The Angband Ladder: Erianyth, Maia Thaumaturgist by <actius@pobox.com>

  [ToME 2.2.6 Character Dump]

 Name  : Erianyth               Age                 17       STR!     34       
 Sex   : Neuter                 Height              70       INT!     40       
 Race  : Maia                   Weight             183       WIS!     40       
 Class : Thaumaturgist          Social Class        39       DEX!     40       
 Body  : Player                                              CON!     37       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit          40 Level             50    Max Hit Points       952   
 + To Melee Damage       23 Experience  63107902    Cur Hit Points       952   
 + To Ranged Hit         45 Max Exp     63107902    Max SP (Mana)       2028   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        823   
   AC                17+113 Gold         4805716                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Excellent    Mel.dmg/Rnd:  4d4+92    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       wary      
                                                       Explor:       very fast 
                         (Character Background)                                
          You are associated with Vana.  In the past you dwelt on              
          earth in the form of a beneficent but unseen force.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 59 (2950')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 125 of Angband.
 You have defeated 39720 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Quelle of the 2890th year of the third age.
 You have been adventuring for 66 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ....3.............+         
        Add Int   : 4...32.2....3.....+         
        Add Wis   : ....32............+         
        Add Dex   : ....3...4.......3.+         
        Add Con   : ....3.............+         
        Add Chr   : ....3.............+         
        Mul Mana  : +....+.+....+......         
        Add Stea. : ........4..........         
        Add Sear. : .......2...........         
        Add Tun.. : .................7.         
        Add Speed : ..**3.3.......*.3..         
        Chaotic   : ................+..         
        Vampiric  : ................+..         
        Slay Anim.: .+.................         
        Slay Evil : .+.................         
        Slay Orc  : .+.................         
        Slay Troll: .+.................         
        Slay Drag.: ................+..         
        Kill Drag.: .+.................         
        Impact    : .+.................         
        Fire Brand: ................+..         
        Sust Str  : ....+..............         
        Sust Int  : .....+.............         
        Sust Wis  : +....+...+.+.......         
        Sust Dex  : ....+..............         
        Sust Con  : ....+..............         
        Sust Chr  : ...+...............         
        Invisible : ...+....+..........         
        Mul life  : ...................         
        Sens Fire : .......+...........         
        Reflect   : .........+.........         
        Free Act  : +...+...+...+......         
        Hold Life : ..+.+++..+.........         
        Imm Acid  : .+......*..........         
        Imm Elec  : .+..*.......+......         
        Imm Fire  : .++......*.........         
        Res Cold  : .+.........+.......         
        Res Pois  : ....+.......+......         
        Res Fear  : ...................         
        Res Lite  : ......+............         
        Res Dark  : ......+....++......         
        Res Blind : +......+...........         
        Res Conf  : +......+...+.......         
        Res Sound : ...+.......+.......         
        Res Shard : ...................         
        Res Neth  : ...+.......+.......         
        Res Nexus : ...........+..+....         
        Res Chaos : ......+............         
        Res Disen : ...++..............         
        AntiMagic : .+.................         
        Levitate  : ....+.......+......         
        Lite      : .....+.............         
        See Invis : ++..+.+++..+.......         
        Digestion : ....++.............         
        Regen     : ....++.............         
        Activate  : .++.+.+.....+.+....         
        Drain Exp : ..................+         
        Aggravate : .+................+         
        Cursed    : ....++.............         
        Hvy Curse : .....+.............         
        Fly       : +..................         
        Orc.ESP   : ......+............         
        Evil.ESP  : .....+.............         
        Good.ESP  : .....+.............         
        Full ESP  : .+.................         

Skills (points left: 0)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                        02.600 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         49.436 [0.950]
          . Magic-Device                         13.600 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           05.600 [0.700]
          . Divination                           46.900 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  08.400 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to die on level 2.
You are fated to find a Potion of Corruption on level 1.
You may meet Farmer Maggot on level 1.


  [Character Equipment]

a) The Mage Staff of Yarast (1d4) (+9,+9)(80%) (+4) {!d!s!v}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 4.  It increases your mana capacity by 
    80%.  It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It allows you to fly.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven priest on level 50 of Moria.
b) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!s!v}
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to life draining and fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
e) The Ring of Hyarthirn (+12) {!d!s!v}
    
    It increases your speed and ability to score critical hits by 12.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to sound, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed, !d!s!v}
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !d!s!v}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!d!s!v}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor.
n) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
o) The Shadow Cloak of Tuor [6,+12] (+4) {!d!s!v}
    It increases your dexterity
     and stealth by 4.  It makes you invisible.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It allows you to breathe
    underwater.  It allows you to climb mountains.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Rhodron [4,+12] {!d!s!v}
    It sustains your 
    wisdom.  It provides immunity to fire.  It provides resistance to life
    draining.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 82 of Angband.
q) (nothing)
s) The Iron Crown of Gwilpion [0,+13] {!d!s!v}
    It
    sustains your wisdom.  It provides resistance to cold, dark, confusion
    , sound, nether and nexus.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Erebor.
u) The Set of Gauntlets of Eol [Disarm] [3,+15](60%) (+3) {!d!s!v}
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
v) (nothing)
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {!d!s!v}
    
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
z) a Master quylthulg named 'Fear' (3000 hp)
{) The Seeker Bolt 'Forevorm' (4d5) (+23,+26) (+3 to speed) {!d!s!v!f}
    It increases 
    your dexterity and speed by 3.  It does extra damage from fire.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 88 of Angband.
|) a Magical Orcish Pick of Digging (+9,+9) (+7) {!d!s!v}
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 7.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Character Inventory]

a) 5 Fireproof Tomes of Knowledge {@m3@b3 !k!k!v!d!s}
    It cannot be harmed by fire.
    
    You found it in the remains of a Death quasit on level 75 of Angband.
b) The Diamond Prism of Light {satisfy hunger !d!s!v}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Ranger chieftain on level 51 of Illusory
    Castle.
c) Benetar's Mana Battery {!* genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hell knight on level 53 of Mordor.
d) The Box of Many Wonders {cure insanity !d!s!v}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Black orc on level 41 of Moria.
e) the Medallion of Good Will {!* teleport level}
    It can
    be activated for teleport level.  
    You found it in the remains of a Hezrou on level 72 of Erebor.
f) the Immortal Skull of Benetar {!* teleport}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Dark elven warlock on level 50 of Mordor.
g) a Silver Rod of the Istari of Speed (200/200) {@z4!d!k!k!s!v}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 92 of Angband.
h) a Silver Rod of the Istari of Restoration (200/200) {@z1!d!k!k!s!v}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 63 of Dol Guldur.
i) a Silver Rod of the Istari of Nothing (200/200)
j) a Golden Rod of the Istari of Healing (250/250) {@z3!d!k!k!s!v}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Old Sorcerer on level 126 of Angband.
k) a Golden Rod of the Istari of Healing (250/250) {@z3!d!k!k!s!v}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 122 of Angband.
l) a Golden Rod of Simplicity of Recall (125/125) {@z2!*!k}
    
    You found it lying in a vault on level 88 of Angband.
m) a Mithril Rod of Simplicity of Nothing (160/160)
n) an Adamantite Rod of the Istari of Home Summoning (400/400) {!d!s!v}
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
o) a Rod Tip of Speed (100 Mana to cast)
p) The Ring of Amloki (+6)
    
    It increases your strength, infravision, speed and ability to score
    critical hits by 6.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to sound, nether and disenchantment.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 120 of Angband.
q) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!s!v}
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 82 of Angband.
r) The Ring of Precognition {!d!s!v}
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 85 of Angband.
s) The Robe of Great Luck [-30,+10] (+60) {!d!s!v}
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 64 of Mordor.
t) a Wolf Pelt of Protection [1,+17] {!d!k!k!s!v}
    It
    provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 125 of
    Angband.
v) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!d!s!v}
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
w) 27 Empty Bottles


  [Home Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection {!*!*!*}
b) The Wand of Digging of Thrain (16 charges)
c) The Ring of Power of Uvatha the Horseman (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your charisma.  
    It provides resistance to electricity, light, confusion and 
    disenchantment.  It allows you to fly.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Gwainar (+1 attack)
    
    It increases your attack speed by 1.  It provides immunity to
    paralysis.  It provides resistance to acid, cold and light.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 59 of Mordor.
e) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 54 of Mordor.
f) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 65 of Mordor.
g) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 51 of Mordor.
h) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Enchantress on level 65 of
    Mordor.
i) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 66 of Mordor.
j) a Dwarven Lantern of the Magi (+3)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Feanorian Lamp of Mingolas
    It provides light (radius 5) forever.  
    It provides resistance to light and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 40 of The Land Of Rhun.
l) The Phial of Undeath (-5) {!*!*}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelatinous cube on level 25 of The
    Helcaraxe.
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 72 of
    Erebor.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 49 of Moria.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
q) The Large Metal Shield of Beloki [5,+6]
    
    It sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to life draining, electricity, light and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 72 of
    Erebor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w0}
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 42 of Moria.
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Dagger 'Crianion' (1d4) (+5,+8) (+4 to speed)
    It increases your strength and speed
     by 4.  It drains life from your foes.  It is especially deadly
    against natural creatures.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
v) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 95 of
    Angband.
w) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It allows you to sense the presence 
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
x) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.


  [Home Inventory - Gondolin ]

a) a Potion of Cure Insanity
b) 4 Potions of Life {!*}
c) 17 Potions of Restore Mana {!*}
d) 19 Scrolls of *Remove Curse*
e) a Scroll of Artifact Creation
f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It increases your infravision and speed by 4.  It makes you
    invisible.  It sustains your strength, constitution and charisma.  It
    provides resistance to light, shards and disenchantment.  It allows
    you to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.
g) The Ring of Durien (+7)
    
    It increases your wisdom, constitution, stealth and speed by 7.  It
    provides resistance to acid, fire, poison and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
h) an Indestructible Amulet of Doom [+5] (+10)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 10.  It cannot be dropped while cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Partial Plate Armour of Hilian (-3 to accuracy) [22,+14]
    It provides
    immunity to acid, electricity and fire.  It provides resistance to 
    acid and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater Balrog on level 88 of Angband.
l) The Soft Leather Armour of Coion [4,+12]
    
    It sustains your wisdom.  It provides immunity to fire and cold.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 90 of Angband.
m) The Hard Studded Leather of Doroth (-60,-36) [7,+7](40%)
    
    It increases your hit points by 40%.  It sustains your strength.  It
    provides resistance to life draining, cold, poison, sound, nether and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 95 of Angband.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Wolf Pelt of Air [1,+17]
p) The Large Metal Shield of Thrinta [5,+16]
    It provides
    immunity to electricity and fire.  It provides resistance to acid, 
    light and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadmaster on level 95 of Angband.
q) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 41 of Mordor.
r) The Dagger 'Dethanc' (E:15152, L:21) (1d4) (+26,+16)
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    electricity.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It provides resistance to electricity, fire and 
    blindness.  It produces a fiery sheath.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 38 of Mordor.
s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 84 of Angband.
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
u) The Long Sword of the Dawn (E:118, L:4) (3d5) (+22,+21) (+3 to infravision)
    It can be
    activated for summon the Legion of the Dawn every 500+d500 turns if it
    is being worn. It increases your charisma and infravision by 3.  It
    does extra damage from fire.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light, blindness and shards.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 44 of Moria.
v) The Horn of Helm (+2)
    It can be
    activated for sound ball (300) every 300 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
w) a Mage Staff of Mana (1d4) (-1,-7)(100%) {!d!k!k!s!v}
    It
    can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    It was given to you as a reward.
x) a Mage Staff of Spell (1d4) (+12,+10)
    It can be wielded two-handed.  It can
    be activated for runespell(Protection, Armageddon, 42) every 210 turns
     and runespell(Holding, Power Surge, 45) every 225 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 86 of
    Angband.


  [Home Inventory - Minas Anor ]

a) A parchment titled ''Finer Points of Munchkinism'' {!* genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 24 of The Sandworm lair.
b) 12 Sprigs of Athelas {!*}
c) an Adamantite Rod of Charging of Nothing (200/200)
    It
    regenerates its mana faster.  
    You found it in the remains of a Master lich on level 82 of Angband.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
e) The Ring of Wethil (+2 to searching)
    It increases your intelligence, 
    constitution, charisma and searching by 2.  It sustains your dexterity
    .  It provides resistance to cold, sound and nexus.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
f) The Ring 'Turebreth' (+6)
    It increases 
    your searching by 6.  It sustains your dexterity.  It provides
    resistance to fire, light, dark, nether and disenchantment.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Amulet of Lurithre (+4 to searching)
    It increases your 
    wisdom and searching by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Mordor.
j) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser black reaver on level 48 of Moria.
k) The Chain Mail of Gorwen (-2 to accuracy) [14,+14]
    
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and fire.  It makes you completely fearless.  It provides
    resistance to electricity, fire, poison, shards, nether, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Angband.
l) The Large Metal Shield of Hantel [5,+8]
    
    It sustains your dexterity and constitution.  It provides immunity to 
    electricity and cold.  It provides resistance to cold, nexus and chaos
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 84 of Angband.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It
    can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
n) The Iron Helm of Knowledge [6,+20] (-6) {@w0!A!A!A}
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Set of Gauntlets 'Paurnimmen' [Disarm] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 49 of Moria.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Vrock on level 43 of Mordor.
r) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
s) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 64 of Mordor.
u) The Seeker Bolt 'Hatarn' (4d5) (+7,+8) (+2 to speed)
    It 
    increases your intelligence, charisma and speed by 2.  It does extra
    damage from electricity.  It is a great bane of dragons.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
v) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage 
    from fire.  It is a great bane of demons.  It is a great bane of
    undead.  It allows you to sense the presence of demons and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
x) The Mage Staff of Orion (1d4) (+8,+7)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  It provides immunity to paralysis.  It provides resistance to 
    blindness and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Paths of the Dead.


  [Home Inventory - Lothlorien ]

a) A parchment titled ''Famous Last Words'' {restore stats}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Moaning spirit on level 51 of Mordor.
b) 2 Rod Tips of Recall (80 Mana to cast)
c) a Rod Tip of Speed (100 Mana to cast)
d) The Ring of Power of Ren the Unclean (+5 to searching)
    
    It increases your searching by 5.  It makes you invisible.  It
    sustains your wisdom.  It makes you completely fearless.  It provides
    resistance to electricity, cold, sound and disenchantment.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 60 of Mordor.
e) The Ring 'Earan' (+4)
    
    It increases your constitution, stealth and speed by 4.  It sustains 
    your charisma.  It provides resistance to nether.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Paths of the Dead.
f) The Ring 'Elenyarin' (+7)
    It 
    increases your wisdom, infravision and speed by 7.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    electricity, dark and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 78 of Angband.
g) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 82 of Angband.
h) a Ring of Lordly Protection [+22]
    
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, light, nether and disenchantment.  
    You found it lying on the ground on level 72 of Erebor.
i) The Ring of Durin (+2)
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it
    is being worn. It increases your strength and charisma by 4.  It
    provides resistance to acid, electricity, fire, cold, dark, confusion
     and disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 72 of
    Erebor.
k) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protect evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It
    provides resistance to poison, nether and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Tarrasque on level 86 of Angband.
m) The Rhino Hide Armour 'Romin' (-1 to accuracy) [8,+10]
    It
    sustains your charisma.  It provides immunity to fire and cold.  It
    provides immunity to paralysis.  It provides resistance to shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master vampire on level 67 of Angband.
n) The Thunderlord Coat of Sintulior [9,+11]
    
    It sustains your intelligence and wisdom.  It provides immunity to 
    electricity and cold.  It provides resistance to fire, cold, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
o) The Cloak 'Holcolleth' [1,+7] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
p) The Large Leather Shield of Valma [4,+19]
    It sustains your 
    strength.  It provides immunity to acid.  It provides resistance to 
    life draining, acid, cold, confusion, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Angband.
q) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit
     if it is being worn.  It increases your intelligence, dexterity, 
    charisma, stealth, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to light and dark.  It allows you
    to levitate.  It allows you to sense the presence of good beings and 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 88 of Angband.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 75 of
    Angband.
u) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns
     if it is being worn. It increases your strength and constitution by 3
    .  It makes you completely fearless.  It provides resistance to fire.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
v) Climbing Set


  [Home Inventory - Khazad-dum ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich on level 60 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 65 of Mordor.
d) The Gem of Ice (charging) {@A1 acquirement}
    
    It can be activated for acquirement.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) Balrilbon's Soulgem {!* mass genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) 14 Potions of Healing {!*}
g) 8 Potions of Restore Mana
h) a Silver Rod of Capacity of Nothing (200/200)
    It can
    hold more mana.  
    You found it in the remains of a Nycadaemon in the town of Khazad-dum .
i) a Wand of Essence of Speed[1|11] (5 charges)
j) The Ring of Hilthlos [+15]
    
    It makes you invisible.  It sustains your strength and wisdom.  It
    makes you completely fearless.  It provides resistance to cold and 
    light.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
k) The Ring of Monar (+3)
    It increases 
    your dexterity and constitution by 3.  It provides resistance to 
    electricity, poison, sound, shards and chaos.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
l) an Indestructible Ring of Speed (+9)
m) The Amulet 'Belumen' (+1 to searching)
    It increases your constitution and searching by 1.  It
    sustains your strength and intelligence.  It provides resistance to 
    electricity, fire, sound and nether.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 50 of Moria.
n) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) a Robe of Permanence [2,+9]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk
    strength every 50+d50 turns if it is being worn. It increases your 
    strength and constitution by 2.  It sustains your strength and 
    constitution.  It makes you completely fearless.  It provides
    resistance to poison and blindness.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Mordor.
r) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
s) The Set of Gauntlets 'Paurnen' [Disarm] [2,+15]
    It
    can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It has a spell stored inside.  It provides resistance to acid.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases 
    your dexterity and attack speed by 3.  It poisons your foes.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
u) a Fiery Quarterstaff (*Defender*) (1d9) (-10,-3) [+19] (+3 to stealth)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom, dexterity, constitution and stealth by 3.  
    It does extra damage from fire.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and nexus.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Temple.
v) The Sling 'Lostolien' (x2) (+5,+14) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity and speed
     by 2.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.


  [The Mathom-house Inventory - Bree ]

a) a Parchment titled ``Tenser's Last Words''
    It can be activated for light area (dam 2d15) every 10+d10 turns
    .  
    You found it lying on the ground on level 25 of Mirkwood.
b) a Silent watcher named 'Thud' (1124 hp)
c) an Eye druj named 'Luma' (1000 hp)
d) 19 Mushrooms of Cure Serious Wounds {100% off}
e) The Ring of Power of Akhorahil the Blind (+1 to speed)
    It increases 
    your strength, speed and ability to score critical hits by 1.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to electricity and blindness.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 50 of Mordor.
f) The Double Ring Mail of Basalar (-2 to accuracy) [15,+10]
    
    It sustains your intelligence, dexterity and charisma.  It provides
    resistance to electricity, fire and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 46 of
    Illusory Castle.
g) The Robe of Artalin (-30,-28) [2,+8](40%)
    It increases your hit points by 40%.  It provides
    resistance to acid, electricity, shards and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
h) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Hatchet 'Dundir' (1d5) (+19,+22) (+2 attacks)
    It can be wielded two-handed.  It 
    increases your attack speed by 2.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is very sharp and can
    cut your foes.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black naga Shaman on level 41 of Moria.
k) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
l) The Broken Sword of Antel (1d2) (+6,+9) (+4)
    It 
    increases your intelligence by 4.  It does extra damage from 
    electricity.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bullywug on level 23 of The Old Forest.
n) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 32 of Moria.
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Erebor.
p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it
    is being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word
    of recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It
    can be wielded two-handed.  It increases your strength, constitution
     and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 45 of Moria.
s) The Flail 'Ningil' (2d6) (+17,+2) (+1 to speed)
    
    It can be wielded two-handed.  It increases your speed by 1.  It does
    extra damage from electricity.  It can cause earthquakes.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
v) The Long Bow of Borme (x5) (+9,+8) (+2)
    It provides light
    (radius 1) forever.  It increases your dexterity by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Iron Shot 'Lostellad' (1d4) (+17,+16)
    It does extra damage from acid, 
    electricity and fire.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
x) a Ball lightning raw meat



Posted on 8.4.2004 04:59
Last updated on 24.4.2004 08:20

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271. on the Ladder (of 19090)
85. on the ToME Ladder (of 3155)

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On 8.4.2004 04:59 actius@pobox.com wrote:
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