Soft Leather Boots of Thond [2,+9] It sustains your dexterity and constitution. It provides resistance to electricity, poison, confusion and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. w) The Pair of Metal Shod Boots of Narnas [6,+8] It sustains your constitution. It provides resistance to poison, light, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. x) a Mage Staff of Wizardry [Greater Identify] (1d4) (-9,-7)(60%) (+3) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. c) The Demonhorn 'Orion' [2,+10] It provides light (radius 2) forever. It sustains your intelligence. It provides resistance to life draining, electricity, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. d) The Demonhorn 'Foronwe' [2,+6] It provides light (radius 2) forever. It sustains your intelligence and constitution. It makes you completely fearless. It provides resistance to cold, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. e) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. f) The Gem of Venom It can be activated for cure stun every 100 turns. You found it in the remains of a Lost soul on level 15 of Mirkwood. g) Raal's Voodoo Doll of Revenge It can be activated for darkness. You found it lying on the ground on level 24 of Mirkwood. h) The Diamond Prism of Light It can be activated for summon monster. You found it lying on the ground on level 16 of Mirkwood. i) Balrilbon's Soulgem It can be activated for decreasing Wisdom. You found it lying on the ground on level 16 of Mirkwood. j) The Clay Tablets of Antiquity It can be activated for cuts. You found it lying on the ground on level 25 of Mirkwood. k) 20 Mushrooms of Cure Serious Wounds {100% off} l) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. m) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair.