[Angband 3.0.5 Character Dump] Name The Corinthian Self RB CB EB Best Sex Male Age 107 STR! 18/100 +1 +5 +14318/1590 Race High-Elf Height 88 INT! 18/100 +3 -2 +13318/1440 Class Warrior Weight 182 WIS! 18/100 -1 -2 +13518/1420 Title ***WINNER*** Status 32 DEX! 18/100 +3 +2 +14218/1570 HP 1159/1159 Maximize Y CON! 18/100 +1 +2 +13718/1500 SP 0/0 Preserve Y CHR! 18/100 +5 -1 +13918/1530 Level 50 Armor [46,+136] Saving Throw Heroic Cur Exp 43472296 Fight (+69,+62) Stealth Excellent Max Exp 43472296 Melee (+91,+87) Fighting Legendary Adv Exp ******** Shoot (+79,+14) Shooting Legendary MaxDepth 6350 ft Blows 6/turn Disarming Superb Gold 30258826 Shots 1/turn Magic Device Heroic Perception Poor Burden 269.2 lbs Infra 1290 ft Searching Poor You are one of several children of a Telerin Ranger. You have light blue eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:..*...+.*++.. Blind:..+.......... Elec:..**..+..+... Confu:.........+.+. Fire:.+*.+.+..+... Sound:........+.... Cold:+.*...+..+... Shard:............. Pois:..+++....+... Nexus:.......+.+... Fear:+.+.+...++..+ Nethr:..+......+.+. Lite:+........+..+ Chaos:........+..+. Dark:......+..+... Disen:..++..+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+..+......... Stea.:.......+..... Feath:...+......... Sear.:............. PLite:+........+... Infra:.........+... Regen:+.++......... Tunn.:............. Telep:..+......+... Speed:+++++..+..... Invis:+.++.....+..+ Blows:............. FrAct:+..+....+.++. Shots:............. HLife:...+......... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Death Drake 4850'} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Dracolisk 2750'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {Pit Fiend 6350', cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) {Great Hell Wyrm 4750'} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Greater Vault 3100'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Phial of Galadriel {Lesser Vault 1900'} It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Shelob 2750'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {1600'} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Vecna 4450'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Massive Iron Crown of Morgoth [0,+11] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {4200'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 72 Purple Potions of Speed b) 10 Pungent Potions of Healing c) 3 Chartreuse Potions of Enlightenment d) 50 Scrolls titled "viv ski" of Phase Door {90% off} e) 2 Scrolls titled "eepner sefarze" of Teleportation f) 34 Scrolls titled "iturs nesprok" of Satisfy Hunger {25% off} g) 4 Aluminum-Plated Rods of Perception It cannot be harmed by electricity. h) 10 Tungsten Rods of Recall It cannot be harmed by electricity. i) 9 Lead Rods of Detection It cannot be harmed by electricity. j) 2 Silver Rods of Healing It cannot be harmed by electricity. k) 2 Copper-Plated Rods of Restoration (1 charging) It cannot be harmed by electricity. l) a Cast Iron Rod of Speed It cannot be harmed by electricity. m) 22 Runed Rods of Teleport Other n) 8 Gold-Plated Rods of Acid Balls o) a Platinum Wand of Clone Monster (7 charges) [Home Inventory] a) 94 Pungent Potions of Healing b) 26 Smoky Potions of *Healing* c) 13 Blue Potions of Life d) 13 Scrolls titled "toxshu blu" of Banishment e) 9 Scrolls titled "san nisarg" of Mass Banishment f) a Turquoise Ring of Speed (+16) {Great Bile Wyrm 3350'} It increases your speed by 16. g) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. h) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. i) The Ring of Power 'Nenya' (+8,+8) (+2) {Anglacon 4100'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. j) The Arkenstone of Thrain {Ren the Unclean 2950'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. k) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Great Hell Wyrm } It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. n) The Golden Crown of Gondor [0,+15] (+3) (charging) {Bile Demon 4900'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. o) a Pair of Soft Leather Boots of Speed [2,+9] (+10) {1600'} It increases your speed by 10. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. q) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. r) The Spear of Melkor (4d6) (-12,+20) (-4 to stealth) {cursed} It decreases your wisdom by 4. It decreases your stealth by 4. It is branded with poison. It provides resistance to light, dark, blindness, and nether. It aggravates creatures around you, drains experience, and is heavily cursed. It cannot be harmed by the elements. s) The Trident of Ulmo (4d8) (+15,+19) (+4) {Troll Priest 1900'} It increases your dexterity by 4. It slays animals and dragons. It provides immunity to acid. It provides resistance to nether and life draining. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for teleport away every 50 turns. It cannot be harmed by the elements. t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {6350' Lesser Vault} It increases your strength and constitution by 3. It increases your tunneling by 3. It cannot be harmed by the elements. It might have hidden powers. u) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Great Hell Wyrm} It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Horned Reaper 6350'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It cannot be harmed by the elements. It might have hidden powers. x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {5550'} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)