The Angband Ladder: Vardonydd, Human Thaumaturgist by <wbenthem@wxs.nl>

  [ToME 2.1.2 Character Dump]

 Name  : Vardonydd              Age                 20       STR: 18/160       
 Sex   : Female                 Height              70       INT: 18/***       
 Race  : Human Hermit           Weight             150       WIS: 18/***       
 Class : Thaumaturgist          Social Class         1       DEX: 18/110       
 Body  : Player                                              CON: 18/***       
 God   : Eru Iluvatar                                        Chr: 18/140 18/170
                                                                               
 + To Melee Hit          31 Level             50    Max Hit Points      1067   
 + To Melee Damage       -1 Experience  21671028    Cur Hit Points      -809   
 + To Ranged Hit         51 Max Exp     21671028    Max SP (Mana)       1738   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)       1081   
   AC                27+153 Gold          887506    Piety              14158   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4-4     
 Stealth     : Good         Magic Device: Superb       Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You are the              
          black sheep of the family.  You have dark brown eyes,                
          straight brown hair, and an average complexion.                      
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 691 (34550')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 66 (3300')
        The Land Of Rhun: Level 28 (1400')
        A lost temple: Level 1 (50')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Quelle of the 2890th year of the third age.
 It now is 17 days that you are adventuring.

     Your Attributes:
You are dead, killed by Force Bolt Trap.
You can restore lost life forces.
You can sense what is beyond walls.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breath underwater.
You can fly.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You resist acid exceptionally well.
You resist lightning exceptionally well.
You are completely immune to fire.
You resist cold exceptionally well.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
 - Combat                                        01.600 [0.200]
	  . Weaponmastery                               00.700 [0.400]
 - Sneakiness                                    03.700 [0.900]
	  . Stealth                                     01.000 [0.500]
 - Magic                                         50.000 [0.950]
	  . Magic-Device                                04.150 [1.050]
	  . Spell-power                                 00.000 [0.600]
	  . Sorcery                                     00.000 [0.400]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  02.100 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.700]
	  . Runecraft                                   00.700 [0.700]
	  . Thaumaturgy                                 50.000 [1.000]
 - Spirituality                                  10.625 [0.550]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   45.000 [0.500]
 - Monster-lore                                  04.150 [0.500]
	  . Symbiosis                                   50.000 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 76 princesses.
 You saved Arda and became a famed Queen.

 You have defeated 14034 enemies.


  [Fates]

You are fated to meet a Wild rabbit on level 20.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-6,-6)(60%) (+3)
d) The Heavy Crossbow 'Cuthar' (x7) (+11,+10) (+3 to speed) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution and speed by 3.  It 
    fires missiles with extra might.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Constitution (+5) {cursed}
f) a Ring of Speed (+16) {cursed}
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It provides resistance
    to nether.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and nether.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and nether.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 43 of Paths of the
    Dead.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound and
    chaos.  It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smeagol on level 10 of Barrow-Downs.
x) a Pair of Metal Shod Boots of Speed [6,+1] (+5)
    It increases your speed by 5.  
    You stole it from the Footwear Shop.
z) a Master quylthulg (2810 hp)
{) (nothing)
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 95 of Mount
    Doom.


  [Character Inventory]

a) a Runestone {@1!d!k!v id 1}
b) The Devil's Pentagram {!d!k!v heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
c) Bigby's Big Book of Brutality {!d!k!v sat hunger}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Boil-covered wretch on level 18 of
    The Old Forest.
d) Tenser's Top-Heavy Teaspoon (charging) {!d!k!v mass geno/1000}
    It can be activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
e) 13 Potions of Cure Critical Wounds {25% off}
    
f) 11 Potions of Healing
    
g) 5 Potions of *Healing*
    
h) 9 Potions of Restore Mana
i) 7 Scrolls of Word of Recall {25% off}
    
j) a Golden Rod of the Istari of Disarming (250/250) {@z1 !d!k!v}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 63
    of The Sacred Land Of Mountains.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    126 of Angband.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
n) a Mage Staff of Power (1d4) (+13,-8) (+4)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 38 of
    The Land Of Rhun.
b) a Rune [Self]
c) a Rune [Sphere]
d) a Rune [Knowledge]
e) a Parchment titled ``Magic for the Layman''
    It can be activated for gain corruption.  
    You found it in the remains of a Nether wraith on level 98 of Angband.
f) 5 Sprigs of Athelas
g) 3 Potions of Cure Insanity
    
h) 2 Rod Tips of Disarming (50 Mana to cast)
    
i) a Staff of Holy Fire of Mithrandir[1|35] (6 charges)
    
j) a Ring of Intelligence (+5)
    It increases your intelligence by 5.  
    You bought it from the Black Market.
k) The Ring of Anturech
    It sustains your constitution and charisma.  It provides immunity 
    to paralysis.  It makes you completely fearless.  It provides resistance
    to acid, electricity, light, dark and shards.  It allows you to fly.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 61 of Mordor.
l) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Lesser titan on level 61 of Mordor.
m) The Amulet 'Elarithmo' (+3)
    It increases your charisma by 3.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light, confusion, shards and chaos.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the ground on level 45 of Mordor.
n) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 60
    of Mordor.
o) The Filthy Rag of the Wight [1,+0] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to 
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
p) a Small Metal Shield of Reflection [3,+10]
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    It was given to you as a reward.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient red dragon on level 63 of
    The Sacred Land Of Mountains.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 21 of Orc Cave.
t) a Quarterstaff of Life (1d9) (+10,+9)(20%)
    It can be wielded two-handed.  It increases your hit points by 20%.
    It provides resistance to life draining.  
    You bought it from the Hafted Smith.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost on level 43 of Paths of the
    Dead.


  [Home Inventory - Gondolin ]

a) a Rune [Armageddon]
b) a Rune [Gravity]
c) 4 Potions of Cure Critical Insanity
    
d) 2 Potions of Cure Insanity
    
e) 8 Scrolls of Summon Never-Moving Pet
    
f) 5 Scrolls of *Remove Curse*
    
g) 2 Scrolls of Reset Recall
    
h) a Rod Tip of Recall (80 Mana to cast)
i) an Indestructible Ring of Speed (+15)
j) The Ring of Power 'Nenya' (+9,+9) (+2)
k) an Amulet of Reflection
l) an Amulet of Weaponmastery (+3,+4) [+3] (+3)
    It increases your strength and constitution by 3.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You found it in the remains of a Great Wyrm of Thunder on level 60
    of Mordor.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 28
    of Mirkwood.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
o) The Double Ring Mail 'Galdorech' (-2) [15,+12]
    It provides immunity to acid.  It provides resistance to life draining,
    fire, cold, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
p) The Double Chain Mail of Riangil (-72,-17) [16,+8](20%)
    It increases your hit points by 20%.  It sustains your intelligence.
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to fire and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
r) The Splint Mail of Niriqual (-63,-47) [19,+10](40%)
    It increases your hit points by 40%.  It sustains your strength and
    constitution.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 61 of Mordor.
s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
t) The Small Metal Shield of Neinaur [3,+12]
    It sustains your strength, dexterity and charisma.  It provides immunity
    to fire.  It provides resistance to disenchantment.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Wyrm on level 99 of Mount
    Doom.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and nexus.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Scrag Priest on level 50 of Submerged
    Ruins.
v) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
w) a Harp
    It can be activated for singing a immaterial song if it is being worn.
    


  [Home Inventory - Minas Anor ]

a) a Death mold (1291 hp)
b) an Eye druj (1000 hp)
c) a Death mold (1042 hp)
d) 2 Potions of Cure Insanity
e) a Potion of New Life
f) 4 Scrolls of Reset Recall
    
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of The
    Sacred Land Of Mountains.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount
    Doom.
i) The Dwarven Lantern of Larri
    It provides light (radius 5) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost on level 70 of The Sacred Land
    Of Mountains.
j) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The
    Sacred Land Of Mountains.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
l) The Full Plate Armour of Isildur [25,+25] (+1)
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid and shards.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying on the floor of a special level.
n) a Thunderlord Coat of Resistance [9,+12]
o) The Cloak of Mimicry [Giant] 'Geldureg' [1,+15]
    It sustains your wisdom, dexterity and constitution.  It provides 
    immunity to fire and cold.  It provides resistance to fire, dark and
    confusion.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
p) The Heavy Crossbow of Anyavas (x4) (+15,+23) (+1 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, dexterity,
    charisma and speed by 1.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    99 of Mount Doom.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Bandach [5,+14]
    It sustains your charisma.  It provides immunity to fire.  It provides
    resistance to life draining, dark, confusion and chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Forbidden Library.
b) 31 Scrolls of Summon Never-Moving Pet {25% off}
    
c) 10 Scrolls of Reset Recall {25% off}
    
d) a Fireproof Scroll of Mass Genocide
    It cannot be harmed by fire.  
    You bought it from the Scribe.
e) 2 Scrolls of Mass Genocide
    
f) a Ring of Speed (+14)
    It increases your speed by 14.  
    You found it in the remains of a Hill troll Priest on level 66 of 
    The Sacred Land Of Mountains.
g) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
h) The Necklace 'Nauglamir' (+3)
i) The Jewel 'Evenstar' (+3)
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of 
    Angband.
k) The Robe of Great Luck [-30,-16] (+60)
    It increases your luck by 60.  It provides immunity to paralysis. 
    It drains mana and life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount
    Doom.
l) The Robe of Nimon (-7,-4) [2,+14](40%)
    It increases your hit points by 40%.  It provides immunity to acid 
    and cold.  It provides resistance to life draining, nether and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 97 of Angband.
m) The Leather Scale Mail 'Annuiviel' (+36,+57) [11,+3](-40%) {cursed}
    It decreases your hit points by 40%.  It provides resistance to fire 
    and dark.  It induces random teleportation.  It is heavily cursed.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Marda [9,+25] (+5 to stealth)
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 86 of Mount
    Doom.
o) The Cloak 'Golath' [1,+3] (+4 to stealth)
    It increases your stealth by 4.  It sustains your strength.  It provides
    resistance to life draining, electricity, nexus, chaos and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of The Old Forest.
p) The Cloak of Mimicry [Ape] of Nilin [1,+8] (+3 to stealth)
    It increases your stealth by 3.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to electricity, fire,
    light, sound, shards and nexus.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Cloak of Mimicry [Cold cloud] of Eluindir [1,+13] (+4 to stealth)
    It increases your stealth by 4.  It sustains your strength.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 37 of The Land
    Of Rhun.
r) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your intelligence, dexterity, charisma, searching and speed by 3. 
    It provides immunity to paralysis.  It provides resistance to cold,
    light, dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
u) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Hell Wyrm on level 86 of Mount
    Doom.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    86 of Mount Doom.
x) The Mattock of Rhore (1d8) (+1,+0) (+3)
    It increases your intelligence and ability to tunnel by 3.  It is 
    especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.


  [Home Inventory - Khazad-dum ]

a) a Scroll of Reset Recall
b) The Cloak of Mimicry [Vampire] 'Celen' [1,+0]
    It sustains your intelligence and charisma.  It provides immunity to
    electricity.  It provides resistance to electricity, fire and confusion.
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.


  [The Mathom-house Inventory - Bree ]

a) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  



Posted on 11.5.2003 23:34

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On 11.5.2003 23:34 wbenthem@wxs.nl wrote:
I finally nailed morgoth!! My first time with Tome. The final fight took less than half of my mana, and no healing I wonder if Darkgod reaizes just how much damage those area effect thaumaturgy spells can do. Afterwards I tried the nether realm and got killed by a trap. -800 from nearly full health, well who wants do die in bed.....

On 12.5.2003 14:32 necroboycer@hotmail.com wrote:
Yeah... who?
How much damage DO the area effect thaum spells do anyway? I can imagine a gravity one tele'ing Morgoth around and hitting him multiple times... No healing?

On 12.5.2003 14:49 wbenthem@wxs.nl wrote:
I had an meteors area effect spell, wich gave more than 50 10d95 (480 avg) balls of meteors. In an open space this might do 1000-2000 HP, but in a corridor with your back to a wall ALL the balls will hit the monster for a few hundred HP. Another good spell is beam-force wich can hit for 9 times the listed damage

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