The Angband Ladder: Mr. Wiggles, Petty-Dwarf Sorceror by <shtuph@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Mr. Wiggles            Age                 44       STR!     40       
 Sex   : Female                 Height              45       INT!     40       
 Race  : Vampire Petty-Dwarf    Weight              92       WIS!     40       
 Class : Sorceror               Social Class        35       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     38       
                                                                               
 + To Melee Hit         -64 Level             50    Max Hit Points       788   
 + To Melee Damage      -91 Experience  32585986    Cur Hit Points       788   
 + To Ranged Hit        -18 Max Exp     32585986    Max SP (Mana)       2390   
 + To Ranged Damage      16 Exp to Adv.    *****    Cur SP (Mana)       2267   
   AC                42+261 Gold         2764502    Piety              19501   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  5         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  5d4-455   
 Stealth     : Very Good    Magic Device: Fair         Infra-Vision: 170 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Thief.              
          You are a credit to the family.  You have dark brown eyes,           
          straight brown hair, a four foot beard, and a dark                   
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 3 (150')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 44 (2200')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 63 (3150')
        The Land Of Rhun: Level 29 (1450')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 11142 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found 4 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : .........4.3..3.15+         
        Add Int   : *....23...........+         
        Add Wis   : *....23....3......+         
        Add Dex   : ..38........4...1..         
        Add Con   : .........4.3.43...+         
        Add Chr   : *.....3.........1.+         
        Mul Mana  : +....+.............         
        Mul SPower: ++.................         
        Add Infra : *..................         
        Add Tun.. : .................5.         
        Add Speed : ..38*......3..3....         
        Add Blows : ................1..         
        Vampiric  : ................+..         
        Slay Evil : ..+.............+..         
        Slay Und. : ..+................         
        Slay Demon: .................+.         
        Slay Orc  : .................+.         
        Slay Troll: ................++.         
        Poison Brd: ..+................         
        Acid Brand: .................+.         
        Fire Brand: ................+..         
        Sust Str  : .................+.         
        Sust Int  : .....+.............         
        Sust Wis  : .....+.+...........         
        Sust Dex  : .......+...........         
        Sust Con  : .............+.....         
        Sust Chr  : ...................         
        Invisible : ..................+         
        Mul life  : .......+..........+         
        Sens Fire : ...................         
        Reflect   : ..........+........         
        Free Act  : ..++.....+..+......         
        Hold Life : ....++..+.........+         
        Imm Acid  : +.+......*..+......         
        Res Elec  : +.+........+.......         
        Imm Fire  : *.+....+*..+......*         
        Res Cold  : +.+.....+..+.+....+         
        Res Pois  : ..................+         
        Res Fear  : ..............+....         
        Res Lite  : ........+..+.....+.         
        Res Dark  : .................++         
        Res Blind : ...........+.......         
        Res Conf  : .......+.+.+..+..+.         
        Res Sound : ..+......+.+.......         
        Res Shard : ........+..........         
        Imm Neth  : ....*....+.+......+         
        Res Nexus : ...+...............         
        Res Chaos : .........+.+.....+.         
        Res Disen : ..................+         
        NoTeleport: ..+................         
        WraithForm: ....+..............         
        Levitate  : ...+...............         
        Lite      : .....+.....+.....++         
        See Invis : +..++......++......         
        Digestion : .....+.............         
        Regen     : ..+.++.....+.+.....         
        Activate  : +..........+++...+.         
        Drain Exp : ....+..............         
        Cursed    : ..+.+..............         
        Hvy Curse : ....++.............         
        No blows  : +..................         
        Precogn.  : +..................         
        Climb     : ..............+..+.         
        Orc.ESP   : .........+.........         
        Demon.ESP : +..................         
        Evil.ESP  : +....+.............         
        Good.ESP  : .....+.............         

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 24)
 - Sneakiness                                    04.200 [0.900]
          . Stealth                              05.900 [0.500]
          . Disarming                            00.300 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         07.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  11.280 [0.550]
          . Prayer                               28.000 [0.500]
 - Monster-lore                                  08.350 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Potion of Cure Light Insanity on level 10.
You are fated to find an Iron Spike on level 9.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, fire and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
b) a Mage Staff of Power (1d4) (+7,+7) (+11) {!d!v!k}
d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It 
    poisons your foes.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    speeds your regenerative powers.  It prevents teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Habar (+8) {100% off}
    It increases your dexterity and speed
     by 8.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Phasing (+15 to speed)
    It grants you the power of 
    teleport if it is being worn.  It increases your speed and luck by 15.
    It provides immunity to nether.  It provides resistance to life
    draining.  It renders you incorporeal.  It allows you to breathe
    without air.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 3.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Metal Lamellar Armour of Einde (-57,-56) [23,+4](40%)
    It increases your hit points by 40%.  
    It sustains your wisdom and dexterity.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Mouse Fur of Ohtar [1,+11]
    It
    provides immunity to fire.  It provides resistance to life draining, 
    cold, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Small Leather Shield of Reflection [2,+17]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nether
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 695 of Nether Realm.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 38 of Moria.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) a Hand druj (227 hp) {Ringo}
{) The Seeker Bolt 'Nionaxe' (4d5) (+16,+11) (+1 attack)
    It increases your strength, dexterity, 
    charisma and attack speed by 1.  It does extra damage from fire.  It
    drains life from your foes.  It is especially deadly against trolls.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
    
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 60 of Mordor.
b) 2 Fireproof Tomes of the Eternal Flame
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 60 of Mordor.
c) 2 Fireproof Tomes of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 60 of Mordor.
d) 2 Fireproof Tomes of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 60 of Mordor.
e) 2 Fireproof Tomes of Translocation
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
f) 2 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
g) a Fireproof Tome of Knowledge
    
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 62 of Mordor.
h) 3 Fireproof Tomes of the Time
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) 2 Unholy Tomes of the Hellflame
j) The Tome of Mr. Wiggles
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) Agannazar's Altruistic Assassin
    It can be activated for cure insanity
    every 200 turns.  
    You found it in the remains of a Monastic lich on level 24 of The Old
    Forest.
l) a Silver Rod of the Istari of Healing (168/200) {!d!v!k}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
m) a Golden Rod of the Istari of Nothing (166/250)
n) a Golden Rod of the Istari of Nothing (166/250)
o) a Golden Rod of the Istari of Home Summoning (121/250)
p) an Adamantite Rod of Charging of Detection (200/200)
    It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 62 of Mordor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Blowing Wind
b) 2 Spellbooks of Greater Identify
c) a Spellbook of Vision
d) a Spellbook of Curse
e) The Gem of Wisdom
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
f) 7 Sprigs of Athelas
g) a Rod Tip of Detection (80 Mana to cast)
h) The Ring 'Narmarest' (+8) {100% off}
    It 
    increases your wisdom, dexterity, charisma and speed by 8.  It
    sustains your dexterity and charisma.  It makes you completely
    fearless.  It provides resistance to electricity and poison.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 57 of Mordor.
j) The Amulet of Tirdhri (+4 to infravision) {special}
    
    It increases your wisdom and infravision by 4.  It sustains your 
    wisdom and constitution.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, poison and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon in the town of Khazad-dum .
l) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
m) The Filthy Rag of the Wight [1,+5] (+6 to searching)
    It increases your intelligence, searching and spell power by 
    6.  It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Dragon Shield of Preservation (-3,-4) [8,+33]
    It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to life draining, cold, light, dark, blindness, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uriel, Angel of Fire on level 93 of Angband.
q) The Golden Crown of Haleth [0,+13]
    
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to light, shards and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 47 of Mordor.
r) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) The Light War Axe of Arani (2d5) (+27,+20) (+1)
    It increases your strength by 1.  It does extra damage from 
    frost.  It produces chaotic effects.  It is very sharp and can make
    your foes bleed.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 38 of Moria.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
v) a Mage Staff of Power (1d4) (+7,-12) (+10)
w) a Mage Staff of Wizardry (1d4) (+8,-11)(80%) (+4)


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demonologist on level 46 of Mordor.
b) a Fireproof Tome of Meta Spells
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 51 of Mordor.
c) a Tome of the Mind
d) Raal's Tormented Spirits
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadlord on level 67 of Angband.
e) The Medallion of Good Will
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Mage on level 32 of Mirkwood.
f) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) a Ring of Speed (+12)
h) a Ring of Speed (+10) {100% off}
    It increases your 
    speed by 10.  
    You stole it from the Rare Jewelry Shop.
i) The Ring of Drith (+5) {100% off}
    It increases your intelligence
    , infravision and speed by 5.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to fire.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Tulkas (+4)
    It can be activated for haste
    self (75+d75 turns) every 150+d150 turns if it is being worn. It 
    increases your strength, dexterity, constitution and speed by 4.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 100 of
    Angband.
k) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Arkenstone of Thrain (+3)
    It can be activated
    for detection every 30+d30 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded
    two-handed.  It can be activated for alter reality every 100 turns if
    it is being worn. It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
v) The Player corpse
w) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases 
    your intelligence, wisdom, infravision and spell power by 3.  It
    increases your mana capacity by 60%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    blindness.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) 2 Tomes of the Impenetrable Earth
b) a Tome of Translocation
c) 2 Fireproof Tomes of the Tree
    It cannot be harmed
    by fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
d) 2 Tomes of the Time
e) 2 Unholy Tomes of the Hellflame
f) 2 Fireproof Holy Tomes of Eru Iluvatar
g) Boccob's Unfinished Works
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it lying on the ground on level 29 of The Sandworm lair.
h) Raistlin's Ready Ranger (charging)
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
i) 2 Rod Tips of Healing (120 Mana to cast)
j) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 73 of Angband.
l) The Amulet of Milda (+4)
    It 
    increases your wisdom, dexterity, stealth, infravision and speed by 4.
    It sustains your intelligence, wisdom, dexterity and charisma.  It
    provides resistance to acid, electricity, fire, poison, blindness, 
    confusion, sound, nexus and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
m) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 37 of Moria.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vrock on level 48 of Moria.
o) The Metal Brigandine Armour 'Felch' (-3 to accuracy) [19,+11]
    It
    provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 44 of
    Mordor.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, 
    dark and blindness.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 47 of Mordor.
q) a Dragon Helm of Water Breathing [8,+26]
r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It
    can be activated for ball of lightning (100) every 500 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom and dexterity by 4.  It does extra damage from electricity and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of undead.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold and light.  It slows your metabolism.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 47 of Moria.
s) a Mage Staff of Power (1d4) (-11,-6) (+9)
t) a Mage Staff of Wizardry (1d4) (-11,-23)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it in the remains of a Demilich on level 62 of Mordor.


  [Home Inventory - Lothlorien ]

a) 17 Potions of Healing
b) 9 Potions of *Healing*
c) 10 Potions of Restore Mana
d) 2 Potions of Invulnerability
e) 13 Scrolls of Recharging
f) a Mithril Rod of Capacity of Healing (320/320)
    It can
    hold more mana.  
    You found it in the remains of a Demilich on level 60 of Mordor.
g) a Mithril Rod of Capacity of Nothing (320/320)
    It can
    hold more mana.  
    You found it in the remains of a Demilich on level 60 of Mordor.
h) a Mithril Rod of Capacity of Nothing (320/320)
    It can
    hold more mana.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 84 of
    Angband.
i) The Ring 'Urodreil' (+12) {100% off}
    It increases your speed by 12.  It makes you completely
    fearless.  It provides resistance to acid, electricity, confusion and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for 
    greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 695 of Nether Realm.
k) a Cloak of Air [1,+16]
    It allows
    you to breathe without air.  
    You found it lying on the ground on level 118 of Angband.
l) a Shadow Cloak of Electricity [6,+24] (+1 to stealth)
m) an Iron Crown of the Magi [0,+18] (+3)
    It can be
    used to store a spell.  It increases your intelligence and spell power
     by 3.  It sustains your intelligence.  It provides resistance to acid
    , electricity, fire, cold and confusion.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 150 of The
    Void.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life
    (90) every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    confusion.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green glutton ghost on level 150 of The
    Void.


  [Home Inventory - Khazad-dum ]

a) a Spellbook of Stone Prison
b) a Spellbook of Tidal Wave
c) a Spellbook of Stone Skin


  [The Mathom-house Inventory - Bree ]

a) The Partial Plate Armour 'Vinion' (-60,-61) [22,+8](20%)
    It increases your hit points by 20%.  It sustains your 
    intelligence.  It provides immunity to electricity, fire and cold.  It
    provides resistance to life draining and shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
c) a Dagger of Life (1d4) (+7,+7)(20%) {!d!k!v}
    It increases your hit points by 20%.  It
    provides resistance to life draining.  
    You found it in the remains of Boldor, King of the Yeeks on level 14 of
    The Old Forest.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 
    3.  It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 65 of Mordor.



Posted on 2.3.2005 01:20
Last updated on 15.3.2005 20:56

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836. on the Ladder (of 18973)
361. on the ToME Ladder (of 3151)
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On 2.3.2005 01:20 shtuph@hotmail.com wrote:
Mr. Wiggles the Melkor worshipping (Drain, hence the rods) manathrusting dude! Fun character, finally getting hp up a bit. Using Mimicry because it rocks (can you say 2 staves of wizardy and other cool stuff). Working on him right now, I'll probably update soon and hopefully he'll still be chugging along!

On 2.3.2005 20:45 shtuph@hotmail.com wrote:
Cleaned out Moria and did Khazadum house quest. Got some pretty nifty loot. In retrospect it probably wasn't a good idea to try it, but only one demon got summoned so it wasnt to bad. Did some stealing from rare magic shop to get some new rings and things. Speed with is currently at 28 but can be boosted to 51. Need some good boots and another good shield.... one of these days. Let me know what you think!

On 3.3.2005 05:12 shtuph@hotmail.com wrote:
Mr. Wiggles keeps treking upwards. Just did Maeglin quest, didn't know what to expect, turned out to be pretty easy. Talk about a kick ass reward for a sorcerer! Figure I'll finish off mordor and then do sacred mtn and erebor.... Some new staves would be nice, cause I know I can do better then 40% mana boost.

On 3.3.2005 22:25 shtuph@hotmail.com wrote:
Woohoo level 50. This character rocks, though I'd like to get some more hit points. The biggest scares I've had so far have been walking into traps that I detected but couldn't really see on the screen. Oh and the necromancer used hand of doom on me which took me down under 300 hp, but at 60 speed I just instantly got away. Just mopping up side dungeons atm until I go to angband. Probability Travel is the coolest spell. Who needs teleport when you've got it.

On 5.3.2005 16:42 shtuph@hotmail.com wrote:
Just running through Angband atm. Cleared out the Crypt and Dim Gates with little problem (the crypt was just annoying cause I couldn't figure it out for a while). Got a bunch of random artifacts which I just left laying around cause they weren't need. Hopefully I'll get the ring soon and win.

On 7.3.2005 01:16 shtuph@hotmail.com wrote:
Well, got my first winner. Morgoth wasn't that bad, he would've been a lot easier if I had killed some more uniques. Just cursed him a bunch and he stopped doing stuff and then just manathrusted him to death. Curse is way to over powered, cause you can just cast it 10 times and then your opponent never gets to do anything again. He still managed to summon some random uniques which had me running for a bit, but in the end I got him. Didn't drop anything of note, though I'm thinking about wearing the crown so I dont have to worry about resists or stats and could probably get a fair amount more speed with my rings. Whatcha think? what else do I need for the void? I know I need stuff for sanity, anything else?

On 15.3.2005 20:56 shtuph@hotmail.com wrote:
Finally beat Melkor. None of the journey through the void or nether realms was hard, but it just took forever. Both Tiki and Melkor died without much effort. My first ultimate winner, woo. Level 93 in Manathrust is pretty rockin! And the stupid traps turned me into a female.

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