The Angband Ladder: Optimality, Petty-Dwarf Sorceror by <austinm@cmu.edu>
[ToME 2.3.5 Character Sheet] Name : Optimality Age 45 STR! 39 Sex : Neuter Height 52 INT! 40 Race : Petty-Dwarf Weight 79 WIS! 38 Class : Sorceror Social Class 15 DEX! 36 Body : Player CON! 40 God : Eru Iluvatar CHR! 33 + To Melee Hit -8 Level 50 Hit Points 798/ 798 + To Melee Damage 11 Experience 24882959 Spell Points 1259/ 1259 + To Ranged Hit 1 Max Exp 24882959 Sanity 791/ 880 + To Ranged Damage 14 Exp to Adv. ***** Piety -65 AC 34+132 Gold 4438807 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Bad Searching : Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4+44 Stealth : Very Good Magic Device: Legendary[10]Infra-Vision: 50 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Petty-Dwarf Slave. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 21 (1050') Moria: Level 41 (2050') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 36 (1800') The Sandworm lair: Level 30 (1500') A lost temple: Level 22 (1100') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 12476 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You have completed 38 princess quests. You have completed 38 lost sword quests. You saved Arda and became a famed Ruler. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 13th Quelle of the 2890th year of the third age. You have been adventuring for 27 days. adefkmnopsuxz{|@ Add Str : ..13....432..2.. Add Int : 3.132..2........ Add Wis : ..132..2........ Add Dex : ..13.....3...... Add Con : ..13....432..... Add Chr : ..13...2.....2.. Mul Mana : +...+........... Mul SPower: +............... Add Stea. : .......2........ Add Speed : .*13.3.2...6.2.. Slay Anim.: .............+.. Slay Giant: .............+.. Poison Brd: .............+.. Sust Str : ..++.....+...... Sust Int : ....+.+......... Sust Wis : ..+.+.+......... Sust Dex : ...+..+..+...... Sust Con : ..++..+..+...... Sust Chr : ..+............. Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..++....+.+..... Hold Life : ...+++.......... Imm Acid : ......*+*+...... Imm Elec : ...*............ Imm Fire : .+*....+........ Imm Cold : ......*+.+...... Res Pois : ...+............ Res Fear : ..+.....++...... Res Light : .....+.......... Res Dark : .....+.+.+.....+ Res Blind : +............... Res Conf : .....+..+....... Res Sound : ........+....... Res Shard : .+.............. Res Neth : ..+............. Res Nexus : .........+...... Res Chaos : .....+..+....... Res Disen : ...+...........+ Auto Curse: ....+........... Levitate : ...+............ Lite : ....+........+.. See Invis : +.++.+.......... Digestion : ...++....+...... Regen : ..+++........... Activate : .+++.+.+........ Hvy Curse : ....+........... Fly : +............... Climb : ..............+. Orc.ESP : .....+..+....... Evil.ESP : ....+........... Good.ESP : ....+........... Skills (points left: 5) . Combat 01.300 [0.400] - Sneakiness 01.500 [0.900] . Stealth 01.000 [0.400] . Disarming 00.300 [0.000] - Magic 50.000 [1.000] . Magic-Device 38.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 09.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 36.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 07.650 [0.550] . Prayer 05.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 02.100 [0.500] . Symbiosis 30.200 [0.500] . Mimicry 01.300 [0.400] Abilities * Perfect casting * Undead Form [Fates] You are fated to find a Soft Studded Leather on level 1. [Character Equipment] a) The Mage Staff 'Arment' (1d4) (+1,+2)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 3. It increases your mana capacity by 60%. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of The Sacred Land Of Mountains. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 93 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 59 of The Sacred Land Of Mountains. n) The Double Ring Mail 'Helos' (-43,-12) [15,+16](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom, dexterity and constitution. It provides immunity to acid and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 34 of Mordor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 67 of Angband. x) a Pair of Hard Leather Boots of Speed [3,+8] (+6) It increases your speed by 6. You bought it from the Footwear Shop. z) a Skull druj (4300 hp) {) The Bolt 'Arnil' (1d5) (+14,+15) (+2 to speed) It provides light (radius 1) forever. It increases your strength, charisma and speed by 2. It poisons your foes. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 58 of Mordor. |) a Climbing Set [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 61 of The Sacred Land Of Mountains. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 52 of Mordor. c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 65 of The Sacred Land Of Mountains. e) a Fireproof Tome of the Everrunning Wave It cannot be harmed by fire. You found it in the remains of a Demilich on level 67 of The Sacred Land Of Mountains. f) a Fireproof Tome of Translocation g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. j) a Fireproof Tome of Meta Spells k) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it in the remains of a Demilich on level 61 of The Sacred Land Of Mountains. l) a Fireproof Holy Tome of Eru Iluvatar m) 10 Potions of Healing {75% off} n) 19 Potions of Restore Mana o) a Silver Rod of the Istari of Healing (200/200) p) a Silver Rod of the Istari of Healing (200/200) q) a Golden Rod of the Istari of Recall (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 24 of The Sandworm lair. r) a Staff of Mana[3|29] (5 charges) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Mind b) 6 Sprigs of Athelas c) 52 Potions of Cure Serious Insanity d) 32 Potions of Cure Insanity e) 16 Potions of Healing {75% off} f) 4 Potions of *Healing* g) a Potion of Life h) 23 Potions of Restore Mana i) a Potion of New Life j) a Fireproof Staff of Healing[3|34] (5 charges) k) an Indestructible Ring of Speed (+8) l) a Ring of Speed (+8) m) an Indestructible Amulet of Doom [+7] (+8) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 58 of The Sacred Land Of Mountains. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 61 of Erebor. q) The Splint Mail of Haladre (-2 to accuracy) [19,+9] It sustains your dexterity. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 48 of The Sacred Land Of Mountains. r) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. s) The Large Metal Shield 'Wilos' [5,+4] It sustains your strength. It provides resistance to fire, cold, dark , confusion, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 64 of Erebor. v) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 71 of Erebor. [Home Inventory - Gondolin ] a) a Silver Rod of the Istari of Nothing (200/200) b) a Ring of Speed (+9) c) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. d) The Ring of Yamahis (+2 to infravision) It can be used to store a spell. It increases your wisdom and infravision by 2. It sustains your dexterity. It provides resistance to acid, blindness and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Land Of Rhun. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 65 of The Sacred Land Of Mountains. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bolg, Son of Azog on level 35 of Moria. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. h) The Anchor of Space-Time i) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Chain Mail of Anglatal (-45,-7) [14,+17](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to cold. It provides resistance to life draining and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 65 of The Sacred Land Of Mountains. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 65 of The Sacred Land Of Mountains. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of The Sacred Land Of Mountains. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Thunderlord Coat of Elromen [9,+6] It sustains your intelligence, dexterity and constitution. It provides immunity to electricity and cold. It makes you completely fearless. It provides resistance to fire, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 65 of The Sacred Land Of Mountains. p) a Cloak of the Bat (-1,-8) [1,+20] (+3) It increases your stealth, infravision and speed by 3. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. You found it lying in a vault on level 59 of The Sacred Land Of Mountains. q) The Jewel Encrusted Crown of Amancar [0,+14] It sustains your constitution. It provides resistance to electricity, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Pair of Soft Leather Boots of Elvenkind [2,+7] (+2) It increases your stealth and speed by 2. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. t) The Silver Bolt of Isire (3d5) (+17,+10) (+1) It increases your intelligence, constitution and charisma by 1. It does extra damage from acid. It drains life from your foes. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Small Wooden Boomerang (Defender) (1d4) (+12,+10) [+7] (+3 to stealth) It increases your stealth by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) 50 Potions of Cure Serious Insanity b) 4 Potions of Cure Critical Insanity c) an Adamantite Rod of Nothing (200/200) d) an Adamantite Rod of Nothing (200/200) e) an Adamantite Rod of Nothing (200/200) f) 2 Rod Tips of Healing (120 Mana to cast) g) a Staff of Healing[2|34] (4 charges) h) a Staff of Healing[5|31] (4 charges) i) a Staff of Healing[5|30] (4 charges) j) a Staff of Healing[4|23] (3 charges) k) a Staff of Mana[2|25] (3 charges) l) The Ring of Eithiatal (+3) It increases your constitution, stealth and ability to score critical hits by 3. It sustains your wisdom and constitution. It provides resistance to nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 70 of Angband. m) a Ring of Speed (+10) n) The Ring of Ilwar (+1 to speed) It increases your charisma, speed and ability to score critical hits by 1. It sustains your constitution. It provides resistance to poison, confusion, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 82 of Angband. o) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 52 of Mordor. p) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Double Ring Mail 'Vastar' (-2 to accuracy) [15,+9] It sustains your strength, intelligence and dexterity. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 75 of Angband. r) The Augmented Chain Mail 'Nivin' (-2 to accuracy) [16,+9] s) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. t) The Ribbed Plate Armour of Hunir (-3 to accuracy) [28,+12] It provides immunity to electricity. It makes you completely fearless. It provides resistance to fire, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 58 of Mordor. u) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of Moria. w) The Large Metal Shield of Girhor [5,+12] It sustains your constitution and charisma. It provides immunity to acid. It makes you completely fearless. It provides resistance to electricity, fire, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ninja on level 47 of Mordor. x) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. c) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. d) The Ring 'Aurunar' (+2) It increases your searching by 2. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Mirkwood. e) The Ring of Narien (+5,+3) (+3 attacks) It increases your wisdom, dexterity, constitution, stealth, searching, infravision, attack speed and ability to score critical hits by 3. It sustains your strength and constitution. It provides resistance to acid, poison, dark, blindness and confusion. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of The Sacred Land Of Mountains. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 68 of The Sacred Land Of Mountains. g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. h) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Amulet of Guind (+3) It increases your strength, wisdom and charisma by 3. It sustains your wisdom. It makes you completely fearless. It provides resistance to chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. j) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 29 of Mirkwood. k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Double Chain Mail of Esserri (-2 to accuracy) [16,+15] m) The Full Plate Armour of Sillorond (-48,-48) [25,+8](40%) It increases your hit points by 40%. It sustains your wisdom and constitution. It provides immunity to acid and fire. It provides resistance to dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 59 of The Sacred Land Of Mountains. n) The Mithril Chain Mail of Tirch (-1 to accuracy) [28,+16] It sustains your wisdom and dexterity. It provides immunity to acid. It provides resistance to cold, poison, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. o) The Hard Studded Leather 'Motele' (-1 to accuracy) [7,+9] It sustains your strength. It provides immunity to acid, electricity and fire. It provides resistance to sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 93 of Angband. p) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 93 of Angband. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 93 of Angband. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 78 of Angband. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 93 of Angband. v) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) a Mage Staff of Wizardry (1d4) (-22,-9)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying on the ground on level 28 of Mirkwood. x) a Mage Staff of Mana (1d4) (-1,-11)(100%) |
Posted on 3.4.2009 04:51
1317. on the Ladder (of 19090)
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