The Angband Ladder: Anya Rhii, Dark-Elf Alchemist by Estie

  [ToME 2.3.4 Character Sheet]

 Name  : Anya Rhii              Age                104       STR:     16       
 Sex   : Female                 Height              56       INT:     38       
 Race  : Dark-Elf Hermit        Weight              80       WIS:     30       
 Class : Alchemist              Social Class         8       DEX:     32       
 Body  : Player                                              CON!     34       
 God   : Yavanna Kementari                                   CHR!     31       
                                                                               
 + To Melee Hit         -20 Level             37    Hit Points      423/   423 
 + To Melee Damage      -30 Experience   1109003    Spell Points    881/   881 
 + To Ranged Hit          0 Max Exp      1109003    Sanity          412/   412 
 + To Ranged Damage      12 Exp to Adv.  1400000    Piety               299933 
   AC                41+114 Gold         1583809    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  2         
 Bows/Throw  : Bad          Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  2d4-60    
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 67 (3350')
        Barrow-Downs: Level 1 (50')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 25 (1250')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 13 (650')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 14 (700')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 2639 enemies.
 You saved no princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4.......            
        Add Int   : ...5...7.6......            
        Add Dex   : .4..6...........            
        Add Con   : ..6.....4..3....            
        Mul Mana  : +...............            
        Mul SPower: +........+......            
        Add Stea. : .......7...3....            
        Add Sear. : .....4.7........            
        Add Tun.. : ..............*.            
        Add Speed : .4.....7...3....            
        Sust Str  : ......+.........            
        Sust Int  : ......++.+......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ......+...+.....            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......++.+.....            
        Hold Life : ................            
        Imm Acid  : .+......*+......            
        Res Elec  : .+.......+......            
        Res Fire  : .+.......+......            
        Res Cold  : .+.......+......            
        Res Pois  : ....+.+.........            
        Res Fear  : .........+......            
        Res Light : ..........+.....            
        Res Dark  : ......+........+            
        Res Blind : ................            
        Res Conf  : ......+.+.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ......+.+.......            
        Res Nexus : ................            
        Res Chaos : ......+.+.......            
        Res Disen : ................            
        Lite      : ..........+.....            
        See Invis : ...............+            
        Activate  : ....+++...+.....            
        Fly       : ......+.........            
        Orc.ESP   : ........+.......            
        Full ESP  : .........+......            

Skills (points left: 3)
 - Combat                                        01.000 [0.700]
          . Weaponmastery                       -00.300 [0.700]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              06.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         12.636 [1.100]
          . Magic-Device                         26.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           15.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              41.000 [0.800]
 - Spirituality                                  15.100 [0.800]
          . Prayer                               25.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Artifact Creation
 * Perfect casting


  [Fates]

You may find a Potion of Slow Poison on level 1.
You are fated to find a Potion of Infra-vision on level 5.
You are fated to find a Potion of Cure Light Wounds on level 2.
You may meet a Pitiful-looking beggar on level 1.
You may meet a Village idiot on level 7.
You are fated to meet a Giant leech on level 9.
You may find a Scroll of Darkness on level 1.


  [Character Equipment]

a) The Mage Staff Becoming (Exp:1920) (1d4) (-8,-10)(140%) (+7) {!*}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 7.  It increases your mana capacity by 
    140%.  
    You made it yourself.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) a Ring of Constitution (+6)
    It increases your constitution by 6.  
    You made it yourself.
f) a Ring of Intelligence (+5)
    It increases your intelligence by 5.  
    You made it yourself.
k) an Amulet of the Serpents [+3] (+6)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance 
    to poison.  
    You made it yourself.
m) The Phial of Galadriel (+4) {!t}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
n) The Green Dragon Scale Mail of Maelach (-2 to accuracy) [30,+27]
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It sustains your strength, intelligence, 
    constitution and charisma.  It provides resistance to poison, dark, 
    nether and chaos.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
o) an Elven Cloak of the Magi (-5,-4) [4,+9] (+7)
    It increases your intelligence, stealth, searching, speed and luck by 
    7.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) a Jewel Encrusted Crown of the Magi [0,+3] (+6)
    It increases your intelligence and spell power by 6.  It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Shovel of Digging (+10)
    It increases your ability to tunnel by 10.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
b) a Fireproof Tome of the Everrunning Wave {@m2@b2!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) a Fireproof Tome of Knowledge {@m5@b5!d!k!v}
    It cannot be harmed by fire.  
    You made it yourself.
e) The Deck of Wild Magic
    It can be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 25 of The Sandworm lair.
f) 8 Potions of Cure Critical Wounds
g) a Potion of Healing
h) 2 Potions of Restore Mana
i) 10 Scrolls of Teleportation
j) 2 Scrolls of Remove Curse
k) a Golden Rod of the Istari of Recall (250/250) {!*}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) a Wand of Manathrust[6|21] (599 charges) {@9}
m) a Wand of Teleport Away[5|21] (7 charges)
n) a Staff of Disarm[1|10] (23 charges) {@u7}
o) 8 Essences of Fire
p) 8 Essences of Acid
q) 10 Essences of Magic
r) 8 Essences of Lightning
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) a Potion of Curing
c) an Adamantite Rod of Nothing (200/200)
d) a Ring of Dexterity (+4) {100% off}
    It increases your dexterity by 4.  
    You stole it from the Black Market.
e) The Splint Mail of Calaur (-2 to accuracy) [19,+14]
    It sustains your intelligence.  It provides immunity to electricity
     and fire.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) 12 Mage Staffs (1d4) (+0,+0)
g) 98 Essences of Poison
h) 64 Essences of Explosion
i) 52 Essences of Teleport
j) 38 Essences of Cold
k) 50 Essences of Fire
l) 69 Essences of Acid
m) 97 Essences of Life
n) 45 Essences of Confusion
o) 94 Essences of Chaos
p) 8 Essences of Time
q) 99 Essences of Magic
r) 30 Essences of Magic
s) 2 Essences of Extra Life
t) 89 Essences of Darkness
u) 97 Essences of Knowledge
v) 24 Essences of Force
w) 60 Essences of Lightning
x) 87 Essences of Mana


  [Home Inventory - Lothlorien ]

a) a Fireproof Forest Tome of Yavanna
b) a Potion of Resistance
c) an Adamantite Rod of Nothing (200/200)
d) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You made it yourself.
e) a Ring of Speed (+10)
    It increases your speed by 10.  
    You made it yourself.
f) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
g) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) a Filthy Rag [1,+6]
j) The Hard Studded Leather of Arthris (-53,-33) [7,+6](20%)
    It increases your hit points by 20%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    electricity and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) an Elven Cloak of Aman [4,+27] (+5 to stealth) {Disn}
    It increases your stealth, searching and luck by 5.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
m) an Elven Cloak [4,+4] (+3 to stealth)
n) a Cloak of Mist of Air [1,+10]
    It allows you to breathe without air.  
    You found it lying in a vault on level 25 of The Sandworm lair.
o) an Iron Crown of the Magi [0,+5] (+5)
    It increases your intelligence and spell power by 5.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and disenchantment.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
p) a Golden Crown of Might [0,+4] (+6)
    It increases your strength, dexterity and constitution by 6.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to dark.  It cannot be
    harmed by acid.  
    You made it yourself.
q) a Jewel Encrusted Crown of Might [0,+5] (+5)
    It increases your strength, dexterity and constitution by 5.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to sound.  It cannot be
    harmed by acid.  
    You made it yourself.
r) a Pair of Soft Leather Boots of Elvenkind [2,+6] (+9)
    It increases your stealth and speed by 9.  It allows you to levitate.  
    It gives telepathic powers.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You made it yourself.
s) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
t) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Short Bow of Earathar (x3) (+11,+10) (+1)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and constitution by 1.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
w) The Heavy Crossbow of Ivriachil (x7) (+25,+12) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and charisma by 3.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
x) 47 Essences of Knowledge



Posted on 2.8.2008 10:45
Last updated on 4.8.2008 03:04

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