The Angband Ladder: Nypltyteez, Dark-Elf Assassin by <z_o_z@yahoo.com>

  [ToME 2.2.7 Character Dump]

 Name  : Nypltyteez             Age                122       STR:     33       
 Sex   : Female                 Height              44       INT:     26       
 Race  : Vampire Dark-Elf       Weight              78       WIS:     21       
 Class : Assassin               Social Class        54       DEX:     33       
 Body  : Player                                              CON:     29       
 God   : Melkor Bauglir                                      CHR:     26       
                                                                               
 + To Melee Hit          73 Level             37    Max Hit Points       515   
 + To Melee Damage       50 Experience   1706066    Cur Hit Points       515   
 + To Ranged Hit         26 Max Exp      1706066    Max SP (Mana)         60   
 + To Ranged Damage       8 Exp to Adv.  1925000    Cur SP (Mana)         60   
   AC                  2+35 Gold          103374    Piety              56913   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Excellent    Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  12d5+300  
 Stealth     : Legendary[32]Magic Device: Excellent    Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dark Elven Noble.  You have              
          black eyes, wavy black hair and a very dark complexion.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 9 (450')
        Maze: Level 37 (1850')
        Orc Cave: Level 10 (500')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 9896 enemies.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Quelle of the 2890th year of the third age.
 You have been adventuring for 52 days.

                    adefkmnopsuxz{|@            
        Add Int   : 3....1..........            
        Add Wis   : .....1..........            
        Add Dex   : 3...............            
        Add Chr   : .....1..........            
        Add Stea. : .......3........            
        Add Speed : 3..*...3........            
        Slay Evil : .............+..            
        Slay Orc  : .............+..            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : ...............+            
        Res Acid  : ....+..+........            
        Res Elec  : ....+...........            
        Res Fire  : ....+...........            
        Res Cold  : ....+..........+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Lite  : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : .....+..........            
        Res Conf  : ..+.............            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : .......+........            
        Res Chaos : ..+.............            
        Res Disen : ................            
        Lite      : ..........+....+            
        See Invis : +..............+            
        Activate  : .......+..+.....            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        22.240 [0.800]
          - Weaponmastery                        29.200 [0.800]
                   - Sword-mastery               41.470 [0.600]
                            . Critical-hits      41.200 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    10.500 [2.000]
          . Stealth                              37.000 [2.000]
          . Disarming                            01.000 [0.500]
          . Backstab                             03.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              41.000 [2.000]
 - Magic                                         01.000 [0.400]
          . Magic-Device                         01.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Udun                                 00.000 [0.400]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  03.100 [0.700]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) a Long Bow of Power (x3) (+6,+8)
e) a Ring of Chaos Resistance
f) an Indestructible Ring of Speed (+10) {100% off}
    It increases your 
    speed by 10.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) an Indestructible Amulet of Resistance
    It provides resistance to acid
    , electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
m) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) (nothing)
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) (nothing)
s) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) (nothing)
z) (nothing)
{) The Arrow of Naedheril (1d4) (+7,+11)
    It does extra
    damage from acid and electricity.  It poisons your foes.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 2 of
    Barrow-Downs.
|) Climbing Set


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) The Gem of Fire {!d!k!v}
    It can be activated for 
    teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) Raal's Tome of Unconventional Warfare {!d!k!v}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Hill orc Archer on level 12 of Mirkwood.
d) Baalzebub's Tormented Skullcap {!d!k!v}
    
    It can be activated for Destruction.  
    You found it in the remains of a Vampire lord on level 43 of Moria.
e) Olive's Omnipotent Ostrich {!d!k!v}
    It
    can be activated for curing.  
    You found it lying on the ground on level 23 of The Sandworm lair.
f) 3 Potions of Cure Critical Wounds
g) a Potion of Healing
h) 34 Scrolls of Identify {75% off}
i) 14 Scrolls of Satisfy Hunger
j) a Moonstone Rod of Simplicity of Disarming (75/75)
k) a Silver Rod of Recall (100/100) {!d!k!v}
l) a Golden Rod of Detection (125/125) {!d!k!v}
m) a Wand of Disperse Magic[1|6] (0 charges)
n) The Wand of Digging of Thrain (24 charges) {!d!k!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) an Elven Robe [2,+12] (+2 to stealth)
p) The Dagger 'Agnolian' (1d4) (+10,-4) (+1)
    It provides light (radius 1) forever.  It increases your 
    intelligence by 1.  It does extra damage from fire.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) a Pick (+1)
r) 20 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Benetar's Portable Plague
    It
    can be activated for light absorption.  
    You found it lying on the ground on level 23 of The Sandworm lair.
b) Raistlin's Ready Ranger
    It
    can be activated for darkness.  
    You found it lying on the ground on level 16 of A lost temple.
c) a Mushroom of Cure Serious Wounds
d) 7 Potions of Cure Critical Insanity
e) a Potion of *Healing* {100% off}
f) 27 Scrolls of Satisfy Hunger
g) an Iron Rod of Trap Location (50/50)
h) a Silver Rod of Simplicity of Nothing (100/100)
    
    You found it lying in a vault on level 26 of The Sandworm lair.
i) a Silver Rod of Nothing (100/100)
j) a Golden Rod of Cold Balls (125/125)
k) a Rod Tip of Door/Stair Location (10 Mana to cast)
l) a Wand of Tidal Wave[3|23]
m) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It 
    increases your intelligence, wisdom, constitution and stealth by 4.  
    It makes you invisible.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to fire and cold.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .
p) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Spectral Dagger (1d4) (+7,+7)
r) The Long Sword 'Anduril' (3d5) (+0,+2) (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Long Sword 'Ndilin' (2d5) (+13,+15)
    It provides light (radius 1) forever.  It poisons
    your foes.  It drains life from your foes.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It is
    a great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
t) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Ring of Nexus Resistance


  [Home Inventory - Minas Anor ]

a) a Potion of *Healing*
b) 3 Scrolls of *Remove Curse*
c) a Moonstone Rod of Charging of Nothing (75/75)
d) a Silver Rod of Charging of Lightning Balls (100/100)
e) a Silver Rod of the Istari of Nothing (200/200) {!d!k!v}
f) a Golden Rod of Nothing (125/125)
g) a Mithril Rod of Nothing (160/160)
h) The Ring of Megon
    It
    sustains your strength and constitution.  It provides resistance to 
    electricity, poison and nether.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 23 of A lost temple.
i) 2 Rings of Sound Resistance
j) an Amulet of Doom [+8] (+3)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 3.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of an Ancient red dragon in the town of
    Khazad-dum .
k) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity
    , constitution and charisma.  It provides resistance to life draining.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
l) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Metal Scale Mail of Lamin (-2 to accuracy) [13,+7]
    It sustains your 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to life draining, sound and nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 38 of Moria.
o) The Double Ring Mail 'Glorol' (-33,-63) [15,+8](40%)
    It
    increases your hit points by 40%.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to cold, poison
    , light, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone giant on level 43 of Moria.
p) The Cord Armour of Feareth (-53,-22) [6,+0](40%)
    It
    increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Entish Bark of Crimbar [1,+13]
    It sustains your 
    strength and dexterity.  It makes you completely fearless.  It
    provides resistance to light, dark and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of
    fear in every direction if it is being worn. It decreases your 
    intelligence, wisdom and searching by 5.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 38 of Moria.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death quasit on level 40 of The Land Of
    Rhun.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 42 of Moria.
w) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Parchment titled ``Demigods and their Uses''
    It can be activated for high
    experience loss.  
    You found it in the remains of a Sorcerer on level 33 of Mirkwood.
b) a Moonstone Rod of Nothing (75/75)
c) a Moonstone Rod of Nothing (75/75)
d) a Moonstone Rod of Nothing (75/75)
e) a Silver Rod of Disarming (100/100)
f) a Wand of Tidal Wave[4|21] (6 charges)
g) a Ring of Flying
h) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Dagger 'Dethanc' (E:90496, L:28) (1d4) (+25,+12)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It makes you invisible.  It provides resistance 
    to electricity, fire, cold and shards.  It slows your metabolism.  It
    produces an electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
j) The Dagger 'Narthanc' (E:3435, L:14) (1d4) (+13,+8)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from electricity and fire.  It
    fights against evil with holy fury.  It provides resistance to 
    electricity, fire and poison.  It allows you to sense the presence of 
    trolls.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 15 of A lost temple.
k) a Venomous Beaked Axe (2d6) (+6,+3)


  [Home Inventory - Khazad-dum ]

a) a Wand of Tidal Wave[1|20] of Plenty (8 charges) {100% off}
    
    You stole it from the Black Market.
b) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
c) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
d) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
e) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to sound, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .


  [The Mathom-house Inventory - Bree ]

a) The Amulet of Tangil (-8)
    
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and searching by 8.  It allows you to levitate.
    It prevents teleportation.  It fills you with the Black Breath.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.



Posted on 19.10.2004 01:19
Last updated on 11.12.2004 05:43

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On 1.12.2004 05:01 z_o_z@yahoo.com wrote:
Second attempt at this character, It's looking pretty good so far.

On 3.12.2004 09:34 z_o_z@yahoo.com wrote:
Playing around with actually using the dodge skill Ive dumped all those points in, now that I think I have the equip to cover most of the resists w/o armor. It seems to be going well. Now I have to avenge myself upon Ulfast who killed this character's predecessor. Wish I could find some wands of stone prison.

On 5.12.2004 21:58 z_o_z@yahoo.com wrote:
Yay! Ulfang is dead. Vengance is mine, for now. On to Moria.

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1465th in ToME (2.1.2) by <quanchi@icpnet.pl> (18%)

Nydalennon, L34 Hobbit Assassin
1778th in ToME (2.3.2) by <mosoryan@hotmail.com> (18%)

Crerad, L34 Elf Assassin
1763rd in ToME (2.3.4) by <kfischer100p@yahoo.com> (18%)

Eidolon, L33 Wood-Elf Assassin
1840th in ToME (2.1.2) by <quanchi@icpnet.pl> (14%)

Renfield, L33 Kobold Assassin
1839th in ToME (2.2.0(CVS)) by <greg@wooledge.org> (14%)



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