The Angband Ladder: Agralesean, DeathMold Thaumaturgist by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet]
Name : Agralesean Age 6 STR! 40
Sex : Female Height 10 INT! 40
Race : DeathMold LostSoul Weight 50 WIS! 40
Class : Thaumaturgist Social Class 22 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 24
+ To Melee Hit 41 Level 48 Hit Points 1126/ 1126
+ To Melee Damage 34 Experience 10042444 Spell Points 1656/ 1656
+ To Ranged Hit 44 Max Exp 10042444 Sanity 893/ 893
+ To Ranged Damage 12 Exp to Adv. 11200000 Piety 293189
AC 62+126 Gold 844753 Speed Fast (+22)
(Miscellaneous Abilities)
Fighting : Superb Perception : Fair Blows/Round: 4
Bows/Throw : Superb Searching : Fair Shots/Round: 1
Saving Throw: Legendary[2] Disarming : Good Mel.dmg/Rnd: 4d4+136
Stealth : Superb Magic Device: Bad Infra-Vision: 160 feet
Tactic: coward
Explor: running
(Character Background)
You were born in a pile of dust, called to life by Sauron
himself. Since then you have given life to about twenty
foul offspring.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 104 (5200')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 21 (1050')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Helcaraxe: Level 40 (2000')
a lost temple: Level 26 (1300')
You have done something experimental.
Your body is a Player.
You are currently on level 103 of Angband.
You have defeated 1998 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved Arda and became a famed Queen.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 20th Quelle of the 2890th year of the third age.
You have been adventuring for 34 days.
adefghmnopuz{|@
Add Str : ..4233...4...6.
Add Int : ...23...2.3....
Add Wis : ...23...2.....+
Add Dex : .4423..........
Add Con : ..4233...4.....
Add Chr : ...233..2......
Mul Mana : +.........+...+
Mul SPower: +..............
Add Stea. : ...2....2......
Add Sear. : .....3.......6.
Add Infra : .............6.
Add Tun.. : .............6.
Add Speed : .4423.3.2......
Slay Orc : .............+.
Slay Troll: .............+.
Slay Giant: .............+.
Slay Drag.: .............+.
Acid Brand: .............+.
Sust Str : ....+..........
Sust Int : ...+...........
Sust Wis : ...+...........
Sust Dex : ....+..........
Sust Con : ....+..........
Sust Chr : ...+...........
Invisible : ........+......
Mul life : ..............+
Sens Fire : ...............
Reflect : ...............
Free Act : ...++....++....
Hold Life : ...++.+.......+
Imm Acid : .+......+*...+.
Imm Elec : .+..*.....+....
Imm Fire : .+...*..+......
Imm Cold : .+.*....+......
Res Pois : ....+.....+....
Res Fear : ...............
Res Light : ......+........
Res Dark : ......+...+..+.
Res Blind : ...+...........
Res Conf : ......++.+.....
Res Sound : .......+.+.....
Res Shard : .......+.......
Res Neth : ..............+
Res Nexus : .......++.....+
Res Chaos : ......++.+.....
Res Disen : ....+..+.....+.
Levitate : ....+..+..+....
See Invis : ...++++.......+
Digestion : ....+..........
Regen : ....+..+.......
Activate : ..+++++++.+..+.
Aggravate : .......+.......
Fly : .....+.+.......
Climb : .............+.
Orc.ESP : ......+..+...+.
Dragon.ESP: .......+.......
Evil.ESP : ..+............
TLord.ESP : .....+.........
Full ESP : ...+...........
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 03.200 [0.400]
. Archery 02.500 [0.000]
- Sneakiness 01.000 [0.900]
. Stealth 25.000 [0.400]
. Disarming 01.500 [0.000]
- Magic 41.228 [0.950]
. Magic-Device 00.500 [1.050]
. Spell-power 50.000 [0.600]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.700]
. Thaumaturgy 50.000 [1.000]
- Spirituality 46.175 [0.550]
. Prayer 42.500 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (+11,+10)(60%) (+3)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 3. It increases your mana capacity by
60%.
You found it lying in a vault on level 69 of Halls of Mandos.
d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
e) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 94 of Halls of Mandos.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 84 of Halls of Mandos.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
h) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 91 of Halls of Mandos.
n) The Power Dragon Scale Mail 'Mediator' (-8 to accuracy) [50,+35]
It can be activated for breathe elements (300), berserk rage, bless,
and resistance every 400 turns if it is being worn. It provides
resistance to confusion, sound, shards, nexus, chaos and
disenchantment. It allows you to levitate. It allows you to fly. It
allows you to sense the presence of dragons. It speeds your
regenerative powers. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to confusion, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 93 of Angband.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 52 of Halls of Mandos.
[Character Inventory]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You found it in the remains of a Dark elven warlock on level 82 of Halls
of Mandos.
b) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You found it in the remains of a Black ooze on level 98 of Halls of Mandos.
c) a Fireproof Holy Tome of Eru Iluvatar
It cannot be harmed by fire.
You found it lying in a vault on level 98 of Halls of Mandos.
d) 80 Morphic Oils of Eagle {!k}
e) a Potion of Cure Insanity
f) 6 Potions of *Healing* {!k}
g) 3 Potions of Life {!k}
h) 10 Potions of Restore Mana {!k}
i) 61 Scrolls of Satisfy Hunger {!k}
j) a Scroll of Mass Genocide {!k}
k) a Silver Rod of Simplicity of Home Summoning (51/100)
You found it lying in a vault on level 98 of Halls of Mandos.
l) a Mithril Rod of Simplicity of Recall (160/160)
You found it in the remains of Saruman of Many Colours on level 70 of Dol
Guldur.
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gorlim, Betrayer of Barahir on level 70 of
Dol Guldur.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Lothlorien ]
a) 2 Potions of Curing
b) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 97 of Halls of Mandos.
c) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
d) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
e) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to levitate. It allows you to see invisible monsters. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
f) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 65 of The Sacred Land Of Mountains.
g) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It increases your searching, infravision, ability to tunnel and luck
by 3. It does extra damage from acid. It is especially deadly
against orcs. It is especially deadly against trolls. It allows you
to sense the presence of orcs and trolls. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 91 of Angband.
|
Posted on 6.7.2026 15:46
6219. on the Ladder (of 19485)
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