The Angband Ladder: Thenida, Petty-Dwarf Sorceror by <ZarahNeander@t-online.de>
[ToME 2.3.2 Character Sheet]
Name : Thenida Age 44 STR! 18/150
Sex : Female Height 42 INT! 18/***
Race : Vampire Petty-Dwarf Weight 80 WIS! 18/***
Class : Sorceror Social Class 69 DEX! 18/170
Body : Player CON! 18/***
God : Nobody CHR! 18/180
+ To Melee Hit -82 Level 50 Hit Points 841/ 841
+ To Melee Damage -62 Experience 34520547 Spell Points 1721/ 2406
+ To Ranged Hit -46 Max Exp 34520547 Sanity 930/ 930
+ To Ranged Damage 12 Exp to Adv. *****
AC 21+204 Gold 12104252 Speed Fast (+64)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Bad Blows/Round: 4
Bows/Throw : Very Bad Searching : Bad Shots/Round: 1
Saving Throw: Very Good Disarming : Good Mel.dmg/Rnd: 4d4-248
Stealth : Superb Magic Device: Superb Infra-Vision: 170 feet
Tactic: coward
Explor: normal
(Character Background)
(Character Background)
You like ice cream. You like rock'n roll. You've heard that a band
called 'Melkors muchkins' has a gig in a club called 'The void',
Now you're on your way.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: OFF
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 118 (5900')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Your body was a Player.
You have defeated 9217 enemies.
You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You saved 95 princesses.
You saved Arda and became a famed Queen.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 28th Quelle of the 2890th year of the third age.
Your adventure lasted 42 days.
Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
You can teleport at will.
You can drain life from a foe.
You can detect hidden doors and traps.
You can restore lost life forces.
The Blood of Life flows through your veins.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
adefkmnopsuxz{|@
Add Str : ...3.....3......
Add Int : *..32...........
Add Wis : *..32....3......
Add Dex : .5.3............
Add Con : ...3.....343....
Add Chr : *..3............
Mul Mana : +...+...........
Mul SPower: +...............
Add Stea. : .......3...3....
Add Infra : *...............
Add Speed : .5*3.3...3.3....
Sust Str : ...+............
Sust Int : ....+...........
Sust Wis : ....+...+.......
Sust Dex : ...+....+.......
Sust Con : ...+....+.+.....
Sust Chr : ................
Invisible : ............+...
Mul life : ......+........+
Sens Fire : ................
Reflect : ................
Free Act : ...+............
Hold Life : ..++++.........+
Imm Acid : ++....*.........
Imm Elec : ++.*....*+......
Imm Fire : *+....*..+......
Imm Cold : ++....*..++....+
Res Pois : ...+....+......+
Res Fear : ................
Res Light : .....+.+.+......
Res Dark : .....+.........+
Res Blind : .........+......
Res Conf : .....+..++......
Res Sound : .........+......
Res Shard : ........+.......
Imm Neth : ..*......+.....+
Res Nexus : ......+.........
Res Chaos : .....+..++......
Res Disen : ...+....+......+
Auto Curse: ....+...........
WraithForm: ..+.............
Levitate : ...+............
Lite : ....+....+.....+
See Invis : +.++.+...+......
Digestion : ...++...........
Regen : ..+++....++.....
Activate : +..+.+...++.....
Drain Exp : ..+.............
Cursed : ++++............
Hvy Curse : ..+.+...........
No blows : +...............
Precogn. : +...............
Climb : ..............+.
Orc.ESP : .....+..........
Demon.ESP : +...............
Evil.ESP : +...+...........
Good.ESP : ....+...........
Full ESP : .........+......
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 0)
- Sneakiness 04.200 [0.900]
. Stealth 01.400 [0.500]
. Disarming 01.300 [0.300]
- Magic 50.000 [1.000]
. Magic-Device 21.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 14.000 [0.400]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 50.000 [0.900]
- Spirituality 07.650 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 05.550 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 27.200 [0.500]
. Mimicry 07.700 [0.500]
Abilities
* Perfect casting
[Fates]
You may find a Rune [Undeath] on level 98.
You may find a Pair of Hard Leather Boots on level 20.
[Character Equipment]
a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
{cursed}
It is part of the trinity of the ultimate weapons. It can be wielded
two-handed. It can be activated for restore mana every 666 turns if
it is being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, infravision, luck and spell power by
12. It increases your mana capacity by 240%. It provides immunity to
fire. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It allows you to sense the
presence of demons and evil beings. It can't attack. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+5 to speed) {cursed, !*}
It increases your dexterity and speed by 5. It
provides resistance to acid, electricity, fire and cold. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord on level 25 of Mirkwood.
e) The Ring of Phasing (+15 to speed) {cursed}
It grants you the power of teleport if it is being worn. It increases
your speed and luck by 15. It provides immunity to nether. It
provides resistance to life draining. It renders you incorporeal. It
allows you to breathe without air. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed}
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*}
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your intelligence, wisdom and luck by 2. It
increases your mana capacity by 40%. It sustains your intelligence
and wisdom. It provides resistance to life draining. It allows you
to breathe underwater. It allows you to sense the presence of evil
beings and good beings. It slows your metabolism. It speeds your
regenerative powers. It is heavily cursed. It can re-curse itself.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3) {@w1!k!d!s!v}
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
n) The Metal Scale Mail of Giormen (-68,-35) [13,+9](40%)
It increases your hit points by 40%. It provides immunity to acid,
fire and cold. It provides resistance to nexus. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 47 of The Sacred Land
Of Mountains.
o) a Mumak Hide of Aman [1,+20] (+3 to stealth)
It increases your stealth by 3. It provides resistance
to light. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 689 of Nether Realm.
p) The Small Leather Shield 'Ethia' [2,+13]
It sustains
your wisdom, dexterity and constitution. It provides immunity to
electricity. It provides resistance to poison, shards, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if
it is being worn. It provides light (radius 1) forever. It increases
your strength, wisdom, constitution and speed by 3. It provides
resistance to electricity, fire, cold, light, blindness, confusion,
sound, nether and chaos. It allows you to see invisible monsters. It
gives telepathic powers. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 48 of Mordor.
u) The Set of Gauntlets 'Paurnimmen' [Ent's Potion] [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It has a spell stored inside. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution,
stealth and speed by 3. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
z) a Master quylthulg named Susilein (4800 hp)
{) (nothing)
|) a Climbing Set
[Character Inventory]
a) 2 Fireproof Tomes of Magical Energy {!k!d!s!v}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
b) 2 Fireproof Tomes of the Eternal Flame {!k!d!s!v}
It
cannot be harmed by fire.
You found it lying on the ground on level 29 of The Sandworm lair.
c) 2 Fireproof Tomes of the Blowing Wind {!k!d!s!v}
It
cannot be harmed by electricity. It cannot be harmed by fire.
You found it lying in a vault on level 26 of The Sandworm lair.
d) 2 Fireproof Tomes of the Impenetrable Earth {!k!d!s!v}
It
cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
e) 2 Fireproof Tomes of the Everrunning Wave {!k!d!s!v}
It
cannot be harmed by fire.
You found it lying in a vault on level 28 of The Sandworm lair.
f) 2 Fireproof Tomes of Translocation {!k!d!s!v}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
g) 2 Fireproof Tomes of the Tree {!k!d!s!v}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
h) 2 Fireproof Tomes of Knowledge {!k!d!s!v}
It
cannot be harmed by fire.
You found it lying in a vault on level 26 of The Sandworm lair.
i) 2 Fireproof Tomes of the Time {!k!d!s!v}
It
cannot be harmed by fire.
You found it lying in a vault on level 26 of The Sandworm lair.
j) 2 Fireproof Tomes of Meta Spells {!k!d!s!v}
k) 2 Fireproof Unholy Tomes of the Hellflame {!k!d!s!v}
It
cannot be harmed by fire.
You found it lying in a vault on level 29 of The Sandworm lair.
l) Balrilbon's Bag of Wondrous Tricks {!!!k!d!s!v Insanity}
It can
be activated for cure insanity every 200 turns.
m) 30 Potions of Cure Serious Insanity
n) 43 Potions of *Healing*
o) 14 Potions of Restore Mana
p) a Mithril Rod of the Istari of Healing (320/320)
q) a Mithril Rod of the Istari of Nothing (320/320)
r) an Adamantite Rod of Capacity of Healing (400/400)
s) a Rod Tip of Healing (120 Mana to cast)
t) a Staff of Mana[5|34] (0 charges)
u) The Anchor of Space-Time {@w1!k!d!s!v}
It provides light
(radius 1) forever. It prevents the space-time continuum from being
disrupted. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
v) a Large Leather Shield of Reflection [4,+22]
It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 674 of Nether Realm.
w) (nothing)
[Home Inventory - Bree ]
a) a Fireproof Tome of the Blowing Wind {!k!d!s!v}
It
cannot be harmed by electricity. It cannot be harmed by fire.
You found it lying in a vault on level 26 of The Sandworm lair.
b) a Fireproof Tome of the Mind
c) a Potion of Cure Insanity
d) a Potion of Life
e) 4 Scrolls of Reset Recall
f) a Golden Rod of Capacity of Disarming (250/250) {@z1!k!d!s!v}
g) a Mithril Rod of Capacity of Nothing (320/320)
h) a Rod Tip of Disarming (50 Mana to cast)
i) The Metal Lamellar Armour 'Elurahil' (-32,-8) [23,+19](40%)
It
increases your hit points by 40%. It sustains your intelligence and
wisdom. It provides immunity to electricity. It provides resistance
to fire, sound and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 69 of Angband.
j) The Ribbed Plate Armour 'Cabluthil' (-14,-50) [28,+13](40%)
It increases your hit points by 40%. It sustains your wisdom and
dexterity. It provides immunity to acid and cold. It makes you
completely fearless. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 94 of Angband.
k) The Ribbed Plate Armour of Nathol (-44,-36) [28,+7](20%)
It increases your hit points by 20%. It sustains
your dexterity. It provides resistance to poison, light, nexus and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 28 of The Sandworm lair.
l) The Cloak 'Colluin' [1,+20]
It can
be activated for resistance (20+d20 turns) every 111 turns if it is
being worn. It provides resistance to acid, electricity, fire, cold
and poison. It allows you to sense the presence of good beings. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
n) The Cloak of Urhured [1,+5]
It
sustains your intelligence. It provides resistance to acid and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 26 of The Sandworm lair.
o) a Fur Cloak of the Magi (-4,-2) [3,+10] (+1)
It
increases your intelligence, stealth and speed by 1. It sustains your
intelligence. It provides immunity to paralysis. It cannot be harmed
by acid.
You found it lying in a vault on level 29 of The Sandworm lair.
p) a Feathers Cloak of Aman [1,+8] (+2 to stealth)
It
increases your stealth by 2. It provides resistance to light. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 26 of The Sandworm lair.
q) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
r) The Large Metal Shield of Mahil [5,+8]
It
sustains your intelligence and constitution. It provides immunity to
cold. It provides resistance to life draining, acid, electricity,
fire, poison, confusion, sound and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 108 of Angband.
s) The Large Metal Shield of Aramabin [5,+12]
t) a Jewel Encrusted Crown of the Magi [0,+13] (+3)
u) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 94 of Angband.
v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel and luck
by 3. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It allows you
to sense the presence of orcs and trolls. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) The Box of Many Wonders {Destruction}
It can be activated for Destruction
every 100 turns.
You found it lying on the ground on level 25 of The Sandworm lair.
b) Tenser's Mechanical Magician {!! !k Light Absorb}
It
can be activated for light absorption every 80 turns.
You found it lying in a vault on level 29 of The Sandworm lair.
c) 2 Potions of Cure Serious Insanity
d) a Potion of New Life
e) a Silver Rod of Quickness of Recall (100/100) {!k!d!s!v}
f) a Rod Tip of Drain Life (30 Mana to cast)
g) The Ring of Sianel (+5)
It
increases your strength, dexterity, constitution, charisma and ability
to score critical hits by 5. It provides resistance to acid, shards,
chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient blue dragon on level 66 of
Erebor.
h) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every
150+d150 turns if it is being worn. It increases your strength,
dexterity, constitution and speed by 4. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Bile Wyrm on level 110 of Angband.
i) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 112 of Angband.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Cat Lord on level 64 of Erebor.
k) a Dwarven Lantern of the Magi (+1)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
l) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
m) The Shadow Cloak of Luthien [6,+20] (+2) {!*}
It can
be activated for restore life levels every 450 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
, wisdom, charisma, stealth, speed and luck by 2. It makes you
invisible. It provides resistance to acid, fire, cold and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Mouse Fur 'Mastaurin' [1,+8]
It sustains your
strength. It provides immunity to electricity and cold. It makes you
completely fearless. It provides resistance to life draining, poison,
nexus and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 28 of The Sandworm lair.
o) The Cloak of Mist of Daryondin [1,+4]
p) a Spider Web of Protection [1,+19]
q) The Small Leather Shield of Andil [2,+11]
It
sustains your intelligence. It provides immunity to acid and fire.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 53 of Mordor.
r) The Large Metal Shield of Eithroth [5,+16]
It sustains
your dexterity. It provides immunity to acid and cold. It makes you
completely fearless. It provides resistance to nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 65 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It
provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
t) The Hard Leather Cap 'Barda' [2,+10]
It sustains your strength and intelligence. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, cold, light, dark, confusion, sound,
nexus, chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 63 of
Mordor.
u) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and constitution by 4. It provides
resistance to acid, electricity, fire, cold, light and blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons and thunderlords. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 110 of Angband.
v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
w) The Bolt of Heluth (1d5) (+15,+8) (+4 to speed)
It increases your dexterity, charisma
and speed by 4. It does extra damage from acid and electricity. It
is especially deadly against trolls. It is a great bane of demons.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 56 of
Mordor.
x) The Seeker Bolt of Eglimath (4d5) (+18,+15) (+5 to speed)
It provides light (radius 1) forever. It increases your
strength, dexterity and speed by 5. It is a great bane of dragons.
It is a great bane of demons. It is a great bane of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 114 of
Angband.
[Home Inventory - Minas Anor ]
a) a Fireproof Tome of Knowledge {!k!d!s!v}
It cannot be harmed by fire.
You found it lying in a vault on level 26 of The Sandworm lair.
b) a Fireproof Tome of the Time {!k!d!s!v}
It
cannot be harmed by fire.
You found it lying in a vault on level 26 of The Sandworm lair.
c) 10 Potions of Healing
d) 23 Potions of Restore Mana
e) The Ring of Diondorie (+5)
It
increases your dexterity and charisma by 5. It sustains your
dexterity and constitution. It provides resistance to poison and
disenchantment. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
f) a Ring of Speed (+7)
g) The Splint Mail 'Shebor' (-21,-34) [19,+18](40%)
It increases your hit points by 40%. It sustains your
intelligence and constitution. It provides immunity to cold. It
provides resistance to electricity, light, dark, confusion, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
h) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to
paralysis. It drains mana and life. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can
be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
is being worn. It increases your intelligence, dexterity, charisma,
searching and spell power by 3. It provides resistance to acid, fire,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
j) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can be activated for remove fear and cure poison every 5
turns if it is being worn. It increases your dexterity and charisma by
5. It sustains your constitution and charisma. It provides immunity
to paralysis. It provides resistance to confusion, nether and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 27 of The Sandworm lair.
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can
be activated for ball of fire (72) every 400 turns if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
l) a Scythe of Life (5d3) (+14,+10)(20%)
[Home Inventory - Lothlorien ]
a) a Fireproof Unholy Tome of the Hellflame
b) 34 Potions of *Healing*
c) a Potion of Life
d) a Potion of Augmentation
e) 27 Potions of Curing
f) a Mithril Rod of the Istari of Nothing (320/320)
g) a Mithril Rod of Capacity of Nothing (320/320)
h) a Rod Tip of Speed (100 Mana to cast)
i) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is
being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 49 of Mordor.
j) The Star of Elendil (+1)
It
can be activated for light (dam 2d15) & map area every 50+d50 turns if
it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
k) The Partial Plate Armour 'Narril' (-35,-54) [22,+0](20%)
It
increases your hit points by 20%. It sustains your constitution. It
provides immunity to acid, electricity, fire and cold. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Cloak 'Holcolleth' [1,+5] (+2)
It
can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
m) The Large Leather Shield of Celegorm [4,+20]
It
provides resistance to acid, electricity, fire, cold, light, dark and
nexus. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Large Metal Shield of Anarion [5,+20]
It sustains your strength,
intelligence, wisdom, dexterity, constitution and charisma. It
provides resistance to acid, electricity, fire, cold and poison. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75)
every 75+d75 turns if it is being worn. It provides light (radius 1)
forever. It increases your wisdom, charisma, searching and luck by 5.
It sustains your wisdom, dexterity and charisma. It provides
resistance to acid, electricity, dark and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 63 of Erebor.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nexus. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 29 of The Sandworm lair.
q) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) a Shocking Two-Handed Sword of Greater Life (3d6) (+13,+7)(60%)
It must be wielded
two-handed. It increases your hit points by 60%. It does extra
damage from electricity. It provides resistance to life draining and
electricity. It cannot be harmed by electricity.
You found it in the remains of a Dracolich on level 65 of Erebor.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It
increases your strength and constitution by 2. It provides resistance
to electricity, fire and cold. It speeds your regenerative powers.
It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
[The Mathom-house Inventory - Bree ]
a) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
It increases your intelligence and
searching by 2. It increases your mana capacity by 40%. It provides
resistance to blindness and confusion. It renders you especially
vulnerable to fire. It allows you to see invisible monsters. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
b) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
|
Posted on 13.10.2005 13:47
758. on the Ladder (of 19323)
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