[Angband 3.0.5 Character Dump] Name Jacques Self RB CB EB Best Sex Male Age 68 STR! 18/100 -1 -5 +10 18/140 Race Gnome Height 38 INT! 18/100 +2 +3 +5 18/200 Class Mage Weight 86 WIS! 18/100 +0 +0 +6 18/160 Title Arch-Mage Status 2 DEX! 18/100 +2 +1 +5 18/180 HP 844/844 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 382/382 Preserve Y CHR! 18/100 -2 +1 +0 18/90 Level 50 Armor [28,+104] Saving Throw Heroic Cur Exp 13088776 Fight (+31,+22) Stealth Superb Max Exp 13088776 Melee (+53,+47) Fighting Legendary Adv Exp ******** Shoot (+43,+15) Shooting Legendary MaxDepth 3300 ft Blows 4/turn Disarming Superb Gold 9494655 Shots 1/turn Magic Device Legendary Perception Good Burden 138.2 lbs Infra 40 ft Searching Fair You are one of several children of a Gnome Prankster. You are the black sheep of the family. You have blue-gray eyes, wavy brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:.+......+.... Confu:......+..+... Fire:.+......++... Sound:.........+... Cold:++......++... Shard:............. Pois:......+...... Nexus:............. Fear:+...+......+. Nethr:........+.... Lite:+....+...+... Chaos:.........+... Dark:.....+....... Disen:....+........ abcdefghijkl@ abcdefghijkl@ S.Dig:+............ Stea.:.......++.... Feath:............. Sear.:............. PLite:+........+... Infra:............. Regen:++.......+... Tunn.:............. Telep:.......+..... Speed:+..+.....+.+. Invis:+....+...+... Blows:............. FrAct:+...+.......+ Shots:............. HLife:.....+....... Might:.+........... [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {archon 3200'} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. c) a Platinum Ring of Slaying (+8,+9) d) a Carnelian Ring of Speed (+10) {vault 2950'} It increases your speed by 10. e) an Azure Amulet of Weaponmastery (+3,+3) (+2) {archlich 3300'} It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. f) The Arkenstone of Thrain {osyluth 2950'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {vault 1700'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+12] (+2) {esp} It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. i) a Large Leather Shield of Elvenkind [4,+15] (+2 to stealth) {nether} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {ground 2400'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) a Set of Leather Gloves of Agility [1,+9] (+5) It increases your dexterity by 5. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {saruman 2650'} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {!d!k!v@m1@G1} b) 3 Books of Magic Spells [Conjurings and Tricks] {!d!k!v@m2@G2} c) 3 Books of Magic Spells [Incantations and Illusions] {!d!k!v@m3@G3} d) 4 Books of Magic Spells [Sorcery and Evocations] {!d!k!v@m4@G4} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {!d!k!v@m5@G5} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {!d!k!v@m6@G6} It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] {!d!k!v@m7@G7} It cannot be harmed by the elements. h) 2 Books of Magic Spells [Tenser's Transformations] {!d!k!v@m8@G8} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k!v@m9@G9} It cannot be harmed by the elements. j) 10 Dark Red Potions of Healing {@q1} k) a Zirconium Rod of Detection {@z1} It cannot be harmed by electricity. [Home Inventory] a) 36 Dark Red Potions of Healing {@q1} b) 17 Smoky Potions of *Healing* c) 4 Clotted Red Potions of Life d) 66 Metallic Blue Potions of Restore Mana e) 30 Scrolls titled "murfor rolcos" of *Identify* f) The Ring of Barahir (+1) {vault 2850'} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. g) The Amulet of Ingwe (+3) {greater titan 3300'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. h) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {archlich 3300'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. i) a Flint Stone Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {ar-pharazon 2650'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Hard Leather Armour of Himring [6,+15] {saruman 2650'} It provides resistance to poison, nether, and chaos. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. m) The Small Metal Shield of Thorin [3,+25] (+4) {hillgiant 1900'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. n) an Iron Crown of the Magi [0,+3] (+2) {esp} It increases your intelligence by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by the elements. o) a Pair of Hard Leather Boots of Speed [3,+10] (+6) {vault 2350'} It increases your speed by 6. p) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {ice troll 2700'} It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) {black knight 1500'} It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It slays orcs, dragons, and all evil creatures. It is branded with frost. It provides resistance to cold and dark. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. s) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {gnome mage 2650', uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {ground 1850'} It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. u) The Quarterstaff 'Eriril' (1d9) (+7,+5) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. v) The Mace 'Taratol' (3d4) (+12,+12) {nightwing 2650'} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {vault 2300'} It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {greater vault 3200'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)