The Angband Ladder: Nypltyteez, Dark-Elf Assassin by <z_o_z@yahoo.com>
[ToME 2.2.7 Character Dump] Name : Nypltyteez Age 122 STR: 33 Sex : Female Height 44 INT: 26 Race : Vampire Dark-Elf Weight 78 WIS: 21 Class : Assassin Social Class 54 DEX: 33 Body : Player CON: 29 God : Melkor Bauglir CHR: 26 + To Melee Hit 73 Level 37 Max Hit Points 515 + To Melee Damage 50 Experience 1706066 Cur Hit Points 515 + To Ranged Hit 26 Max Exp 1706066 Max SP (Mana) 60 + To Ranged Damage 8 Exp to Adv. 1925000 Cur SP (Mana) 60 AC 2+35 Gold 103374 Piety 56913 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Excellent Blows/Round: 6 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 12d5+300 Stealth : Legendary[32]Magic Device: Excellent Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Dark Elven Noble. You have black eyes, wavy black hair and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 9 (450') Maze: Level 37 (1850') Orc Cave: Level 10 (500') The Old Forest: Level 13 (650') Moria: Level 50 (2500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') A lost temple: Level 22 (1100') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 9896 enemies. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 38th Quelle of the 2890th year of the third age. You have been adventuring for 52 days. adefkmnopsuxz{|@ Add Int : 3....1.......... Add Wis : .....1.......... Add Dex : 3............... Add Chr : .....1.......... Add Stea. : .......3........ Add Speed : 3..*...3........ Slay Evil : .............+.. Slay Orc : .............+.. Slay Troll: +............... Slay Giant: +............... Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : ...............+ Res Acid : ....+..+........ Res Elec : ....+........... Res Fire : ....+........... Res Cold : ....+..........+ Res Pois : ...............+ Res Fear : ................ Res Lite : ..........+..... Res Dark : ...............+ Res Blind : .....+.......... Res Conf : ..+............. Res Sound : ................ Res Shard : ................ Res Neth : ...............+ Res Nexus : .......+........ Res Chaos : ..+............. Res Disen : ................ Lite : ..........+....+ See Invis : +..............+ Activate : .......+..+..... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 22.240 [0.800] - Weaponmastery 29.200 [0.800] - Sword-mastery 41.470 [0.600] . Critical-hits 41.200 [0.800] . Boomerang-mastery 01.000 [0.300] - Sneakiness 10.500 [2.000] . Stealth 37.000 [2.000] . Disarming 01.000 [0.500] . Backstab 03.000 [2.000] . Stealing 01.000 [0.200] . Dodging 41.000 [2.000] - Magic 01.000 [0.400] . Magic-Device 01.000 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] . Udun 00.000 [0.400] . Thaumaturgy 01.000 [0.300] - Spirituality 03.100 [0.700] . Prayer 15.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Power (x3) (+6,+8) e) a Ring of Chaos Resistance f) an Indestructible Ring of Speed (+10) {100% off} It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) an Indestructible Amulet of Resistance It provides resistance to acid , electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of The Land Of Rhun. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) (nothing) o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. p) (nothing) s) (nothing) u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) (nothing) z) (nothing) {) The Arrow of Naedheril (1d4) (+7,+11) It does extra damage from acid and electricity. It poisons your foes. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 2 of Barrow-Downs. |) Climbing Set [Character Inventory] a) a Fireproof Corrupted Tome of Melkor {!d!k!v} It cannot be harmed by fire. You bought it from the Forbidden Library. b) The Gem of Fire {!d!k!v} It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 28 of The Sandworm lair. c) Raal's Tome of Unconventional Warfare {!d!k!v} It can be activated for cure insanity. You found it in the remains of a Hill orc Archer on level 12 of Mirkwood. d) Baalzebub's Tormented Skullcap {!d!k!v} It can be activated for Destruction. You found it in the remains of a Vampire lord on level 43 of Moria. e) Olive's Omnipotent Ostrich {!d!k!v} It can be activated for curing. You found it lying on the ground on level 23 of The Sandworm lair. f) 3 Potions of Cure Critical Wounds g) a Potion of Healing h) 34 Scrolls of Identify {75% off} i) 14 Scrolls of Satisfy Hunger j) a Moonstone Rod of Simplicity of Disarming (75/75) k) a Silver Rod of Recall (100/100) {!d!k!v} l) a Golden Rod of Detection (125/125) {!d!k!v} m) a Wand of Disperse Magic[1|6] (0 charges) n) The Wand of Digging of Thrain (24 charges) {!d!k!v} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. o) an Elven Robe [2,+12] (+2 to stealth) p) The Dagger 'Agnolian' (1d4) (+10,-4) (+1) It provides light (radius 1) forever. It increases your intelligence by 1. It does extra damage from fire. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. q) a Pick (+1) r) 20 Empty Bottles s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Benetar's Portable Plague It can be activated for light absorption. You found it lying on the ground on level 23 of The Sandworm lair. b) Raistlin's Ready Ranger It can be activated for darkness. You found it lying on the ground on level 16 of A lost temple. c) a Mushroom of Cure Serious Wounds d) 7 Potions of Cure Critical Insanity e) a Potion of *Healing* {100% off} f) 27 Scrolls of Satisfy Hunger g) an Iron Rod of Trap Location (50/50) h) a Silver Rod of Simplicity of Nothing (100/100) You found it lying in a vault on level 26 of The Sandworm lair. i) a Silver Rod of Nothing (100/100) j) a Golden Rod of Cold Balls (125/125) k) a Rod Tip of Door/Stair Location (10 Mana to cast) l) a Wand of Tidal Wave[3|23] m) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your intelligence, wisdom, constitution and stealth by 4. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to fire and cold. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . p) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Spectral Dagger (1d4) (+7,+7) r) The Long Sword 'Anduril' (3d5) (+0,+2) (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Ndilin' (2d5) (+13,+15) It provides light (radius 1) forever. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. t) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) a Ring of Nexus Resistance [Home Inventory - Minas Anor ] a) a Potion of *Healing* b) 3 Scrolls of *Remove Curse* c) a Moonstone Rod of Charging of Nothing (75/75) d) a Silver Rod of Charging of Lightning Balls (100/100) e) a Silver Rod of the Istari of Nothing (200/200) {!d!k!v} f) a Golden Rod of Nothing (125/125) g) a Mithril Rod of Nothing (160/160) h) The Ring of Megon It sustains your strength and constitution. It provides resistance to electricity, poison and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 23 of A lost temple. i) 2 Rings of Sound Resistance j) an Amulet of Doom [+8] (+3) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 3. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ancient red dragon in the town of Khazad-dum . k) an Amulet of Sustenance It sustains your strength, intelligence, wisdom, dexterity , constitution and charisma. It provides resistance to life draining. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Metal Scale Mail of Lamin (-2 to accuracy) [13,+7] It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 38 of Moria. o) The Double Ring Mail 'Glorol' (-33,-63) [15,+8](40%) It increases your hit points by 40%. It provides immunity to fire. It makes you completely fearless. It provides resistance to cold, poison , light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 43 of Moria. p) The Cord Armour of Feareth (-53,-22) [6,+0](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Entish Bark of Crimbar [1,+13] It sustains your strength and dexterity. It makes you completely fearless. It provides resistance to light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 38 of Moria. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 40 of The Land Of Rhun. v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Shaman on level 42 of Moria. w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Parchment titled ``Demigods and their Uses'' It can be activated for high experience loss. You found it in the remains of a Sorcerer on level 33 of Mirkwood. b) a Moonstone Rod of Nothing (75/75) c) a Moonstone Rod of Nothing (75/75) d) a Moonstone Rod of Nothing (75/75) e) a Silver Rod of Disarming (100/100) f) a Wand of Tidal Wave[4|21] (6 charges) g) a Ring of Flying h) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Dagger 'Dethanc' (E:90496, L:28) (1d4) (+25,+12) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity, fire, cold and shards. It slows your metabolism. It produces an electric sheath. It drains experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Dagger 'Narthanc' (E:3435, L:14) (1d4) (+13,+8) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It fights against evil with holy fury. It provides resistance to electricity, fire and poison. It allows you to sense the presence of trolls. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 15 of A lost temple. k) a Venomous Beaked Axe (2d6) (+6,+3) [Home Inventory - Khazad-dum ] a) a Wand of Tidal Wave[1|20] of Plenty (8 charges) {100% off} You stole it from the Black Market. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . d) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . e) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to sound, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . [The Mathom-house Inventory - Bree ] a) The Amulet of Tangil (-8) It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and searching by 8. It allows you to levitate. It prevents teleportation. It fills you with the Black Breath. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. |
Posted on 19.10.2004 01:19
8987. on the Ladder (of 19090)
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