The Angband Ladder: Dweitrem, Petty-Dwarf Sorceror by <kalon9999@hotmail.com>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Dweitrem               Age                 46       STR!     40       
 Sex   : Male                   Height              43       INT!     40       
 Race  : Petty-Dwarf            Weight              85       WIS!     40       
 Class : Sorceror               Social Class        73       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Eru Iluvatar                                        CHR:     40       
                                                                               
 + To Melee Hit          -7 Level             50    Max Hit Points       557   
 + To Melee Damage      -21 Experience  23965121    Cur Hit Points       557   
 + To Ranged Hit         31 Max Exp     23965121    Max SP (Mana)       2853   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2853   
   AC                32+121 Gold          443034    Piety              17835   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  4d4-84    
 Stealth     : Legendary[5] Magic Device: Bad          Infra-Vision: 1510 feet 
                                                       Tactic:       coward    
                                                       Explor:       very slow 
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Miner.              
          You are a well liked child.  You have dark brown eyes,               
          straight black hair, a three foot beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 49 (2450')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 6685 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 25 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2.....*....6.            
        Add Int   : *..22.42.*.3....            
        Add Wis   : *..22..25*.....+            
        Add Dex   : ...2.....*43....            
        Add Con   : ...2..4..*......            
        Add Chr   : *..2...25*.3....            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : ...2..42...3....            
        Add Sear. : ........5..3.36.            
        Add Infra : *........*...36.            
        Add Tun.. : .............36.            
        Add Speed : .**2.342...3....            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Sust Str  : ................            
        Sust Int  : ...++...........            
        Sust Wis  : ...++...+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ................            
        Sust Chr  : ...+....+.......            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+......++....            
        Hold Life : ..++++..........            
        Res Acid  : +.....+++++...+.            
        Res Elec  : +.....+.++......            
        Imm Fire  : *+....*+.+......            
        Imm Cold  : +..*..++.+......            
        Res Pois  : .........+......            
        Res Fear  : ................            
        Res Lite  : .....+...+.+....            
        Res Dark  : .....+..++.+..++            
        Res Blind : ...+............            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ................            
        Imm Neth  : ..*......+......            
        Res Nexus : ......+..+......            
        Res Chaos : .....+.+........            
        Res Disen : ........+.....++            
        Aura Fire : ......+.........            
        WraithForm: ..+.............            
        Levitate  : ...........+....            
        Lite      : ....+...++......            
        See Invis : +.++.+...+......            
        Digestion : ....+.....+.....            
        Regen     : .++.+...........            
        Activate  : ++.+.+.++.+...+.            
        Drain Exp : ..+.............            
        Cursed    : ..+.+....+......            
        Hvy Curse : ..+.+....+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : +...............            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : .....+.......++.            
        Troll.ESP : .............+..            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+......+....            
        Unique.ESP: ...........+....            
        Full ESP  : ...+.....+......            

Skills (points left: 0)
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              01.000 [0.400]
          . Disarming                            00.300 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           50.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  05.850 [0.550]
          . Prayer                               40.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Scroll of Detect Invisible on level 1.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It 
    increases your speed and luck by 15.  It provides immunity to nether.  
    It provides resistance to life draining.  It renders you incorporeal.  
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 128 of The
    Void.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being
    worn.  It increases your intelligence, dexterity, charisma, stealth, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to light and dark.  It allows you to levitate.  It
    allows you to sense the presence of good beings and unique beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 680 of Nether Realm.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Angband.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m@1}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@m@4}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {@m@2}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) a Fireproof Tome of the Tree
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
h) a Fireproof Tome of Knowledge {@m@3}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) a Fireproof Tome of the Time
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
k) a Fireproof Holy Tome of Eru Iluvatar
    It
    cannot be harmed by fire.  
    You bought it from the Magic shop.
l) Olive's Omnipotent Ostrich {Heal}
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Nether wraith on level 137 of The Void.
m) 23 Potions of Healing
n) 2 Potions of *Healing*
o) a Potion of Life
p) 14 Potions of Restore Mana
q) a Potion of Invulnerability
r) 2 Scrolls of Genocide
s) a Scroll of Mass Genocide
t) a Mithril Rod of Simplicity of Home Summoning (160/160)
    
    You found it lying in a vault on level 22 of The Sandworm lair.
u) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) The Splint Mail of Uinyamor (-41,-34) [19,+18](40%)
    It
    increases your hit points by 40%.  It provides immunity to acid.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 672 of Nether Realm.
w) (nothing)


  [Home Inventory - Bree ]

a) Mordenkainen's Mysterious Mind-Masher {Teleport}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of an Ethereal drake on level 61 of Erebor.
b) a Ring of Invisibility
    
    It makes you invisible.  
    You found it in the remains of Smeagol on level 15 of The Old Forest.
c) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 67 of
    Erebor.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
e) an Amulet of Trickery (+3)
    
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You bought it from the Rare Jewelry Shop.
f) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 3.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
g) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
h) Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+18]
i) The Ring Mail 'Anthimo' (-52,-10) [12,+10](40%)
    It
    increases your hit points by 40%.  It provides resistance to nexus, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Erebor.
k) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, nether and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
q) a Mature green dragon corpse
r) a Young white dragon corpse
s) a Mage Staff of Power (1d4) (-4,+0) (+10)


  [Home Inventory - Gondolin ]

a) The Devil's Pentagram {Experience Loss}
    It can be activated for experience loss
    .  
    You found it lying on the ground on level 36 of The Helcaraxe.
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
c) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 71 of Angband.
e) a Ring of Critical Hits (+10% of critical hits)
f) an Indestructible Amulet of Reflection
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
h) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 80 of Angband.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7
    turns if it is being worn. It can be used to store a spell.  It 
    increases your constitution by 4.  It sustains your constitution.  It
    provides resistance to cold.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 72 of Erebor.
l) The Set of Gauntlets 'Paurnen' [2,+15]
    
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.


  [Home Inventory - Minas Anor ]

a) The Skull of Ancient Wisdom {Acquirement}
    It can be
    activated for acquirement.  
    You found it in the remains of a Black orc on level 29 of A lost temple.
b) a Sprig of Athelas
c) The Ring of Eluin
    
    It sustains your intelligence and wisdom.  It provides resistance to 
    electricity, poison, blindness, confusion, nexus and disenchantment.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
d) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism
    every 300 turns if it is being worn. It increases your intelligence, 
    wisdom and stealth by 4.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 90 of Mount
    Doom.
e) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 90 of Mount Doom.
f) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Mount
    Doom.
g) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Mount
    Doom.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Secrets of the Gnomish Wizards'' {Cure Insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a White wraith on level 686 of Nether Realm.
b) a Parchment titled ''Immortality For Dummies'' {Cure Insanity}
    
    It can be activated for cure insanity.  
    You found it in the remains of a Ghoul on level 76 of Angband.
c) 3 Sprigs of Athelas
d) a Potion of *Healing*
e) a Potion of Life
f) a Ring of Speed (+11)
    It 
    increases your speed by 11.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
g) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Itangast the Fire Drake on level 67 of
    Erebor.
h) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 133
    of The Void.
j) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
k) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25)
    every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 70 of
    Erebor.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) a Cloak of Mist of Air [1,+5]
    It allows you to breathe without air.  
    You found it lying in a vault on level 23 of The Sandworm lair.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can
    be activated for berserk strength every 50+d50 turns if it is being
    worn. It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of The Sacred Land Of Mountains.
p) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal
    700 hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It makes you completely fearless.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of The Sacred Land Of Mountains.
r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 680 of Nether Realm.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 143 of The Void.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity
     and speed by 4.  It provides resistance to acid, electricity, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
w) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can
    be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Mage Staff of Power (1d4) (-5,-2) (+11)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light
    (radius 1) forever.  It decreases your luck by 20.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It can
    re-curse itself.  It can resist being shattered by morgul beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Ring of Power of Uvatha the Horseman (+5)
    It increases your 
    constitution by 5.  It makes you invisible.  It sustains your 
    intelligence and wisdom.  It provides resistance to electricity.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Ren the Unclean (+1 to stealth)
    
    It increases your stealth by 1.  It makes you invisible.  It provides
    immunity to paralysis.  It provides resistance to cold, poison and 
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 99 of Mount Doom.
d) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Thunderlord Coat of Marda [9,+25] (+5)
    It 
    increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
f) The Long Sword of Arrith (2d5) (+0,+4) (+2 to speed)
    It increases your dexterity and speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
g) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
h) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Sandworm lair.
i) The Lead-Filled Mace of Hebrant (3d4) (-2,+3) (-9 to speed)
    It can
    be wielded two-handed.  It decreases your ability to tunnel and speed
     by 9.  It drains experience.  It has been blessed by the gods.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
j) a Short Bow of Lothlorien (x3) (+21,+12) (+1)
    It increases your dexterity by 1.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It fires
    missiles with extra might.  It has been blessed by the gods.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Bile Wyrm on level 60 of Erebor.
k) Wormtongue, Agent of Saruman's skeleton
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 25 of
    The Old Forest.



Posted on 26.10.2004 02:44
Last updated on 28.10.2004 08:15

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1400. on the Ladder (of 19090)
565. on the ToME Ladder (of 3155)
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One less Sauron...

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On 26.10.2004 02:44 kalon9999@hotmail.com wrote:
Just topped off Sauron!

On 28.10.2004 08:15 kalon9999@hotmail.com wrote:
***WINNER!*** Melkor, once I had set up, was surprisingly easy! Lay of protection got topped out at radius 2 with the Mage Staff of Eternity's +12 Spell Power, and with some preparation (void jumpgate, lay of prot)x2 I ended up never needing it! I simply cast Thunderstorm, Ice Storm, Fiery Shield at the beginning, Essence of Speed of course, and then did a rotating Tidal Wave, Strike x3 to push him back, then ManaThrusts until he got close. Lather, rinse, repeat - TW, Strike, MT. With Lay of Protection, he can't summon to surround you, and then he's yours to push around - literally!

He didn't even drop anything particularly useful!

My first winner, and a "pure" sorceror - none of this pansy Symbiosis, just Necromancy for Undead Form, Sorcery, Spell Power and Prayer - and only 2 of 5 God quests to boot!

The !oLearning on Nether Realm 668 on my way back from the Flame Imperishable helped (10 skill points out of it) but was ultimately unnecessary.

*sigh* Now I can move on... OR CAN I?!?!?

On 28.10.2004 08:18 kalon9999@hotmail.com wrote:
Postscript - I always wondered how I could have saved 25 princesses, with no additional side quests?

On 28.10.2004 23:04 Elliott946@aol.com wrote:
Congradulations! The uber-win is not easy to do. Very well done.

Yeah, the princess quest counter seems a bit buggy. I've had characters with zero side quests be credited with saving princesses as well. Never as high as 25, though. Usually 3 or 4.

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