The Angband Ladder: Wham, Dunadan Thaumaturgist by <ripost@earthlink.net>
[ToME 2.3.1 Character Sheet]
Name : Wham Age 86 STR! 40
Sex : Male Height 28 INT! 40
Race : Dunadan Hermit Weight 211 WIS! 40
Class : Thaumaturgist Social Class 81 DEX! 40
Body : Player CON! 40
God : Manwe Sulimo CHR! 40
+ To Melee Hit 30 Level 50 Max Hit Points 1009
+ To Melee Damage 22 Experience 54140134 Cur Hit Points -7
+ To Ranged Hit 39 Max Exp 54140134 Max SP (Mana) 1516
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1107
AC 46+117 Gold 19972658 Piety 300000
(Miscellaneous Abilities)
Fighting : Excellent Perception : Heroic Blows/Round: 4
Bows/Throw : Superb Searching : Superb Shots/Round: 1
Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4+88
Stealth : Superb Magic Device: Superb Infra-Vision: 1320 feet
Tactic: coward
Explor: slug-like
(Character Background)
You are the illegitimate but acknowledged child of the
Royal Blood Line. You are a credit to the family. You
have hazel eyes, straight black hair, and a very dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 102 (5100')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 670 (33500')
Submerged Ruins: Level 35 (1750')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
The Void: Level 148 (7400')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 67 (3350')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 39 (1950')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 24 (1200')
Your body was a Player.
You have defeated 35030 enemies.
You tried to destroy Melkor forever, but died in the attempt.
Arda will be quiet, but not free from evil.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 57 princesses.
You saved Arda and became a famed King.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 43rd Quelle of the 2890th year of the third age.
Your adventure lasted 57 days.
Your Attributes:
You are dead, killed by a Vrock on level 670 of Nether Realm.
You can switch locations with another being.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Corruption list:
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 02.200 [0.400]
. Archery 01.000 [0.000]
- Sneakiness 01.800 [0.900]
. Stealth 02.000 [0.400]
. Disarming 00.400 [0.000]
- Magic 50.000 [0.950]
. Magic-Device 20.400 [1.050]
. Spell-power 00.000 [0.600]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 35.000 [0.700]
. Divination 39.200 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 50.000 [1.000]
- Spirituality 45.300 [0.550]
. Prayer 15.000 [0.500]
- Monster-lore 09.600 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 25.200 [0.500]
Abilities
* Perfect casting
[Fates]
You are fated to meet a Giant green frog on level 10.
You are fated to find a Hatchet on level 8.
You may find a Scroll of Monster Confusion on level 9.
[Character Equipment]
a) a Mage Staff of Mana (1d4) (+2,+10)(100%)
It can be wielded two-handed. It can be used to store a spell. It
increases your mana capacity by 100%.
You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated
for fire branding of bolts every 999 turns if it is being worn. It
increases your speed by 10. It provides resistance to fire. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
e) The Ring of Ambar (+15)
It increases your intelligence, wisdom
, charisma and speed by 15. It sustains your intelligence. It
provides resistance to cold, blindness, shards and nether. It allows
you to fly. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a hill.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be
activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a hill.
m) The Arkenstone of Thrain (+3)
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Bile Demon on level 61 of Dol Guldur.
n) The Power Dragon Scale Mail called 'DragonFate' (-3 to accuracy) [40,+21]
It can be activated for breathe the elements (300) every 60+d90 turns
if it is being worn. It sustains your intelligence and charisma. It
provides immunity to acid and cold. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to life draining, acid, electricity, fire, cold, poison, light, dark,
confusion, sound, shards, nether, nexus, chaos and disenchantment. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
o) a Feathers Cloak of Air [1,+14]
It allows you to breathe without air.
You found it lying in a vault on level 77 of Angband.
p) The Small Leather Shield 'Ormothel' [2,+13]
It sustains your
dexterity. It provides immunity to electricity. It provides
resistance to life draining, electricity, cold and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 60 of Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It
provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
u) a Set of Leather Gloves of Thievery (+3,+2) [1,+18] (+4)
It increases your dexterity and searching by 4. It provides
immunity to paralysis. It allows you to levitate. It cannot be
harmed by acid.
You found it in the remains of a Greater Balrog on level 88 of Angband.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+10) {100% off}
It increases your speed by 10.
You stole it from the Footwear Shop.
z) a Master quylthulg (2006 hp)
{) 23 Silver Bolts of Frost (3d5) (+20,+18)
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to
mud every 5 turns if it is being worn. It increases your strength,
searching, infravision and ability to tunnel by 6. It does extra
damage from acid. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides
resistance to acid, dark and disenchantment. It allows you to climb
mountains. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
[Character Inventory]
a) 2 Fireproof Tomes of Translocation
It cannot be harmed by fire.
You bought it from the Library.
b) 4 Tomes of Knowledge
c) 4 Fireproof Holy Tomes of Manwe Sulimo
It cannot be harmed by fire.
You found it in the remains of a Gelugon on level 99 of Angband.
d) Baalzebub's Tormented Box {Mass Genocide}
It can
be activated for mass genocide every 1000 turns.
You bought it from the Magic shop.
e) Kelek's Wormhole Machine {Food}
It can be activated for satisfy
hunger every 100 turns.
You found it in the remains of a Skeleton Dark elven warlock on level 37
of Mordor.
f) The Medallion of Good Will {Heal 700}
It can be activated for heal 700 hit points every 100 turns.
You found it lying on the ground on level 45 of The Sacred Land Of
Mountains.
g) Jor's Buckler of Missile Attraction {genocide}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 58 of Mordor.
h) Cathal's Corrupting Cymbal {Heal 700}
It can be
activated for heal 700 hit points every 100 turns.
You found it lying on the ground on level 61 of Mordor.
i) 11 Rations of Food
j) 6 Potions of Cure Critical Insanity
k) 4 Potions of Speed
l) 91 Potions of Healing
m) 5 Potions of *Healing*
n) 31 Potions of Restore Mana
o) 6 Scrolls of Protection from Evil
p) 4 Scrolls of Mass Genocide
q) 3 Scrolls of Acquirement
r) an Adamantite Rod of the Istari of Healing (282/400)
It can hold
more mana. It can cast spells for a lesser mana cost. It can cast
spells faster. It regenerates its mana faster.
You found it in the remains of a Demilich on level 73 of Angband.
s) an Adamantite Rod of Restoration (165/200)
t) The Great Rod Tip of Home Summoning (75 Mana to cast)
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
u) 19 Bolts (1d5) (+3,+6)
v) 20 Seeker Bolts (4d5) (+4,+9)
w) a Mage Staff (1d4) (+10,+10)
[Home Inventory - Bree ]
a) 10 Sprigs of Athelas
b) 16 Potions of Cure Insanity
c) The Chain Mail of Winwe (-2 to accuracy) [14,+8]
It sustains your dexterity. It provides immunity to electricity and
fire. It provides resistance to poison and dark. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of Maze.
d) The Rhino Hide Armour of Orthalor (-1 to accuracy) [8,+18]
It sustains your
intelligence. It provides immunity to electricity, fire and cold. It
provides resistance to cold and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 67 of Dol
Guldur.
e) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if
it is being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) a Shadow Cloak of Protection [6,+15] (+1 to stealth)
It increases your
stealth by 1. It provides resistance to light, dark and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
g) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to confusion, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smaug the Golden on level 41 of Mordor.
h) The Large Metal Shield of Gwenevan [5,+9]
It sustains your strength, wisdom and constitution. It provides
immunity to fire. It provides resistance to life draining, acid,
poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-troll Priest on level 67 of Dol
Guldur.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom, charisma, searching and luck by 5. It sustains your
wisdom, dexterity and charisma. It provides resistance to acid,
electricity, dark and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2.
It provides resistance to blindness. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature blue dragon on level 66 of Mordor.
k) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Barrow-Downs.
l) The Steel Helm of Hammerhand [6,+20] (+3)
m) a Dragon Helm of Water Breathing [8,+26]
It provides resistance to poison and nether. It allows
you to breathe underwater. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 77 of Angband.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be
activated for magic missile (2d6) every 2 turns if it is being worn.
It provides light (radius 1) forever. It sustains your constitution.
It provides immunity to paralysis. It provides resistance to light.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your
strength, dexterity and constitution by 4. It does extra damage from
frost. It is especially deadly against dragons. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, cold,
nether and chaos. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Weaponsmith.
p) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be activated for summon the
Legion of the Dawn every 500+d500 turns if it is being worn. It
increases your charisma and infravision by 3. It does extra damage
from fire. It is very sharp and can cut your foes. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It sustains your charisma. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to fire,
poison, light and blindness. It speeds your regenerative powers. It
can clone monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great crystal drake on level 98 of
Angband.
q) a Long Bow of Lothlorien (x5) (+13,+11) (+2)
It increases your dexterity by 2. It provides immunity to
paralysis. It gives telepathic powers. It fires missiles with extra
might. It has been blessed by the gods. It cannot be harmed by acid.
It cannot be harmed by fire.
You found it in the remains of an Ancient green dragon on level 67 of Dol
Guldur.
r) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
s) The Bolt of Eluin (1d5) (+14,+8) (+4) {100% off}
It increases your strength and intelligence by 4. It produces chaotic
effects. It drains life from your foes. It is especially deadly
against giants. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Black Market.
t) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
It can be wielded two-handed. It
increases your intelligence, wisdom, infravision and spell power by 3.
It increases your mana capacity by 60%. It sustains your intelligence
and wisdom. It provides immunity to cold. It provides resistance to
blindness. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Gondolin ]
a) Mordekainen's Pocket Magician {Curing}
It can be activated
for curing every 110 turns.
You found it in the remains of a Master mystic on level 47 of Mordor.
b) The Box of Many Wonders {Restore}
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Hell knight on level 52 of Mordor.
c) 29 Potions of Cure Critical Insanity
d) 34 Potions of *Healing*
e) The Ring of Hondil (+1)
It
increases your strength by 1. It makes you invisible. It sustains
your intelligence. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to cold, poison,
confusion, shards and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 54 of Mordor.
f) The Ring of Erithoth (+5)
It increases
your wisdom by 5. It makes you invisible. It sustains your
intelligence and dexterity. It provides immunity to paralysis. It
provides resistance to acid and disenchantment. It allows you to fly.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 63 of The
Sacred Land Of Mountains.
g) The Ring of Arang (+3)
It increases your strength, wisdom and speed
by 3. It makes you invisible. It provides resistance to confusion
and disenchantment. It allows you to fly. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death drake on level 42 of Mordor.
h) The Ring of Nirim (+10 to damage) (+4)
It
increases your intelligence, constitution and speed by 4. It sustains
your intelligence. It provides resistance to electricity. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death drake on level 42 of Mordor.
i) The Ring 'Orfin' (+12 to damage) (+5)
It
increases your wisdom, dexterity, constitution and charisma by 5. It
makes you invisible. It provides resistance to dark. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Crystal drake on level 21 of Mirkwood.
j) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 91 of Angband.
k) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
m) The Ring of Legir (+3 to speed)
It increases your infravision, speed and attack speed by 3. It
sustains your intelligence. It provides resistance to cold, dark,
shards and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Shadow on level 60 of Mordor.
n) The Ring called 'Rick's Bane' [+14] (+2 to speed)
It
increases your searching and speed by 2. It provides immunity to
paralysis. It provides resistance to life draining, acid, cold,
poison, confusion, chaos and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
o) The Ring of Dorth (+4)
It increases your ability to score critical hits
by 4. It makes you invisible. It sustains your charisma. It
provides resistance to acid, cold, dark, blindness and confusion. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Halfling slinger on level 73 of Angband.
p) The Amulet 'Anathil' (+1)
It increases your charisma and searching by 1. It sustains your
intelligence. It provides resistance to poison, light and nether. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Crystal drake on level 21 of Mirkwood.
q) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 50 of Mordor.
r) The Amulet 'Helen' (+3)
It increases your strength, intelligence, dexterity and charisma by 3.
It provides resistance to acid, cold and shards. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 49 of Illusory
Castle.
s) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750
turns if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 61 of Mordor.
t) an Amulet of Trickery (+3)
It
increases your dexterity, stealth, infravision and speed by 3. It
sustains your dexterity. It provides resistance to poison and nexus.
You bought it from the Rare Jewelry Shop.
u) The Amulet 'Nionuru' (+2)
It increases your wisdom,
constitution, charisma and stealth by 2. It sustains your wisdom and
constitution. It provides resistance to disenchantment. It allows
you to levitate. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 45 of The
Sacred Land Of Mountains.
v) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15)
every 10+d10 turns if it is being worn. It provides light (radius 3)
forever. It increases your searching and luck by 4. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest wight in the town of Bree .
w) The Star of Elendil (+1)
It
can be activated for light (dam 2d15) & map area every 50+d50 turns if
it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 57 of
Mordor.
x) The Anchor of Space-Time
[Home Inventory - Minas Anor ]
a) Mordekainen's Sneaking Eye {Light Absorbtion}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Grand master mystic on level 65 of Dol
Guldur.
b) 4 Potions of Life
c) a Scroll of Artifact Creation
d) The Golden Horn of the Thunderlords (4 charges) {100% off}
It was given to you as a reward.
e) The Chain Mail of Dalad (-2 to accuracy) [14,+9]
It sustains your strength and
constitution. It provides immunity to acid and cold. It provides
resistance to nexus and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lesser kraken on level 58 of Dol Guldur.
f) The Metal Brigandine Armour 'Tirnorie' (-3 to accuracy) [19,+11]
It sustains your strength and charisma. It provides immunity to
electricity. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in a hill.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every
500 turns if it is being worn. It increases your strength and charisma
by 4. It provides resistance to acid, electricity, fire, cold, dark,
chaos and disenchantment. It allows you to sense the presence of orcs
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 61 of Erebor.
i) The Hard Leather Armour of Himring [6,+15]
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
k) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging
every 70 turns if it is being worn. It increases your dexterity and
charisma by 3. It provides immunity to paralysis. It provides
resistance to acid, fire and cold. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 74 of
Angband.
l) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and light. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient white dragon on level 61 of
Erebor.
m) The Hard Leather Cap of Isteleb [2,+10]
It sustains your intelligence, wisdom, dexterity and
constitution. It makes you completely fearless. It provides
resistance to life draining, light and blindness. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Large kobold on level 10 of Orc Cave.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Armoury.
o) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful
song every 3 turns if it is being worn. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being
worn. It increases your searching, infravision and ability to tunnel
by 4. It allows you to climb mountains. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
q) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 73 of
Angband.
r) The Dagger 'Cuturi' (1d4) (+5,+27) (+3 attacks)
It increases your strength and attack speed by 3. It drains
life from your foes. It is especially deadly against orcs. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature red dragon on level 38 of Moria.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 61 of Dol Guldur.
t) The Trifurcate Spear of Hareith (2d9) (+13,+24) (+2 to speed)
It increases your strength and speed by 2. It does extra damage from
frost. It drains life from your foes. It is especially deadly
against trolls. It is especially deadly against giants. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 45 of Moria.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases
your intelligence, wisdom, dexterity and speed by 1. It provides
resistance to electricity, fire and cold. It slows your metabolism.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 70 of Dol
Guldur.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
w) The Metal Boomerang of Guing (4d5) (+10,+10)
It does extra damage from electricity. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It strikes at undead with holy
wrath. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth Priest on level 47 of Mordor.
x) a Mage Staff of Wizardry (1d4) (-14,+6)(80%) (+4)
[Home Inventory - Lothlorien ]
a) The Diamond Prism of Light {Light Absorbtion}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Mummified human on level 51 of Mordor.
b) a Parchment titled ``Household Magic'' {Heal 700}
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of an Emperor wight on level 70 of Dol Guldur.
c) 7 Potions of Cure Critical Insanity
d) 14 Potions of Cure Insanity
e) 6 Potions of *Healing*
f) 2 Potions of New Life
g) The Wand of Digging of Thrain (40 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
h) The Ring 'Ilindi' (+3)
It increases your strength by 3. It sustains your
intelligence and constitution. It provides resistance to electricity,
poison and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
i) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every
300+d300 turns if it is being worn. It increases your intelligence,
wisdom, charisma, searching and infravision by 3. It provides
immunity to paralysis. It provides resistance to acid, electricity
and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Uriel, Angel of Fire on level 67 of Dol
Guldur.
j) The Amulet of Faure (+4 to infravision)
It increases your charisma and infravision by 4. It sustains
your wisdom. It provides resistance to fire and dark. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lost soul on level 13 of A lost temple.
k) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
l) The Red Dragon Scale Mail 'Bristel' (-2 to accuracy) [30,+24]
It can be activated for breathe fire
(200) every 90+d90 turns if it is being worn. It sustains your
strength and charisma. It provides immunity to acid and cold. It
provides resistance to fire, cold and nexus. It allows you to fly.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur.
m) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated
for heal (777), curing and heroism every 300 turns if it is being
worn. It increases your intelligence, wisdom and stealth by 4. It
makes you completely fearless. It provides resistance to life draining
, acid, electricity, fire, cold, poison and dark. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Elder vampire on level 93 of Angband.
o) The Soft Leather Armour of Nelerinwe [4,+13]
It sustains your strength, wisdom and charisma. It provides immunity
to fire and cold. It provides resistance to fire, poison and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 67 of Angband.
p) an Elven Leather Scale Mail (-1 to accuracy) [11,+6] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Smeagol on level 11 of A lost temple.
q) The Golden Crown of Gondor [0,+15] (+3)
It
can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to life draining, electricity, fire, cold, light, blindness, confusion
, sound, nexus and chaos. It allows you to see invisible monsters.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 70 of
Dol Guldur.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if
it is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and constitution by 4. It provides
resistance to acid, electricity, fire, cold, light and blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons and thunderlords. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
s) The Dragon Helm of Thrain [8,+10]
It provides light (radius 1) forever. It provides resistance
to nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
u) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud
every 5 turns if it is being worn. It increases your intelligence,
wisdom, searching, infravision, ability to tunnel and speed by 4. It
does extra damage from fire. It is especially deadly against dragons.
It is especially deadly against giants. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It makes you completely fearless. It provides
resistance to life draining, fire and light. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of giants. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 57 of Dol
Guldur.
v) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed
(dur 20+d20) every 250 turns if it is being worn. It does extra damage
from electricity. It is a great bane of dragons. It provides
immunity to electricity. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Cave orc on level 28 of Mirkwood.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It
must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1)
forever. It decreases your luck by 20. It does extra damage from
fire. It poisons your foes. It produces chaotic effects. It is very
sharp and can make your foes bleed. It strikes at demons with holy
wrath. It fights against evil with holy fury. It can re-curse
itself. It can resist being shattered by morgul beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 16 of A lost temple.
b) The Demonhorn of Gothmog [2,+13] (-5)
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hell knight on level 70 of Dol Guldur.
c) The Ring of Durin (+2) {cursed}
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
d) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns
if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, wisdom, searching and infravision by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Saruman of Many Colours in the town of
Gondolin .
e) The Stone of Lore
It can be activated for perilous identify every turn if it
is being worn. It provides light (radius 1) forever. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Filthy Rag of the Wight [1,-1] (+6 to searching)
It increases your
intelligence, searching and spell power by 6. It provides resistance
to blindness and confusion. It renders you especially vulnerable to
fire. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence,
constitution and charisma by 5. It sustains your intelligence,
constitution and charisma. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, cold, blindness, confusion and nexus.
It allows you to sense the presence of thunderlords. It reflects
bolts and arrows. It produces a fiery sheath. It drains mana. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 77 of
Angband.
i) The Dagger 'Nimthanc' (E:8110, L:18) (1d4) (+17,+10)
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It does extra damage from electricity and frost. It
drains life from your foes. It is especially deadly against natural
creatures. It provides resistance to electricity, fire, cold and
poison. It drains experience. It cannot be harmed by acid, cold,
lightning or fire.
j) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every
6+d6 turns if it is being worn. It does extra damage from electricity.
It provides resistance to electricity and blindness. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 35 of The
Helcaraxe.
k) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if
it is being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and nexus. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity,
constitution, speed and attack speed by 2. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is especially deadly against natural creatures. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 67 of Dol
Guldur.
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution
by 5. It is a great bane of dragons. It is especially deadly
against trolls. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides resistance to disenchantment
. It allows you to sense the presence of dragons and demons. It
drains life. It aggravates nearby creatures. It is heavily cursed.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Ghoul on level 42 of Moria.
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be
wielded two-handed. It increases your strength by 2. It does extra
damage from fire. It poisons your foes. It is very sharp and can cut
your foes. It is a great bane of dragons. It is especially deadly
against trolls. It provides immunity to paralysis. It provides
resistance to fire and poison. It allows you to sense the presence of
dragons. It slows your metabolism. It speeds your regenerative
powers. It drains life. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed
and attack speed by 2. It does extra damage from fire. It is
especially deadly against dragons. It provides immunity to fire. It
makes you completely fearless. It provides resistance to fire, chaos
and disenchantment. It drains mana, life and experience. It
aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Blue Thunderlord in a hill.
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be
activated for terrify every 10+d50 turns if it is being worn. It
increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
q) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It provides light (radius 1) forever.
It does extra damage from fire. It is a great bane of demons. It is
a great bane of undead. It allows you to sense the presence of demons
and undead. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Arrow of Falach (1d4) (+21,+15)
It does extra damage from electricity
and frost. It poisons your foes. It is especially deadly against
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
s) The Silver Arrow 'Borth' (3d4) (+21,+17)
It does extra damage from frost. It poisons your foes. It is a great
bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Silver Arrow of Oimlon (3d4) (+21,+12)
It does extra damage from acid,
electricity and fire. It strikes at demons with holy wrath. It is a
great bane of undead. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 98 of Angband.
|
Posted on 25.4.2005 15:43
339. on the Ladder (of 19310)
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