The Angband Ladder: Kaietrem, Petty-Dwarf Sorceror by <acockbur@mail.wvu.edu>
[ToME 2.2.7 Character Dump] Name : Kaietrem Age 44 STR! 40 Sex : Male Height 46 INT! 40 Race : Petty-Dwarf Weight 87 WIS! 40 Class : Sorceror Social Class 71 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit 18 Level 50 Max Hit Points 838 + To Melee Damage -60 Experience 22565699 Cur Hit Points 838 + To Ranged Hit 50 Max Exp 22565699 Max SP (Mana) 2391 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 2208 AC 44+237 Gold 13388349 Piety 63521 (Miscellaneous Abilities) Fighting : Excellent Perception : Superb Blows/Round: 4 Bows/Throw : Heroic Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-240 Stealth : Superb Magic Device: Excellent Infra-Vision: 1450 feet Tactic: coward Explor: slug-like (Character Background) You are one of several children of a Petty-Dwarf Miner. You are a credit to the family. You have dark brown eyes, straight brown hair, a three foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 4 (200') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 45 (2250') Maze: Level 37 (1850') Orc Cave: Level 19 (950') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 22 (1100') Your body was a Player. You have defeated 8941 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 10th Quelle of the 2890th year of the third age. Your adventure lasted 24 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Lothlorien. You can teleport at will. You can detect hidden doors and traps. You can cast magic missiles. You can restore lost life forces. The Blood of Life flows through your veins. You feel righteous. You feel heroic. You are in a battle rage. You are protected from evil. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are incredibly lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 04.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 18.050 [0.550] . Prayer 15.000 [0.500] - Monster-lore 03.750 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.300 [0.400] . Mimicry 35.200 [0.500] Abilities * Perfect casting [Fates] You may find a Scroll of Aggravate Monster on level 7. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-15,-17)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) a Mage Staff of Power (1d4) (+1,-14) (+12) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it lying in a vault on level 95 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 96 of Angband. f) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. k) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. n) The Metal Lamellar Armour of Athrudel (-27,-33) [23,+13](40%) It increases your hit points by 40%. It provides resistance to fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. o) The Spider Web of Nataurumo [1,+8] It sustains your strength and charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 128 of The Void. q) The Large Metal Shield 'Direst' [5,+11] It sustains your dexterity. It provides immunity to electricity. It provides resistance to acid, poison, dark and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 89 of Mount Doom. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Skull druj (2500 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. |) The Gnomish Shovel of Ndenna (-1 to accuracy) (+1 to speed) It increases your strength, intelligence, wisdom, dexterity, ability to tunnel and speed by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. b) 2 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. c) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You found it in the remains of an Archlich on level 58 of Mordor. d) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 72 of Angband. e) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. f) a Fireproof Tome of the Time {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Dark elven lord on level 17 of Mirkwood. g) a Fireproof Tome of Meta Spells {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. h) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. i) a Holy Tome of Manwe Sulimo {!k!v!d!s} j) The Tome of Kaietrem {!k!v!d!s} It cannot be harmed by acid, cold, lightning or fire. k) 12 Potions of Cure Insanity l) 31 Potions of *Healing* m) 27 Potions of Restore Mana n) a Golden Rod of the Istari of Home Summoning (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 51 of Mordor. o) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. p) a Mithril Rod of Capacity of Disarming (245/320) It can hold more mana. You found it lying on the ground on level 58 of Mordor. q) The Metal Lamellar Armour of Guirna (+1 to accuracy) [23,+13] It sustains your wisdom and dexterity. It makes you completely fearless. It induces random teleportation. It fills you with the Black Breath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. r) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, dark, blindness , confusion, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. s) The Metal Boomerang of Teluingil (4d5) (+6,+3) It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. t) a Mage Staff of Mana (1d4) (+11,-9)(80%) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 11 Potions of Healing b) 2 Potions of *Healing* c) 7 Potions of Restore Mana d) a Scroll of *Enchant Weapon* e) 2 Scrolls of *Destruction* f) The Ring of Bedhodorn (+5) It increases your intelligence, wisdom, constitution and speed by 5. It provides resistance to chaos. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Ring of Athri (+4 to stealth) It increases your strength, intelligence and stealth by 4. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to light, dark and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. h) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 82 of Angband. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 82 of Angband. j) The Bar Chain Mail 'Teled' (-2 to accuracy) [18,+10] It sustains your dexterity. It provides immunity to electricity and cold. It provides resistance to life draining, acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 43 of Mordor. k) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. m) The Fur Cloak of Cilindo [3,+5] It sustains your intelligence. It provides immunity to cold. It provides resistance to fire, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. n) The Mouse Fur of Findent [1,+6] (+2 to stealth) It increases your stealth by 2. It sustains your wisdom. It makes you completely fearless. It provides resistance to life draining, fire and light. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Wolf Pelt of Air [1,+16] p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Angband. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. s) a Heavy Crossbow of Extra Shots (x4) (+15,+17) [Home Inventory - Gondolin ] a) The Jester's Cap of Insanity {cure insanity} It can be activated for cure hallucination. You found it in the remains of a Monastic lich in the town of Minas Anor . b) a Potion of Healing c) a Scroll of *Enchant Weapon* d) a Mithril Rod of the Istari of Nothing (320/320) e) an Adamantite Rod of Capacity of Nothing (400/400) f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) g) a Small Metal Shield of Preservation (-5,-2) [3,+23] It sustains your strength, dexterity and constitution. It provides resistance to life draining, cold, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 46 of Mordor. h) a Mage Staff of Mana (1d4) (-20,+0)(60%) [Home Inventory - Minas Anor ] a) The Bar Chain Mail of Lothil (-2 to accuracy) [18,+10] It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to life draining, fire and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 34 of Mordor. c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) 9 Potions of Cure Insanity b) 15 Potions of *Healing* c) 30 Potions of Restore Mana d) The Ring 'Briath' (+8) It increases your stealth and speed by 8. It sustains your dexterity and constitution. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 143 of The Void. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Mount Doom. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 56 of Paths of the Dead. i) The Bar Chain Mail of Loron (-2 to accuracy) [18,+13] It sustains your intelligence. It provides immunity to acid, electricity and fire. It provides resistance to life draining and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Spider Web of Air [1,+14] It allows you to breathe without air. You bought it from the Armoury. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. n) a Long Sword of Life (2d5) (+16,+7)(20%) o) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Mage Staff of Wizardry [Regeneration] (1d4) (+10,+10)(100%) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 30 of The Sandworm lair. |
Posted on 10.11.2004 18:57
1546. on the Ladder (of 19090)
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