The Angband Ladder: Erianyth, Maia Thaumaturgist by <actius@pobox.com>
[ToME 2.2.6 Character Dump] Name : Erianyth Age 17 STR! 34 Sex : Neuter Height 70 INT! 40 Race : Maia Weight 183 WIS! 40 Class : Thaumaturgist Social Class 39 DEX! 40 Body : Player CON! 37 God : Nobody CHR! 40 + To Melee Hit 40 Level 50 Max Hit Points 952 + To Melee Damage 23 Experience 63107902 Cur Hit Points 952 + To Ranged Hit 45 Max Exp 63107902 Max SP (Mana) 2028 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 823 AC 17+113 Gold 4805716 (Miscellaneous Abilities) Fighting : Superb Perception : Fair Blows/Round: 4 Bows/Throw : Superb Searching : Poor Shots/Round: 1 Saving Throw: Heroic Disarming : Excellent Mel.dmg/Rnd: 4d4+92 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: wary Explor: very fast (Character Background) You are associated with Vana. In the past you dwelt on earth in the form of a beneficent but unseen force. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 59 (2950') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 125 of Angband. You have defeated 39720 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Quelle of the 2890th year of the third age. You have been adventuring for 66 days. abdefkmnopqsuvxz{|@ Add Str : ....3.............+ Add Int : 4...32.2....3.....+ Add Wis : ....32............+ Add Dex : ....3...4.......3.+ Add Con : ....3.............+ Add Chr : ....3.............+ Mul Mana : +....+.+....+...... Add Stea. : ........4.......... Add Sear. : .......2........... Add Tun.. : .................7. Add Speed : ..**3.3.......*.3.. Chaotic : ................+.. Vampiric : ................+.. Slay Anim.: .+................. Slay Evil : .+................. Slay Orc : .+................. Slay Troll: .+................. Slay Drag.: ................+.. Kill Drag.: .+................. Impact : .+................. Fire Brand: ................+.. Sust Str : ....+.............. Sust Int : .....+............. Sust Wis : +....+...+.+....... Sust Dex : ....+.............. Sust Con : ....+.............. Sust Chr : ...+............... Invisible : ...+....+.......... Mul life : ................... Sens Fire : .......+........... Reflect : .........+......... Free Act : +...+...+...+...... Hold Life : ..+.+++..+......... Imm Acid : .+......*.......... Imm Elec : .+..*.......+...... Imm Fire : .++......*......... Res Cold : .+.........+....... Res Pois : ....+.......+...... Res Fear : ................... Res Lite : ......+............ Res Dark : ......+....++...... Res Blind : +......+........... Res Conf : +......+...+....... Res Sound : ...+.......+....... Res Shard : ................... Res Neth : ...+.......+....... Res Nexus : ...........+..+.... Res Chaos : ......+............ Res Disen : ...++.............. AntiMagic : .+................. Levitate : ....+.......+...... Lite : .....+............. See Invis : ++..+.+++..+....... Digestion : ....++............. Regen : ....++............. Activate : .++.+.+.....+.+.... Drain Exp : ..................+ Aggravate : .+................+ Cursed : ....++............. Hvy Curse : .....+............. Fly : +.................. Orc.ESP : ......+............ Evil.ESP : .....+............. Good.ESP : .....+............. Full ESP : .+................. Skills (points left: 0) - Combat 01.200 [0.300] . Weaponmastery 02.600 [0.500] . Sneakiness 01.000 [0.900] - Magic 49.436 [0.950] . Magic-Device 13.600 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 05.600 [0.700] . Divination 46.900 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 08.400 [0.500] . Summoning 01.000 [0.300] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] . Mimicry 35.200 [0.500] Abilities * Perfect casting [Fates] You are fated to die on level 2. You are fated to find a Potion of Corruption on level 1. You may meet Farmer Maggot on level 1. [Character Equipment] a) The Mage Staff of Yarast (1d4) (+9,+9)(80%) (+4) {!d!s!v} It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 4. It increases your mana capacity by 80%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven priest on level 50 of Moria. b) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!s!v} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. e) The Ring of Hyarthirn (+12) {!d!s!v} It increases your speed and ability to score critical hits by 12. It makes you invisible. It sustains your charisma. It provides resistance to sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed, !d!s!v} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !d!s!v} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {!d!s!v} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Mordor. n) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Tuor [6,+12] (+4) {!d!s!v} It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Rhodron [4,+12] {!d!s!v} It sustains your wisdom. It provides immunity to fire. It provides resistance to life draining. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 82 of Angband. q) (nothing) s) The Iron Crown of Gwilpion [0,+13] {!d!s!v} It sustains your wisdom. It provides resistance to cold, dark, confusion , sound, nether and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 72 of Erebor. u) The Set of Gauntlets of Eol [Disarm] [3,+15](60%) (+3) {!d!s!v} It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. v) (nothing) x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {!d!s!v} It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. z) a Master quylthulg named 'Fear' (3000 hp) {) The Seeker Bolt 'Forevorm' (4d5) (+23,+26) (+3 to speed) {!d!s!v!f} It increases your dexterity and speed by 3. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 88 of Angband. |) a Magical Orcish Pick of Digging (+9,+9) (+7) {!d!s!v} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) 5 Fireproof Tomes of Knowledge {@m3@b3 !k!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Death quasit on level 75 of Angband. b) The Diamond Prism of Light {satisfy hunger !d!s!v} It can be activated for satisfy hunger. You found it in the remains of a Ranger chieftain on level 51 of Illusory Castle. c) Benetar's Mana Battery {!* genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hell knight on level 53 of Mordor. d) The Box of Many Wonders {cure insanity !d!s!v} It can be activated for cure insanity. You found it in the remains of a Black orc on level 41 of Moria. e) the Medallion of Good Will {!* teleport level} It can be activated for teleport level. You found it in the remains of a Hezrou on level 72 of Erebor. f) the Immortal Skull of Benetar {!* teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Dark elven warlock on level 50 of Mordor. g) a Silver Rod of the Istari of Speed (200/200) {@z4!d!k!k!s!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 92 of Angband. h) a Silver Rod of the Istari of Restoration (200/200) {@z1!d!k!k!s!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 63 of Dol Guldur. i) a Silver Rod of the Istari of Nothing (200/200) j) a Golden Rod of the Istari of Healing (250/250) {@z3!d!k!k!s!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Old Sorcerer on level 126 of Angband. k) a Golden Rod of the Istari of Healing (250/250) {@z3!d!k!k!s!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 122 of Angband. l) a Golden Rod of Simplicity of Recall (125/125) {@z2!*!k} You found it lying in a vault on level 88 of Angband. m) a Mithril Rod of Simplicity of Nothing (160/160) n) an Adamantite Rod of the Istari of Home Summoning (400/400) {!d!s!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. o) a Rod Tip of Speed (100 Mana to cast) p) The Ring of Amloki (+6) It increases your strength, infravision, speed and ability to score critical hits by 6. It makes you invisible. It sustains your charisma. It provides resistance to sound, nether and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 120 of Angband. q) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!s!v} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 82 of Angband. r) The Ring of Precognition {!d!s!v} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 85 of Angband. s) The Robe of Great Luck [-30,+10] (+60) {!d!s!v} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 64 of Mordor. t) a Wolf Pelt of Protection [1,+17] {!d!k!k!s!v} It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 125 of Angband. v) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!d!s!v} It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. w) 27 Empty Bottles [Home Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection {!*!*!*} b) The Wand of Digging of Thrain (16 charges) c) The Ring of Power of Uvatha the Horseman (+4) It increases your dexterity by 4. It makes you invisible. It sustains your charisma. It provides resistance to electricity, light, confusion and disenchantment. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Gwainar (+1 attack) It increases your attack speed by 1. It provides immunity to paralysis. It provides resistance to acid, cold and light. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 59 of Mordor. e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 65 of Mordor. g) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 51 of Mordor. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Enchantress on level 65 of Mordor. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 66 of Mordor. j) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. k) The Feanorian Lamp of Mingolas It provides light (radius 5) forever. It provides resistance to light and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of The Land Of Rhun. l) The Phial of Undeath (-5) {!*!*} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 25 of The Helcaraxe. m) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 72 of Erebor. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 49 of Moria. o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. q) The Large Metal Shield of Beloki [5,+6] It sustains your intelligence. It provides immunity to cold. It provides resistance to life draining, electricity, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 72 of Erebor. s) The Hard Leather Cap of Thranduil [2,+10] (+2) {@w0} It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 42 of Moria. t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Dagger 'Crianion' (1d4) (+5,+8) (+4 to speed) It increases your strength and speed by 4. It drains life from your foes. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 72 of Erebor. v) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 95 of Angband. w) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. x) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. [Home Inventory - Gondolin ] a) a Potion of Cure Insanity b) 4 Potions of Life {!*} c) 17 Potions of Restore Mana {!*} d) 19 Scrolls of *Remove Curse* e) a Scroll of Artifact Creation f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed) It increases your infravision and speed by 4. It makes you invisible. It sustains your strength, constitution and charisma. It provides resistance to light, shards and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor. g) The Ring of Durien (+7) It increases your wisdom, constitution, stealth and speed by 7. It provides resistance to acid, fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. h) an Indestructible Amulet of Doom [+5] (+10) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 10. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Partial Plate Armour of Hilian (-3 to accuracy) [22,+14] It provides immunity to acid, electricity and fire. It provides resistance to acid and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 88 of Angband. l) The Soft Leather Armour of Coion [4,+12] It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 90 of Angband. m) The Hard Studded Leather of Doroth (-60,-36) [7,+7](40%) It increases your hit points by 40%. It sustains your strength. It provides resistance to life draining, cold, poison, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 95 of Angband. n) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Wolf Pelt of Air [1,+17] p) The Large Metal Shield of Thrinta [5,+16] It provides immunity to electricity and fire. It provides resistance to acid, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 95 of Angband. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 41 of Mordor. r) The Dagger 'Dethanc' (E:15152, L:21) (1d4) (+26,+16) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to electricity, fire and blindness. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 38 of Mordor. s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 84 of Angband. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. u) The Long Sword of the Dawn (E:118, L:4) (3d5) (+22,+21) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and shards. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 44 of Moria. v) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. w) a Mage Staff of Mana (1d4) (-1,-7)(100%) {!d!k!k!s!v} It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 100%. It was given to you as a reward. x) a Mage Staff of Spell (1d4) (+12,+10) It can be wielded two-handed. It can be activated for runespell(Protection, Armageddon, 42) every 210 turns and runespell(Holding, Power Surge, 45) every 225 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 86 of Angband. [Home Inventory - Minas Anor ] a) A parchment titled ''Finer Points of Munchkinism'' {!* genocide} It can be activated for genocide every 500 turns. You found it lying in a vault on level 24 of The Sandworm lair. b) 12 Sprigs of Athelas {!*} c) an Adamantite Rod of Charging of Nothing (200/200) It regenerates its mana faster. You found it in the remains of a Master lich on level 82 of Angband. d) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. e) The Ring of Wethil (+2 to searching) It increases your intelligence, constitution, charisma and searching by 2. It sustains your dexterity . It provides resistance to cold, sound and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. f) The Ring 'Turebreth' (+6) It increases your searching by 6. It sustains your dexterity. It provides resistance to fire, light, dark, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Amulet of Lurithre (+4 to searching) It increases your wisdom and searching by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Moria. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 48 of Moria. k) The Chain Mail of Gorwen (-2 to accuracy) [14,+14] It sustains your intelligence. It provides immunity to acid, electricity and fire. It makes you completely fearless. It provides resistance to electricity, fire, poison, shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Angband. l) The Large Metal Shield of Hantel [5,+8] It sustains your dexterity and constitution. It provides immunity to electricity and cold. It provides resistance to cold, nexus and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 84 of Angband. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. n) The Iron Helm of Knowledge [6,+20] (-6) {@w0!A!A!A} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. o) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) The Set of Gauntlets 'Paurnimmen' [Disarm] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 49 of Moria. q) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 43 of Mordor. r) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 64 of Mordor. u) The Seeker Bolt 'Hatarn' (4d5) (+7,+8) (+2 to speed) It increases your intelligence, charisma and speed by 2. It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. v) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. x) The Mage Staff of Orion (1d4) (+8,+7)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Paths of the Dead. [Home Inventory - Lothlorien ] a) A parchment titled ''Famous Last Words'' {restore stats} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Moaning spirit on level 51 of Mordor. b) 2 Rod Tips of Recall (80 Mana to cast) c) a Rod Tip of Speed (100 Mana to cast) d) The Ring of Power of Ren the Unclean (+5 to searching) It increases your searching by 5. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity, cold, sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 60 of Mordor. e) The Ring 'Earan' (+4) It increases your constitution, stealth and speed by 4. It sustains your charisma. It provides resistance to nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Paths of the Dead. f) The Ring 'Elenyarin' (+7) It increases your wisdom, infravision and speed by 7. It makes you invisible. It sustains your constitution. It provides resistance to electricity, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 78 of Angband. g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 82 of Angband. h) a Ring of Lordly Protection [+22] It provides immunity to paralysis. It provides resistance to life draining, poison, light, nether and disenchantment. You found it lying on the ground on level 72 of Erebor. i) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, confusion and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 72 of Erebor. k) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Hard Leather Armour of Himring [6,+15] It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 86 of Angband. m) The Rhino Hide Armour 'Romin' (-1 to accuracy) [8,+10] It sustains your charisma. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 67 of Angband. n) The Thunderlord Coat of Sintulior [9,+11] It sustains your intelligence and wisdom. It provides immunity to electricity and cold. It provides resistance to fire, cold, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 72 of Erebor. o) The Cloak 'Holcolleth' [1,+7] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 83 of Angband. p) The Large Leather Shield of Valma [4,+19] It sustains your strength. It provides immunity to acid. It provides resistance to life draining, acid, cold, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. t) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 75 of Angband. u) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3 . It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) Climbing Set [Home Inventory - Khazad-dum ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 60 of Mordor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless ghost on level 65 of Mordor. d) The Gem of Ice (charging) {@A1 acquirement} It can be activated for acquirement. You found it lying in a vault on level 28 of The Sandworm lair. e) Balrilbon's Soulgem {!* mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 28 of The Sandworm lair. f) 14 Potions of Healing {!*} g) 8 Potions of Restore Mana h) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You found it in the remains of a Nycadaemon in the town of Khazad-dum . i) a Wand of Essence of Speed[1|11] (5 charges) j) The Ring of Hilthlos [+15] It makes you invisible. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to cold and light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Mordor. k) The Ring of Monar (+3) It increases your dexterity and constitution by 3. It provides resistance to electricity, poison, sound, shards and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) an Indestructible Ring of Speed (+9) m) The Amulet 'Belumen' (+1 to searching) It increases your constitution and searching by 1. It sustains your strength and intelligence. It provides resistance to electricity, fire, sound and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 50 of Moria. n) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. p) a Robe of Permanence [2,+9] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 42 of Mordor. r) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . s) The Set of Gauntlets 'Paurnen' [Disarm] [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It has a spell stored inside. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. t) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . u) a Fiery Quarterstaff (*Defender*) (1d9) (-10,-3) [+19] (+3 to stealth) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom, dexterity, constitution and stealth by 3. It does extra damage from fire. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Temple. v) The Sling 'Lostolien' (x2) (+5,+14) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. [The Mathom-house Inventory - Bree ] a) a Parchment titled ``Tenser's Last Words'' It can be activated for light area (dam 2d15) every 10+d10 turns . You found it lying on the ground on level 25 of Mirkwood. b) a Silent watcher named 'Thud' (1124 hp) c) an Eye druj named 'Luma' (1000 hp) d) 19 Mushrooms of Cure Serious Wounds {100% off} e) The Ring of Power of Akhorahil the Blind (+1 to speed) It increases your strength, speed and ability to score critical hits by 1. It makes you invisible. It sustains your intelligence. It provides resistance to electricity and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 50 of Mordor. f) The Double Ring Mail of Basalar (-2 to accuracy) [15,+10] It sustains your intelligence, dexterity and charisma. It provides resistance to electricity, fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 46 of Illusory Castle. g) The Robe of Artalin (-30,-28) [2,+8](40%) It increases your hit points by 40%. It provides resistance to acid, electricity, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. h) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Hatchet 'Dundir' (1d5) (+19,+22) (+2 attacks) It can be wielded two-handed. It increases your attack speed by 2. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black naga Shaman on level 41 of Moria. k) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. l) The Broken Sword of Antel (1d2) (+6,+9) (+4) It increases your intelligence by 4. It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bullywug on level 23 of The Old Forest. n) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 32 of Moria. o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 72 of Erebor. p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 72 of Erebor. r) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 45 of Moria. s) The Flail 'Ningil' (2d6) (+17,+2) (+1 to speed) It can be wielded two-handed. It increases your speed by 1. It does extra damage from electricity. It can cause earthquakes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight in the town of Bree . t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. v) The Long Bow of Borme (x5) (+9,+8) (+2) It provides light (radius 1) forever. It increases your dexterity by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Iron Shot 'Lostellad' (1d4) (+17,+16) It does extra damage from acid, electricity and fire. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. x) a Ball lightning raw meat |
Posted on 8.4.2004 04:59
271. on the Ladder (of 19090)
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