[ToME 2.0.0 Character Dump] Name : Runescrye IV Age 127 STR: 13 Sex : Female Height 75 INT: 23 Race : High-Elf Weight 186 WIS: 14 Class : Mage Social Class 7 DEX: 22 Body : Player Con: 14 18 CHR: 24 + To Melee Hit 7 Level 32 Max Hit Points 193 + To Melee Damage 9 Experience 402984 Cur Hit Points -71 + To Ranged Hit 7 Max Exp 402984 Max SP (Mana) 330 + To Ranged Damage 9 Exp to Adv. 460000 Cur SP (Mana) 155 AC 22+35 Gold 49969 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Good Perception : Fair Blows/Round: 1 Bows/Throw : Good Searching : Bad Shots/Round: 1 Saving Throw: Good Disarming : Fair Wpn.dmg/Rnd: 1d4+9 Stealth : Bad Magic Device: Superb Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) Your mother was of the Avari. You are one of several children of a Serf. You are a credit to the family. You have green eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 27 (1350') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 39 (1950') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Quelle of the 2890th year of the third age. Your adventured lasted 17 days. Your Attributes: You are dead. You can breath fire. You can smell nearby precious metal. You can mystify pets. You can wake up a pet. You are confused. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You can sense the presence of orcs. You are lucky. You are carrying a permanent light. You are resistant to acid. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your ability to score critical hits is affected by your equipment. Skills (points left: 0) - Combat 01.000 [0.200] - Weaponmastery 00.700 [0.400] - Sneakiness 06.400 [0.900] - Magic 47.989 [0.900] . Magic-Device 04.600 [1.200] . Spell-power 30.000 [0.600] . Sorcery 00.000 [0.400] . Mana 40.600 [0.900] . Fire 09.000 [0.900] . Water 00.000 [0.900] . Air 00.000 [0.900] . Earth 00.000 [0.900] . Meta 00.000 [0.900] . Conveyance 05.400 [0.900] . Divination 10.800 [0.900] . Temporal 00.000 [0.900] . Mind 00.000 [0.900] . Nature 00.000 [0.900] . Necromancy 01.800 [0.600] . Runecraft 00.000 [0.600] . Thaumaturgy 00.000 [0.600] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] You saved a young hobbit from an horrible fate. You saved 33 princesses. You have defeated 4544 enemies. [Corruptions] You can breathe fire (dam lvl * 2). You can smell nearby precious metal. [Fates] You may find a Main Gauche on level 1. You are fated to find The Dagger of Rilia on level 1. [Character Equipment] a) a Mage Staff (1d4) (+0,+0) d) (nothing) e) a Ring of Speed (+4) f) an Indestructible Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. k) an Amulet of Wisdom (+4) {cursed} m) a Brass Lantern (with 4960 turns of light) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It makes you completely fearless. It provides resistance to acid. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Mimicry [Goat] 'Dromur' [1,+6] It sustains your strength. It provides immunity to cold. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. p) The Small Metal Shield 'Ciril' [3,+7] It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides resistance to poison. It provides resistance to shards. It provides resistance to nether. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. s) a Metal Cap of the Noldor [3,-3] (+1) It can be activated for... detect treasure every 10+d20 turns ...if it is being worn. It affects your dexterity. It sustains your dexterity. It allows you to sense the presence of orcs. u) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) Footgear made of bear leather and set with opals, which grant the wearer silent, hasted movement. It affects your constitution. It affects your stealth. It affects your speed. It cannot be harmed by acid, cold, lightning or fire. z) (nothing) {) (nothing) |) an Orcish Pick (1d3) (+0,+0) (+2) [Character Inventory] a) a Book of Beginner Cantrips {!k!d!s} b) a Fireproof Book of Recall It cannot be harmed by fire. c) a Book of Fireflash d) a Spellbook of Sense Monsters e) 9 Flasks of oil f) 16 Scrolls of Teleportation g) 16 Scrolls of Word of Recall h) 17 Scrolls of Satisfy Hunger i) an Amulet of the Serpents [+3] (+2) j) The Stone of Lore A great emerald that fills your mind with images of knowledge and dreadful understanding as you stare into its depths. It can be activated for... perilous identify every turn ...if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. k) Metal Scale Mail of Resistance (-2) [13,+8] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. l) a Hard Leather Cap [2,+0] m) an Iron Helm of the Noldor [5,+6] (+1) It can be activated for... detect treasure every 10+d20 turns ...if it is being worn. It affects your dexterity. It sustains your dexterity. It allows you to sense the presence of orcs. n) a Cleaver of Slay Evil (2d4) (+3,+8) It fights against evil with holy fury. o) a Spectral Battle Axe (2d8) (+12,+10) It can be wielded two-handed. It can be activated for... wraith-form every 50+d50 turns ...if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. p) a Shocking Dark Sword (3d7) (+7,+7) It generates an antimagic field. It does extra damage from electricity. It provides resistance to electricity. It cannot be harmed by electricity. q) a Spectral Spear (1d6) (+6,+4) It can be activated for... wraith-form every 50+d50 turns ...if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. r) a Glaive of *Slay Giant* (2d6) (+11,+6) (+1) It can be wielded two-handed. It affects your strength. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. s) a Venomous Glaive (2d6) (+7,+6) It can be wielded two-handed. It poisons your foes. It provides resistance to poison. t) a Halberd (3d5) (+3,+7) u) a Spectral Quarterstaff (1d9) (+7,+2) It can be wielded two-handed. It can be activated for... wraith-form every 50+d50 turns ...if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. v) a Morning Star of Slay Evil (2d6) (+10,+3) It fights against evil with holy fury. w) a Light Crossbow of Extra Shots (x3) (+18,+9) It fires missiles excessively fast. [Home Inventory - Bree ] a) a Book of Beginner Cantrips b) a Book of Summoning c) a Spellbook of Genocide d) a Spellbook of Drain e) a Spellbook of See the Music f) 2 Scrolls of Reset Recall g) a Rod Tip of Recall (80 Mana to cast) h) a Ring of Intelligence (+5) i) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden and secret places of the earth. It affects your dexterity. It affects your charisma. It affects your stealth. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It cannot be harmed by acid, cold, lightning or fire. j) a Flail (*Defender*) (2d6) (-3,-12) [+6] (+2 to stealth) It can be wielded two-handed. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your stealth. It sustains your intelligence. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to sound. It provides resistance to chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Book of Teleporation b) a Spellbook of Elemental Shield c) a Spellbook of Fiery Shield d) a Spellbook of Listen to the Music e) a Spellbook of Noxious Cloud f) a Spellbook of Disarm g) a Rod Tip of Detection (80 Mana to cast)