The Angband Ladder: Larigog, Dunadan Assassin by <vrak@disastrous.info>

  [ToME 2.3.0(CVS) Character Dump]

 Name  : Larigog                Age                 89       STR:     40       
 Sex   : Female                 Height              37       INT:     38       
 Race  : Vampire Dunadan        Weight             139       WIS:     30       
 Class : Assassin               Social Class        57       DEX:     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR:     26       
                                                                               
 + To Melee Hit          61 Level             39    Max Hit Points       918   
 + To Melee Damage       52 Experience   2624475    Cur Hit Points       918   
 + To Ranged Hit         49 Max Exp      2624475    Max SP (Mana)        170   
 + To Ranged Damage      19 Exp to Adv.  3050000    Cur SP (Mana)        170   
   AC                 47+75 Gold         1407548    Piety              68490   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Fair         Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  36d4+468  
 Stealth     : Legendary[12]Magic Device: Superb       Infra-Vision: 150 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Guildsman.  You are a           
          credit to the family.  You have brown eyes, straight red             
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Maze: Level 30 (1500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 50 (2500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently on level 50 of The Sacred Land Of Mountains.
 You have defeated 12062 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......5..3......            
        Add Int   : .....2........4.            
        Add Wis   : .....2........4.            
        Add Dex   : .2..4....3....4.            
        Add Con   : .........3.6..4.            
        Add Chr   : .....2........4.            
        Add Stea. : 1...4.53........            
        Add Infra : ....4.5....6....            
        Add Tun.. : ......5.......4.            
        Add Speed : ...*4...........            
        Add Blows : ..3.............            
        Vampiric  : ..............+.            
        Slay Und. : +...............            
        Poison Brd: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+....+......            
        Sust Con  : ........+++....+            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+........+.....            
        Hold Life : ...............+            
        Res Acid  : ......+..+......            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : .........+.....+            
        Res Pois  : +...+.+........+            
        Res Fear  : .........+......            
        Res Lite  : ..........+.....            
        Res Dark  : +........+.+...+            
        Res Blind : .....+..........            
        Res Conf  : .....+..+.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ....+...++......            
        Res Chaos : ........+.......            
        Res Disen : ........+.......            
        Aura Fire : ...............+            
        Lite      : ..........+....+            
        Digestion : .........+......            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Activate  : ..........+.....            
        Cursed    : ....+...........            
        Dragon.ESP: .+..............            
        Animal.ESP: ......+.........            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        30.576 [0.800]
          - Weaponmastery                        31.600 [0.800]
                   - Sword-mastery               15.160 [0.600]
                            . Critical-hits      43.600 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    05.600 [2.000]
          . Stealth                              45.000 [2.000]
          . Disarming                            01.000 [0.500]
          . Backstab                             15.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.224 [0.200]
          . Magic-Device                         15.250 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  12.900 [0.700]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Venomous Shadow Blade of Slay Undead (4d4) (+14,+19) (+1 to stealth)
{@w1!d}
        It increases your stealth by 1.  It poisons your foes.  It strikes at
    undead with holy wrath.  It provides resistance to poison and dark.  
    It cannot be harmed by acid.  
    You stole it from the Black Market.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and 
    luck by 2.  It provides immunity to paralysis.  It allows you to sense
    the presence of dragons.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 37 of Moria.
e) a Ring of Extra Attacks (+3 attacks) {100% off}
    It 
    increases your attack speed by 3.  
    You stole it from the Rare Jewelry Shop.
f) an Indestructible Ring of Speed (+14) {100% off}
    It increases your speed by 14.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) an Indestructible Amulet of Trickery (+4) {cursed}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to blindness and confusion.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Soft Leather Armour of the Sandworm [30,+5] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) a Cloak of Stealth [1,+6] (+3 to stealth)
    It increases your stealth by 3.  
    You found it lying in a vault on level 26 of The Sandworm lair.
p) The Small Metal Shield 'Sormarion' [3,+8]
    It
    sustains your constitution.  It provides resistance to confusion, 
    sound, nexus, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision)
{}
    It increases your 
    constitution and infravision by 6.  It provides resistance to dark.  
    You stole it from the Rare Footwear Shop.
z) a Draconic quylthulg (480 hp)
{) 10 Iron Shots (1d4) (+9,+3)
|) The Pick 'Hudenir' (+10,+5) (+4)
    It increases your 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 4.  It drains life from your foes.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.


  [Character Inventory]

a) a Tome of the Time {!k!v!d!s}
b) a War Tome of Tulkas {!k!v!d!s}
c) Raal's Voodoo Doll of Revenge {@A1 Restore stats/life}
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 8 of Barrow-Downs.
d) The Tome of Collected Weird Magic {Heal 700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Mystic on level 28 of Mirkwood.
e) The Clay Tablets of Antiquity
    It can
    be activated for curing.  
    You found it in the remains of a Flying skull on level 47 of The Sacred
    Land Of Mountains.
f) a Parchment titled ``Secrets of the Gnomish Wizards'' {@A0 Satisfy Hunger}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Snaga on level 31 of Mirkwood.
g) 5 Potions of Healing
h) 67 Scrolls of Identify {@r1}
i) a Fireproof Scroll of Holy Prayer
j) an Iron Rod of Trap Location (50/50)
k) a Silver Rod of Capacity of Recall (200/200) {!*!*@z1}
    It can
    hold more mana.  
    You found it in the remains of a Lesser black reaver on level 47 of Moria.
l) The Amulet 'Estar' [+3] (+3 to infravision) {cursed}
m) Hard Studded Leather [7] {special}
n) a Golden Crown [0] {excellent}
o) a Set of Gauntlets [2] {special}
p) a Small Sword (1d6) {excellent}
q) a Tulwar (2d4) {excellent}
r) The Dark Sword of Damlar (3d7) (+11,+9) {@w1!d!k!s}
    
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It does extra damage from fire.  It poisons your foes.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 36 of Moria.
s) a Heavy Crossbow (x4)
t) a Bolt (1d5) {special}
u) a Rounded Pebble (3d6) {special}
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Deck of Wild Magic
    It
    can be activated for remove fear and cure poison every 5 turns.  
    You found it lying on the ground on level 27 of The Sandworm lair.
b) Baalzebub's Tormented Box
    It
    can be activated for summon pet.  
    You found it in the remains of a Spirit naga Shaman on level 37 of Maze.
c) The Shrunken Head of Nightmares
    
    It can be activated for poison.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) Mordekainen's Sneaking Eye
    It
    can be activated for summon monster.  
    You found it lying on the ground on level 15 of Orc Cave.
e) Kelek's Wormhole Machine (charging) {@A9 Aquirement}
    It can be
    activated for acquirement.  
    You found it in the remains of a Gnome mage on level 22 of The Old Forest.
f) Benetar's Portable Plague
    
    It can be activated for decreasing Strength.  
    You found it lying in a vault on level 23 of The Sandworm lair.
g) The Bottomless Bottle
    It can
    be activated for summon pet.  
    You found it lying on the ground on level 27 of The Sandworm lair.
h) The Wand Construction Kit
    It
    can be activated for cure cuts.  
    You found it lying on the ground on level 12 of Orc Cave.
i) Bigby's Big Book of Brutality
    It can be
    activated for decreasing Charisma.  
    You found it lying on the ground on level 26 of The Sandworm lair.
j) Agannazar's Antique Acorn {!*!*!*!*!*!* {DEATH!}}
    It
    can be activated for death.  
    You found it lying in a vault on level 23 of The Sandworm lair.
k) 6 Sprigs of Athelas
l) 12 Potions of Cure Insanity
m) a Potion of Restore Mana
n) a Potion of Enlightenment
o) a Silver Rod of Nothing (100/100)
p) a Golden Rod of Enlightenment (97/125)
q) a Rod Tip of Detection (80 Mana to cast)
r) a Wand of Ice Storm[2|32]
s) a Wand of Thunderstorm[3|27] (10 charges)
t) The Ring of Power of Uvatha the Horseman (+6 to searching)
    It 
    increases your searching by 6.  It makes you invisible.  It sustains 
    your wisdom.  It provides resistance to shards.  It allows you to
    levitate.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 39 of Moria.
b) a Parchment titled ``Planar Travel Made Easy''
    It can be
    activated for curing.  
    You found it in the remains of a Ghoul on level 34 of The Small Water Cave.
c) a Parchment titled ``Tenser's Last Words''
    
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Necromancer on level 45 of Moria.
d) The Crystal Ball of The Witch-King of Angmar
    It
    can be activated for summon monster.  
    You found it lying on the ground on level 40 of Moria.
e) Jor's Compendium of Strange Behaviour
    It can be
    activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Black orc Shaman on level 35 of Moria.
f) 2 Potions of Healing
g) a Potion of *Healing*
h) a Scroll of *Identify*
i) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Angband.
j) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 40 of Moria.
m) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 43 of Moria.
o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It
    must be wielded two-handed.  It increases your strength, constitution
     and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, light, 
    dark and chaos.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
p) The Dagger 'Halduin' (1d4) (+11,+12) (+2 attacks)
    It increases 
    your wisdom, constitution and attack speed by 2.  It does extra damage 
    from electricity.  It produces chaotic effects.  It is especially
    deadly against giants.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 40 of Moria.
q) a Vampiric Long Sword of Aman (2d5) (+13,+10) [+3](20%) (+1)
    
    It increases your wisdom by 1.  It increases your hit points by 20%.  
    It drains life from your foes.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It has been blessed by the gods.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) a Blessed Dark Sword (3d7) (+12,+10) (+2)
    
    It generates an antimagic field.  It increases your wisdom by 2.  It
    provides resistance to life draining.  It allows you to sense the
    presence of good beings.  It has been blessed by the gods.  
    You found it in the remains of a Death quasit on level 45 of Moria.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It
    can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature dragon turtle on level 46 of Moria.
t) The Wooden Boomerang of Histolos (1d8) (+16,+22)
    
    It does extra damage from electricity and frost.  It poisons your foes
    .  It is a great bane of dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of Moria.
u) Climbing Set


  [Home Inventory - Minas Anor ]

a) Baalzebub's All-seeing Servant
    It
    can be activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Nether wraith on level 49 of Moria.
b) The Gem of Wisdom
    It
    can be activated for Ruination.  
    You found it lying on the ground on level 50 of Moria.
c) Boccob's Magical Mish-mash
    It can be
    activated for cuts.  
    You found it in the remains of a Hezrou on level 49 of Moria.
d) Cathal's Corrupting Cymbal
    It can be
    activated for confusion.  
    You found it in the remains of a Hezrou on level 49 of Moria.
e) a Potion of Self Knowledge
f) a Moonstone Rod of the Istari of Enlightenment (144/150)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Vrock on level 45 of The Sacred Land Of
    Mountains.
g) a Silver Rod of Quickness of Disarming (100/100)
    It can cast spells faster.  
    You found it in the remains of a Dark elven warlock on level 40 of Moria.
h) a Wand of Manathrust[11|26] (8 charges)
i) a Wand of Essence of Speed[1|15] (4 charges)
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 49 of Moria.
k) The Rhino Hide Armour of Brangol (-1 to accuracy) [8,+0]
    It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, poison, confusion, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 50 of Moria.
m) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It
    must be wielded two-handed.  It can be activated for berserker and +10
    to speed (50) every 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength and constitution
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides resistance to acid.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the floor of a special level.
b) Kenault's Cantrip Generator
    It can be activated
    for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 18 of Orc Cave.
c) Boccob's Unfinished Works {Cure insanity}
    It can be
    activated for cure insanity.  
    You found it lying on the ground on level 32 of Mirkwood.
d) The Gem of Hate
    It can be
    activated for cure stun.  
    You found it in the remains of a Dark elven mage on level 23 of Mirkwood.
e) The Skull of Ancient Wisdom {Light area}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Blubbering icky thing on level 31 of
    Mirkwood.
f) Tenser's Mechanical Magician
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Mage on level 29 of Mirkwood.
g) The Medallion of Good Will
    It can
    be activated for high stat loss.  
    You found it in the remains of a Hill orc on level 13 of Mirkwood.
h) 21 Lembases
i) a Sprig of Athelas {100% off}
j) 99 Potions of Water Curing {quest}
k) 2 Potions of Restore Mana
l) a Potion of Curing
m) 11 Scrolls of Darkness
n) a Scroll of *Destruction*
o) a Wand of Ice Storm[1|26] (9 charges)
p) 4 Staffs of Genocide[1|5] (3 charges)
q) The Ring 'Saeginast' (+1)
    It 
    increases your strength and constitution by 1.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    resistance to fire, cold and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 47 of The Sacred
    Land Of Mountains.
r) a Ring of Critical Hits (+2% of critical hits)
    It increases your ability to score critical hits by 
    2.  
    You found it while digging a rubble.
s) a Feanorian Lamp
t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It
    can be activated for detect orcs every 10 turns if it is being worn. 
    It increases your dexterity and searching by 4.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 47 of The
    Sacred Land Of Mountains.
u) a Dagger of Aman (1d4) (+17,+15) [+3] (+1) {100% off}
    It increases your wisdom by 1.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your intelligence.  
    It makes you completely fearless.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You stole it from the Black Market.
v) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to acid, electricity, fire and 
    cold.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 47 of
    The Sacred Land Of Mountains.
w) The Long Sword of Amaerin (2d5) (-13,-4) (+4)
    It increases your dexterity by 4.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It strikes at demons with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
x) Ulfang the Black's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Forin' (+3)
    It increases your wisdom by 3.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
b) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 22 of Orc
    Cave.
c) The Chain Mail 'Anfalasta' (-15,-35) [14,+1](20%)
    It increases your hit points by 20%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to electricity.  It
    provides resistance to life draining, poison and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Augmented Chain Mail of Aranath (-2 to accuracy) [16,+11]
    It sustains your constitution.  It provides resistance to life
    draining, cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Algroth on level 40 of Moria.
f) The Soft Leather Armour of Estar [4,+6]
    It
    makes you completely fearless.  It provides resistance to poison, 
    light and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 3 of Barrow-Downs.
g) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 40 of Moria.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark elven lord on level 31 of Mirkwood.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed
     by 2.  It does extra damage from electricity.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    electricity, light and dark.  It allows you to see invisible monsters.
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 40 of Moria.
n) The Guisarme of Erneluil (2d5) (+5,+12) (+5)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your charisma by 5.  It does extra damage from frost.  It 
    poisons your foes.  It produces chaotic effects.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
o) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated
    for destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Kobold on level 35 of Maze.
p) The Sling of Paldi (x2) (+9,+12) (+1) {100% off}
    It 
    increases your strength, wisdom, dexterity, constitution and charisma
     by 1.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Master Archer.
q) The Small Wooden Boomerang of Hothin (1d4) (+18,+1)
    It does extra damage from acid and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
r) The Wooden Boomerang 'Orniel' (1d8) (+11,+5)
    It does extra damage from electricity.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 25 of A lost temple.
s) Orfax, Son of Boldor's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Orfax, Son of Boldor on level 9 of
    Barrow-Downs.
t) Smeagol's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 16 of Orc Cave.



Posted on 23.6.2004 02:30
Last updated on 26.6.2004 00:10

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8515. on the Ladder (of 19090)
1485. on the ToME Ladder (of 3155)
Second best for this player (

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What a mess!
The aftermath - what's left to clean up
Now cleaned up, all exceptional items sorted out

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On 23.6.2004 02:30 vrak@disastrous.info wrote:
My first attempt at something that's not a sorceror, and at the same time, is not a lost-soul. I'm rather satisfied. Just cleared out Deathwatch and I'm in the process of cleaning up the rest of the Orc Caves.

On 24.6.2004 02:18 vrak@disastrous.info wrote:
I died, and started over. I'm only missing four resists now, and just look at that randart pick! Insane! :D

On 25.6.2004 02:41 vrak@disastrous.info wrote:
Wee. Now the fun's really starting. I now switch a bit between the blade I'm wearing and the other in the inventory, though I mostly use the one I wield now. The other is mostly there due to its see invis. I'm currently in the process of getting the second god quest part.

I'm rather satisfied with how she has turned out. :)

On 26.6.2004 00:04 vrak@disastrous.info wrote:
Taking a short break with her now. She's so well off I'm starting to worry a bit, since I'm picking up a habit of running through whatever I come over, which will probably get her whacked sometime.

On 26.6.2004 00:10 vrak@disastrous.info wrote:
I had the wrong sword on. This one kicks butt too, although it doesn't have the anti-magic field. I wonder how much of a difference there is.

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