The Angband Ladder: Astilir, Thunderlord Thaumaturgist by <blackmaurader@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Astilir                Age                 24       STR!     34       
 Sex   : Male                   Height              97       INT!     40       
 Race  : Thunderlord            Weight             261       WIS!     40       
 Class : Thaumaturgist          Social Class        72       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          32 Level             50    Max Hit Points      1147   
 + To Melee Damage       16 Experience  27972558    Cur Hit Points      1147   
 + To Ranged Hit         37 Max Exp     27972558    Max SP (Mana)       1717   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1717   
   AC                49+206 Gold         7201931    Piety             114609   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  5d4+80    
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a wise          
          and ancient counsellor.                                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 89 (4450')
        Barrow-Downs: Level 9 (450')
        Submerged Ruins: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 29 (1450')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 14650 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 88 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Hrive of the 2890th year of the third age.
 You have been adventuring for 80 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4.....1.            
        Add Int   : ....2.42......1.            
        Add Wis   : ..6.2..2......1.            
        Add Dex   : ..6.......4...1.            
        Add Con   : ...8..4.4.......            
        Add Chr   : ...8...2......1.            
        Mul Mana  : +...+...........            
        Add Stea. : ...8..42........            
        Add Sear. : ...8............            
        Add Tun.. : ..............1.            
        Add Speed : .*68.342........            
        Add Blows : ..............1.            
        Slay Evil : .............+..            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ...++......+....            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ...........+....            
        Sust Chr  : ...........+....            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ........+.++....            
        Hold Life : ....++..........            
        Imm Acid  : ......++*.++...+            
        Imm Elec  : ..+...+........*            
        Imm Fire  : .+.+..*+........            
        Res Cold  : ......++...+...+            
        Res Pois  : ...........+...+            
        Res Fear  : ..+....+........            
        Res Lite  : .....+..+..+....            
        Res Dark  : ..+..+.....+....            
        Res Blind : ..+.............            
        Res Conf  : ...........+....            
        Res Sound : ...+....+.......            
        Res Shard : .+.........+....            
        Res Neth  : ...........+....            
        Res Nexus : ...+..+....+....            
        Res Chaos : .....+..+.......            
        Res Disen : ...........+....            
        Aura Fire : ......+.........            
        Levitate  : ..........+....+            
        Lite      : ....+...........            
        See Invis : .....+..........            
        Digestion : ....+...........            
        Regen     : ...++...........            
        Activate  : .+...+.+.++.....            
        Hvy Curse : ....+...........            
        Fly       : ......+....+...+            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: ...............+            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
          . Archery                              01.000 [0.300]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.300 [0.400]
 - Magic                                         50.000 [0.950]
          . Magic-Device                         46.150 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               49.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  09.470 [0.550]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            35.200 [0.500]
 - Monster-lore                                  02.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Newt on level 1.
You are fated to find a Scroll of Rumour on level 19.
You may meet an Umber hulk on level 56.


  [Character Equipment]

a) a Mage Staff of Mana [Ent's Potion] (1d4) (+10,+11)(60%)
        It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 60%.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
e) The Ring of Cargoth (+6) {100% off}
    
    It increases your wisdom, dexterity and speed by 6.  It makes you
    completely fearless.  It provides resistance to electricity, dark and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring 'Lodros' (+8) {special}
    It increases your constitution
    , charisma, stealth, searching and speed by 8.  It sustains your 
    intelligence.  It provides resistance to fire, sound and nexus.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos' [Healing](40%) (+2) {cursed}
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 57 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to light, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Ellanwe [6,+10]
    It sustains your intelligence, 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, cold, poison, light, dark, confusion, 
    shards, nether, nexus and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) a Silent watcher (1155 hp)
{) 31 Silver Bolts of Flame (3d5) (+10,+11)
    It does extra damage from fire.  
    It fights against evil with holy fury.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 59 of
    Mordor.
|) The Dwarven Pick 'Valas' (+7,+12) (+1 attack)
    It increases your strength, intelligence, wisdom, dexterity, 
    charisma, ability to tunnel and attack speed by 1.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Deck of Wild Magic {h700|250t !*}
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it in the remains of a Revenant on level 48 of Illusory Castle.
b) Raal's Black Candle {h700|250t !*}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Mage on level 19 of Mirkwood.
c) a Parchment titled ``Magic for the Layman'' {t100|45t !*}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 14 of Orc Cave.
d) The Immortal Skull of Benetar {t100|45t !*}
    It can be
    activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Gnome mage on level 61 of Erebor.
e) The Toenail of Vecna {stats/life|750t !*}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of an Old Sorcerer on level 47 of Mordor.
f) 70 Scrolls of Identify
g) 4 Scrolls of *Identify*
h) a Silver Rod of Capacity of Recall (200/200)
    
    It can hold more mana.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) a Staff of Healing[3|35] (4 charges)
j) a Staff of Genocide[1|15] (4 charges)
k) a Staff of Mana[3|29] (4 charges)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mind flayer on level 61 of Erebor.
b) a Fireproof Tome of Magical Energy
c) a Death mold (1057 hp)
d) 8 Sprigs of Athelas
e) 23 Scrolls of Recharging
f) a Scroll of Mass Genocide
g) a Silver Rod of Capacity of Nothing (200/200)
h) a Golden Rod of Capacity of Nothing (250/250)
i) a Mithril Rod of Nothing (160/160)
j) a Rod Tip of Recall (80 Mana to cast)
k) a Wand of Essence of Speed[1|16] (12 charges)
l) a Ring of Lordly Protection [+23]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, blindness and disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of
    Lothlorien .
n) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Angband.
o) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 48 of Moria.
p) The Metal Brigandine Armour of Faron (-16,-13) [19,+16](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides resistance to electricity and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
q) an Elven Cloak of the Magi (-2,-2) [4,+21] (+3)
    
    It increases your intelligence, stealth, searching, speed and luck by 
    3.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and confusion.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 61 of Erebor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5
    turns if it is being worn. It increases your dexterity and charisma by 
    5.  It sustains your constitution and charisma.  It provides immunity
    to paralysis.  It provides resistance to confusion, nether and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
u) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 33 of The Land Of Rhun.
v) a Mage Staff of Wizardry (1d4) (+1,-10)(100%) (+5)
w) a Mage Staff of Wizardry [Ent's Potion] (1d4) (+10,+10)(60%) (+3)
    It can
    be wielded two-handed.  It has a spell stored inside.  It increases 
    your spell power by 3.  It increases your mana capacity by 60%.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 85 Potions of Cure Insanity
b) 14 Potions of Cure Insanity {100% off}
c) 66 Potions of Speed
d) 32 Potions of Healing
e) a Potion of Healing {100% off}
f) 14 Potions of *Healing*
g) 3 Potions of *Healing* {100% off}
h) 3 Potions of Life
i) a Potion of Life {100% off}
j) 12 Potions of Restore Mana
k) 2 Potions of Restore Mana {100% off}
l) 6 Potions of Enlightenment
m) 3 Potions of Enlightenment {100% off}
n) 3 Potions of Curing
o) a Potion of Invulnerability
p) a Rod Tip of Curing (35 Mana to cast)
q) a Staff of Healing[3|34] (5 charges)
r) The Ring of Flare (+3) {vj|100t}
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 62 of Erebor.
s) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Mordor.
t) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and charisma by 3.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
u) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Dragon Helm of Thrain [8,+15]
    It sustains your intelligence and constitution.  It provides
    immunity to paralysis.  It provides resistance to light, nether, chaos
     and disenchantment.  It allows you to breathe underwater.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Tome of Astilir
c) a Scroll of Reset Recall
d) a Moonstone Rod of the Istari of Nothing (150/150)
e) a Golden Rod of Nothing (125/125)
f) an Adamantite Rod of Nothing (200/200)
g) an Adamantite Rod of Nothing (200/200)
h) 2 Rod Tips of Perception (20 Mana to cast)
i) a Rod Tip of Restoration (140 Mana to cast)
j) The Ring of Power of Akhorahil the Blind (+3)
    It 
    increases your wisdom, dexterity and constitution by 3.  It makes you
    invisible.  It sustains your dexterity and constitution.  It provides
    resistance to poison and chaos.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Magic shop.
k) The Ring of Power of Uvatha the Horseman (+1)
    It increases your intelligence by 1.
    It makes you invisible.  It provides resistance to fire, poison and 
    sound.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
l) The Ring 'Mastir' [+14] (+3 to searching)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your wisdom and searching by 3.  It
    sustains your constitution.  It provides resistance to fire, light, 
    blindness and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Jewelry Shop.
m) The Ring of Falair (+7) {special}
    It increases your dexterity, speed
     and ability to score critical hits by 7.  It sustains your dexterity.
    It provides resistance to poison, dark and nether.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
n) The Ring of Falianwe (+7) {100% off}
    It increases your strength, 
    wisdom and speed by 7.  It provides resistance to sound and nether.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
o) The Ring of Arost (+9) {100% off}
    It increases your charisma and 
    speed by 9.  It sustains your charisma.  It provides resistance to 
    sound and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
p) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for 
    healing (500) every 200+d100 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
q) The Green Dragon Scale Mail of Istan (-2 to accuracy) [30,+30]
    It can be activated
    for breathe poison gas (150) every 90+d90 turns if it is being worn. 
    It sustains your wisdom and constitution.  It provides immunity to 
    electricity and cold.  It provides resistance to fire, poison, 
    confusion, sound, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Leather Scale Mail 'Beleth' (-1 to accuracy) [11,+13]
    It sustains your 
    strength, wisdom, dexterity and charisma.  It provides immunity to 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
t) The Large Leather Shield 'Morion' [4,+9]
    It sustains your strength, dexterity
     and constitution.  It provides immunity to acid.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 73 of
    Angband.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 34 of
    Moria.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1
    .  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 61 of The Sacred
    Land Of Mountains.
x) a Mage Staff of Wizardry (1d4) (+0,-5)(60%) (+3)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your spell power by 3.  It increases your 
    mana capacity by 60%.  
    You bought it from the Weaponsmith.


  [Home Inventory - Lothlorien ]

a) a Book of Beginner Cantrips
b) Jor's Compendium of Strange Behaviour {exp loss, god quest getter}
    It can be activated for experience
    loss.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) a Sprig of Athelas
d) a Potion of Cure Insanity
e) a Scroll of Reset Recall
f) an Adamantite Rod of Nothing (200/200)
g) a Rod Tip of Recall (80 Mana to cast)
h) a Rod Tip of Healing (120 Mana to cast)
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+24] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90
    turns if it is being worn. It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Splint Mail 'Randa' (-2 to accuracy) [19,+13]
    It sustains your dexterity and 
    charisma.  It provides immunity to electricity and cold.  It provides
    immunity to paralysis.  It provides resistance to poison and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma
     and luck by 3.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) a Magical Shovel of Earthquakes (+16,+19) (+7)
    It grants you the power of stone to mud if it is being worn.  
    It increases your strength and ability to tunnel by 7.  It can cause
    earthquakes.  
    You bought it from the Black Market.
p) a Mage Staff of Mana (1d4) (+3,-21)(60%)


  [Home Inventory - Khazad-dum ]

a) 11 Wands of Tidal Wave[1|20] (97 charges)


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) The Wand of Digging of Thrain (30 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
d) a Cursed Amulet of Doom [+7] (+7)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 7.  It
    cannot be dropped while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient red dragon on level 66 of Erebor.
e) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 31 of
    Mirkwood.
f) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Stone of Lore
    It can be activated
    for perilous identify every turn if it is being worn. It provides
    light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated
    for analyze monster every 500+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity, charisma, searching and speed by 3.  It provides immunity
    to paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It carries an ancient morgothian curse.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient green dragon on level 59 of
    Mordor.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 88 of Angband.
m) The Light Crossbow of Areriar (x6) (+13,+15) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, charisma and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Angband.
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
o) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Angband.
p) The Silver Arrow 'Ilith' (3d4) (+18,+14)
    
    It does extra damage from frost.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Weaponsmith.
r) The Horn of Helm (+2)
    It can be activated for sound ball
    (300) every 300 turns if it is being worn. It increases your strength
     and constitution by 2.  It provides immunity to cold.  It makes you
    completely fearless.  It provides resistance to nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 79 of Angband.
s) The Necromancer of Dol Guldur's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
t) Draugluin, Sire of All Werewolves's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draugluin, Sire of All Werewolves on level
    85 of Angband.
u) a Great Wyrm of Power corpse



Posted on 6.5.2004 02:22
Last updated on 15.5.2004 02:56

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1070. on the Ladder (of 19092)
451. on the ToME Ladder (of 3155)
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On 6.5.2004 02:22 blackmaurader@hotmail.com wrote:
Did I ever mention that thaumaturgist area spells OWN?

Think of it. I have a magic missile (irresistable, afaik, and it doesn't destroy items on the ground!) spell that I got by bringing thaum to skill level 30. It's a 30 mana 6d60 attack. Sound good?

Not really. Not until you realize that area spells blast in random directions near you OVER and OVER and OVER. This spell does it 20 to 30 times.

Durin's Bane went down in four turns. He didn't touch me after summoning once. And he was next to me.

Yeah, area spells own. And view spells rock too - not as powerful, but they hit EVERYTHING.

The only bad part about all this is that the spells hurt pets too, so don't bother being a summoner with these.

Besides the above, this character speaks for itself. glhf :P

On 6.5.2004 02:27 blackmaurader@hotmail.com wrote:
Oh, and did I mention that area spells can go through walls?

Yes, they quite easily own everything that gets close enough to you. For the stuff that doesn't, that's what the view and bolt spells are for.

Even though the blasts of area spells scatter not-so-randomly (they seem to be somewhat drawn to the biggest open space near you, altho they do hit the other directions), even if only a fourth of the blasts go off in the direction you want them to... that's still 5 hits in one. :P

On 14.5.2004 04:51 blackmaurader@hotmail.com wrote:
w00t, 25.5 mil experience!

Crypt cleared, Dim Gates cleared, coming up on Namelesss on 90(?). I got the guaranteed artifacts - Nenya is dissapointing...

Saving my Elven Cloak of the Magi until I find a few scrolls of craftsmanship for it and then an artifact creation scroll.

Or do I use those on one of my mage staves of wizardry?

Questions, questions...

Oh, and if you'll notice, I've got a nice shiny +40% to HP armor in Bree. The second I find a source of fire immunity that doesn't clash with my other equipment, and reflect, my HPs are going up.

I really hope this guy doesn't die. :(

Sauron, I'm knocking on your door now...

On 14.5.2004 04:58 blackmaurader@hotmail.com wrote:
Oh, waitaminute, it's Narya, not Nenya... bah. They're the same to me. Vilya only stands out because it's the best of hte three. And I don't believe I'm goign to wear even THAT - electric immunity is intrinsic to Thunderlords (pleasent surprise), and my current rings more than double the speed it gives me. Greater healing is nice, but that's why I've copied healing into Toris Mejistos.

Ah well, I may not even find it...

On 15.5.2004 14:18 blackmaurader@hotmail.com wrote:
Gah.

I conveniently managed to let a greater draconic Q summon dragons on me. When I tried to teleport out, I got breathed on by a Great Ice Wyrm (conveniently the one immunity I didn't have) and died.

Didn't manage to get the death dump either.

The sad thing is I could have avoided all this by either A: taking out the Q before the great ice wyrms caught up with me, or B: simply using my tlord powers to recall out.

But no, I had to stay and complete IDing the vault items :(

Oh well...

On 15.5.2004 16:51 techiem2@nospamhere.techiem2.net wrote:
hehe.
I'm trying one too.
You DO know that Listen to the Music will ID the whole level at spell level 30. :)
Quite useful.


On 16.5.2004 04:02 angband@techiem2.net wrote:
heh.
Wrong email on last one. :)
Of course, that's assuming you live long enough to level that high.
(after I started walking between towns across wilderness with no food to get a replacement for my lost Book of Beginner Cantrips so I didn't have Ent's Potion anymore. oops.)

On 18.5.2004 02:54 blackmaurader@hotmail.com wrote:
I'm scared of whole level ID. If i'm forced to recall by swarms of great wyrms of power or something, everything I IDed and didn't pick up is lost forever. I just know I'd lose the gauntlets of Eol that way.

Case in point: if I recalled instead of stayed, fought, and died, every artifact in the vault would be gone forever.

I'd far rather have limited-radius-ID, and I'd prefer even more to put the skill points elsewhere and carry around scrolls of id/rods of perception. Upping mindcraft with this char was a mistake.

As for this char, I'm not planning to run a thaumaturgist again. I've done some calculations and, if you want to pump 2 skills besides thaumaturgy, mages are actually more efficient. Albeit by only a few skill points, but still. My current char is a mage who will max temporal (essence of speed), nature (healing, recovery), and thaum. Hopefully FF will be generous and leave me with enough points left over to max spellpower aswell, but I doubt it.

Once I get around to playing him, that is - playing a char for a week, losing it, then having to start over isn't all that fun. :(

At any rate, I'm not running the thaumaturgist class again, unless I decide to play with symbiosis or some such.

Good luck w/ your char tho. Hope you end up with better endgame spells than I did... (a time 10d100 area spell would be pure ownage).

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