The Angband Ladder: Nightfall, Half-Ogre Thaumaturgist by <Swissmercenarydi1@shaw.ca>
[ToME 2.2.6 Character Dump] Name : Nightfall Age 44 STR! 18/140 Sex : Male Height 98 INT! 18/120 Race : Half-Ogre Weight 298 WIS! 18/150 Class : Thaumaturgist Social Class 26 DEX! 18/*** Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/160 + To Melee Hit -1 Level 47 Max Hit Points 962 + To Melee Damage -24 Experience 4994387 Cur Hit Points 962 + To Ranged Hit 20 Max Exp 4994387 Max SP (Mana) 1395 + To Ranged Damage 12 Exp to Adv. 5600000 Cur SP (Mana) 1395 AC 36+100 Gold 377272 Piety 76225 (Miscellaneous Abilities) Fighting : Fair Perception : Excellent Blows/Round: 7 Bows/Throw : Very Good Searching : Excellent Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 7d4-168 Stealth : Superb Magic Device: Good Infra-Vision: 60 feet Tactic: coward Explor: brisk (Character Background) Your father was an Ogre, but it is unacknowledged. You are the adopted child of a Townsman. You are a well liked child. You have brown eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 57 (2850') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 25 (1250') Maze: Level 37 (1850') Orc Cave: Level 13 (650') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 6044 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 56 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 29th Quelle of the 2890th year of the third age. You have been adventuring for 43 days. adefkmnopsuxz{|@ Add Str : ..3......3...... Add Wis : .........3...... Add Dex : .4..3......5.... Add Con : ..33.....34..... Add Chr : ..3........5.... Mul Mana : +............... Mul SPower: +............... Add Stea. : ....3..3........ Add Sear. : ..3....3........ Add Infra : ....3........... Add Speed : .4..33...3...... Add Blows : ...3............ Sust Str : ...............+ Sust Int : ................ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ..........++.... Sust Chr : ...........+.... Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +.....+.++.+.... Hold Life : .....+.......... Res Acid : .+....+......... Imm Elec : .+....*..+...... Imm Fire : .+*.....++...... Res Cold : .+......+++..... Res Pois : ....+........... Res Fear : ...+..+.+....... Res Lite : .....+...+...... Res Dark : .....+.........+ Res Blind : .........+...... Res Conf : +........+.+.... Res Sound : ...+.....+...... Res Shard : ........++...... Res Neth : ...........+.... Res Nexus : ....+........... Res Chaos : .....++..+.+.... Res Disen : ...+..+.+....... Lite : +........+...... See Invis : +.+..+...+...... Regen : ...+.....++..... Activate : ..+..+...+++.... Fly : +.+............. Orc.ESP : .....+.......... TLord.ESP : ..+............. Skills (points left: 51) - Combat 01.000 [0.200] . Weaponmastery 00.700 [0.400] - Sneakiness 01.000 [0.900] . Stealth 01.300 [0.400] - Magic 50.000 [0.950] . Magic-Device 01.000 [1.050] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 50.000 [1.000] - Spirituality 05.895 [0.550] . Prayer 00.000 [0.500] . Mindcraft 31.200 [0.500] - Monster-lore 03.850 [0.500] . Symbiosis 25.200 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You may find a Potion of Detect Invisible on level 1. You are fated to die on level 5. You are fated to meet a Great eagle on level 32. [Character Equipment] a) The Mage Staff of Nossil (1d4) (-9,-15)(100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It increases your spell power by 5. It increases your mana capacity by 100%. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Gondolin . e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. f) The Ring of Turos (+3 attacks) It increases your constitution and attack speed by 3. It makes you invisible. It makes you completely fearless. It provides resistance to sound and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) an Amulet of Trickery (+3) {100% off} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Gondolin . n) The Metal Lamellar Armour 'Gorwe' (-3 to accuracy) [23,+8] It provides immunity to electricity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 56 of Mordor. o) an Elven Cloak [4,+9] (+3 to stealth) p) The Large Metal Shield 'Gaureth' [5,+7] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, shards and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, shards and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm in the town of Gondolin . u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. z) a Greater demonic quylthulg (1500 hp) {) (nothing) |) Climbing Set [Character Inventory] a) Boccob's Unfinished Works It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Ranger on level 55 of Mordor. b) a Parchment titled ``Tenser's Last Words'' {Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying in a vault on level 15 of The Old Forest. c) The Medallion of Good Will It can be activated for cure insanity. You found it in the remains of a Hezrou on level 56 of Mordor. d) 2 Potions of Healing {100% off} e) 20 Scrolls of Satisfy Hunger {@r0} f) a Golden Rod of Recall (125/125) {!*!*} g) an Amulet of Doom [-8] (-4) {cursed} h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Devil's Pentagram It can be activated for restore stats and life levels every 750 turns. You found it in the remains of an Old Sorcerer on level 47 of Mordor. b) 8 Sprigs of Athelas c) The Ring of Lothil (+2) It increases your dexterity by 2. It makes you invisible. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to dark. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger chieftain on level 36 of Mordor. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in the town of Gondolin . e) a Ring of Lordly Protection [+15] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, nexus and disenchantment. You stole it from the Black Market. f) a Ring of Lordly Protection [+18] {100% off} It provides immunity to paralysis. It provides resistance to life draining, poison, shards and disenchantment. You stole it from the Rare Jewelry Shop. g) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 47 of Mordor. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 51 of Mordor. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 51 of Mordor. k) Polished Red Dragon Scale Mail (-2 to accuracy) [30,+21] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It provides resistance to fire. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in the town of Gondolin . m) The Double Ring Mail of Rechar (-12,-15) [15,+18](40%) It increases your hit points by 40%. It sustains your strength, wisdom, dexterity and constitution. It provides immunity to fire. It provides resistance to life draining and poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou in the wilderness or in a town. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm in the town of Gondolin . p) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 54 of Mordor. r) The Large Metal Shield of Varyon [5,+2] It provides immunity to fire. It provides resistance to fire, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 40 of The Land Of Rhun. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake in the town of Gondolin . t) The Iron Helm 'Holhenneth' [5,+11] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 46 of Mordor. u) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake in the town of Gondolin . v) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 52 of Mordor. w) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 52 of Mordor. x) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Mordor. [Home Inventory - Gondolin ] a) Kelek's Practical Joke It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Hezrou on level 55 of Mordor. b) The Lost Works of Kenault It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Vrock on level 55 of Mordor. c) a Draconic quylthulg (550 hp) d) a Greater draconic quylthulg (1500 hp) e) a Rotting quylthulg (600 hp) f) an Eye druj (1000 hp) g) a Greater draconic quylthulg (1500 hp) h) a Silent watcher (1532 hp) i) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. j) Polished Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+22] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides resistance to sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 55 of Mordor. k) an Iron Helm [5] {terrible} l) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} n) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) [Home Inventory - Minas Anor ] a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. c) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. d) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . e) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 56 of Mordor. [Home Inventory - Lothlorien ] a) 30 Potions of Cure Insanity b) 3 Potions of *Healing* {100% off} c) 2 Potions of Resistance d) 2 Rod Tips of Disarming (50 Mana to cast) e) a Staff of Healing[2|23] (4 charges) f) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your charisma and searching by 4. It makes you invisible. It sustains your strength and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, cold, poison, light, shards, nexus and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Amulet of Erion (+5 to searching) It increases your searching by 5. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to fire, cold, poison and disenchantment. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) an Amulet of Devotion (+4) {100% off} It provides light (radius 1) forever. It increases your wisdom and charisma by 4. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You stole it from the Rare Jewelry Shop. i) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. k) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and shards. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) Elven Metal Scale Mail (-2 to accuracy) [13,+7] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) t) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) (charging) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) v) The Rounded Pebble 'Travak' (3d6) (+8,+5) w) a Small Wooden Boomerang of *Slay Demon* (1d4) (+8,+6) (+2) It increases your intelligence by 2. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. You found it lying in a vault on level 30 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for aggravate. You found it lying in a vault on level 31 of Mirkwood. b) The Ring 'Hangil' (+5) It increases your charisma by 5. It sustains your charisma. It provides resistance to poison, light, dark, confusion and disenchantment. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 54 of Mordor. c) The Ring of Power of Dwar, Dog Lord of Waw (+2) It increases your constitution by 2. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to fire, poison and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw in the town of Gondolin . d) The Leather Jacket of Girmith (-2 to accuracy) [12,+3] {cursed} It sustains your charisma. It provides immunity to paralysis. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Gondolin . f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Gondolin . g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 51 of Mordor. h) The Dagger of Minwenth (1d4) (+22,+20) (+4) It increases your intelligence by 4. It does extra damage from acid. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance in the town of Gondolin . i) The Cutlass of Sarondol (1d7) (+6,+18) (+3 attacks) It increases your intelligence, dexterity, constitution and attack speed by 3. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Gondolin . j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 52 of Mordor. k) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours in the town of Gondolin . m) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon in the town of Gondolin . n) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 47 of Mordor. o) The Heavy Lance 'Thrion' (4d8) (+24,+13) (+2 attacks) It must be wielded two-handed. It increases your attack speed by 2. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou in the wilderness or in a town. p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Mordor. r) The Small Wooden Boomerang 'Anaercar' (1d4) (+13,+22) It does extra damage from acid. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours in the town of Gondolin . |
Posted on 15.12.2003 01:07
6574. on the Ladder (of 19090)
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