The Angband Ladder: Tar-Palantir III, High-Elf Warrior by <edpentney@hotmail.co.uk>
[Angband 3.0.6 Character Dump] Name Tar-Palantir III Self RB CB EB Best Sex Male Age 122 STR! 18/100 +1 +5 +14 18/300 Race High-Elf Height 90 INT! 18/100 +3 -2 +2 18/130 Class Warrior Weight 188 WIS! 18/100 -1 -2 +7 18/140 Title ***WINNER*** Status 67 DEX! 18/100 +3 +2 +6 18/210 HP 1153/1153 Maximize Y CON! 18/100 +1 +2 +12 18/250 SP 0/0 Preserve Y CHR! 18/100 +5 -1 +4 18/180 Level 50 Armor [60,+173] Saving Throw Heroic Cur Exp 17654037 Fight (+52,+45) Stealth Excellent Max Exp 17654037 Melee (+58,+70) Fighting Legendary Adv Exp ******** Shoot (+62,+14) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 12250286 Shots 1/turn Magic Device Heroic Burden 326.0 lbs Perception Poor Speed +26 Infra 40 ft Searching Poor You are the only child of a Telerin Warrior. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:..+...+..+... Elec:......+...... Confu:......+..+... Fire:.+..+.+..+... Sound:......+.++... Cold:..*...+..+... Shard:......+...... Pois:....+.+...... Nexus:......+...... Fear:....+...+..++ Nethr:......+...... Lite:.....++..+..+ Chaos:......+.++... Dark:.....+++..... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:..+.......... Sear.:............. PLite:.........+... Infra:............. Regen:..+......+... Tunn.:............. Telep:+.+.......... Speed:.++++....+.+. Invis:+.+..+...+..+ Blows:............. FrAct:..+.....+.+.. Shots:............. HLife:..+..+....... Might:............. [Last Messages] > The Young multi-hued dragon wails out in pain! > You have found 17 gold pieces worth of silver. > You have found 96 gold pieces worth of gold. > You miss the Young multi-hued dragon. > You hit the Young multi-hued dragon. > You have slain the Young multi-hued dragon. > You feel something roll beneath your feet. <2x> > The Young multi-hued dragon wails out in pain! <2x> > The Forest troll wakes up. > There is a wall in the way! <2x> > There is a searing blast of light! > You have 7 Scrolls of *Destruction* {!*} (g). > The Forest troll wakes up. <6x> > There is a wall in the way! > The Forest troll wakes up. <8x> [Character Equipment] a) The Mighty Hammer 'Grond' (9d9) (+6,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Floor 3000'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Nenya' (+8,+8) (+2) {Azriel 4550'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. d) a Ring of Speed (+11) It increases your speed by 11. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Nightcrawler 3300'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain (charging) {Vault 3400'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+22] {LV 3000'!*} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Aman [6,+36] (+3 to stealth) It increases your stealth by 3. It provides resistance to dark. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Death Quasit 4450'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) (charging) {Vault 3300'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Ungoliant 4850'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Ancalagon 4650'} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 35 Pieces of Elvish Waybread b) 12 Potions of Speed c) 22 Potions of Healing {!*} d) 11 Potions of *Healing* {!*} e) 2 Potions of Life {!*} f) 4 Scrolls of Teleportation {!*} g) 7 Scrolls of *Destruction* {!*} h) 6 Scrolls of Banishment {!*} i) a Scroll of Mass Banishment {!*} j) 2 Rods of Perception It cannot be harmed by electricity. k) 2 Rods of Recall {!*} It cannot be harmed by electricity. l) 3 Rods of Illumination m) 4 Rods of Detection It cannot be harmed by electricity. n) a Rod of Restoration (charging) It cannot be harmed by electricity. o) 7 Rods of Teleport Other p) 6 Rods of Disarming q) The Ring of Power 'Narya' (+6,+6) (+1) {Kronos 3900'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Vault 1100'} It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. t) a Blade of Chaos of Slay Evil (6d5) (+13,+17) It slays all evil creatures. It provides resistance to chaos. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) 26 Seeker Bolts of Flame (4d5) (+9,+10) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 13 Scrolls of *Identify* b) 2 Staffs of *Destruction* (6 charges) {!*} c) The Full Plate Armour of Isildur [25,+25] (+1) {Adunaphel 2050'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Feagwath } It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. e) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Cantoras 4900'} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. f) The Cloak 'Colannon' [1,+15] (+3) {Vault 4650'} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. g) The Cloak of Thingol [1,+18] (+3) (charging) {Vault 1000'} It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. h) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. i) The Shield of Deflection of Gil-galad [10,+20] (+5) {Balance Wyrm 4950'} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {GWo Many Colors 4950'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Iron Helm of Dor-Lomin [5,+20] (+4) {Archon 4950'} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Ancalagon 4650'} It increases your dexterity by 4. It increases your speed by 4. It slays orcs, trolls, and all evil creatures. It is branded with acid. It provides resistance to acid and dark. It sustains your dexterity. It grants you immunity to paralysis. It cannot be harmed by the elements. m) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {Swamp Wyrm 4950'} It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) The Katana 'Aglarang' (8d4) (+10,+10) (+5) {Vault 2000'} It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {Nightcrawler 3300', cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. q) The Trident of Ulmo (4d8) (+15,+19) (+4) It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. It cannot be harmed by the elements. r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Vault 4000'} It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {Vault 1250'} It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. v) The Long Bow of Bard (x3) (+17,+19) (+2) {Leeser Balrog 2500'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Vault 2050'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 28.6.2005 22:50
2204. on the Ladder (of 19090)
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