The Angband Ladder: Afacan, RohanKnight Thaumaturgist by <djg_commerce@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Afacan                 Age                 22       STR!     33       
 Sex   : Female                 Height              52       INT!     40       
 Race  : RohanKnight            Weight              66       WIS!     40       
 Class : Thaumaturgist          Social Class         6       DEX!     30       
 Body  : Player                                              CON!     38       
 God   : Eru Iluvatar                                        CHR!     32       
                                                                               
 + To Melee Hit          12 Level             50    Max Hit Points      1090   
 + To Melee Damage       11 Experience  34085253    Cur Hit Points      1090   
 + To Ranged Hit         32 Max Exp     34085253    Max SP (Mana)       2398   
 + To Ranged Damage      16 Exp to Adv.    *****    Cur SP (Mana)       2398   
   AC                43+108 Gold         1756859    Piety             111921   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  4d4+44    
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          brown eyes, straight black hair, and a very dark                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 112 (5600')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 41 (2050')
        Illusory Castle: Level 47 (2350')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 15414 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2.....3......            
        Add Int   : 4..22..2..3.....            
        Add Wis   : ..522..2.3......            
        Add Dex   : ...2............            
        Add Con   : ..52.....3......            
        Add Chr   : ...2...2........            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...............            
        Add Stea. : ...2...2........            
        Add Sear. : .25..........3..            
        Add Infra : .............3..            
        Add Tun.. : .............33.            
        Add Speed : ..52.3.2.3.....+            
        Slay Evil : .+..............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Kill Drag.: .+..............            
        Acid Brand: .............+..            
        Elec Brand: .+..............            
        Sust Str  : ........+.......            
        Sust Int  : +..++...........            
        Sust Wis  : ...++.+.........            
        Sust Dex  : ................            
        Sust Con  : ........+.......            
        Sust Chr  : ..++............            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ++++......+.....            
        Hold Life : ..++++..........            
        Imm Acid  : ..+...*+........            
        Imm Elec  : ......*.*++.....            
        Imm Fire  : ......*+++......            
        Imm Cold  : ...*...+.+......            
        Res Pois  : ......+...+.....            
        Res Fear  : .+......+.......            
        Res Lite  : .....+...+......            
        Res Dark  : .....+....+.....            
        Res Blind : +..+.....+......            
        Res Conf  : ......+.++......            
        Res Sound : ......+..+......            
        Res Shard : ......+.........            
        Res Neth  : ..+......+......            
        Res Nexus : .+..............            
        Res Chaos : .....+.+.+......            
        Res Disen : ........+.......            
        Levitate  : .........++.....            
        Lite      : +...+....+......            
        See Invis : ...+.+...+......            
        Digestion : .+..+...........            
        Regen     : .+..+....+......            
        Activate  : .+.+.+++.++.....            
        Teleport  : .+..............            
        Hvy Curse : ....+...........            
        Fly       : ++....+.........            
        Orc.ESP   : .....+.......+..            
        Troll.ESP : .............+..            
        Dragon.ESP: .+..............            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.600]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.300 [0.400]
 - Magic                                         50.000 [0.950]
          . Magic-Device                         20.950 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           49.000 [0.700]
          . Divination                           44.800 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           20.300 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  04.300 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  03.050 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet an Agent of the black market on level 1.
You may find a Scroll of Remove Curse on level 3.
You are fated to find a Potion of Cure Light Wounds on level 1.
You may find a Dagger on level 16.
You are fated to find a Potion of Lose Memories on level 1.
You may find a Scroll of Rumour on level 1.


  [Character Equipment]

a) The Mage Staff of Hirya (1d4) (-2,+6)(80%) (+4)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 4.  It increases your mana capacity by 80%.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 89 of Angband.
d) a Small Wooden Boomerang of the Thunderlords (1d4) (+17,+16) (+2 to
searching) 
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 2.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to fly.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  
    You found it lying on the floor of a special level.
e) The Ring of Avanas (+5 to speed) {a nth}
    It increases your 
    wisdom, constitution, searching and speed by 5.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {C}
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 92
    of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, luck}
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {l/d cha}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 65 of Mordor.
n) The Law Dragon Scale Mail 'Garim' (-2 to accuracy) [30,+22]
    It
    can be activated for breathe sound/shards (230) every 60+d90 turns if
    it is being worn. It sustains your wisdom.  It provides immunity to 
    acid, electricity and fire.  It provides resistance to poison, 
    confusion, sound and shards.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
    Mount Doom.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Angon [4,+13] {Lf cnf dis ref}
    It sustains your 
    strength and constitution.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to fire, 
    confusion and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 95 of
    Angband.
s) The Golden Crown of Gondor [0,+15] (+3) {clf l/ cnf snd nth cha}
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound, nether and chaos.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 88 of Angband.
x) (nothing)
z) a Silent watcher (1087 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
|) a Magical Shovel of Digging (+2,+11) (+3)
    It grants you the
    power of stone to mud if it is being worn.  It increases your ability
    to tunnel by 3.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Mining Supply store.


  [Character Inventory]

a) 3 Tomes of Translocation {!k!v!s!d}
b) 3 Tomes of Knowledge {!k!v!d!s}
c) Baalzebub's All-seeing Servant {teleport}
    It can be activated for 
    teleport (range 100) every 45 turns.  
    You found it in the remains of an Old Sorcerer on level 45 of Mordor.
d) The Ebon Cube of Darkness {heal700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 40 of Mordor.
e) Benetar's Portable Plague {geno}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 68 of Angband.
f) Mordenkainen's Mysterious Mind-Masher {mass geno}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) 26 Potions of Healing
h) 12 Potions of *Healing*
i) 14 Potions of Restore Mana
j) 2 Scrolls of *Remove Curse*
k) 3 Scrolls of Mass Genocide {50% off}
l) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 43 of Mordor.
m) The Player corpse {!v!s!d food}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Illusory Castle.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Holy Tome of Eru Iluvatar
b) Valdarbon's Automatic Alchemist {light abs}
    It can be
    activated for light absorption.  
    You found it in the remains of a Hell knight on level 59 of Mordor.
c) 6 Sprigs of Athelas
d) 17 Morphic Oils of Spider
e) 46 Potions of Speed {25% off}
f) 70 Potions of Healing
g) 16 Potions of *Healing*
h) 3 Potions of Life
i) 57 Potions of Restore Mana
j) 20 Potions of Resistance
k) 5 Scrolls of Genocide
l) 4 Scrolls of Mass Genocide {50% off}
m) a Scroll of Ice
n) a Mithril Rod of Simplicity of Nothing (160/160)
o) 2 Rod Tips of Healing (120 Mana to cast)
p) 2 Rod Tips of Restoration (140 Mana to cast)
q) The Wand of Digging of Thrain (19 charges)
r) The Sling of the Thain (x6) (+15,+15) (+4) {nth}
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 82 of
    Angband.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {dis}
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 70 of Angband.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
u) a Wooden Boomerang of *Slay Demon* (1d8) (+13,+9) (+2) {f cha}
    
    It increases your intelligence by 2.  It is a great bane of demons.  
    It provides resistance to fire and chaos.  It allows you to sense the
    presence of demons.  
    You found it in the remains of a Great Ice Wyrm on level 79 of Angband.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {calf}
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghast on level 63 of Dol Guldur.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed, calf
sn}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) a Mage Staff of Power (1d4) (-18,+5) (+11)


  [Home Inventory - Gondolin ]

a) The White Dragon Scale Mail of Brenduran (-2 to accuracy) [30,+28]
    It can be activated for breathe frost (110) every
    90+d90 turns if it is being worn. It sustains your intelligence and 
    dexterity.  It provides immunity to acid, electricity and fire.  It
    provides resistance to fire and cold.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Dragon Hunter.
b) The Multi-Hued Dragon Scale Mail 'Niond' (-2 to accuracy) [30,+21]
    It can be activated for breathe
    multi-hued (250) every 60+d60 turns if it is being worn. It sustains 
    your wisdom and constitution.  It provides immunity to acid.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    confusion and disenchantment.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Dragon Hunter.
c) The Splint Mail of Celim (-2 to accuracy) [19,+10] {C l/d poi cnf nex}
    It sustains your strength, 
    intelligence and wisdom.  It provides immunity to cold.  It provides
    resistance to poison, light, dark, confusion and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Ancient red dragon on level 67 of
    Dol Guldur.
d) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It
    increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
e) The Hard Studded Leather 'Falan' (-1 to accuracy) [7,+14] {AL l/d nex}
    It sustains your intelligence.  It
    provides immunity to acid and electricity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, light, dark and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 95 of
    Angband.
f) The Hard Studded Leather 'Mennin' (-1 to accuracy) [7,+13] {C sha cha dis}
    It sustains your strength and dexterity.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    cold, shards, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 43 of
    Moria.
g) The Rhino Hide Armour of Barin (-1 to accuracy) [8,+10] {Fa snd dis}
    It provides immunity to fire.  It provides resistance to life
    draining, acid, sound and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 52 of Mordor.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Thunderlord Coat 'Imlath' [9,+10] {cLf cnf sha}
    It sustains your wisdom.  It provides
    immunity to electricity.  It makes you completely fearless.  It
    provides resistance to fire, cold, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
j) an Elven Cloak of Invisibility [4,+20] (+8)
    It 
    increases your stealth, searching and luck by 8.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
k) The Spider Web 'Manfaul' [1,+14] {cAlF /d psn dis}
    
    It provides immunity to acid and fire.  It provides resistance to acid
    , electricity, cold, poison, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Mount Doom.
l) a Spider Web of Air [1,+9]
m) The Small Metal Shield 'Nimriach' [3,+13] {CAlF cnf dis}
    It provides
    immunity to acid, fire and cold.  It makes you completely fearless.  
    It provides resistance to electricity, confusion and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 73 of Angband.
n) The Small Metal Shield of Thorin [3,+25] (+4) {A snd cha}
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 46 of Mordor.
o) The Large Leather Shield of Celegorm [4,+20] {calf l/d snd}
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of The Land Of Rhun.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Steel Helm of Mothon [6,+10] {l snd sha nex}
    It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , sound, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 66 of Dol
    Guldur.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Set of Cesti 'Rondenen' (+7 to damage) [5,+13] {/d psn cnf nth}
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, dark, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 88 of Angband.
x) The Pair of Metal Shod Boots of Mahia [6,+11] {poi snd cha}
    
    It sustains your strength and dexterity.  It provides resistance to 
    poison, sound and chaos.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) The Skull of Ancient Wisdom {restore}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 89 of Angband.
b) Balrilbon's Soulgem {heal700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of an Old Sorcerer on level 48 of Mordor.
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
d) The Ring of Power of Dwar, Dog Lord of Waw (+2 to infravision)
    It increases your strength, 
    constitution and infravision by 2.  It makes you invisible.  It
    sustains your strength.  It provides resistance to cold, light, nether
     and chaos.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol
    Guldur.
e) The Ring 'Maras' (+3 to stealth) {/d snd sha}
    It increases your constitution and stealth by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark, sound and shards
    .  It allows you to fly.  It allows you to see invisible monsters.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young multi-hued dragon on level 69 of
    Erebor.
f) The Ring 'Anindor' (+1) {a poi snd sha}
    It increases your dexterity and searching by 1.  It provides
    immunity to paralysis.  It provides resistance to acid, poison, 
    blindness, sound and shards.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
g) The Ring of Barahir (+1) {/d poi}
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 53 of Mordor.
h) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 99 of Angband.
j) The Ring of Gwenorog (+4) {psn cnf sha cha dis}
    It increases your 
    wisdom, dexterity and charisma by 4.  It sustains your constitution.  
    It provides resistance to poison, confusion, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cave troll on level 90 of Angband.
k) The Ring of Flare (+3) {F}
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Mordor.
l) The Ring of Mirya (+5) {psn cnf dis}
    It
    can be used to store a spell.  It increases your dexterity and 
    constitution by 5.  It sustains your intelligence and constitution.  
    It provides resistance to poison, confusion and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Amulet of Mothol (+5) {af /d nth cha dis}
    It increases your strength, intelligence and wisdom by 5.  It
    sustains your constitution and charisma.  It provides resistance to 
    acid, fire, dark, nether, chaos and disenchantment.  It allows you to
    see invisible monsters.  It induces random teleportation.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 39 of The Land
    Of Rhun.
n) an Indestructible Amulet of Reflection
o) The Amulet of Ingwe (+3) {cal}
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
p) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) The Amulet of Droni (+2) {l /d poi snd nex}
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength and dexterity by 2.  It
    sustains your charisma.  It provides resistance to electricity, poison
    , dark, sound and nexus.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {f poi dis}
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 65 of Mordor.
s) The Jewel 'Evenstar' (+3) {c /d nth}
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Dol Guldur.
t) The Amulet 'Rhudh' (+3,+3) [+2] (+3) {nth dis}
    
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 95 of
    Angband.
u) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 112 of
    Angband.
b) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for 
    ruination every 10+d10 turns if it is being worn. It provides light
    (radius 5) forever.  It decreases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and luck by 5.  It allows you to
    breathe without air.  It allows you to sense the presence of undead.  
    It is cursed.  It carries an ancient morgothian curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Illusory
    Castle.



Posted on 2.11.2004 06:26
Last updated on 13.11.2004 06:01

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768. on the Ladder (of 19092)
334. on the ToME Ladder (of 3155)
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On 2.11.2004 06:26 djg_commerce@hotmail.com wrote:
Randomly generated character, as part of Maylith's random competition. This one isn't too much of a challenge, though.

On 13.11.2004 06:01 djg_commerce@hotmail.com wrote:
Post-victory. I may or may not do the void dive.

On 13.11.2004 06:03 djg_commerce@hotmail.com wrote:
By the way, this character is by zombie yeek.

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