The Angband Ladder: Crelimos, RohanKnight Paladin by <spitfyr@gmx.net>

  [T.o.M.E. 1.0.0 Character Dump]

 Name  : Crelimos               Age                 21       STR: 18/130       
 Sex   : Male                   Height              70       Int:     16     17
 Race  : RohanKnight            Weight              79       Wis:  18/60  18/70
 Class : Paladin                Social Class         2       Dex: 18/100 18/110
 Body  : Player                                              Con:  18/70  18/80
 Magic : Crusade                                             CHR: 18/103       
                                                                               
 + To Hit           78      Level             32    Max Hit Points       469   
 + To Damage        21      Experience    403121    Cur Hit Points      -121   
 + To AC            69      Max Exp       403121    Max SP (Mana)         61   
   Base AC          27      Exp to Adv.   510000    Cur SP (Mana)         39   
                            Gold          234698    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Legendary[27]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Excellent    Wpn.dmg/Rnd:  12d5+84   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have dark brown eyes, wavy brown hair, and a dark                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

     Your Attributes:
You are dead.
You can use rohir powers.
You can mystify pets.
You can wake up a pet.
You feel rightous.
You feel heroic.
You are in a battle rage.
You can learn some spells/prayers.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You have normal luck.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 Spell list:
  * Crusade realm
     |-Blessing                                 level 1
     |-Light Area                               level 1
     |-Touch of Confusion                       level 1
     |-Spear of Light                           level 1
     |-Berserker Rage                           level 1
     |-Vision                                   level 1
     |-Fiery Aura                               level 1
     |-Holy Aura                                level 1
     |-Mend Wounds                              level 1
     |-Haste Self                               level 1
     |-Thunder's Wrath                          level 3
     |-Counterstrike                            level 1
     |-Whirlwind Attack                         level 1


 One of your companion(s) has been killed.
 You saved 2 princesses.

 You have defeated 3565 enemies.


  [Character Equipment]

a) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   
   The beautiful sword of Thingol with a hilt of gold and
   silver inlay, glistening icily enough to freeze the hearts
   of demons. You feel supple and lightfooted as you hold it.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your strength.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It makes you completely fearless.
   It provides resistance to cold.
   It provides resistance to nether.
   It provides resistance to chaos.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
d) The Sling 'Einquen' (x5) (+9,+12) (+3)
   
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
e) a Ring of Levitation
f) a Ring of Invisibility
k) an Amulet of the Serpents [+3] (+3)
m) an Everburning Torch
n) Elven Ring Mail (-2) [12,+8] (+2 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to confusion.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Cloak of Mimicry [Sparrow] of Electricity [1,+15]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by acid.
   It cannot be harmed by electricity.
p) a Small Leather Shield of Resistance [2,+9]
   
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Metal Shod Boots of Free Action [6,+13]
   
   It provides immunity to paralysis.
z) (nothing)
{) 48 Iron Shots (1d4) (+0,+0)
|) a Pick (1d3) (+0,+0) (+1) {25% off}


  [Character Inventory]

a) a Crusade Book [Rites of Initiation] {@m1@b1@G1}
b) 3 Crusade Books [Ways of War] {@m2@b2@G2}
c) a Crusade Book [Divine Retribution] {@m3@b3@G3}
d) a Book of Chaos Magic [Chaos Channels]
e) a Book of Magery [Disruptive Forces]
f) a Book of Valarin Magic [Holy Sanctifications]
g) a Book of Valarin Magic [War of Wrath]
h) Lloth's Ceremonial Dagger
   
   It can be activated for...
   monster summoning
i) 3 Potions of Heroism
j) 10 Potions of Cure Critical Wounds
k) 17 Scrolls of Phase Door
l) 6 Scrolls of Teleportation
m) 50 Scrolls of Identify {@r1}
n) 7 Scrolls of Satisfy Hunger
o) a Copper Rod of Door/Stair Location (20/20) {@z5}
p) a Copper Rod of Trap Location (20/20) {@z4}
q) an Aluminium Rod of Capacity of Nothing (150/150)
   
   It can hold more mana.
r) The Wand of Digging of Thrain (0 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
s) a Staff of *Destruction* (0 charges)
t) The Ring of Power of Akhorahil the Blind (+4) {cursed}
   
   It affects your dexterity.
   It affects your charisma.
   It makes you invisible.
   It sustains your strength.
   It sustains your intelligence.
   It provides resistance to electricity.
   It provides resistance to cold.
   It provides resistance to blindness.
   It drains experience.
   It is heavily cursed.
   It cannot be droped while cursed.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Ring of Nether Resistance
v) a Sharp Scimitar (2d5) (+9,+7)
   
   It is very sharp and can cut your foes.
w) a small metal Boomerang (1d8) (-3,-5) {cursed}


  [Home Inventory - Bree ]

a) a Potion of Cure Light Insanity
b) a Potion of Cure Serious Insanity
c) a Potion of Restore Life Levels
d) a Scroll of Protection from Evil
e) a Silver Rod of Nothing (100/100)
f) an Elven Dragonrider Coat [9,+8] (+3 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to disenchantment.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
   
   Forged by the dwarves of Khazad-dum in a time of
   desperation, this axe turned many a battle against the
   invading orcs.
   It can be activated for...
   detect orcs every 10 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your searching.
   It is especially deadly against orcs.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) 2 Potions of Speed
b) a Potion of *Healing*
c) 3 Potions of Resistance
d) 7 Scrolls of *Identify*
e) 2 Scrolls of Reset Recall
f) a Scroll of *Destruction*
g) a Golden Rod of Nothing (125/125) {50% off}
h) 3 Staffs of Perception (13 charges)
i) a Ring of Nether Resistance
j) a Ring of Nexus Resistance
k) an Indestructible Ring of Confusion Resistance
   
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
m) an Elven Cloak [4,+10] (+3 to stealth)
n) a Large Metal Shield of Electricity [5,+17]
   
   It provides resistance to electricity.
   It produces an electric sheath.
   It cannot be harmed by electricity.
o) The Dagger 'Hirmen' (1d4) (+5,+20)
   
   It does extra damage from acid.
   It does extra damage from fire.
   It poisons your foes.
   It produces chaotic effects.
   It is a great bane of dragons.
   It is especially deadly against trolls.
   It strikes at demons with holy wrath.
   It fights against evil with holy fury.
   It is especially deadly against natural creatures.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   
   This coldly gleaming blade is called simply "Biter", by
   orcs who came to know its power all too well.
   It affects your searching.
   It does extra damage from frost.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It fights against evil with holy fury.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nether.
   It provides light.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
q) a Dark Sword of *Slay Undead* (3d7) (+3,+8) (+1)
   
   It generates an antimagic field.
   It affects your wisdom.
   It is a great bane of undead.
   It provides resistance to nether.
   It allows you to see invisible monsters.
   It allows you to sense presence of undead.
r) a Halberd of *Slay Orc* (3d5) (+10,+9) (+1)
   
   It can be wielded two-handed.
   It affects your dexterity.
   It is especially deadly against orcs.
   It sustains your dexterity.
   It allows you to sense the presence of orcs.
s) a Quarterstaff (*Defender*) (1d9) (+4,+1) [+6] (+4 to stealth)
   
   It can be wielded two-handed.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your stealth.
   It sustains your charisma.
   It provides immunity to paralysis.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
t) a Light Crossbow of the Haradrim (x4) (+8,+21)
   
   It fires missiles with extra might.
   It fires missiles excessively fast.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
u) a small wooden Boomerang of the Dragonriders (1d4) (+13,+9) (+2 to
searching)
   
   It can be activated for...
   teleport every 50+d50 turns
   ...if it is being worn.
   It affects your searching.
   It is a great bane of dragons.
   It fights against evil with holy fury.
   It provides immunity to paralysis.
   It provides resistance to nexus.
   It provides resistance to chaos.
   It allows you to levitate.
   It allows you to fly.
   It allows you to sense the presence of dragons.
   It slows your metabolism.
   It speeds your regenerative powers.
   It induces random teleportation.



Posted on 27.6.2002 20:40

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10822. on the Ladder (of 19090)
1890. on the ToME Ladder (of 3155)
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On 27.6.2002 20:40 spitfyr@gmx.net wrote:
He has choosen Yavanna as godness. So he made fun of the immune cold and went to Helcaraxe directly after the Orc Cave. The White Balrog was not really problem at the end, but the Lesser Balrog that was summoned by him with his last breath, toasted him to the state you see here.

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