The Angband Ladder: Oneibaen, RohanKnight Paladin by <petebull@web.de>

  [ToME 2.3.1 Character Sheet]

 Name  : Oneibaen               Age                 23       STR:     28       
 Sex   : Male                   Height              57       INT:     18       
 Race  : RohanKnight            Weight              84       WIS:     22       
 Class : Paladin                Social Class         1       DEX:     30       
 Body  : Player                                              CON:     33       
 God   : Tulkas                                              CHR:     34       
                                                                               
 + To Melee Hit          58 Level             33    Max Hit Points       503   
 + To Melee Damage       36 Experience    537318    Cur Hit Points       -21   
 + To Ranged Hit         37 Max Exp       538594    Max SP (Mana)        174   
 + To Ranged Damage       9 Exp to Adv.   660000    Cur SP (Mana)        168   
   AC                 24+78 Gold          399294    Piety              14278   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Poor         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  5d4+180   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       furious   
                                                       Explor:       fast      
                         (Character Background)                                
          You are one of several children of a Serf.  You have blue            
          eyes, straight auburn hair, and a dark complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 26 (1300')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 22 (1100')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 20 (1000')

 Your body was a Player.
 You have defeated 5858 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 32 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by a Dreadlord on level 33 of The Land Of Rhun.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
Your position is very uncertain.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon strikes at evil with extra force.

Skills (points left: 0)
 - Combat                                        37.600 [0.800]
          . Weaponmastery                        37.100 [1.000]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      02.700 [0.900]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            06.400 [0.900]
 - Magic                                         37.378 [0.900]
          . Magic-Device                         17.250 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  37.500 [1.000]
          . Prayer                               22.000 [1.400]
          . Mindcraft                            37.800 [0.600]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Dagger 'Dethanc' (E:129415, L:29) (1d4) (+28,+17) (+3) {.}
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It increases your charisma by 3.  It does extra damage 
    from electricity.  It fights against evil with holy fury.  It provides
    resistance to electricity and fire.  It produces an electric sheath.  
    It induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
d) a Metal Boomerang of Slay Demon (4d5) (+7,+9)
e) a Ring of Accuracy (+12)
f) a Ring of Blindness Resistance
k) an Amulet of Spell [Divine Aim]
m) The Phial of Galadriel (+4) {!!}
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 23 of Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield 'Arithol' [3,+5]
    It makes you completely fearless.  It
    provides resistance to life draining, electricity and poison.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Levitation [2,+10]
    It allows you to
    levitate.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+3)
    It increases your ability to tunnel
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Boccob's Magical Mish-mash {MassGeno}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it lying in a vault on level 31 of The Land Of Rhun.
b) a Ration of Food
c) 13 Lembases
d) 7 Potions of Speed
    
e) 35 Potions of Cure Critical Wounds {25% off}
    
f) 4 Potions of Healing
g) 7 Potions of Restore Mana
h) a Potion of Resistance
i) a Potion of Curing
j) 7 Scrolls of Word of Recall {!*!*}
    
k) 10 Scrolls of Identify {@r1}
    
l) 13 Scrolls of *Identify* {25% off}
    
m) a Silver Rod of Charging of Nothing (100/100)
n) a Wand of Teleport Away[7|20] of Plenty (8 charges)
o) The Wand of Digging of Thrain (72 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Staff of Disarm[1|10] (23 charges)
    
q) a Staff of Probability Travel[2|8] (2 charges)
r) a Staff of Sense Monsters[8|18] (11 charges)
s) a Cleaver of Slay Demon (2d4) (+11,+6)
t) a Great Axe of Extra Attacks (4d4) (+9,+8) (+3 attacks)
u) a Cutlass of *Slay Undead* (1d7) (+6,+6) (+1)
v) a Spectral Claymore (2d8) (+7,+10)
w) an Executioner's Sword of *Slay Undead* (4d5) (+14,+10) (+1)


  [Home Inventory - Bree ]

a) a Spellbook of Divine Aim {!k!v!d!s}
    
b) 4 Flasks of oil {@F0}
    
c) a Scroll of Reset Recall
d) an Iron Rod of Illumination (50/50)
e) a Rod Tip of Recall (80 Mana to cast) {!*!*}
f) a Wand of Manathrust[1|15] (11 charges)
g) a Wand of Poison Blood[1|35] (23 charges)
h) a Brass Lantern (with 10589 turns of light)
    It provides light (radius 2) when fueled.  It cannot be
    harmed by fire.  
i) The Rhino Hide Armour 'Tarwe' (-49,-1) [8,+1](20%)
    It increases your hit points by 20%.  It sustains 
    your dexterity and charisma.  It provides immunity to fire.  It
    provides resistance to cold, light, confusion and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
j) The Leather Scale Mail of Gwenyar (-1 to accuracy) [11,+8]
    It sustains your strength.  It provides immunity to 
    electricity.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Iron Helm of Ethorisse [5,+3]
    It provides light (radius 1) forever.  
    It sustains your strength.  It makes you completely fearless.  It
    provides resistance to fire, light, chaos and disenchantment.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 22 of Mirkwood.
l) The Set of Gauntlets 'Paurnen' [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 25 of Mirkwood.
p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be
    wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 32 of
    Mirkwood.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Mirkwood.
s) The Harp of Daeron (+1 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.


  [Home Inventory - Minas Anor ]

a) Tenser's Mechanical Magician {CureIns}
    It can be
    activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 12 of A lost temple.
b) a Sprig of Athelas
c) 2 Potions of Cure Serious Insanity
d) a Potion of Restore Life Levels
e) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
f) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
g) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Gem of Ghosts {RStatsLL}
    It can be activated for restore stats and life levels
    every 200 turns.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
b) Bigby's Big Book of Brutality {CConf}
    It
    can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 30 of The
    Land Of Rhun.
c) a Sprig of Athelas
    
d) a Flask of oil {@F0}
e) 2 Potions of Cure Serious Insanity
f) 2 Potions of Restore Mana
g) a Wand of Manathrust[2|17] (15 charges)
h) a Ring of Sound Resistance
i) an Amulet of Anti-Teleportation {cursed}
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 29 of The Land Of Rhun.
l) a Light Crossbow of Extra Shots (x3) (+5,+6)
m) 33 Arrows of Frost (1d4) (+7,+10)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 13 of Orc Cave.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 19.1.2005 01:02
Last updated on 7.2.2005 16:44

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On 19.1.2005 01:02 petebull@web.de wrote:
Yeah, another Champion of Tulkas on the way

On 7.2.2005 16:44 petebull@web.de wrote:
Whoops ?!?

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