[ToME 2.2.7 Character Dump] Name : Afacan Age 22 STR! 33 Sex : Female Height 52 INT! 40 Race : RohanKnight Weight 66 WIS! 40 Class : Thaumaturgist Social Class 6 DEX! 30 Body : Player CON! 38 God : Eru Iluvatar CHR! 32 + To Melee Hit 12 Level 50 Max Hit Points 1090 + To Melee Damage 11 Experience 34085253 Cur Hit Points 1090 + To Ranged Hit 32 Max Exp 34085253 Max SP (Mana) 2398 + To Ranged Damage 16 Exp to Adv. ***** Cur SP (Mana) 2398 AC 43+108 Gold 1756859 Piety 111921 (Miscellaneous Abilities) Fighting : Very Good Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 4d4+44 Stealth : Bad Magic Device: Heroic Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) You are the first child of a Devoted Mercenary. You have brown eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 112 (5600') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 41 (2050') Illusory Castle: Level 47 (2350') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 36 (1800') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 15414 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Quelle of the 2890th year of the third age. You have been adventuring for 33 days. adefkmnopsuxz{|@ Add Str : ...2.....3...... Add Int : 4..22..2..3..... Add Wis : ..522..2.3...... Add Dex : ...2............ Add Con : ..52.....3...... Add Chr : ...2...2........ Mul Mana : +...+.....+..... Mul SPower: +............... Add Stea. : ...2...2........ Add Sear. : .25..........3.. Add Infra : .............3.. Add Tun.. : .............33. Add Speed : ..52.3.2.3.....+ Slay Evil : .+.............. Slay Orc : .............+.. Slay Troll: .............+.. Kill Drag.: .+.............. Acid Brand: .............+.. Elec Brand: .+.............. Sust Str : ........+....... Sust Int : +..++........... Sust Wis : ...++.+......... Sust Dex : ................ Sust Con : ........+....... Sust Chr : ..++............ Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ++++......+..... Hold Life : ..++++.......... Imm Acid : ..+...*+........ Imm Elec : ......*.*++..... Imm Fire : ......*+++...... Imm Cold : ...*...+.+...... Res Pois : ......+...+..... Res Fear : .+......+....... Res Lite : .....+...+...... Res Dark : .....+....+..... Res Blind : +..+.....+...... Res Conf : ......+.++...... Res Sound : ......+..+...... Res Shard : ......+......... Res Neth : ..+......+...... Res Nexus : .+.............. Res Chaos : .....+.+.+...... Res Disen : ........+....... Levitate : .........++..... Lite : +...+....+...... See Invis : ...+.+...+...... Digestion : .+..+........... Regen : .+..+....+...... Activate : .+.+.+++.++..... Teleport : .+.............. Hvy Curse : ....+........... Fly : ++....+......... Orc.ESP : .....+.......+.. Troll.ESP : .............+.. Dragon.ESP: .+.............. Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : ...+............ Skills (points left: 0) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.600] - Sneakiness 03.700 [0.900] . Stealth 01.000 [0.300] . Disarming 01.300 [0.400] - Magic 50.000 [0.950] . Magic-Device 20.950 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 49.000 [0.700] . Divination 44.800 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 20.300 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 04.300 [0.550] . Prayer 15.000 [0.500] - Monster-lore 03.050 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Perfect casting [Fates] You are fated to meet an Agent of the black market on level 1. You may find a Scroll of Remove Curse on level 3. You are fated to find a Potion of Cure Light Wounds on level 1. You may find a Dagger on level 16. You are fated to find a Potion of Lose Memories on level 1. You may find a Scroll of Rumour on level 1. [Character Equipment] a) The Mage Staff of Hirya (1d4) (-2,+6)(80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 89 of Angband. d) a Small Wooden Boomerang of the Thunderlords (1d4) (+17,+16) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it lying on the floor of a special level. e) The Ring of Avanas (+5 to speed) {a nth} It increases your wisdom, constitution, searching and speed by 5. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Ring of Power 'Nenya' (+9,+9) (+2) {C} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 92 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, luck} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) {l/d cha} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 65 of Mordor. n) The Law Dragon Scale Mail 'Garim' (-2 to accuracy) [30,+22] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It sustains your wisdom. It provides immunity to acid, electricity and fire. It provides resistance to poison, confusion, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 85 of Mount Doom. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Angon [4,+13] {Lf cnf dis ref} It sustains your strength and constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to fire, confusion and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 95 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) {clf l/ cnf snd nth cha} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 88 of Angband. x) (nothing) z) a Silent watcher (1087 hp) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. |) a Magical Shovel of Digging (+2,+11) (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) 3 Tomes of Translocation {!k!v!s!d} b) 3 Tomes of Knowledge {!k!v!d!s} c) Baalzebub's All-seeing Servant {teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of an Old Sorcerer on level 45 of Mordor. d) The Ebon Cube of Darkness {heal700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dark elven warlock on level 40 of Mordor. e) Benetar's Portable Plague {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dreadlord on level 68 of Angband. f) Mordenkainen's Mysterious Mind-Masher {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 30 of The Sandworm lair. g) 26 Potions of Healing h) 12 Potions of *Healing* i) 14 Potions of Restore Mana j) 2 Scrolls of *Remove Curse* k) 3 Scrolls of Mass Genocide {50% off} l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 43 of Mordor. m) The Player corpse {!v!s!d food} It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of Illusory Castle. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Holy Tome of Eru Iluvatar b) Valdarbon's Automatic Alchemist {light abs} It can be activated for light absorption. You found it in the remains of a Hell knight on level 59 of Mordor. c) 6 Sprigs of Athelas d) 17 Morphic Oils of Spider e) 46 Potions of Speed {25% off} f) 70 Potions of Healing g) 16 Potions of *Healing* h) 3 Potions of Life i) 57 Potions of Restore Mana j) 20 Potions of Resistance k) 5 Scrolls of Genocide l) 4 Scrolls of Mass Genocide {50% off} m) a Scroll of Ice n) a Mithril Rod of Simplicity of Nothing (160/160) o) 2 Rod Tips of Healing (120 Mana to cast) p) 2 Rod Tips of Restoration (140 Mana to cast) q) The Wand of Digging of Thrain (19 charges) r) The Sling of the Thain (x6) (+15,+15) (+4) {nth} It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 82 of Angband. s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {dis} It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 70 of Angband. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. u) a Wooden Boomerang of *Slay Demon* (1d8) (+13,+9) (+2) {f cha} It increases your intelligence by 2. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. You found it in the remains of a Great Ice Wyrm on level 79 of Angband. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {calf} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghast on level 63 of Dol Guldur. w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed, calf sn} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) a Mage Staff of Power (1d4) (-18,+5) (+11) [Home Inventory - Gondolin ] a) The White Dragon Scale Mail of Brenduran (-2 to accuracy) [30,+28] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your intelligence and dexterity. It provides immunity to acid, electricity and fire. It provides resistance to fire and cold. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. b) The Multi-Hued Dragon Scale Mail 'Niond' (-2 to accuracy) [30,+21] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It sustains your wisdom and constitution. It provides immunity to acid. It provides resistance to acid, electricity, fire, cold, poison, light, confusion and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. c) The Splint Mail of Celim (-2 to accuracy) [19,+10] {C l/d poi cnf nex} It sustains your strength, intelligence and wisdom. It provides immunity to cold. It provides resistance to poison, light, dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient red dragon on level 67 of Dol Guldur. d) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) The Hard Studded Leather 'Falan' (-1 to accuracy) [7,+14] {AL l/d nex} It sustains your intelligence. It provides immunity to acid and electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 95 of Angband. f) The Hard Studded Leather 'Mennin' (-1 to accuracy) [7,+13] {C sha cha dis} It sustains your strength and dexterity. It provides immunity to cold. It makes you completely fearless. It provides resistance to cold, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 43 of Moria. g) The Rhino Hide Armour of Barin (-1 to accuracy) [8,+10] {Fa snd dis} It provides immunity to fire. It provides resistance to life draining, acid, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 52 of Mordor. h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Thunderlord Coat 'Imlath' [9,+10] {cLf cnf sha} It sustains your wisdom. It provides immunity to electricity. It makes you completely fearless. It provides resistance to fire, cold, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. j) an Elven Cloak of Invisibility [4,+20] (+8) It increases your stealth, searching and luck by 8. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. k) The Spider Web 'Manfaul' [1,+14] {cAlF /d psn dis} It provides immunity to acid and fire. It provides resistance to acid , electricity, cold, poison, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 91 of Mount Doom. l) a Spider Web of Air [1,+9] m) The Small Metal Shield 'Nimriach' [3,+13] {CAlF cnf dis} It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to electricity, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 73 of Angband. n) The Small Metal Shield of Thorin [3,+25] (+4) {A snd cha} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 46 of Mordor. o) The Large Leather Shield of Celegorm [4,+20] {calf l/d snd} It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of The Land Of Rhun. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur. q) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Steel Helm of Mothon [6,+10] {l snd sha nex} It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity , sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 66 of Dol Guldur. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Set of Cesti 'Rondenen' (+7 to damage) [5,+13] {/d psn cnf nth} It provides immunity to paralysis. It provides resistance to life draining, poison, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 88 of Angband. x) The Pair of Metal Shod Boots of Mahia [6,+11] {poi snd cha} It sustains your strength and dexterity. It provides resistance to poison, sound and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. [Home Inventory - Minas Anor ] a) The Skull of Ancient Wisdom {restore} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 89 of Angband. b) Balrilbon's Soulgem {heal700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Old Sorcerer on level 48 of Mordor. c) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. d) The Ring of Power of Dwar, Dog Lord of Waw (+2 to infravision) It increases your strength, constitution and infravision by 2. It makes you invisible. It sustains your strength. It provides resistance to cold, light, nether and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol Guldur. e) The Ring 'Maras' (+3 to stealth) {/d snd sha} It increases your constitution and stealth by 3. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark, sound and shards . It allows you to fly. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 69 of Erebor. f) The Ring 'Anindor' (+1) {a poi snd sha} It increases your dexterity and searching by 1. It provides immunity to paralysis. It provides resistance to acid, poison, blindness, sound and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. g) The Ring of Barahir (+1) {/d poi} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 53 of Mordor. h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 99 of Angband. j) The Ring of Gwenorog (+4) {psn cnf sha cha dis} It increases your wisdom, dexterity and charisma by 4. It sustains your constitution. It provides resistance to poison, confusion, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 90 of Angband. k) The Ring of Flare (+3) {F} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Mordor. l) The Ring of Mirya (+5) {psn cnf dis} It can be used to store a spell. It increases your dexterity and constitution by 5. It sustains your intelligence and constitution. It provides resistance to poison, confusion and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) The Amulet of Mothol (+5) {af /d nth cha dis} It increases your strength, intelligence and wisdom by 5. It sustains your constitution and charisma. It provides resistance to acid, fire, dark, nether, chaos and disenchantment. It allows you to see invisible monsters. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 39 of The Land Of Rhun. n) an Indestructible Amulet of Reflection o) The Amulet of Ingwe (+3) {cal} It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Angband. p) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. q) The Amulet of Droni (+2) {l /d poi snd nex} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength and dexterity by 2. It sustains your charisma. It provides resistance to electricity, poison , dark, sound and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {f poi dis} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 65 of Mordor. s) The Jewel 'Evenstar' (+3) {c /d nth} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 60 of Dol Guldur. t) The Amulet 'Rhudh' (+3,+3) [+2] (+3) {nth dis} It increases your strength, dexterity and constitution by 3. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 95 of Angband. u) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 112 of Angband. b) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. b) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 52 of Illusory Castle.