The Angband Ladder: Lothiredfrid, RohanKnight Alchemist by <dan@swivel.net>

  [ToME 2.0.0 Character Dump]

 Name  : Lothiredfrid           Age                 21       STR:  18/50       
 Sex   : Male                   Height              56       INT:  18/10       
 Race  : RohanKnight            Weight              81       WIS:  18/97       
 Class : Alchemist              Social Class         3       DEX: 18/176       
 Body  : Player                                              CON:  18/83       
                                                             CHR: 18/117       
                                                                               
 + To Melee Hit          25 Level             35    Max Hit Points       329   
 + To Melee Damage       22 Experience    969856    Cur Hit Points       -39   
 + To Ranged Hit         13 Max Exp      1030877    Max SP (Mana)        174   
 + To Ranged Damage       7 Exp to Adv.  1125000    Cur SP (Mana)         22   
   AC                45+106 Gold         1420218    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Good         Blows/Round:  9         
 Bows/Throw  : Good         Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Wpn.dmg/Rnd:  9d6+198   
 Stealth     : Poor         Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have green eyes, straight black hair, and an average             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 42 (2100')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 36 (1800')
        The Sandworm lair: Level 29 (1450')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventured lasted 23 days.

     Your Attributes:
You are dead.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
You can mystify pets.
You can wake up a pet.
You can sense what is beyond walls.
You sometimes cause nearby creatures to vanish.
Your blood sometimes rushes to your muscles.
Your blood sometimes rushes to your head.
Your skin is covered with warts (-2 CHR, +5 AC).
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is very sharp.
Your weapon poisons your foes.
Your weapon strikes at animals with extra force.
Your weapon is especially deadly against orcs.

Skills (points left: 31)
 - Combat                                        10.100 [0.700]
	  - Weaponmastery                               12.400 [0.900]
 - Sneakiness                                    03.700 [0.900]
	  . Stealth                                     01.000 [0.500]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         22.854 [0.900]
	  . Magic-Device                                11.000 [1.250]
	  . Meta                                        00.000 [0.400]
	  . Conveyance                                  01.000 [0.500]
	  . Divination                                  00.000 [0.400]
	  . Runecraft                                   00.000 [0.600]
 - Spirituality                                  11.800 [0.800]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   41.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
 - Misc                                          00.000 [0.000]
	  . Alchemy                                     25.000 [0.800]

 You saved a young hobbit from an horrible fate.
 You saved 39 princesses.

 You have defeated 5281 enemies.


  [Corruptions]

 You sometimes cause nearby creatures to vanish.
 Your blood sometimes rushes to your muscles.
 Your blood sometimes rushes to your head.
 Your skin is covered with warts (-2 CHR, +5 AC).


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
   
   A powerful whip that is deadly against orcs.  It poisons
   your foes and is said to go "snicker snack".  
   It affects your dexterity.
   It affects your attack speed.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Harp of Power (+4) {cursed}
   
   It can be activated for...
   singing a immaterial song
   ...if it is being worn.
   It affects your charisma.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It is cursed.
   It cannot be harmed by acid, cold, lightning or fire.
e) a Ring of Ice [+20]
f) a Ring of Invisibility (Exp:47666) {Invis}
k) an Amulet of Trickery (+3)
m) a Feanorian Lamp of the Etheral Eye
   
   It grants you the power of...
   magic map
   ...if it is being worn.
   It provides light (radius 3) forever.
   It cannot be harmed by fire.
n) Law Dragon Scale Mail (-2) [30,+10]
o) an Elven Cloak [4,+10] (+2 to stealth)
p) a Small Leather Shield of Resist Lightning [2,+10]
   
   It provides resistance to electricity.
   It cannot be harmed by electricity.
s) The Steel Helm of Hammerhand [6,+20] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Set of Leather Gloves of Power (+2,+2) [1,+9] (+4)
   
   It affects your strength.
   It provides resistance to poison.
x) a Pair of Soft Leather Boots of Stealth [2,+10] (+2 to stealth)
   
   It affects your stealth.
z) (nothing)
{) (nothing)
|) The Pick of Gondil (1d3) (+7,+4) (+2 attacks)
   
   It affects your intelligence.
   It affects your ability to tunnel.
   It affects your attack speed.
   It does extra damage from frost.
   It is a great bane of demons.
   It cannot be harmed by acid, cold, lightning or fire.


  [Character Inventory]

a) Mordekainen's Pocket Magician (charging) {Curing}
   
   It can be activated for...
   curing
b) Baalzebub's Tormented Skullcap
   
   It can be activated for...
   clumsiness
c) A parchment titled ''Immortality For Dummies'' {Teleportation}
   
   It can be activated for...
   teleportation
d) a Sprig of Athelas
e) 2 Scrolls of Teleport Level
f) 5 Scrolls of Word of Recall {50% off}
g) 4 Scrolls of Reset Recall
h) 28 Scrolls of Satisfy Hunger {25% off}
i) a Fireproof Scroll of Mass Genocide {25% off}
   
   It cannot be harmed by fire.
j) an Aluminium Rod of Quickness of Illumination (75/75) {@z1}
   
   It can cast spells faster.
k) a Silver Rod of Recall (100/100)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wand Construction Kit {Curing}
   
   It can be activated for...
   curing
b) 21 Mushrooms of Cure Serious Wounds {100% off}
c) a Lembas
d) a Silver Rod of Nothing (100/100)
e) The Wand of Digging of Thrain (25 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
f) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   
   A hauberk, leggings, and sleeves of interlocking steel
   rings, well padded with leather. You feel strong and tall
   as Arvedui, last king of Arnor, as you put it on.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to blindness.
   It provides resistance to shards.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Awl-Pike of Valeb (1d8) (-1,-2) (+4)
   
   It can be wielded two-handed.
   It affects your dexterity.
   It affects your charisma.
   It poisons your foes.
   It produces chaotic effects.
   It is especially deadly against natural creatures.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Arrow of Tirimar (1d4) (+16,+6)
   
   It does extra damage from electricity.
   It does extra damage from frost.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against giants.
   It strikes at demons with holy wrath.
   It is a great bane of undead.
   It fights against evil with holy fury.
   It cannot be harmed by acid, cold, lightning or fire.
m) a Parchment - Adventurer's guide to Middle Earth
n) an Essence of Poison
o) 3 Essences of Life
p) 79 Essences of Knowledge
q) 6 Essences of Force
r) 2 Empty Bottles


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Manwe Sulimo
b) Balrilbon's Bag of Wondrous Tricks {Curing}
   
   It can be activated for...
   curing
c) a Sprig of Athelas
d) 4 Potions of Corruption
e) 33 Potions of Detonations
f) 9 Scrolls of *Identify* {25% off}
g) an Aluminium Rod of Simplicity of Nothing (75/75)
   
h) a Wand of Teleport Other of Plenty (11 charges)
   
i) a Ring of Free Action
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
   
   This powerful piece of armour was made using the remains of
   the Sandworm Queen.
   It affects your strength.
   It affects your stealth.
   It affects your infravision.
   It affects your ability to tunnel.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to poison.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
k) The Leather Scale Mail of Tumen (-1) [11,+10]
   
   It provides immunity to acid.
   It makes you completely fearless.
   It provides resistance to electricity.
   It provides resistance to poison.
   It provides resistance to light.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Dagger of Dirdaraur (1d4) (+1,+12) (+1)
   
   It affects your wisdom.
   It does extra damage from frost.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Glaive of Lerude (2d6) (+6,+10) {cursed}
   
   It can be wielded two-handed.
   It is especially deadly against orcs.
   It strikes at demons with holy wrath.
   It provides light.
   It induces random teleportation.
   It is permanently cursed.
   It cannot be harmed by acid, cold, lightning or fire.
n) 19 Essences of Life
o) 2 Essences of Time
p) an Essence of Darkness
q) 95 Essences of Knowledge
r) an Essence of Force
s) 52 Empty Bottles



Posted on 5.11.2002 21:37
Last updated on 5.11.2002 23:41

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9617. on the Ladder (of 19092)
1675. on the ToME Ladder (of 3155)
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On 5.11.2002 23:41 dan@swivel.net wrote:
Tried to psychic drain a barrow wight, and fainted. I think the length of paralysis for such things is a little bit long.. it's irritating having to watch huge numbers of turns go by as your character is slowly whittled down.

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