The Angband Ladder: Tar-Palantir III, High-Elf Warrior by <edpentney@hotmail.co.uk>

  [Angband 3.0.6 Character Dump]

 Name   Tar-Palantir III                         Self  RB  CB  EB   Best
 Sex    Male              Age       122   STR! 18/100  +1  +5 +14 18/300
 Race   High-Elf          Height     90   INT! 18/100  +3  -2  +2 18/130
 Class  Warrior           Weight    188   WIS! 18/100  -1  -2  +7 18/140
 Title  ***WINNER***      Status     67   DEX! 18/100  +3  +2  +6 18/210
 HP     1153/1153         Maximize    Y   CON! 18/100  +1  +2 +12 18/250
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +4 18/180

 Level           50       Armor    [60,+173]     Saving Throw     Heroic
 Cur Exp   17654037       Fight    (+52,+45)     Stealth       Excellent
 Max Exp   17654037       Melee    (+58,+70)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+62,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold      12250286       Shots       1/turn     Magic Device     Heroic
 Burden   326.0 lbs                              Perception         Poor
 Speed          +26       Infra        40 ft     Searching          Poor

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:..+...+..+...
 Elec:......+...... Confu:......+..+...
 Fire:.+..+.+..+... Sound:......+.++...
 Cold:..*...+..+... Shard:......+......
 Pois:....+.+...... Nexus:......+......
 Fear:....+...+..++ Nethr:......+......
 Lite:.....++..+..+ Chaos:......+.++...
 Dark:.....+++..... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..+......+... Tunn.:.............
Telep:+.+.......... Speed:.++++....+.+.
Invis:+.+..+...+..+ Blows:.............
FrAct:..+.....+.+.. Shots:.............
HLife:..+..+....... Might:.............


  [Last Messages]

> The Young multi-hued dragon wails out in pain!
> You have found 17 gold pieces worth of silver.
> You have found 96 gold pieces worth of gold.
> You miss the Young multi-hued dragon.
> You hit the Young multi-hued dragon.
> You have slain the Young multi-hued dragon.
> You feel something roll beneath your feet. <2x>
> The Young multi-hued dragon wails out in pain! <2x>
> The Forest troll wakes up.
> There is a wall in the way! <2x>
> There is a searing blast of light!
> You have 7 Scrolls of *Destruction* {!*} (g).
> The Forest troll wakes up. <6x>
> There is a wall in the way!
> The Forest troll wakes up. <8x>


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+6,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Floor 3000'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Azriel 4550'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Nightcrawler 3300'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain (charging) {Vault 3400'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) Power Dragon Scale Mail (-3) [40,+22] {LV 3000'!*}
   It provides resistance to acid, lightning, fire, cold, poison, light, 
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Aman [6,+36] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to dark.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Death Quasit 4450'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) (charging) {Vault 3300'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Ungoliant 4850'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Ancalagon 4650'}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 35 Pieces of Elvish Waybread
b) 12 Potions of Speed
c) 22 Potions of Healing {!*}
d) 11 Potions of *Healing* {!*}
e) 2 Potions of Life {!*}
f) 4 Scrolls of Teleportation {!*}
g) 7 Scrolls of *Destruction* {!*}
h) 6 Scrolls of Banishment {!*}
i) a Scroll of Mass Banishment {!*}
j) 2 Rods of Perception
   It cannot be harmed by electricity.  
k) 2 Rods of Recall {!*}
   It cannot be harmed by electricity.  
l) 3 Rods of Illumination
m) 4 Rods of Detection
   It cannot be harmed by electricity.  
n) a Rod of Restoration (charging)
   It cannot be harmed by electricity.  
o) 7 Rods of Teleport Other
p) 6 Rods of Disarming
q) The Ring of Power 'Narya' (+6,+6) (+1) {Kronos 3900'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Vault 1100'}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
t) a Blade of Chaos of Slay Evil (6d5) (+13,+17)
   It slays all evil creatures.  It provides resistance to chaos.  
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) 26 Seeker Bolts of Flame (4d5) (+9,+10)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 13 Scrolls of *Identify*
b) 2 Staffs of *Destruction* (6 charges) {!*}
c) The Full Plate Armour of Isildur [25,+25] (+1) {Adunaphel 2050'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Feagwath }
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
e) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Cantoras 4900'}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
f) The Cloak 'Colannon' [1,+15] (+3) {Vault 4650'}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
g) The Cloak of Thingol [1,+18] (+3) (charging) {Vault 1000'}
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
h) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5) {Balance Wyrm 4950'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {GWo Many Colors 4950'}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Iron Helm of Dor-Lomin [5,+20] (+4) {Archon 4950'}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Ancalagon 4650'}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
m) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {Swamp Wyrm 4950'}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
o) The Katana 'Aglarang' (8d4) (+10,+10) (+5) {Vault 2000'}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {Nightcrawler 3300', cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
q) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {Vault 4000'}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {Vault 1250'}
   It increases your strength by 4.  It slays animals, orcs, and trolls.  
   It is branded with poison.  It provides resistance to nexus.  It grants
   you the ability to see invisible things.  It cannot be harmed by the
   elements.  
u) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
v) The Long Bow of Bard (x3) (+17,+19) (+2) {Leeser Balrog 2500'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Vault 2050'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.6.2005 22:50
Last updated on 1.7.2005 00:09

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2204. on the Ladder (of 19090)
437. on the Angband Ladder (of 6561)
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On 28.6.2005 22:50 edpentney@hotmail.co.uk wrote:
Doing well, very lucky to find Anduril in a vault at 1100'. Also Isildur, Belthronding and Celegorm all at 2050'. Aglarang is agood swap for extra speed!

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