The Angband Ladder: Fred V, Thunderlord Thaumaturgist by <angband@techiem2.net>

  [ToME 2.2.7 Character Dump]

 Name  : Fred V                 Age                 18       STR!     39       
 Sex   : Female                 Height             175       INT:     32       
 Race  : Thunderlord            Weight             240       WIS!     36       
 Class : Thaumaturgist          Social Class        61       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          16 Level             50    Max Hit Points      1418   
 + To Melee Damage       22 Experience  19497642    Cur Hit Points      1418   
 + To Ranged Hit         21 Max Exp     19497642    Max SP (Mana)        760   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        760   
   AC                26+129 Gold         4328533    Piety               1126   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+88    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          beneficent but unseen force.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 70 (3500')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 35 (1750')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently on level 70 of Angband.
 You have defeated 22980 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 68 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Hrive of the 2890th year of the third age.
 You have been adventuring for 119 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34....3......            
        Add Wis   : ....4....3......            
        Add Dex   : ..........4.....            
        Add Con   : ..23.....3.3....            
        Add Chr   : ...34...........            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ..2....3...3....            
        Add Sear. : ...3............            
        Add Speed : .*2.4..3.3.3....            
        Sust Str  : ........+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ......+.+.......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.......+.....            
        Hold Life : ......+.........            
        Res Acid  : ......+++.+....+            
        Imm Elec  : ........++.....*            
        Imm Fire  : .+.*+...++......            
        Res Cold  : ..+...+.++.....+            
        Res Pois  : ....+..........+            
        Res Fear  : ....+...+.......            
        Res Lite  : .........+......            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : .........+......            
        Res Sound : .........+......            
        Res Shard : ..+...+.........            
        Res Neth  : ......+.........            
        Res Nexus : .......+........            
        Res Chaos : .........+......            
        Res Disen : ....+...........            
        Levitate  : ...............+            
        Lite      : .....+...+......            
        See Invis : ...+.....+......            
        Regen     : .........+......            
        Activate  : .+.++..+.++.....            
        Fly       : ..++...........+            
        Dragon.ESP: ...............+            
        Evil.ESP  : ........+.......            
        TLord.ESP : ...+............            
        Full ESP  : .+........+.....            

Skills (points left: 0)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                        00.700 [0.400]
          . Archery                              01.000 [0.300]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.300]
 - Magic                                         30.540 [0.950]
          . Magic-Device                         08.350 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        17.500 [0.700]
                   . Water                       24.500 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           11.200 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             17.500 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               21.000 [0.700]
          . Necromancy                           02.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  10.955 [0.550]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting

 One of your companion(s) has been killed.

  [Character Equipment]

a) a Mage Staff of Wizardry [Tidal Wave] (1d4) (+10,+11)(60%) (+3)
    It
    can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire.  It gives telepathic powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 69 of
    Angband.
e) The Ring of Anibun (+2 to speed)
    It increases your constitution, stealth and speed by 2.  It
    provides immunity to paralysis.  It provides resistance to cold and 
    shards.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Banshee on level 33 of The Small Water
    Cave.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon on level 53 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Gelugon on level 60 of Mordor.
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 56 of Mordor.
n) The Ring Mail of Faugling (-22,-7) [12,+10](20%)
    It
    increases your hit points by 20%.  It sustains your constitution.  It
    provides resistance to life draining, acid, cold, shards and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Captain on level 37 of Mordor.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 42 of Mordor.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Erebor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) Climbing Set


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
d) a Fireproof Holy Tome of Eru Iluvatar
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
e) The Tome of Fred V
    It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Gem of Fire
    It can be activated for cure insanity.  
    You found it lying on the ground on level 36 of Cirith Ungol.
g) The Toenail of Vecna
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 40 of The
    Helcaraxe.
h) 40 Lembases
i) 8 Potions of Healing
j) 5 Potions of *Healing*
k) a Potion of Curing
l) a Scroll of *Destruction*
m) an Adamantite Rod of Recall (200/200)
n) The Wand of Digging of Thrain (44 charges) {special}
    
    You bought it from the Magic shop.
o) a Pike (2d5) {special}
p) a Mage Staff (1d4)
q) a Mage Staff (1d4)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
b) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
c) 6 Tomes of Translocation
d) 2 Fireproof Tomes of the Tree
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
e) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
f) a Fireproof Book of Beginner Cantrips
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
g) The Gem of Rage
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Mind flayer on level 33 of Moria.
h) The Ebon Cube of Darkness
    It
    can be activated for satisfy hunger.  
    You found it lying on the ground on level 32 of Mirkwood.
i) Tenser's Alteration Manual
    It can be
    activated for cure insanity.  
    You found it in the remains of a Hill orc Shaman on level 37 of Mordor.
j) Lloth's Ceremonial Dagger
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 36 of Moria.
k) The Grail of Kenault
    It can be activated
    for cure fear.  
    You found it lying in a vault on level 36 of Mordor.
l) The Cunning Plan of Zog
    It can be
    activated for cure confusion.  
    You found it lying on the ground on level 55 of Mordor.
m) 8 Sprigs of Athelas
n) 23 Potions of Cure Insanity
o) 19 Potions of Curing
p) a Mithril Rod of Curing (160/160)
q) a Mithril Rod of Disarming (160/160)
r) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
s) The Amulet of Ingwe (+3)
    It can be activated for dispel evil
    (level*5) every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mouth of Sauron on level 85 of Mount
    Doom.
t) The Double Ring Mail of Nirien (-2 to accuracy) [15,+11]
    It sustains your wisdom and constitution.  It provides immunity
    to paralysis.  It provides resistance to electricity and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dreadmaster on level 68 of Angband.
u) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 85 of Mount
    Doom.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases 
    your dexterity and speed by 3.  It poisons your foes.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
x) a Mage Staff of Power (1d4) (-1,-13) (+10)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 10.  
    You found it in the remains of an Archlich on level 68 of Angband.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Magical Energy
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
c) a Fireproof Tome of Translocation
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 62 of
    Mordor.
d) 2 Fireproof Tomes of the Tree
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) 2 Fireproof Tomes of the Time
    It cannot be harmed by fire.  
    You found it in the remains of an Iron lich on level 85 of Mount Doom.
f) a Fireproof Tome of the Mind
    
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
g) 4 Fireproof Holy Tomes of Eru Iluvatar
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
h) The Deck of Wild Magic
    It can be activated for something
    weird.  
    You found it in the remains of a Hell knight on level 61 of Mordor.
i) Baalzebub's All-seeing Servant
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of A lost temple.
j) Benetar's Death Ray Experiment
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Black ooze on level 24 of The Sandworm
    lair.
k) Valdarbon's Automatic Alchemist
    It can be activated for restore stats and life levels every 750
    turns.  
    You found it in the remains of a Novice mage on level 29 of Heart of the
    Earth.
l) Raal's Tormented Spirits
    It can be activated for cure blindness.  
    You found it in the remains of a Dread on level 45 of Moria.
m) Jor's Compendium of Strange Behaviour
    It can be
    activated for Destruction.  
    You found it lying on the ground on level 60 of Erebor.
n) Agannazar's Altruistic Assassin
    It can be
    activated for gain corruption.  
    You found it in the remains of a Ghoul on level 32 of A lost temple.
o) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 31 of The Land Of Rhun.
p) a Mithril Rod of the Istari of Nothing (320/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
    Mount Doom.
q) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more mana.  
    You found it in the remains of a Nycadaemon on level 58 of Dol Guldur.
r) The Ring of Imron (+1 attack)
    
    It increases your strength, intelligence, wisdom, constitution, 
    charisma, stealth and attack speed by 1.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, cold, 
    confusion, shards, nether, nexus and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Erebor.
s) The Ring of Ataradion (+1)
    It increases your wisdom by 1.  It sustains your constitution.  
    It provides resistance to cold, dark, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 67 of
    Erebor.
t) The Amulet 'Edhor' (+3)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and stealth by 3.  It sustains your wisdom and 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to poison.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 60 of Erebor.
u) The Golden Crown 'Umenogre' [0,+14]
    
    It sustains your constitution.  It provides resistance to acid, fire, 
    light, dark, shards, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
v) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
w) The Set of Gauntlets 'Paurnimmen' [Essence of Speed] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball
    (300) every 200+d200 turns if it is being worn. It decreases your 
    charisma by 4.  It does extra damage from fire.  It provides immunity 
    to fire.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 65 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger on level 33 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
c) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .
d) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 56 of Mordor.
e) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 55 of Mordor.
f) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Metal Scale Mail of Suldagor (-35,-8) [13,+8](20%)
    It increases your 
    hit points by 20%.  It sustains your dexterity.  It provides immunity 
    to acid.  It provides resistance to life draining and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 38 of Moria.
h) The Chain Mail of Gaindil (-2 to accuracy) [14,+15]
    It
    sustains your charisma.  It provides resistance to light, dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of The Helcaraxe.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of The Land Of Rhun.
j) The Double Chain Mail 'Vingwin' (-26,-66) [16,+8](20%)
    It
    increases your hit points by 20%.  It sustains your intelligence and 
    charisma.  It provides immunity to cold.  It provides resistance to 
    electricity, light and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 72 of Erebor.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 57 of Mordor.
l) The Metal Brigandine Armour of Elegirth (-3 to accuracy) [19,+0]
    It
    sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to life draining and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
n) The Robe of Aneldais [2,+12]
    It sustains your dexterity and charisma.  It provides immunity
    to paralysis.  It provides resistance to sound, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Rhino Hide Armour of Hiath (-1 to accuracy) [8,+0]
    It sustains your wisdom and charisma.  It provides
    immunity to electricity and fire.  It provides resistance to confusion
    , shards, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Leather Scale Mail 'Orthoron' (-1 to accuracy) [11,+16]
    It sustains your 
    strength, intelligence and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Leather Scale Mail of Adhri (-68,-45) [11,+8](20%)
    It increases your hit points by 
    20%.  It provides resistance to acid, poison, dark, nether and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Mage on level 35 of Moria.
t) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature green dragon on level 37 of Mordor.
u) The Small Metal Shield 'Culir' [3,+9]
    
    It sustains your charisma.  It provides immunity to fire and cold.  It
    provides resistance to poison, dark, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Mordor.
v) The Jewel Encrusted Crown of Faloth [0,+7]
    It provides
    resistance to nether, nexus and disenchantment.  It prevents
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Dol
    Guldur.
w) The Dragon Helm of Thrain [8,+10]
    It sustains your strength.  It makes you completely fearless.  
    It provides resistance to life draining, dark, blindness and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Crieldun [3,+19]
    It sustains your constitution.  It
    provides resistance to electricity, fire, confusion, sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) The Gem of Ghosts
    It can be activated for gain
    corruption.  
    You found it lying on the ground on level 31 of The Helcaraxe.
b) The Crystal Ball of Godly Sights
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Mind flayer on level 37 of Mordor.
c) a Parchment titled ``Tenser's Last Words''
    It
    can be activated for cure confusion.  
    You found it in the remains of a Spirit naga on level 42 of Mordor.
d) Heward's Excellent Experimental Earmuffs (charging)
    It
    can be activated for acquirement.  
    You found it lying on the ground on level 31 of Cirith Ungol.
e) Raistlin's Ready Ranger
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
f) Olive's Omnipotent Ostrich
    It can be
    activated for Destruction.  
    You found it lying on the ground on level 18 of Orc Cave.
g) 2 Potions of New Life
h) The Ring 'Orfin'
    It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to cold and blindness.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 26 of Maze.
i) The Ring 'Gorodron' [+16] (+5)
    It 
    increases your wisdom by 5.  It provides immunity to paralysis.  It
    provides resistance to acid and shards.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Ring 'Winiquen' [+12] (+3)
    It increases your strength by 3.  
    It sustains your wisdom and dexterity.  It provides resistance to cold
    , blindness and chaos.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll Priest on level 27 of Mirkwood.
k) The Ring of Nedhelth [+13] (+2 to searching)
    
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your intelligence and searching by 
    2.  It sustains your charisma.  It provides resistance to acid, fire, 
    light and chaos.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Ring of Eonalas [+10] (+3 to infravision)
    It can be activated for ball of
    cold and resist cold every 50+d50 turns if it is being worn. It 
    increases your infravision by 3.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to fire, cold, dark, shards and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Ring of Camain (+4 to searching)
    It increases your strength
     and searching by 4.  It sustains your intelligence.  It provides
    resistance to acid and electricity.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 49 of Mordor.
n) The Ring of Orodrin (+2 to stealth)
    It increases 
    your stealth by 2.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 36 of Mordor.
o) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
p) The Ring 'Dolina' (+3 to infravision)
    
    It increases your constitution and infravision by 3.  It makes you
    completely fearless.  It provides resistance to acid, light, confusion
     and disenchantment.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Mordor.
q) The Ring of Valith (+2)
    It increases 
    your dexterity by 2.  It provides immunity to paralysis.  It provides
    resistance to poison and nexus.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Amulet of Caroth (+4 to stealth) {cursed}
    It increases your strength, 
    intelligence, constitution and stealth by 4.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to electricity, 
    cold, poison, light, dark, shards, nether and nexus.  It allows you to
    levitate.  It slows your metabolism.  It induces random teleportation.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
s) The Amulet 'Linor' (+1)
    It increases 
    your charisma by 1.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to cold.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Amulet of Moros (+3)
    It increases your charisma by 3.  It sustains your wisdom.  
    It provides resistance to fire, light, confusion and sound.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 42 of
    Mordor.
u) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 50 of Mordor.
v) The Amulet 'Ardion'
    It
    sustains your strength.  It provides resistance to acid, electricity, 
    fire, cold, blindness and nether.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
w) The Amulet 'Elegir' (+3)
    
    It increases your wisdom and dexterity by 3.  It sustains your wisdom.
    It provides immunity to paralysis.  It provides resistance to 
    blindness, sound and shards.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
x) The Set of Gauntlets of Imraxe [2,+11]
    It sustains 
    your intelligence, wisdom and dexterity.  It provides resistance to 
    acid, dark, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 71 of Erebor.


  [Home Inventory - Khazad-dum ]

a) The Red Dragon Scale Mail of Nedhebrel (-2 to accuracy) [30,+26]
    It
    can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to fire, dark, nether and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
b) The Soft Leather Armour of Carisil (-26,-61) [4,+13](40%)
    It increases your hit points by 
    40%.  It sustains your strength and wisdom.  It provides resistance to 
    electricity and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Moria.
c) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 49 of Moria.
e) The Lucerne Hammer 'Ianwe' (2d5) (+14,-7) (+3 attacks)
    It can
    be wielded two-handed.  It increases your intelligence, charisma and 
    attack speed by 3.  It does extra damage from fire.  It poisons your
    foes.  It drains life from your foes.  It is especially deadly against
    dragons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 11.6.2004 07:05
Last updated on 16.6.2004 18:12

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1907. on the Ladder (of 19090)
685. on the ToME Ladder (of 3155)
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On 11.6.2004 07:05 angband@techiem2.net wrote:
Not doing too bad so far...

On 12.6.2004 07:53 angband@techiem2.net wrote:
Ok. Last dump before bed.

On 12.6.2004 23:44 angband@techiem2.net wrote:
Did an equipment inventory.
Think I have the best set in use for the moment.

On 13.6.2004 06:43 angband@techiem2.net wrote:
Did another inventory check of my rings/amulets/light source when got more stuff. Also swapped boots. Gave up a little speed for buncha hit points.

On 13.6.2004 14:09 angband@techiem2.net wrote:
What's better than standing a row into a block of trees and blasting away at chasing critters with area spells?

Standing a row into a block of hills that can't be tunneled through and blasting away at chasing critters with area spells!


On 14.6.2004 07:46 angband@techiem2.net wrote:
Level 42!
I am the answer!
;)

On 14.6.2004 22:20 angband@techiem2.net wrote:
Did another equipment inventory.
Traded a couple stat sustains, invisibility, and res nether for some immunities and speed and such.

On 15.6.2004 05:54 angband@techiem2.net wrote:
Woohoo!
Now to find the One Ring....

On 15.6.2004 07:06 angband@techiem2.net wrote:
Traditional pre-bedtime post.
:)
Where's my Precious?

On 16.6.2004 18:12 angband@techiem2.net wrote:
Woohoo!
Level 50!
Still looking for My Precious....

On 16.6.2004 21:48 angband@techiem2.net wrote:
nooooooo!
(I died)
Stupid Greater Balrog summoning stuff.
Should have tried back to town a couple turns earlier.
:(
and of course I missed the dump. Again.


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