The Angband Ladder: Blanka, Ent Paladin by Phoenix21692

  [ToME 2.3.4 Character Sheet]

 Name  : Blanka                 Age                322       STR: 18/110       
 Sex   : Male                   Height              71       INT:     13       
 Race  : Ent                    Weight             133       WIS:  18/40       
 Class : Paladin                Social Class         1       DEX:  18/80       
 Body  : Player                                              CON:  18/80       
 God   : Tulkas                                              CHR:     14       
                                                                               
 + To Melee Hit          28 Level             33    Hit Points      375/   375 
 + To Melee Damage       33 Experience    469482    Spell Points    179/   179 
 + To Ranged Hit         38 Max Exp       469482    Sanity          236/   236 
 + To Ranged Damage      10 Exp to Adv.   632500    Piety                 4074 
   AC                 32+96 Gold          110113    Speed            Fast (+2) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[5] Perception  : Very Bad     Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Bad     Mel.dmg/Rnd:  175-805   
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of an unknown generation of the Ents.  You have              
          brown skin and inflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 14 (700')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 1863 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 14 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.............            
        Add Int   : .....1..........            
        Add Wis   : .....1..........            
        Add Dex   : ....4.....4.....            
        Add Con   : .1..............            
        Add Chr   : .....1..........            
        Add Stea. : ......3.........            
        Add Tun.. : ..............6.            
        Add Speed : ...............+            
        Kill Drag.: .+..............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ..+..+..........            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ................            
        Res Acid  : .+....+.........            
        Res Elec  : ......+.........            
        Res Fire  : ..+...+.........            
        Res Cold  : .+....+.........            
        Res Pois  : ..+.+.+.........            
        Res Fear  : .+..............            
        Res Light : ................            
        Res Dark  : ..+.............            
        Res Blind : .....+..........            
        Res Conf  : ...+............            
        Res Sound : ..+.............            
        Res Shard : .......+........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ...+............            
        Res Disen : ......+.........            
        See Invis : ...............+            
        Digestion : ...............+            
        Activate  : ....+.+.........            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Fly       : ......+.........            
        Orc.ESP   : ......+........+            
        Troll.ESP : ...............+            
        Dragon.ESP: .+..............            
        Evil.ESP  : ...............+            

Skills (points left: 9)
 - Combat                                        14.800 [0.800]
          . Weaponmastery                        00.700 [0.800]
          . Archery                             -00.200 [0.000]
          . Barehand-combat                      38.500 [1.100]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                             -06.000 [0.400]
          . Disarming                            03.200 [0.900]
 - Magic                                         38.602 [0.900]
          . Magic-Device                         37.200 [1.050]
          . Spell-power                          03.000 [0.600]
 - Spirituality                                  28.400 [1.000]
          . Prayer                               20.600 [1.400]
          . Mindcraft                            37.800 [0.600]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Perfect casting
 * Tree walking

 One of your companion(s) has been killed.

  [Fates]

You may find a Flight Arrow on level 1.
You may meet an Agent of the black market on level 1.
You are fated to die on level 15.
You may meet a Fire golem on level 5.
You are fated to meet a Jackal on level 19.
You may find a Parchment - Adventurer's Guide to Middle-earth on level 1.


  [Character Equipment]

a) (nothing)
d) a Small Metal Boomerang of *Slay Dragon* (3d4) (+10,+10) (+1)
    It increases your constitution by 1.  It is a great bane of dragons.  
    It makes you completely fearless.  It provides resistance to acid and 
    cold.  It allows you to sense the presence of dragons.  
    You bought it from the Black Market.
e) The Ring of Power of Uvatha the Horseman (+2) {cursed}
    It increases your strength by 2.  It makes you invisible.  It provides
    resistance to fire, poison, dark and sound.  It drains experience.  It
    is heavily cursed.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of the Serpents [+7] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold, poison and disenchantment
    .  It allows you to fly.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Spider Web of Protection [1,+22]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
s) (nothing)
u) a Set of Leather Gloves of Agility [1,+9] (+4)
    It increases your dexterity by 4.  
    It was given to you as a reward.
x) (nothing)
z) (nothing)
{) (nothing)
|) a Pick of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Blanka
b) 6 Sprigs of Athelas
c) 16 Potions of Heroism
d) 85 Potions of Cure Critical Wounds
e) a Potion of Healing
f) a Potion of Curing
g) 12 Scrolls of Phase Door
h) 18 Scrolls of Teleportation
i) 7 Scrolls of Word of Recall
j) 40 Scrolls of Satisfy Hunger
k) a Wand of Manathrust[2|16] (7 charges)
l) a Staff of Remove Curses[3|16] (7 charges)
m) a Staff of Disarm[1|10] (4 charges)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rod Tip of Trap Location (8 Mana to cast)
b) 7 Wands of Dig[1|1] (99 charges)
c) a Wand of Stone Prison[1|5] (8 charges)
d) a Wand of Teleport Away[9|24] (6 charges)
e) a Staff of Remove Curses[3|16] (5 charges)
f) a Staff of Healing[1|20] (4 charges)
g) a Staff of Sense Monsters[1|15] (10 charges)
h) a Staff of Sense Monsters[1|15] (7 charges)
i) a Staff of Genocide[1|5] (4 charges)
j) a Ring of Sustain Dexterity
k) a Ring of Damage (+16)
    
    You bought it from the Black Market.
l) a Ring of Fear Resistance
m) an Indestructible Ring of Nexus Resistance
n) a Cursed Ring of Flying
o) an Indestructible Amulet of Devotion (+2) {100% off}
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 2.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
q) a Cleaver (Defender) (2d4) (+9,+5) [+8] (+4 to stealth)
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 34 of Mordor.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll Priest on level 34 of Mordor.
t) Tom the Stone Troll's corpse
u) 2 Empty Bottles


  [Home Inventory - Gondolin ]

a) a Mushroom of Restoring
b) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
c) a Ring of Free Action
d) a Ring of Strength (+3)
e) a Ring of Slaying (+8,+13)
    
    You bought it from the Black Market.
f) 2 Rings of Light and Darkness Resistance
g) a Ring of Nether Resistance
h) a Ring of Confusion Resistance
i) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Magic shop.
j) an Elven Double Ring Mail (-2 to accuracy) [15,+13] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) a Thunderlord Coat of Resistance [9,+17]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
m) a Feathers Cloak of Protection [1,+14]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
n) a Large Leather Shield of Resist Lightning [4,+2]
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    It was given to you as a reward.
o) a Set of Gauntlets of Free Action [2,+8]
p) The Hatchet 'Egilin' (1d5) (+14,+8) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It does extra damage from acid and electricity.  It drains life from
    your foes.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bullroarer the Hobbit on level 8 of
    Barrow-Downs.
s) a Broad Sword of Westernesse (2d5) (+10,+13) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .
t) a Spear of Slaying (4d8) (+4,+1)
    It is very sharp and can make your foes bleed.  
    You found it in the remains of a Kobold Shaman on level 7 of Barrow-Downs.
u) a Frozen Guisarme of Aman (2d5) (+6,+6) [+4] (+3)
    It can be wielded two-handed.  It increases your wisdom by 3.  It does
    extra damage from frost.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It allows you to sense the presence of evil beings.  It has been
    blessed by the gods.  It cannot be harmed by cold.  
    You found it in the remains of a Young red dragon in the town of Gondolin .
v) a Scythe of Life (5d3) (+10,+15)(20%)
    It can be wielded two-handed.  It increases your hit points by 20%.  
    It provides resistance to life draining.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) a Wand of Poison Blood[12|40] (24 charges)
b) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
c) a Ring of Fear Resistance
d) The Broad Axe of Malar (2d6) (+15,+4) (+1 attack)
    It can be wielded two-handed.  It increases your strength, 
    intelligence, wisdom, dexterity and attack speed by 1.  It does extra
    damage from frost.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
e) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Lothlorien ]

a) 2 Mushrooms of Cure Paranoia
b) 11 Potions of Cure Light Insanity
c) 17 Scrolls of Trap Detection
d) 3 Scrolls of Holy Prayer
e) a Wand of Magelock[1|15] (10 charges)
f) a Ring of Flames [+11] {100% off}
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides resistance to fire.  It cannot be
    harmed by fire.  
    You stole it from the Black Market.
g) The Amulet of Gilion (+1)
    It increases your intelligence and infravision by 1.  It sustains your 
    strength and wisdom.  It provides resistance to cold and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Mirkwood.
h) an Elven Cloak [4,+8] (+2 to stealth) {50% off}
i) a Metal Cap of Regeneration [3,+12] {100% off}
    It speeds your regenerative powers.  
    You stole it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) The Halberd of Annaxe (3d5) (-3,+11) {cursed}
    It can be wielded two-handed.  It drains life from your foes.  It
    strikes at demons with holy wrath.  It induces random teleportation.  
    It aggravates nearby creatures.  It fills you with the Black Breath.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Greater hell magic mushroom
    were-quylthulg on level 34 of Mordor.



Posted on 11.5.2008 13:47
Last updated on 2.6.2008 11:48

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10436. on the Ladder (of 19090)
1826. on the ToME Ladder (of 3155)
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Comments

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On 11.5.2008 13:47 Phoenix21692 wrote:
Another interesting character brought to you by me.

On 13.5.2008 15:45 Phoenix21692 wrote:
I got a death fate for dungeon level 15. Uh oh. I'm not there yet. But, does anyone know if the dungeon type affects the kinds of monsters that show up in the death fate level? I'm thinking about taking out these guys in the Orc Cave. ;)

On 13.5.2008 16:48 Fede wrote:
Spoilers: http://wiki.t-o-m-e.net/Spoilers/Fate/Death_fate

On 27.5.2008 14:50 Phoenix21692 wrote:
I upped the Barehanded skill a bit from the FF quests.

About the death fate - I am not even going to try it. I read some horror stories about death fates even at dungeon level 1 and they have been very nasty. So, I'm avoiding it for now.

On 2.6.2008 11:25 Phoenix21692 wrote:
I just cleared out the Gondolin Trolls without too trouble, not to mention the Mindcraft skill I was using...

On 2.6.2008 11:48 Phoenix21692 wrote:
Went up another level after killing some Wavelords.

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