The Angband Ladder: Jacques, Gnome Mage by <proto@beattys.us>

  [Angband 3.0.5 Character Dump]

 Name   Jacques                                  Self  RB  CB  EB   Best
 Sex    Male              Age        68   STR! 18/100  -1  -5 +10 18/140
 Race   Gnome             Height     38   INT! 18/100  +2  +3  +5 18/200
 Class  Mage              Weight     86   WIS! 18/100  +0  +0  +6 18/160
 Title  Arch-Mage         Status      2   DEX! 18/100  +2  +1  +5 18/180
 HP     844/844           Maximize    Y   CON! 18/100  +1  -2 +11 18/200
 SP     382/382           Preserve    Y   CHR! 18/100  -2  +1  +0  18/90

 Level           50       Armor    [28,+104]     Saving Throw     Heroic
 Cur Exp   13088776       Fight    (+31,+22)     Stealth          Superb
 Max Exp   13088776       Melee    (+53,+47)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+43,+15)     Shooting      Legendary
 MaxDepth   3300 ft       Blows       4/turn     Disarming        Superb
 Gold       9494655       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   138.2 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Gnome Prankster.  You are the
 black sheep of the family.  You have blue-gray eyes, wavy brown hair,
 and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:.+......+.... Confu:......+..+...
 Fire:.+......++... Sound:.........+...
 Cold:++......++... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:+...+......+. Nethr:........+....
 Lite:+....+...+... Chaos:.........+...
 Dark:.....+....... Disen:....+........

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:.......++....
Feath:............. Sear.:.............
PLite:+........+... Infra:.............
Regen:++.......+... Tunn.:.............
Telep:.......+..... Speed:+..+.....+.+.
Invis:+....+...+... Blows:.............
FrAct:+...+.......+ Shots:.............
HLife:.....+....... Might:.+...........


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {archon 3200'}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Platinum Ring of Slaying (+8,+9)
d) a Carnelian Ring of Speed (+10) {vault 2950'}
   It increases your speed by 10.  
e) an Azure Amulet of Weaponmastery (+3,+3) (+2) {archlich 3300'}
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
f) The Arkenstone of Thrain {osyluth 2950'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {vault 1700'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of the Magi [1,+12] (+2) {esp}
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It sustains your intelligence.  It grants you the power of telepathy.  
   It cannot be harmed by acid.  
i) a Large Leather Shield of Elvenkind [4,+15] (+2 to stealth) {nether}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
j) The Golden Crown of Gondor [0,+15] (+3) {ground 2400'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) a Set of Leather Gloves of Agility [1,+9] (+5)
   It increases your dexterity by 5.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {saruman 2650'}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {!d!k!v@m1@G1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {!d!k!v@m2@G2}
c) 3 Books of Magic Spells [Incantations and Illusions] {!d!k!v@m3@G3}
d) 4 Books of Magic Spells [Sorcery and Evocations] {!d!k!v@m4@G4}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {!d!k!v@m5@G5}
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction] {!d!k!v@m6@G6}
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes] {!d!k!v@m7@G7}
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations] {!d!k!v@m8@G8}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k!v@m9@G9}
   It cannot be harmed by the elements.  
j) 10 Dark Red Potions of Healing {@q1}
k) a Zirconium Rod of Detection {@z1}
   It cannot be harmed by electricity.  


  [Home Inventory]

a) 36 Dark Red Potions of Healing {@q1}
b) 17 Smoky Potions of *Healing*
c) 4 Clotted Red Potions of Life
d) 66 Metallic Blue Potions of Restore Mana
e) 30 Scrolls titled "murfor rolcos" of *Identify*
f) The Ring of Barahir (+1) {vault 2850'}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
g) The Amulet of Ingwe (+3) {greater titan 3300'}
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
h) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {archlich 3300'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
i) a Flint Stone Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
j) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {ar-pharazon 2650'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
l) The Hard Leather Armour of Himring [6,+15] {saruman 2650'}
   It provides resistance to poison, nether, and chaos.  It activates for 
   protection from evil every 100+d100 turns.  It cannot be harmed by the
   elements.  
m) The Small Metal Shield of Thorin [3,+25] (+4) {hillgiant 1900'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
n) an Iron Crown of the Magi [0,+3] (+2) {esp}
   It increases your intelligence by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your intelligence.  It grants
   you the power of telepathy.  It cannot be harmed by the elements.  
o) a Pair of Hard Leather Boots of Speed [3,+10] (+6) {vault 2350'}
   It increases your speed by 6.  
p) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {ice troll 2700'}
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) {black knight 1500'}
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold 
   and dark.  It is blessed by the gods, slows your metabolism, and lights
   the dungeon around you.  It cannot be harmed by the elements.  
s) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {gnome mage 2650', uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {ground 1850'}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
u) The Quarterstaff 'Eriril' (1d9) (+7,+5) (+4)
   It increases your intelligence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
v) The Mace 'Taratol' (3d4) (+12,+12) {nightwing 2650'}
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {vault 2300'}
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {greater vault 3200'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.1.2005 22:43
Last updated on 11.4.2005 14:10

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3118. on the Ladder (of 19090)
784. on the Angband Ladder (of 6561)
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On 15.1.2005 22:43 proto@beattys.us wrote:
First attempt at a mage in a long time ..

Just passed stat gain (second character to do so). I just sold approximately 300k worth of crap in my home to buy a ring of speed +9 from the black market... I knew I shouldn't have been buying stat potions!

He has plenty of resists, +18 speed / +28 with haste self, reasonably good hp, telepathy, etc.. I've been playing with auto-scum on, which partially explains the wealth of items. Some of the items in his home are waiting on *Identify*.

On 15.1.2005 22:49 proto@beattys.us wrote:
Previous character is a level 50 dwarven priest.

http://angband.oook.cz/ladder-show.php?id=3508

On 8.4.2005 19:48 proto@beattys.us wrote:
More recent dump. The previous dump, when Jacques was at clvl 37, was made just before a system crash that wiped out about two hours of play, including the ring of speed +9 bought at the black market :o

Jacques is doing very nicely - autoscum has been very kind. He's sitting at 2950' right now, just chilling ...

When Calris gets enchanted up some more (say to +8 - +9), he may swap out calris and himring (pick up rDisenchant and rNether) for zarcuthra and caspanion. If he can't find anything else to keep his intelligence at 18/200 or above, barahir's ring may get some additional play..

Other tips on equipment would be welcome :)

On 10.4.2005 06:56 proto@beattys.us wrote:
Found a greater vault and a couple of minor vaults at 3200'. Gabriel and Khamul lurked in one of the minor vaults, and in the angel explosion that followed, a Longsword (4d5) was dropped! Cubragol was found a short time later in the greater vault.

+20 speed in one level, not bad ;)

If I can locate another source of rNether, I'll swap thorin's shield back in ..

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