The Angband Ladder: Adraliwan, Dark-Elf Thaumaturgist by <rwbarton@mit.edu>
[ToME 2.2.7 Character Dump] Name : Adraliwan Age 85 STR! 18/170 Sex : Male Height 54 INT! 18/190 Race : Dark-Elf Weight 91 WIS! 18/180 Class : Thaumaturgist Social Class 7 DEX! 18/130 Body : Player CON! 18/200 God : Eru Iluvatar CHR! 18/120 + To Melee Hit 20 Level 50 Max Hit Points 1041 + To Melee Damage 12 Experience 33464437 Cur Hit Points 1041 + To Ranged Hit 32 Max Exp 33464437 Max SP (Mana) 1590 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 1590 AC 58+125 Gold 3319124 Piety 35660 (Miscellaneous Abilities) Fighting : Excellent Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 2 Saving Throw: Legendary[5] Disarming : Superb Mel.dmg/Rnd: 4d4+48 Stealth : Superb Magic Device: Legendary[15]Infra-Vision: 140 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 26 (1300') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 17727 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 31st Quelle of the 2890th year of the third age. You have been adventuring for 45 days. adefkmnopsuxz{|@ Add Str : .3..5.....23.... Add Int : .3.............. Add Wis : .3.............. Add Con : .3.......623.... Mul Mana : +............... Mul SPower: +............... Add Sear. : .........6...3.. Add Infra : .........6...3.. Add Tun.. : .............32. Add Speed : .3**.3.....3.... Slay Orc : .............+.. Slay Troll: .............+.. Acid Brand: .............+.. Sust Str : ....+........... Sust Int : ....+........... Sust Wis : ................ Sust Dex : ........+....... Sust Con : ................ Sust Chr : ....+........... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ....+........... Free Act : ..........+..... Hold Life : .....+.++....... Imm Acid : ......+.*....... Imm Elec : ......++*....... Imm Fire : ....+.+*.+...... Imm Cold : ......+*........ Res Pois : ......+......... Res Fear : ....+......+.... Res Lite : .....++......... Res Dark : .....+++.......+ Res Blind : .........+...... Res Conf : ....+.++........ Res Sound : ......+......... Res Shard : ......+++..+.... Res Neth : ......+......... Res Nexus : ......+......... Res Chaos : .....++......... Res Disen : ......+......... Lite : .+.............. See Invis : .....+...+.....+ Regen : ....+........... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....++......... Fly : ......+......... Orc.ESP : .....+.......+.. Troll.ESP : .........+...+.. Dragon.ESP: .........+...... Skills (points left: 19) - Combat 01.200 [0.300] . Weaponmastery 00.700 [0.400] - Sneakiness 03.700 [0.900] . Stealth 01.300 [0.400] - Magic 50.000 [1.150] . Magic-Device 30.400 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 12.600 [0.700] . Divination 01.400 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 45.000 [0.550] . Prayer 50.000 [0.500] - Monster-lore 00.500 [0.500] . Summoning 03.200 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Perfect casting [Fates] You are fated to find something special on level 7. You may meet Ancalagon the Black on level 75. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+8,+6)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. You found it lying in a vault on level 30 of The Sandworm lair. d) The Sling of Angwe (x5) (+16,+19) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) a Ring of Speed (+11) It increases your speed by 11. You found it in the remains of a Great Wyrm of Perplexity on level 74 of Angband. f) an Indestructible Ring of Speed (+11) It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Amulet 'Olaquen' (+5) It increases your strength by 5. It sustains your strength, intelligence and charisma. It makes you completely fearless. It provides resistance to fire and confusion . It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) Power Dragon Scale Mail (-3 to accuracy) [40,+23] o) The Cloak 'Sauglion' [1,+11] It provides immunity to fire and cold. It provides resistance to life draining, electricity, fire, dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Large Metal Shield of Gorog [5,+22] It sustains your dexterity. It provides immunity to acid and electricity. It provides resistance to life draining and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Flare, rider of bronze Moonth on level 99 of Mount Doom. s) a Dwarven Iron Helm of Seeing [5,+10] (+6 to searching) It increases your constitution, searching and infravision by 6. It provides resistance to fire and blindness. It allows you to see invisible monsters. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 98 of Angband. |) a Magical Gnomish Shovel (+13,+13) (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You found it in the remains of a Dracolisk on level 74 of Angband. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of a Demilich on level 57 of Mordor. b) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 60 of Dol Guldur. c) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 25 of A lost temple. d) a Fireproof Tome of the Mind It cannot be harmed by fire. You found it in the remains of a Master mystic on level 59 of Mordor. e) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. f) The Pendulum of Orcus {cure insanity !!} It can be activated for cure insanity. You found it in the remains of a Dreadlord on level 71 of Angband. g) Bumganir's Bag of Magic Toys {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 29 of The Sandworm lair. h) a Parchment titled ``Household Magic'' {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master vampire on level 70 of Angband. i) 54 Potions of Healing j) 3 Potions of *Healing* k) a Potion of Life l) 18 Potions of Restore Mana m) an Iron Rod of Illumination (50/50) {@z1} n) a Silver Rod of the Istari of Detection (200/200) {@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. o) a Silver Rod of the Istari of Recall (200/200) {@z9} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 30 of The Sandworm lair. p) a Mithril Rod of Restoration (160/160) {@z6} q) an Adamantite Rod of Cheapness of Speed (200/200) {@z3} It can cast spells for a lesser mana cost. You found it in the remains of Saruman of Many Colours in the town of Gondolin . r) The Golden Horn of the Thunderlords (4 charges) {!*} It was given to you as a reward. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . c) 8 Sprigs of Athelas d) a Potion of Cure Insanity e) The Ring of Telar (+1 to stealth) It increases your stealth and infravision by 1. It sustains your strength and intelligence. It provides resistance to acid, fire, dark and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 29 of Mirkwood. f) a Ring of Intelligence (+4) It increases your intelligence by 4. You found it lying in a vault on level 30 of The Sandworm lair. g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of Angband. i) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Cloak of Lanthrin [1,+8] It sustains your strength and intelligence. It provides immunity to cold. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. o) The Fur Cloak of Mondolim [3,+8] It sustains your wisdom. It provides resistance to fire, cold, light, nether, chaos and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) a Jewel Encrusted Crown of the Magi [0,+8] (+1) It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. u) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Blessed Small Metal Boomerang (3d4) (+3,+9) (+2) {telepathy} It increases your wisdom by 2. It gives telepathic powers. It has been blessed by the gods. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. x) a Mage Staff of Wizardry (1d4) (-22,-13)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying on the ground on level 29 of The Sandworm lair. [Home Inventory - Gondolin ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 95 of Angband. c) an Adamantite Rod of the Istari of Nothing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. d) a Rod Tip of Healing (120 Mana to cast) e) a Rod Tip of Restoration (140 Mana to cast) f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Amulet of Antil (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom and dexterity by 3. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to cold, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 85 of Angband. h) The Amulet 'Eingalion' (+2 to infravision) It increases your wisdom and infravision by 2. It sustains your constitution. It provides immunity to paralysis. It allows you to levitate. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 85 of Angband. i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. j) The Amulet of Elfingon [+1] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and charisma by 3. It sustains your strength. It provides resistance to poison, blindness and nexus. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 61 of Mordor. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 64 of Mordor. l) The Amulet 'Arion' (+3) It increases your dexterity by 3. It provides resistance to electricity, fire and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 58 of Mordor. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. o) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours in the town of Gondolin . p) The Partial Plate Armour of Neigloth (-3 to accuracy) [22,+7] It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides resistance to dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 70 of Angband. q) an Iron Crown of the Magi [0,+7] (+2) It provides light (radius 1) forever. It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . r) The Iron Helm of Thron [5,+14] It sustains your constitution. It provides resistance to life draining and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 96 of Angband. s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. t) a Long Bow of Extra Might (x7) (+18,+14) It provides resistance to electricity. It fires missiles with extra might. You found it in the remains of a Great Wyrm of Thunder on level 61 of Mordor. u) a Small Metal Boomerang of Gondolin (3d4) (+12,+12) (+3) It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. v) a Mage Staff of Power (1d4) (+0,-1) (+12) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it in the remains of a Demilich on level 62 of Mordor. [Home Inventory - Minas Anor ] a) an Adamantite Rod of Nothing (200/200) b) The Ring 'Ranfal' (+3) It increases your wisdom by 3. It provides resistance to fire and blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 42 of Mordor. c) The Ring of Agninur (+2) It increases your charisma by 2. It sustains your dexterity. It provides resistance to cold, poison, blindness, nether and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 31 of Moria. d) The Ring of Andaen [+10] (+4 to speed) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your constitution and speed by 4. It provides resistance to fire, cold, blindness, shards and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. e) The Ring of Belung (+3 attacks) It increases your wisdom, constitution, searching and attack speed by 3. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to light, blindness, nexus, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 45 of The Sacred Land Of Mountains. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 74 of Angband. g) The Amulet 'Anden' (+4 to stealth) It increases your charisma and stealth by 4. It sustains your dexterity. It provides resistance to acid, poison and sound. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 35 of Mordor. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 64 of Mordor. i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) Dwarven Mithril Plate Mail of Resistance (-3) [35,+26] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 76 of Angband. k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 76 of Angband. l) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Rhino Hide Armour 'Estaneth' (-1 to accuracy) [8,+13] It sustains your intelligence, wisdom and dexterity. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 99 of Mount Doom. p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2 . It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 89 of Angband. q) a Shield of Deflection of Reflection [10,+29] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) an Iron Crown of Telepathy [0,+13] It gives telepathic powers. It was given to you as a reward. s) The Iron Crown of Legnon [0,+13] It sustains your wisdom and charisma. It provides resistance to acid, electricity, fire and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Mordor. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 70 of Angband. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Rune [Knowledge] c) 2 Rod Tips of Light (15 Mana to cast) d) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 98 of Angband. e) an Indestructible Ring of Nexus Resistance f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) a Ring of Invisibility h) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) an Indestructible Amulet of Telepathy j) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth) k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Ribbed Plate Armour 'Naldor' (-3 to accuracy) [28,+8] It sustains your intelligence. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Dol Guldur. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Entish Bark of Ement [1,+16] {ImmElec} It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to light, dark and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Hard Leather Cap of Seeing [2,+4] (+2 to searching) p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 22 of Mirkwood. q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} r) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. s) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. v) a Mage Staff of Power (1d4) (-17,-2) (+9) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 9. It was given to you as a reward. w) a Mage Staff of Wizardry (1d4) (-31,-26)(40%) (+2) [The Mathom-house Inventory - Bree ] a) The Ring of Power of Khamul, the Black Easterling (+4% of critical hits) It increases your wisdom, stealth and ability to score critical hits by 4. It makes you invisible. It sustains your constitution. It provides resistance to electricity, shards and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 99 of Mount Doom. b) The Ring of Power of Adunaphel the Quiet (+1 attack) It increases your intelligence, dexterity, stealth and attack speed by 1. It makes you invisible. It provides resistance to electricity, fire and cold. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 52 of Paths of the Dead. c) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your dexterity and attack speed by 1. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur. d) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision) It increases your strength, dexterity and infravision by 4. It makes you invisible. It provides resistance to acid, dark, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 71 of Angband. e) The Ring of Power of Akhorahil the Blind (+5 to searching) It increases your wisdom and searching by 5. It makes you invisible. It sustains your wisdom, constitution and charisma. It provides immunity to paralysis. It provides resistance to blindness, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Dol Guldur. f) The Ring of Power of Hoarmurath of Dir (+2% of critical hits) It increases your ability to score critical hits by 2. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, fire, shards and nexus. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 85 of Angband. g) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth) It increases your stealth and searching by 4. It makes you invisible. It sustains your strength. It provides resistance to nether and chaos . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Mordor. h) The Ring of Power of Ji Indur Dawndeath (+1% of critical hits) It increases your dexterity and ability to score critical hits by 1. It makes you invisible. It provides resistance to cold and disenchantment. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Dol Guldur. i) The Ring of Power of Akhorahil the Blind (+3) It increases your strength by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, poison and blindness. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 99 of Mount Doom. j) The Ring of Power of Ren the Unclean (+1 to searching) It increases your dexterity, constitution and searching by 1. It makes you invisible. It sustains your strength, intelligence and dexterity. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 74 of Angband. k) The Ring of Power of Uvatha the Horseman (+1) It increases your intelligence and wisdom by 1. It makes you invisible. It makes you completely fearless. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) The Ring of Power of Dwar, Dog Lord of Waw It makes you invisible. It provides resistance to shards, chaos and disenchantment. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. m) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 70 of Angband. n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Minas Anor . o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 98 of Angband. r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 2.8.2004 22:02
796. on the Ladder (of 19090)
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