The Angband Ladder: Ruidien, High-Elf Thaumaturgist by <utterly_vile@hotmail.com>

  [ToME 2.2.1 Character Dump]

 Name  : Ruidien                Age                122       STR!     32       
 Sex   : Male                   Height              44       INT!     40       
 Race  : High-Elf LostSoul      Weight             180       WIS!     37       
 Class : Thaumaturgist          Social Class        78       DEX!     40       
 Body  : Player                                              CON!     35       
 God   : Eru Iluvatar                                        CHR!     36       
                                                                               
 + To Melee Hit          26 Level             50    Max Hit Points       892   
 + To Melee Damage       13 Experience  60457136    Cur Hit Points       892   
 + To Ranged Hit         31 Max Exp     60457136    Max SP (Mana)       2564   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       2564   
   AC                82+217 Gold          828858    Piety              42460   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  19        
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  19d4+247  
 Stealth     : Legendary[32]Magic Device: Legendary[10]Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Mage.  You              
          have light grey eyes, straight brown hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 19003 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Enderi of the 2890th year of the third age.
 You have been adventuring for 14 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2...........6.            
        Add Int   : ..2.2.....3.....            
        Add Wis   : ..2.2...........            
        Add Dex   : ..2*...4........            
        Add Con   : ..2..........6..            
        Add Chr   : ..2.............            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +...............            
        Add Stea. : ..2*...4........            
        Add Sear. : ..............6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*2*.......*....            
        Add Blows : ...*............            
        Chaotic   : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Fire Brand: .............+..            
        Sust Str  : ......+.........            
        Sust Int  : ..+.+...........            
        Sust Wis  : ..+.+.+.........            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : ..+.............            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..+....++.+.....            
        Hold Life : ..+.+...........            
        Imm Acid  : ......+*+.....+.            
        Imm Elec  : ......*...+.....            
        Imm Fire  : .+....+.*.......            
        Imm Cold  : ..*...+.+.......            
        Res Pois  : ......+...+.....            
        Res Fear  : ................            
        Res Lite  : ......+.+......+            
        Res Dark  : ......+.+.+...+.            
        Res Blind : .++.............            
        Res Conf  : ......+.+.......            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......+.+..+....            
        Res Chaos : ...+..+.........            
        Res Disen : ...+..+.......+.            
        Levitate  : ..........+.....            
        Lite      : ....++..........            
        See Invis : ..++...+.......+            
        Digestion : ...++...........            
        Regen     : ....+...........            
        Activate  : .++...+..+++..+.            
        Hvy Curse : ....+...........            
        No blows  : +...............            
        Fly       : ......+.........            
        Orc.ESP   : ..............+.            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            
        Full ESP  : ..+.............            

Skills (points left: 38)
 - Combat                                        01.000 [0.200]
	  . Weaponmastery                               00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [0.950]
	  . Magic-Device                                25.150 [1.050]
	  . Spell-power                                 00.000 [0.600]
	  . Sorcery                                     00.000 [0.300]
	  . Mana                                        00.000 [0.600]
	 	  . Fire                                      00.000 [0.700]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.700]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 50.000 [1.000]
 - Spirituality                                  06.500 [0.550]
	  . Prayer                                      50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Apple Juice on level 13.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+10,+11)(100%) (+5) {!d!k!v!s}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It can't attack.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s}
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring 'Argondi' (+15) {!*}
    It 
    increases your dexterity, stealth, speed and attack speed by 15.  It
    sustains your dexterity and constitution.  It provides resistance to 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 122 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*}
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Power Dragon Scale Mail called 'lemming redux' (-3) [40,+25] {!*}
    It can be
    activated for breathe the elements (300) every 60+d90 turns if it is
    being worn. It sustains your strength and wisdom.  It provides
    immunity to electricity.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, sound, shards, nether, 
    nexus, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Shadow Cloak of Tuor [6,+12] (+4) {!d!k!v!s}
    It increases your dexterity and stealth by 4.  It
    makes you invisible.  It provides immunity to acid.  It provides
    immunity to paralysis.  It allows you to breathe underwater.  It
    allows you to climb mountains.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Shield of Deflection of Amras [10,+34] {!d!k!v!s}
    It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, fire, cold, light, dark, confusion and 
    nexus.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3) {!d!k!v!s}
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
    be used to store a spell.  It increases your intelligence and luck by 
    3.  It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {!d!k!v!s}
    It can be
    activated for speed (dur 20+d20) every 250 turns if it is being worn. 
    It increases your speed by 15.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
z) (nothing)
{) The Bolt of Ereth (1d5) (+14,+27) (+6) {!d!k!v!s}
    It 
    increases your constitution by 6.  It does extra damage from fire.  It
    produces chaotic effects.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 97 of Halls of
    Mandos.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) {!d!k!v!s}
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Knowledge {@m3@b3!d!k!v!s}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
b) a Fireproof Holy Tome of Eru Iluvatar {@m1@b1!d!k!v!s}
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
c) The Bag of Tricks
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it lying on the floor of a special level.
d) Kenault's Cantrip Generator
    It can be activated
    for genocide every 500 turns.  
    You found it lying on the floor of a special level.
e) Kelek's Wormhole Machine {!d!k!v!s}
    It can be activated
    for cure insanity.  
    You found it in the remains of a Barbazu on level 98 of Halls of Mandos.
f) Gamenlon's Summoning Manual {!d!k!v!s}
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) Olive's Omnipotent Ostrich {!d!k!v!s}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Monastic lich on level 98 of Halls of
    Mandos.
h) 18 Potions of *Healing*
i) 8 Potions of Life {!q}
j) 20 Potions of Restore Mana
k) 2 Potions of Invulnerability {!q}
l) 14 Scrolls of *Destruction* {!r}
m) 2 Scrolls of Mass Genocide
n) a Silver Rod of Capacity of Recall (200/200)
    It can hold more mana.  
    You found it in the remains of a Hell knight on level 99 of Mount Doom.
o) a Golden Rod of the Istari of Speed (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) a Golden Rod of Capacity of Detection (250/250)
    It can
    hold more mana.  
    You found it in the remains of an Archlich on level 98 of Halls of Mandos.
q) a Golden Rod of Capacity of Home Summoning (137/250) {!d!d!s!s}
    
    It can hold more mana.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) a Mithril Rod of the Istari of Healing (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 97 of Halls of Mandos.
s) an Adamantite Rod of Simplicity of Restoration (200/200)
    
    You found it lying in a vault on level 98 of Halls of Mandos.
t) The Ring of Flare (+3) {!d!k!v!s}
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 97 of Halls of
    Mandos.
u) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
v) The Mage Staff of Nelen (1d4) (+3,+1)(60%) (+3)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your intelligence and spell power by 3.  It increases your mana
    capacity by 60%.  It sustains your intelligence and wisdom.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
b) 6 Sprigs of Athelas
c) a Silver Rod of the Istari of Healing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 98 of Halls of Mandos.
d) a Mithril Rod of the Istari of Nothing (320/320)
e) a Mithril Rod of the Istari of Nothing (320/320)
f) The Ring of Tulkas (+4)
g) The Ring of Power 'Narya' (+6,+6) (+1)
h) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
j) The Full Plate Armour of Mothalch (-3) [25,+18]
    It
    sustains your intelligence and dexterity.  It provides immunity to 
    acid and cold.  It provides resistance to shards.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Mithril Plate Mail of Vantalach (-3) [35,+17]
    It
    sustains your charisma.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    confusion, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 98 of Halls of Mandos.
m) an Elven Cloak of Protection [4,+34] (+2 to stealth)
n) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
o) The Golden Crown of Gondor [0,+15] (+3) {!d!k!v!s}
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to life
    draining, electricity, fire, cold, light, blindness, confusion, sound, 
    nether and chaos.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
t) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants
    you the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
w) The Silver Bolt 'Helian' (3d5) (+24,+15) (+3)
    It 
    increases your intelligence and dexterity by 3.  It does extra damage 
    from fire.  It poisons your foes.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.


  [Home Inventory - Gondolin ]

a) 3 Scrolls of *Identify*
b) a Rod Tip of Healing (120 Mana to cast)
c) The Golden Horn of the Thunderlords (0 charges) {100% off}
    
    It was given to you as a reward.
d) an Indestructible Ring of Speed (+15)
    It increases your speed by 15.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Faeglion (+9) {!d!k!v!s}
    It 
    increases your strength, charisma, stealth and speed by 9.  It
    provides resistance to sound.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s}
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 97 of Halls of
    Mandos.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Mandos.
i) a Dwarven Lantern of the Magi (+3)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It provides resistance to confusion.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
j) The Red Dragon Scale Mail 'Hiarion' (-2) [30,+25]
    It can be activated for breathe fire
    (200) every 90+d90 turns if it is being worn. It sustains your wisdom, 
    dexterity and constitution.  It provides immunity to acid and 
    electricity.  It provides resistance to acid, fire, cold, dark, sound
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 112 of Angband.
k) Power Dragon Scale Mail of Defense (-3) [40,+39] {!*}
    It can be
    activated for breathe the elements (300) every 60+d90 turns if it is
    being worn. It sustains your intelligence.  It provides resistance to 
    acid, electricity, fire, cold, poison, light, dark, confusion, sound, 
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
l) The Bar Chain Mail 'Edhor' (-30,-22) [18,+17](20%)
    It
    increases your hit points by 20%.  It provides immunity to electricity
     and cold.  It provides resistance to fire, light and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!d!k!v!s}
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s}
    It 
    increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
o) a Shadow Cloak of Aman [6,+30] (+4 to stealth)
    It 
    increases your stealth by 4.  It provides resistance to light and dark
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 121 of Angband.
p) The Mouse Fur of Aiquen [1,+27] (+4 to stealth)
    It increases 
    your stealth by 4.  It sustains your constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, cold, light and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
q) The Wolf Pelt of Ancaldo [1,+16] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides immunity to cold.  It
    provides resistance to shards, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
r) a Mouse Fur of Aman [1,+37] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 121 of Angband.
s) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s}
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
t) a Dragon Shield of Preservation (-3,-1) [8,+42]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, fire, blindness and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Mandos.
u) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Halls of Mandos.
v) The Silver Bolt 'Balefire' (6d5) (+20,+15)
w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 112 of Angband.


  [Home Inventory - Minas Anor ]

a) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be
    activated for summon the Legion of the Dawn every 500+d500 turns if it
    is being worn. It increases your charisma and infravision by 3.  It
    does extra damage from fire.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light, blindness and sound.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 99 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) The Ring of Durin (+2) {cursed}



Posted on 24.2.2003 01:57
Last updated on 13.7.2003 22:51

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287. on the Ladder (of 19090)
93. on the ToME Ladder (of 3155)
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On 27.5.2003 03:16 utterly_vile@hotmail.com wrote:
An experiment to test the power of thaumaturgists. Note the birth options. No, I don't think I'm nuts (yet)

On 1.6.2003 23:33 utterly_vile@hotmail.com wrote:
Meh, bought two pdsm's, both wasted, one (polished of defense) by trap of curse armor, another was destroyed in frustration when a ?oAC didn't work properly. Added a few sustains, but didn't actually make it an artifact. Wound up wearing a vault found armor in the end :p

On 13.7.2003 22:51 utterly_vile@hotmail.com wrote:
Hmm...perhaps I'll go for the second ending...

On 16.7.2003 20:36 utterly_vile@hotmail.com wrote:
Minor addendum: Entered the void, nearly died (used up Blood of Life, half of my potions), before somehow winding up back on surface (bug?) Set out to find an item needed to survive in the void. The character then bit the dust (~73 mil exp) due to running into a level 120 grand master mystic and subsequently getting knocked out. Forgot to make the dump too. Woops.

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