The Angband Ladder: Weasel, Yeek Sorceror by <acockbur@mail.wvu.edu>

  [ToME 2.2.7 Character Dump]

 Name  : Weasel                 Age                 13       STR!     40       
 Sex   : Male                   Height              45       INT!     40       
 Race  : Yeek Hermit            Weight              68       WIS!     40       
 Class : Sorceror               Social Class         8       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit         -50 Level             50    Max Hit Points       859   
 + To Melee Damage     -108 Experience  22990159    Cur Hit Points       859   
 + To Ranged Hit        -12 Max Exp     22990159    Max SP (Mana)       3354   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       3354   
   AC                45+139 Gold         2264328    Piety              57591   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  4d4-432   
 Stealth     : Poor         Magic Device: Excellent    Infra-Vision: 1460 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are a              
          credit to the family.  You have dark brown eyes, straight            
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 108 (5400')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 9935 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 34th Quelle of the 2890th year of the third age.
 You have been adventuring for 48 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ...3.....4.*....26.         
        Add Int   : *..3.2.....*.3.....         
        Add Wis   : *..3.2.....*.......         
        Add Dex   : ...3.......*4......         
        Add Con   : ...3.....4.*..3....         
        Add Chr   : *..3.......*.......         
        Mul Mana  : +....+.......+.....         
        Mul SPower: +..................         
        Add Stea. : ..............3....         
        Add Sear. : .................6.         
        Add Infra : *..........*.....6.         
        Add Tun.. : .................6.         
        Add Speed : ..*3*.3.......3....         
        Chaotic   : ................+..         
        Slay Und. : ................+..         
        Slay Orc  : .................+.         
        Slay Troll: .................+.         
        Slay Giant: .................+.         
        Slay Drag.: ................++.         
        Acid Brand: .................+.         
        Elec Brand: ................+..         
        Sust Str  : ...+...............         
        Sust Int  : .....+.............         
        Sust Wis  : .....+.............         
        Sust Dex  : ...+...+...........         
        Sust Con  : ...+...+...........         
        Sust Chr  : ...................         
        Invisible : ...................         
        Mul life  : .+.................         
        Sens Fire : ...................         
        Reflect   : .......+...........         
        Free Act  : ...+.....+..++.....         
        Hold Life : ...+++++...........         
        Imm Acid  : +........*.++....+.         
        Imm Elec  : +..*....+..+.+.....         
        Imm Fire  : *.+........+.......         
        Imm Cold  : +......**..+.......         
        Res Pois  : ...+....++.+.+.....         
        Res Fear  : ...................         
        Res Lite  : ......+....+.......         
        Res Dark  : ......+.+..+.+...+.         
        Res Blind : ...................         
        Res Conf  : ...........+.......         
        Res Sound : .........+.........         
        Res Shard : ..+................         
        Imm Neth  : ...........+.......         
        Res Nexus : .......+...+.......         
        Res Chaos : ......++.+.........         
        Res Disen : ...+...+.........+.         
        Aura Elec : ........+..........         
        WraithForm: ....+..............         
        Levitate  : ...+........++.....         
        Lite      : .....+.....+....+..         
        See Invis : +..++.+....+.......         
        Digestion : ...+.+.............         
        Regen     : ...+++.............         
        Activate  : +.++..++....++...+.         
        Drain Exp : ....+..............         
        Blessed   : ................+..         
        Cursed    : ....+......+.......         
        Hvy Curse : ....++.....+.......         
        Prm Curse : ...........+.......         
        No blows  : +..................         
        Precogn.  : +..................         
        Fly       : .......+...........         
        Orc.ESP   : ......+..+.......+.         
        Demon.ESP : +..................         
        Evil.ESP  : +....+.............         
        Good.ESP  : .....+.............         
        Full ESP  : ...........+.......         

Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Weaponmastery                        01.300 [0.400]
 - Sneakiness                                    06.400 [0.900]
          . Stealth                              01.700 [0.500]
          . Disarming                            01.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Udun                                 00.400 [0.400]
          . Necromancy                           13.500 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  07.600 [0.550]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  05.150 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            15.700 [0.500]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Giant white centipede on level 7.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) a Two-Handed Sword of Greater Life (3d6) (+12,+15)(60%)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 3.  It sustains your strength, dexterity and constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, poison and disenchantment.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
f) The Ring of Phasing (+15 to speed)
    It grants you the
    power of teleport if it is being worn.  It increases your speed and 
    luck by 15.  It provides immunity to nether.  It provides resistance 
    to life draining.  It renders you incorporeal.  It allows you to
    breathe without air.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
    Guldur.
n) The Chaos Dragon Scale Mail of Malianth (-2 to accuracy) [30,+23]
    It can be activated for breathe chaos/disenchant (220) every
    60+d90 turns if it is being worn. It sustains your dexterity and 
    constitution.  It provides immunity to cold.  It provides resistance 
    to life draining, nexus, chaos and disenchantment.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 141 of The
    Void.
o) The Cloak 'Noron' [1,+17]
    It provides immunity to cold.  It provides resistance to 
    electricity, poison and dark.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 685 of Nether Realm.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to poison, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 95 of Angband.
q) (nothing)
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 108 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 671 of Nether Realm.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 108 of Angband.
z) a Greater demonic quylthulg (8000 hp)
{) The Bolt of Erique (1d5) (+18,+27) (+2)
    It provides
    light (radius 1) forever.  It increases your strength by 2.  It does
    extra damage from electricity.  It produces chaotic effects.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 141 of The Void.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) a Fireproof Tome of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) a Fireproof Tome of the Time {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) a Fireproof Tome of Meta Spells {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) a Fireproof Tome of the Mind {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of Medusa, the Gorgon on level 66 of Mordor.
i) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) a Fireproof Holy Tome of Manwe Sulimo {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 688 of Nether Realm.
k) The Tome of Weasel {!k!v!d!s}
    It cannot
    be harmed by acid, cold, lightning or fire.  
l) 27 Potions of Healing
m) 12 Potions of *Healing*
n) 5 Potions of Life
o) 39 Potions of Restore Mana {!k}
p) a Silver Rod of the Istari of Home Summoning (200/200)
    It can hold more mana.  
    It can cast spells for a lesser mana cost.  It can cast spells faster.
    It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
q) a Silver Rod of the Istari of Disarming (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 685 of Nether Realm.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Jor's Compendium of Strange Behaviour {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 11 of Orc Cave.
b) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It increases 
    your intelligence, searching and spell power by 6.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) The Ring of Finen (+6)
    It increases your 
    wisdom, charisma and speed by 6.  It sustains your strength.  It
    provides resistance to acid and poison.  It allows you to levitate.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Angband.
b) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Dol Guldur.
c) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 76 of
    Angband.
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 58 of
    Mordor.
e) The Double Ring Mail 'Maronan' (-2 to accuracy) [15,+10]
    It sustains your intelligence and charisma.  It provides
    immunity to acid and fire.  It makes you completely fearless.  It
    provides resistance to life draining, cold, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
f) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, fire and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) The Watcher in the Water's corpse


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It cannot be harmed by electricity.  It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can
    be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Stone and Hide Armour of Silanc (-1 to accuracy) [15,+11]
    It sustains your 
    intelligence.  It provides immunity to electricity and cold.  It
    provides resistance to electricity, cold, dark and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  
    It increases your speed and attack speed by 2.  It does extra damage 
    from fire.  It is especially deadly against dragons.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to fire, chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 35 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Cunning Plan of Zog {cure insanity}
    It
    can be activated for cure insanity.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) 12 Sprigs of Athelas
c) 39 Potions of Restore Mana {!k}
d) 63 Scrolls of Summon Never-Moving Pet
e) a Scroll of *Destruction*
f) a Silver Rod of the Istari of Nothing (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Old Sorcerer on level 92 of Angband.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 86 of Angband.
h) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Angband.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 689 of Nether Realm.
k) The Robe of Great Luck [-30,-14] (+60)
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Angband.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Cloak of Dagalion [1,+15] (+3 to stealth)
    It increases your stealth by 3.  It
    sustains your strength, intelligence and wisdom.  It provides immunity 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 696 of Nether Realm.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Mouse Fur of Air [1,+18]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 676 of Nether Realm.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 676 of Nether Realm.
r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 108 of
    Angband.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 681 of Nether Realm.
u) a Mage Staff of Wizardry (1d4) (+1,+11)(100%) (+5)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 5.  It increases your mana capacity by 100%.  
    You found it lying in a vault on level 696 of Nether Realm.
v) 97 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) The Amulet called 'Weasel's Amulet' [+7] (+9)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 9.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
b) an Amulet of Doom [+7] (+6)
    It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 6.  It cannot be dropped while
    cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient multi-hued dragon on level 62 of
    Mordor.
c) The Amulet 'Perufindo' (+4)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 4.  It sustains your dexterity and 
    charisma.  It provides resistance to cold, confusion, sound and nether
    .  It cannot be dropped while cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.



Posted on 24.8.2004 01:48
Last updated on 11.10.2004 03:08

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1500. on the Ladder (of 19090)
595. on the ToME Ladder (of 3155)
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On 24.8.2004 01:48 acockbur@mail.wvu.edu wrote:
Just before killing Sauron I accidentally destroyed a weapon of life that was +60%. That made Mt Doom considerably more of a challenge. Morgoth was trivial. He showed up in a vault with permanent walls, so I played hide and blink. He never saw me.

On 11.10.2004 03:08 acockbur@mail.wvu.edu wrote:
After getting out of the Nether Realm I decided to look for something that would add life. Because it was a two-handed weapon, I couldn't wear another shield. While going back up through the Void I found the Ration of Greater Life, which added another 100 hp or so.

On 11.10.2004 17:14 wrote:
What's the Ration of Greater Life? Is this a new artifact in 2.2.7?

On 11.10.2004 17:54 acockbur@mail.wvu.edu wrote:
I got the name wrong- it is The Greater Ration of Health.
It is not new, just very rare. Eat it and you get a permanent increase in hp.

On 11.10.2004 19:05 HektorLorenzo@web.de wrote:
Uhuh. Never found it. Didn't know that it exists rather. But i found the boots of Feanor for the first time with Tunwiel. :))

On 11.10.2004 21:47 wrote:
yeah, same here. I've found Blood of Life 3 times because I default to picking up potions I haven't IDed, but not food. I wonder how many other uber-artifacts I've been missing out on because of laziness.

On 11.10.2004 21:48 dzhang@its.caltech.edu wrote:
Er... unnamed comments are from me

On 11.10.2004 22:15 acockbur@mail.wvu.edu wrote:
There are only four artifacts that I can think of that aren't wieldable or traps: the potion of learning, the blood of life, the greater ration of health, the crumpled scroll of mass resurection, and the rod tip of home summoning. There used to be a scroll that let you possess another body, but I don't think that it still exists.
The GRH is easy to see (in old tiles at least). The first time I found it was in Mandos lying on the floor and I checked it out just because it looked like something new. This time I found it because I was wielding the mage staff of eternity, which gives precognition.

On 1.9.2005 22:05 Opalius wrote:
You mean five artifacts...right? :-)

On 2.9.2005 01:50 acockbur@gmail.com wrote:
If you read my DITL you would know that Weasel never makes a mistake. Ummm...It is a little known fact that yeeks have six fingers on each hand so they count base twelve, adding an extra digit at the start and one after five. So you should read four and think five.

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