The Angband Ladder: Fazil, Dark-Elf Slinger by AmyBSOD

  [ToME 2.3.5 (SX 1.21) Character Sheet]

 Name  : Fazil                  Age                167       STR:     36       
 Sex   : Male                   Height              50       INT:     38       
 Race  : Dark-Elf               Weight             105       Wis:     40     40
 Class : Slinger                Social Class        42       DEX!     40       
 Body  : Player                                              CON:     30       
 God   : Varda Elentari                                      CHR:     39       
                                                                               
 + To Melee Hit          41 Level             37    Hit Points      -31/   517 
 + To Melee Damage       31 Experience   1220651    Spell Points    182/   182 
 + To Ranged Hit         68 Max Exp      1220651    Sanity          577/   689 
 + To Ranged Damage      12 Exp to Adv.  1260000    Piety                  497 
   AC                 30+87 Gold           23208    Speed            Fast (+2) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Bad          Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  3         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  16d5+248  
 Stealth     : Fair         Magic Device: Very Good    Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Monster levelscaling: ON
 Hard mode:            ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 33 (1650')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 15 (750')
        Moria: Level 33 (1650')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 33 (1650')
        The Sandworm lair: Level 22 (1100')
        A lost temple: Level 24 (1200')
        Barad-Dur: Level 1 (50')
        Amon Sul: Level 39 (1950')
        Hornburg: Level 48 (2400')

 Your body was a Player.
 You have defeated 10010 enemies.
 You saved a young hobbit from an horrible fate.
 You have completed 20 princess quests.
 You have completed 27 lost sword quests.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by Nora in the town of Osgiliath.
You can emit bright light.
You can cast magic missiles.
Your position is very uncertain.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You have ESP.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : .1..5.2...2...8.            
        Add Int   : 2.............8.            
        Add Wis   : 21............8.            
        Add Dex   : ....5.....2...8.            
        Add Con   : .1............8.            
        Add Chr   : ......2.......8.            
        Add Stea. : .......4........            
        Add Sear. : .....1.4........            
        Add Infra : .....1..........            
        Add Tun.. : ..............8.            
        Add Speed : ...........2....            
        Add Blows : 2...............            
        Slay Anim.: +............+..            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +............+..            
        Slay Troll: .............+..            
        Slay Drag.: +...............            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ....+...........            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ....+.+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : ......+.........            
        Res Fear  : .....+..........            
        Res Light : ...++...........            
        Res Dark  : ...............+            
        Res Blind : ..+.............            
        Res Conf  : +........+......            
        Res Sound : .........+......            
        Res Shard : ......+..+......            
        Res Neth  : .........+......            
        Res Nexus : +.....+.........            
        Res Chaos : +...............            
        Res Disen : +.........+.....            
        Levitate  : ....+...........            
        Lite      : .+.............+            
        See Invis : +..............+            
        Xtra Shots: .+..............            
        Teleport  : ....+...........            
        Blessed   : +...............            
        Fly       : ...+............            
        Full ESP  : .........+......            

Skills (points left: 64)
 - Combat                                        41.023 [0.910]
          . Weaponmastery                        06.914 [0.655]
          - Archery                              37.908 [0.850]
                   . Sling-mastery               38.580 [0.810]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
                   . Ranged-power                01.380 [0.360]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              13.561 [0.690]
          . Disarming                            01.500 [0.900]
          . Dodging                              01.380 [0.360]
 - Magic                                         03.912 [0.540]
          . Magic-Device                         35.950 [0.750]
          . Spell-power                          01.000 [0.300]
          . Divination                           02.900 [0.450]
          . Runecraft                            01.000 [0.300]
          . Spell-learning                       01.000 [0.000]
 - Spirituality                                  20.911 [0.675]
          . Prayer                               19.551 [0.745]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Haggling                             01.000 [0.300]
          . Four-dimensional                     37.070 [1.010]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You may find a Mithril Amulet of Spell [Globe of Light] on level 6.
You are fated to find a Hawthorn Staff of Disarm on level 92.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+12,+11) (+2 attacks) {!d}
    It increases your INT, WIS and attack speed by 2.  Slays dragons.  
    Slays demons.  Slays undead.  Slays evil.  Slays animals.  Resistance 
    to confusion, nexus, chaos and disenchantment.  See invisible.  It has
    been blessed by the gods.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 20 of Orc Cave.
d) The Sling 'Yaron' (x2) (+20,+11) (+1) {!d}
    It provides light (radius 1) forever.  It increases your STR, WIS, CON
     and luck by 1.  Inventory Protection.  Device Mastery.  It fires
    missiles excessively fast.  It cannot be harmed bla-bla.  
    You bought it from the Master Archer.
e) a Magical Ring of Blindness Resistance {!k!k!k!d}
    It can be used to store a spell.  Resistance to blindness.  It cannot
    be harmed bla-bla.  
    You bought it from the Jewelry Shop.
f) a Radiant Fluorite Ring of Flying {!k!k!k!d}
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  Resistance to light.  Flying.  
    You found it lying on the ground on level 42 of Hornburg.
k) The Bronze Amulet of Ilost (+5) {!d}
    It increases your STR and DEX by 5.  Sustain CON.  Free Action.  
    Resistance to electricity and light.  Levitation.  It induces random
    teleportation.  It cannot be harmed bla-bla.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) The Brass Lantern of Palirn [Sense Monsters] (with 6844 turns of light) (+1
to 
    It provides light (radius 5) when fueled.  It has a spell stored
    inside.  It increases your searching and infravision by 1.  Resist
    fear.  It cannot be harmed bla-bla.  
    You bought it from the General Store.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2) {!d}
    It increases your STR and CHA by 2.  Resistance to acid, electricity, 
    fire, cold, poison, shards and nexus.  It cannot be harmed bla-bla.  
o) a Lithe Elven Cloak of Peace [4,+10] (+4 to stealth) {!k!k!k!d}
    It increases your stealth, searching and luck by 4.  Peacekeeping.  It
    is lithe.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 13 of The Old Forest.
p) a Lithe Knight's Shield of Reflection [10,+12] {!k!k!k!d}
    Reflection.  It is lithe.  It cannot be harmed bla-bla.  
    You bought it from the Type of Arms.
s) an Iron Crown of Shininess [0,+22] {!k!k!k!d}
    Resistance to confusion, sound, shards and nether.  Full ESP.  Device
    Mastery.  It cannot be harmed by acid.  
    You found it lying in a vault on level 16 of The Old Forest.
u) a Set of Alchemist Gloves of Power (+2,+2) [1,+4] (+2) {!k!k!k!d}
    It increases your STR and DEX by 2.  Resistance to disenchantment.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 14 of
    Orc Cave.
x) a Pair of Leather Sandals of Speed [1,+8] (+2) {!k!k!k!d}
    It increases your speed by 2.  
    You found it lying in a vault on level 21 of The Old Forest.
z) (nothing)
    
{) 12 Iron Shots of Bereth (1d4) (+5,+5) (+2) {!d}
    It increases your dodging and luck by 2.  It does extra damage from 
    acid.  It poisons your foes.  Kills dragons.  Slays trolls.  Slays
    demons.  Kills undead.  Slays evil.  Slays animals.  It cannot be
    harmed bla-bla.  
    You bought it from the Weaponsmith.
|) The Pick 'Oldadron' (+8) {!d}
    It can be used to store a spell.  It increases your STR, INT, WIS, DEX
    , CON, CHA and tunneling by 8.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 16 of The Old Forest.


  [Character Inventory]

a) a Demonblade (4d6) (+0,+0)
    Slays demons.  
b) 56 Strips of Venison
    
c) 20 Flasks of oil
    
d) 17 Crispy Potions of Speed
    
e) 30 Brown Potions of Cure Critical Wounds
    
f) 21 Swirly Potions of Healing {25% off}
    
g) 37 Scrolls titled "va ill ello" of Teleportation {50% off}
    
h) 7 Scrolls titled "micel ro" of Word of Recall {!*}
    
i) a Quartz Rod of Perception (40/40) {@z2 shock !k!k!k!d}
    It cannot be harmed by electricity.  
j) a Moonstone Rod of Charging of Disarming (75/75) {@z4 shock !k!k!k!d}
    It regenerates its mana faster.  It cannot be harmed by electricity.  
    You found it lying on the ground on level 31 of Moria.
k) a Moonstone Rod of Trap Location (75/75) {@z1 shockhold !k!k!k!d}
    It resists charge draining.  It cannot be harmed by electricity.  
l) a Golden Rod of Capacity of Teleport Other (250/250) {@z5 !k!k!k!d}
    It can hold more mana.  It cannot be harmed by electricity.  
    It was given to you as a reward.
m) a Golden Rod of Charging of Darkness Bolts (125/125) {@z3 !k!k!k!d shock}
    It regenerates its mana faster.  It resists charge draining.  It
    cannot be harmed by electricity.  
    You found it lying in a vault on level 16 of The Old Forest.
n) a Runed Wand of Manathrust[9|20] (12 charges)
    
o) 4 Wands of Noxious Cloud[1|25] (19 charges)
    
p) 29 Iron Shots of Frost (1d4) (+5,+9)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it lying on the ground on level 27 of Amon Sul.
q) 28 Mithril Shots of Acid (3d4) (+12,+16)
    It does extra damage from acid.  It cannot be harmed by acid.  
    You bought it from the Master Archer.
r) 7 Mean-looking mercenary raw meats
    
s) 51 Empty Bottles
    
t) (nothing)
    
u) (nothing)
    
v) (nothing)
    
w) (nothing)
    


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
    
b) a Spellbook of Geyser
    
c) 17 Mushrooms of Cure Serious Wounds {100% off}
    
d) 7 Sprigs of Athelas
    
e) 18 Flasks of oil
    
f) 8 Morphic Oils of Spider
    
g) 9 Manky Potions of Cure Light Insanity
    
h) 19 Chartreuse Potions of Cure Serious Insanity
    
i) 6 Orange Potions of Cure Insanity
    
j) 10 Crispy Potions of Speed
    
k) a Red Potion of Heroism
    
l) 12 Dark Blue Potions of Cure Light Wounds
    
m) 22 Swirly Potions of Healing {25% off}
    
n) 3 Potions of Restore Life Levels {50% off}
    
o) a Potion of Restore Strength
    
p) 3 Potions of Restore Intelligence
    
q) 2 Potions of Restore Wisdom
    
r) 2 Potions of Restore Dexterity {25% off}
    
s) 4 Potions of Restore Constitution {75% off}
    
t) 4 Potions of Restore Charisma
    
u) a Coldproof Potion of Enlightenment
    It cannot be harmed by cold.  
    You bought it from the Black Market.
v) a Flowering Potion of Enlightenment
    
w) a Scroll titled "ple witcrap" of Summon Never-Moving Pet
    
x) a Scroll titled "plubat pluteam" of Trap Creation
    
a) 6 Scrolls titled "dedha orgcrap" of Phase Door {25% off}
    
b) 7 Scrolls titled "mishdud arzeab" of Identify {@r2}
    
c) a Scroll of Remove Curse
    
d) a Scroll of *Remove Curse* {25% off}
    
e) 4 Scrolls titled "jugon frirar" of Reset Recall
    
f) a Scroll titled "xmur murraw" of Divination
    
g) a Scroll titled "tanksta yumtek" of Satisfy Hunger
    
h) 2 Scrolls titled "god ankh veski" of Destruction
    
i) a Wooden Rod of Trap Location (10/10) {!k!k!k!d @z1}
    
j) a Wooden Rod of Nothing (10/10)
    
k) a Wooden Rod of Nothing (10/10)
    
l) a Copper Rod of ShockproofNothing (20/20)
    It cannot be harmed by electricity.  
    You found it lying in a vault on level 30 of Moria.
m) a Quartz Rod of Nothing (40/40)
    
n) a Silver Rod of Charging of Nothing (100/100)
    It regenerates its mana faster.  
    You found it lying in a vault on level 16 of The Old Forest.
o) a Golden Rod of Nothing (125/125) {25% off}
    
p) a Platinum Rod of Charge Holding of Nothing (150/150)
    It resists charge draining.  
    You bought it from the Black Market.
q) a Shockproof Octagonal Rod Tip of Recall (80 Mana to cast)
    It cannot be harmed by electricity.  
    You found it lying in a vault on level 16 of The Old Forest.
r) 3 Octagonal Rod Tips of Recall (80 Mana to cast)
    
s) a Rod Tip of Disarming (50 Mana to cast)
    
t) a Cast Iron Rod Tip of Fire Bolts (40 Mana to cast)
    
u) 2 Rod Tips of Trap Location (8 Mana to cast)
    
v) an Uranium Rod Tip of Darkness Bolts of Charge Holding (50 Mana to cast)
    It resists charge draining.  
    You found it in the remains of It on level 30 of Moria.
w) an Iron Wand of Firewall[5|10] (7 charges)
    
x) a Wand of Tidal Wave[3|21] (10 charges)
    
a) a Wand of Noxious Cloud[1|25] (3 charges) {!k!k!k}
    
b) a Wand of Noxious Cloud[3|25] (1 charge) {!k!k!k}
    
c) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) a Staff of Disarm[1|10] (22 charges)
    
e) an Avocadowood Staff of Healing[3|25] (4 charges)
    
f) a Rhodonite Ring of Cold Resistance
    Resistance to cold.  It cannot be harmed by cold.  
    You found it lying on the ground on level 10 of Barrow-Downs.
g) a Dazzling Plain Ring of Sustain Strength of Disarming (+3)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It increases your disarming by 3.  
    Sustain STR.  Resistance to light.  
    You found it lying in a vault on level 30 of Moria.
h) a Bronze Ring of Free Action
    Free Action.  
    You found it lying in a vault on level 13 of The Old Forest.
i) a Topaz Ring of Searching (+2) {!k!k!k!d}
    It increases your searching by 2.  
    You found it in the remains of a Giant blue mouse Priest on level 7 of
    Barrow-Downs.
j) a Diametrine Ring of Confusion Resistance
    Resistance to confusion.  
    You found it in the remains of a Land drake on level 32 of Moria.
k) a Blazing Driftwood Amulet of the Serpents [+4] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    DEX by 3.  Resistance to fire and poison.  It produces a fiery sheath.
    
    You found it lying in a vault on level 30 of Moria.
l) a Tortoise Shell Amulet of Peace
    Peacekeeping.  
    You found it lying on the ground on level 7 of Barrow-Downs.
m) The Wooden Torch of Ossin (with 606 turns of light) (+1 to infravision) {!d}
    It provides light (radius 4) when fueled.  It increases your 
    infravision by 1.  Free Action.  Resistance to light.  It cannot be
    harmed bla-bla.  
    You found it lying on the ground on level 20 of Orc Cave.
n) 11 Wooden Torches (with 4000 turns of light)
    It provides light (radius 1) when fueled.  
o) a Brass Lantern (with 2414 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
p) a Feanorian Lamp
    It provides light (radius 3) forever.  It cannot be harmed by fire.  
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed bla-bla.  
    You found it in the remains of a Dark dwarven smith on level 32 of Moria.
r) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your STR, 
    INT, WIS, DEX, CON, CHA and luck by 5.  Void Breathing.  It grants ESP 
    of undead.  It is cursed.  It carries an ancient Morgothian curse.  It
    cannot be harmed bla-bla.  
    You found it lying in a vault on level 16 of The Old Forest.
s) a Ring Mail of Peace (-2 to accuracy) [12,+7]
    Peacekeeping.  
    It was given to you as a reward.
t) The Chain Mail 'Hunthilth' (-2 to accuracy) [14,+7] (+2)
    It increases your WIS and luck by 2.  Sustain INT, WIS and DEX.  
    Resistance to sound and nexus.  Peacekeeping.  It is lithe.  It cannot
    be harmed bla-bla.  
    You found it lying in a vault on level 16 of The Old Forest.
u) The T-shirt of Complaining [1,+5] (+2 to stealth)
    It increases your stealth and searching by 2.  It cannot be harmed
    bla-bla.  
    You found it lying on the ground on level 13 of Orc Cave.
v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your DEX by 3.  Resistance to acid and chaos.  It cannot
    be harmed bla-bla.  
    You found it lying on the floor of a special level.
w) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your INT, WIS, stealth and speed by 2.  
    Resistance to acid.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 16 of The Old Forest.
x) The Cloak of Merry (+1,+1) [1,+7] (+1)
    It increases your DEX, stealth, searching and speed by 1.  Resistance 
    to confusion.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 16 of The Old Forest.
a) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. Resistance to acid, electricity, fire, cold and 
    poison.  It grants ESP of good beings.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 16 of The Old Forest.
b) The Cloak of Thorongil [1,+10]
    Free Action.  Resist fear.  Resistance to acid.  See invisible.  It
    cannot be harmed bla-bla.  
    You found it lying in a vault on level 16 of The Old Forest.
c) The Buckler of Ulutun [-30,+3] (-3 attacks) {cursed}
    It can be used to store a spell.  It decreases your attack speed by 3.
    Sustain DEX.  It provides immunity to fire.  Free Action.  Resist
    fear.  Resistance to life draining, electricity, poison, light, dark
     and chaos.  Inventory Protection.  It is heavily cursed.  It carries
    an ancient foul curse.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 30 of Moria.
d) The Metal Cap of Thengel [3,+12] (+3) {!d}
    It increases your WIS, CHA and luck by 3.  Resistance to confusion.  
    It cannot be harmed bla-bla.  
    It was given to you as a reward.
e) The Iron Helm of Arerad [5,+9] (+1)
    It can be used to store a spell.  It increases your luck by 1.  
    Sustain INT and CHA.  Resistance to life draining, poison, confusion
     and nexus.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 16 of The Old Forest.
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It provides light (radius 1) forever.  Free Action.  It cannot be
    harmed bla-bla.  
    You found it lying on the floor of a special level.
g) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  Resistance to fire.  It
    cannot be harmed bla-bla.  
    You found it lying in a vault on level 16 of The Old Forest.
h) a *Lithe* Pair of Metal Shod Boots [6,+14] (+1)
    It increases your DEX by 1.  Levitation.  It is lithe.  
    You found it lying in a vault on level 16 of The Old Forest.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your DEX by 4.  It is vorpal and can cut your foes.  It
    causes bleeding damage.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 16 of The Old Forest.
j) The Throwing Axe 'Defusing Box' (1d3) (+6,+6) (+12)
    It increases your DEX and disarming by 12.  Sustain DEX.  Resistance 
    to fire.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 16 of The Old Forest.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your DEX and 
    searching by 4.  Slays orcs.  It cannot be harmed bla-bla.  
    You found it in the remains of a River orc Inert on level 32 of Moria.
l) a Dagger of the Thunderlords (1d4) (+10,+8) (+2 to searching) {!k!k!k!d}
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 2.  It does extra damage 
    from electricity.  Kills dragons.  Slays evil.  Free Action.  
    Resistance to confusion and nexus.  Flying.  It grants ESP of dragons.
    Slow Digestion.  Regeneration.  It induces random teleportation.  
    It was given to you as a reward.
m) a Fiery Dagger (1d4) (+7,+7) {!k!k!k!d}
    It provides light (radius 1) forever.  It does extra damage from fire.
    Resistance to fire.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+2)
    It increases your DEX by 2.  Slays trolls.  Slays giants.  Resistance 
    to shards.  It cannot be harmed bla-bla.  
    You found it lying on the floor of a special level.
o) a Sabre (1d7) (+5,+2)
    
p) a Cutlass of the Maiar (1d7) (+7,+11) [+3]
    Slays trolls.  Slays giants.  Free Action.  Resist fear.  See
    invisible.  It grants ESP of trolls and giants.  It has been blessed
    by the gods.  It cannot be harmed bla-bla.  
    You found it in the remains of a Dark green sentai on level 19 of Orc Cave.
q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your STR, WIS, CHA and speed by 10.  It does extra damage 
    from fire.  It drains life from your foes.  It makes you invisible.  
    Free Action.  It renders you incorporeal.  See invisible.  It grants
    ESP of undead.  Slow Digestion.  It prevents teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient Morgothian curse.  It can clone monsters.  It cannot be harmed
    bla-bla.  
    You found it in the remains of Light-Fingered Sonya on level 22 of Orc
    Cave.
r) The Katana of Foros (3d4) (+9,+11) (+5% of critical hits)
    It can be wielded two-handed.  It increases your DEX, CON and crit
    chance by 5.  It does extra damage from frost.  It causes bleeding
    damage.  Slays trolls.  Kills demons.  Slays evil.  It cannot be
    harmed bla-bla.  
    You found it in the remains of Sangahyando of Umbar on level 28 of Maze.
s) a Poison Needle of Doriath (E:15, L:1) (1d1) (+6,+5)
    It cannot be harmed bla-bla.  
    You found it in the remains of Godahl, the Infallible on level 31 of Moria.
t) a Spear (Holy Avenger) (1d6) (+11,+8) (+3) {!k!k!k!d}
    It increases your WIS by 3.  Slays demons.  Slays undead.  Slays evil.
    Sustain CHA.  See invisible.  It has been blessed by the gods.  
    You found it in the remains of a Blue sentai on level 10 of Orc Cave.
u) 26 Bolts of Slay Evil (1d5) (+8,+7)
    Slays evil.  
    You found it in the remains of an Infernal Troglodyte on level 32 of Moria.
v) 24 Bolts (1d5) (+3,+5)
    
w) 14 Sharpened Arrows of Slay Dragon (1d4) (+2,+5)
    It is vorpal and can cut your foes.  Slays dragons.  
    You found it in the remains of a Runestone mimic on level 17 of Orc Cave.
x) 74 Rounded Pebbles (1d2) (+0,+0) {100% off}
    
a) 41 Rounded Pebbles (1d2) (+4,+2) {!k!k!k}
    
b) 16 Rounded Pebbles of Slay Animal (1d2) (+4,+2) {100% off}
    Slays animals.  
    You made it yourself.
c) 16 Rounded Pebbles (1d2) (+5,+4) {!k!k!k}
    
d) 19 Rounded Pebbles (1d2) (+6,+6) {100% off}
    
e) 21 Rounded Pebbles (1d2) (+2,+5) {100% off}
    
f) 17 Rounded Pebbles (1d2) (+3,+8) {100% off}
    
g) 20 Rounded Pebbles (exploding) (1d2) (+2,+4) {chaos}
    
h) 25 Rounded Pebbles of Slay Undead (1d2) (+5,+8) {100% off}
    Slays undead.  
    You made it yourself.
i) 24 Rounded Pebbles (1d2) (+7,+6) {100% off}
    
j) 26 Rounded Pebbles (exploding) (1d2) (+5,+4) {nexus}
    
k) 16 Rounded Pebbles of Slay Dragon (1d2) (+3,+6) {100% off}
    Slays dragons.  
    You made it yourself.
l) 15 Blessed Rounded Pebbles (1d2) (+6,+5) {100% off}
    It does extra damage from fire.  Slays demons.  Slays undead.  Slays
    evil.  It has been blessed by the gods.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You made it yourself.
m) 29 Rounded Pebbles (exploding) (1d2) (+3,+5) {time}
    
n) 14 Iron Shots of Venom (1d4) (+7,+4) {!k!k!k}
    It poisons your foes.  
    You bought it from the General Store.
o) 26 Iron Shots of Slay Evil (1d4) (+7,+5)
    Slays evil.  
    You bought it from the General Store.
p) 22 Iron Shots (1d4) (+2,+5) {100% off}
    
q) 24 Iron Shots (1d4) (+4,+1) {!k!k!k}
    
r) 17 Iron Shots (exploding) (1d4) (+2,+5) {meteor}
    
s) 17 Iron Shots (1d4) (+5,+4) {100% off}
    
t) 17 Iron Shots (1d4) (+6,+7) {100% off}
    
u) 26 Iron Shots (1d4) (+4,+8) {100% off}
    
v) 16 Iron Shots of Slay Dragon (1d4) (+10,+3) {100% off}
    Slays dragons.  
    You made it yourself.
w) 24 Mithril Shots (exploding) (3d4) (+10,+9) {nexus}
    It cannot be harmed by acid.  
x) 24 Mithril Shots (3d4) (+1,+2) {100% off}
    It cannot be harmed by acid.  
a) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your DEX and speed by 4.  Resistance to acid, electricity
    , fire and cold.  It cannot be harmed bla-bla.  
    You found it lying in a vault on level 30 of Moria.
b) a Shard of Pottery
    
c) a Broken Stick
    
d) a Broken Skull
    
e) 4 Rodent Skeletons
    
f) 3 Canine Skeletons
    
g) 3 Gnome Skeletons
    
h) 3 Human Skeletons
    


  [Home Inventory - Gondolin ]

a) 3 Potions of Restore Life Levels
    
b) 4 Potions of Restore Strength
    
c) 3 Potions of Restore Intelligence
    
d) 3 Potions of Restore Wisdom
    
e) a Potion of Restore Dexterity
    
f) 3 Potions of Restore Constitution
    
g) 3 Potions of Restore Charisma
    
h) a Scroll of *Identify*
    
i) 3 Scrolls of Remove Curse
    
j) a Scroll of *Remove Curse*
    
k) an Engagement Ring of Damage (+18)
    
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .


  [Home Inventory - Minas Anor ]

a) 5 Sprigs of Athelas
    
b) 3 Potions of Restore Life Levels
    
c) 2 Potions of Restore Strength
    
d) 2 Potions of Restore Intelligence
    
e) 2 Potions of Restore Wisdom {25% off}
    
f) 2 Potions of Restore Dexterity
    
g) 2 Potions of Restore Constitution
    
h) 3 Potions of Restore Charisma
    
i) a Flowering Potion of Enlightenment
    
j) 3 Scrolls of Remove Curse
    
k) a Scroll of *Remove Curse*
    
l) 30 Silver Bolts (exploding) (3d5) (+5,+8)
    Slays evil.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
m) 27 Steel Bolts (3d5) (+0,+0)
    
n) 18 Rounded Pebbles (exploding) (1d2) (+5,+3) {chaos}
    
o) 28 Rounded Pebbles of Flame (1d2) (+5,+6) {100% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your DEX by 4.  It makes you invisible.  Sustain STR, DEX
     and CON.  Free Action.  Resistance to life draining.  Levitation.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    bla-bla.  
    You found it lying on the ground on level 35 of Amon Sul.
b) a Tome of the Blowing Wind
    It cannot be harmed by electricity.  
c) a Tome of the Mind
    
d) an Unholy Tome of the Hellflame
    
e) a Celestial Tome of the Heavens
    It cannot be harmed by fire.  
f) a Holy Tome of Manwe Sulimo
    
g) a Fireproof Spellbook of Ice Storm
    It cannot be harmed by fire.  
    You found it lying on the ground on level 41 of Hornburg.
h) a Spellbook of Tidal Wave
    
i) a Spellbook of Sense Monsters
    
j) 5 Sprigs of Athelas
    
k) a Coldproof Morphic Oil of Spider
    It cannot be harmed by cold.  
    You found it lying on the ground on level 21 of The Old Forest.
l) 41 Morphic Oils of Spider
    
m) 43 Manky Potions of Cure Light Insanity
    
n) 10 Potions of Cure Serious Insanity
    
o) 16 Vermilion Potions of Cure Critical Insanity
    
p) 20 Orange Potions of Cure Insanity
    
q) 99 Potions of Water Curing {quest}
    
r) 13 Coldproof Crispy Potions of Speed
    It cannot be harmed by cold.  
    You bought it from the Potion Store.
s) 34 Crispy Potions of Speed
    
t) a Dark Blue Potion of Cure Light Wounds
    
u) 3 Coldproof Purple Potions of *Healing*
    It cannot be harmed by cold.  
v) 8 Potions of *Healing*
    
w) 12 Metallic Red Potions of Restore Mana
    
x) 3 Potions of Restore Life Levels
    
a) a Potion of Restore Strength
    
b) a Potion of Restore Intelligence
    
c) a Potion of Restore Wisdom
    
d) a Potion of Restore Dexterity
    
e) 2 Potions of Restore Constitution
    
f) 2 Potions of Restore Charisma
    
g) 9 Hazy Potions of Dexterity
    
h) 13 Coldproof Potions of Enlightenment
    It cannot be harmed by cold.  
    You bought it from the Potion Store.
i) 27 Flowering Potions of Enlightenment
    
j) a Coldproof Fluorescent Potion of Resistance
    It cannot be harmed bla-bla.  
    You found it lying on the ground on level 41 of Hornburg.
k) 8 Fluorescent Potions of Resistance
    It cannot be harmed bla-bla.  
l) 3 Scrolls titled "plubat pluteam" of Trap Creation
    
m) a Fireproof Scroll titled "plubat pluteam" of Trap Creation
    It cannot be harmed by fire.  
n) a Scroll titled "nepag kir pay" of Teleport Level
    
o) 2 Scrolls titled "reasa sef sym" of *Identify* {25% off}
    
p) 4 Scrolls of Remove Curse
    
q) a Scroll of *Remove Curse*
    
r) 3 Fireproof Scrolls titled "jugon frirar" of Reset Recall
    It cannot be harmed by fire.  
    You found it lying in a vault on level 31 of The Land Of Rhun.
s) 10 Scrolls titled "jugon frirar" of Reset Recall
    
t) 2 Fireproof Scrolls titled "xmur murraw" of Divination
    It cannot be harmed by fire.  
    You found it in the remains of a Bomb-Carrying Ornithopter Automaton on
    level 39 of Amon Sul.
u) a Scroll titled "xmur murraw" of Divination
    
v) a Scroll titled "abrog dai nih" of *Destruction*
    
w) 2 Scrolls titled "xusbor nieder" of Fireproofing
    
x) a Scroll titled "ill um dev" of Shockproofing
    
a) a Scroll titled "god ankh veski" of Destruction
    
b) a Wooden Rod of Capacity of Nothing (20/20)
    It can hold more mana.  
    You found it lying on the ground on level 15 of The Old Forest.
c) a Quartz Rod of Nothing (40/40)
    
d) an Iron Rod of ShockproofNothing (50/50)
    It regenerates its mana faster.  It cannot be harmed by electricity.  
    You found it lying in a vault on level 31 of The Land Of Rhun.
e) a Moonstone Rod of Nothing (75/75)
    
f) a Silver Rod of Cheapness of Nothing (100/100)
    It can cast spells for a lesser mana cost.  
    You bought it from the Wand Shop.
g) a Silver Rod of Nothing (100/100)
    
h) an Uranium Rod of Nothing (130/130)
    It resists charge draining.  
i) a Platinum Rod of Nothing (150/150)
    
j) a Mithril Rod of Nothing (160/160)
    
k) a Diamond Rod of Nothing (180/180)
    
l) an Adamantite Rod of Nothing (200/200)
    
m) an Octagonal Rod Tip of Recall (80 Mana to cast)
    
n) a Shockproof Slim Rod Tip of Disarming of Charge Holding (50 Mana to cast)
    It resists charge draining.  It cannot be harmed by electricity.  
    You found it lying on the ground on level 34 of Amon Sul.
o) a Plutonium Rod Tip of Frost Bolts (35 Mana to cast)
    
p) a Zinc Wand of Noxious Cloud[1|29] (8 charges)
    
q) a Zinc Wand of Noxious Cloud[1|28] (8 charges)
    
r) a Zinc Wand of Noxious Cloud[1|26] (10 charges)
    
s) 2 Wands of Noxious Cloud[1|25] (9 charges) {!k!k!k}
    
t) a Zinc Wand of Noxious Cloud[3|27] (1 charge)
    
u) 2 Wands of Noxious Cloud[3|25] (1 charge)
    
v) a Wand of Teleport Away[7|27] (6 charges)
    
w) a Rickety Wand of Essence of Speed[1|14] (4 charges)
    
x) a Lignine Staff of Shake[2|11] (11 charges)
    
a) a Zebrawood Staff of Probability Travel[4|13] (2 charges)
    
b) a Tourmaline Ring of Levitation {!k!k!k!d}
    Levitation.  
    You found it lying on the ground on level 5 of Barrow-Downs.
c) a Radiant Plain Ring of Sustain Strength of Disarming (+3)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your disarming by 3.  
    Sustain STR.  Resistance to light.  
    You found it lying on the ground on level 24 of The Old Forest.
d) an Elemental Ruby Ring of Sustain Constitution
    Sustain CON.  Resistance to acid, electricity, fire, cold and shards.  
    Device Mastery.  It cannot be harmed bla-bla.  
    You found it lying on the ground on level 22 of The Old Forest.
e) The Diamond Ring 'Herchon' (+4)
    It increases your INT and DEX by 4.  Resistance to acid, light, 
    confusion and disenchantment.  Regeneration.  It cannot be harmed
    bla-bla.  
    You found it in the remains of Prince Imrahil the Proud on level 43 of
    Hornburg.
f) a Bone Ring of Slaying (+9,+16)
    
g) a Rusty Ring of Fear Resistance
    Resist fear.  
    You found it lying on the ground on level 9 of A lost temple.
h) The Moonstone Ring of Faldon (+3)
    It can be used to store a spell.  It increases your WIS and DEX by 3.  
    Sustain WIS and DEX.  Free Action.  Resistance to electricity, light, 
    dark, confusion and chaos.  See invisible.  Device Mastery.  It cannot
    be harmed bla-bla.  
    You found it lying on the ground on level 41 of Hornburg.
i) a Moonstone Ring of Light and Darkness Resistance
    Resistance to light and dark.  
    You found it lying in a vault on level 38 of Amon Sul.
j) a Transparent Ring of Nexus Resistance
    Resistance to nexus.  
    You found it in the remains of an Ancient white dragon on level 39 of Amon
    Sul.
k) an Obsidian Ring of Sound Resistance
    Resistance to sound.  
    You found it lying on the ground on level 10 of A lost temple.
l) an Elemental Chrysoberyl Ring of Shard Resistance
    It provides immunity to fire.  Resistance to acid, electricity, cold, 
    sound and shards.  Device Mastery.  It cannot be harmed bla-bla.  
    You found it in the remains of a Gnome rogue on level 36 of Amon Sul.
m) a Chrysoberyl Ring of Shard Resistance
    Resistance to shards.  
    You found it lying on the ground on level 32 of The Land Of Rhun.
n) a Silver Ring of Chaos Resistance
    Resistance to confusion and chaos.  
    You found it lying in a vault on level 42 of Hornburg.
o) a Serpent Ring of Plasma Resistance
    Resistance to plasma.  
    You found it in the remains of a Balance drake on level 39 of Amon Sul.
    
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed bla-bla.  
    You found it in the remains of Utsutsu Mujuro the Blind on level 41 of
    Hornburg.
q) a Balance Dragon Scale Mail (-2 to accuracy) [30,+4]
    It can be activated for breathe balance (250) every 60+d90 turns if it
    is being worn. Resistance to sound, shards, chaos and disenchantment.  
    Flying.  It cannot be harmed bla-bla.  
r) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction every once in
    a while if it is being worn. It provides light (radius 1) forever.  It 
    increases your STR by 2.  Sustain STR.  Resist fear.  It grants ESP of 
    trolls.  Regeneration.  It cannot be harmed bla-bla.  
    You found it in the remains of a Dark dwarven lord on level 29 of The Land
    Of Rhun.
s) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 50 turns if it
    is being worn. It increases your INT, WIS and CON by 3.  Resistance to 
    acid, poison, confusion and disenchantment.  It cannot be harmed
    bla-bla.  
    You found it lying in a vault on level 29 of Amon Sul.
t) The Soft Leather Armor 'Hithlomir' [4,+20] (+4) {!d}
    It increases your stealth and searching by 4.  Resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
u) a Rhino Hide Armor of Fire Immunity (-1 to accuracy) [8,+12]
    It provides immunity to fire.  It cannot be harmed by fire.  
    You found it lying in a vault on level 42 of Hornburg.
v) The Thunderlord Coat 'Weightly Concern' [9,+4] (+2)
    It increases your INT and dodging by 2.  Flying.  It produces a fiery
    sheath.  Inventory Protection.  It is lithe.  It cannot be harmed
    bla-bla.  
    It was given to you as a reward.
w) The Cloak 'Sormend' [1,+3]
    Resistance to acid, fire, cold, shards, nether and plasma.  It
    produces a fiery sheath.  It has been blessed by the gods.  It cannot
    be harmed bla-bla.  
    You found it lying on the ground on level 21 of The Old Forest.
x) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It increases your STR by 
    4.  Sustain STR.  Resistance to fire.  Regeneration.  It cannot be
    harmed bla-bla.  
    You found it in the remains of a Kender on level 37 of Amon Sul.
a) The Pair of Leather Sandals 'Martina's Gentleness' [1,+8] (+1 to stealth)
{!d}
    It increases your CHA and stealth by 1.  Sustain CHA.  Resistance to 
    acid, cold, shards and disenchantment.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
b) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  Resist fear.  It cannot be
    harmed bla-bla.  
c) The Guisarme of Anast (2d5) (+12,+7) (+2)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your STR by 2.  It does extra damage from frost.  Kills
    demons.  Kills undead.  Slays evil.  Resistance to sound.  
    Peacekeeping.  Inventory Protection.  It cannot be harmed bla-bla.  
    You found it in the remains of a Hardened warrior Tank on level 25 of The
    Old Forest.
d) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
    It increases your INT and WIS by 1.  Levitation.  See invisible.  It
    cannot be harmed bla-bla.  
e) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It can be wielded two-handed.  It poisons your foes.  Slays animals.  
    Resistance to poison.  It grants ESP of animals.  It cannot be harmed
    bla-bla.  
f) The Bo Staff of Ennas (1d11) (+3,+7) (+0 to searching)
    It can be wielded two-handed.  It decreases your CHA and searching by 
    0.  It does extra damage from acid and electricity.  It poisons your
    foes.  It produces chaotic effects.  Slays demons.  Slays evil.  
    Inventory Protection.  It cannot be harmed bla-bla.  
    You found it in the remains of a Troll priest on level 19 of The Old
    Forest.
g) The Maul 'On The Muzzle' (6d4) (+0,+0) (+2% of critical hits)
    It can be wielded two-handed.  It increases your STR, tunneling and 
    crit chance by 2.  Slays orcs.  Slays demons.  Kills undead.  Slays
    evil.  It can resist being shattered by morgul beings.  It cannot be
    harmed bla-bla.  
    You found it lying on the ground on level 30 of The Land Of Rhun.
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your DEX and stealth by 3.  Resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed bla-bla.  
    You found it in the remains of Hisame Shizumaru on level 43 of Hornburg.
i) 20 Bolts of Slay Evil (1d5) (+9,+14)
    Slays evil.  
    You found it lying in a vault on level 30 of The Land Of Rhun.
j) 24 Bolts of Flame (1d5) (+9,+7)
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it lying on the ground on level 34 of Amon Sul.
k) 33 Sheaf Arrows of Acid (1d5) (+5,+5)
    It does extra damage from acid.  It cannot be harmed by acid.  
    You found it lying on the ground on level 14 of The Old Forest.
l) 20 Rounded Pebbles of Flame (1d2) (+6,+2) {100% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
m) 24 Rounded Pebbles (1d2) (+10,+4) {100% off}
    
n) 19 Rounded Pebbles (exploding) (1d2) (+1,+4) {shards}
    
o) 27 Rounded Pebbles (exploding) (1d2) (+4,+5) {time}
    
p) 16 Rounded Pebbles (1d2) (+6,+14) {100% off}
    
q) The Rounded Pebble of Beren (1d2) (+13,+17) (-1) {!d}
    It decreases your CHA by 1.  It does extra damage from acid and 
    electricity.  Slays giants.  Slays evil.  Slays animals.  It cannot be
    harmed bla-bla.  
    You made it yourself.
r) 27 Rounded Pebbles of Venom (1d2) (+9,+4) {100% off}
    It poisons your foes.  
    You made it yourself.
s) 26 Rounded Pebbles of Frost (1d2) (+14,+9) {100% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
t) 27 Rounded Pebbles of Acid (1d2) (+5,+11) {100% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
u) 15 Rounded Pebbles (exploding) (1d2) (+7,+3) {disint}
    
v) 22 Iron Shots (exploding) (1d4) (+5,+5) {sound}
    
w) 18 Iron Shots of Flame (1d4) (+1,+12) {!k!k!k}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You bought it from the Common Shop.
x) 26 Iron Shots (exploding) (1d4) (+3,+2) {gravity}
    
a) 23 Iron Shots (1d4) (+6,+3) {100% off}
    
b) 29 Iron Shots (1d4) (+0,+0) {100% off}
    
c) 23 Iron Shots of Lightning (1d4) (+5,+9) {!k!k!k}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
d) 17 Iron Shots (exploding) (1d4) (+3,+6) {time}
    
e) 20 Mithril Shots (3d4) (+5,+5) {100% off}
    It cannot be harmed by acid.  
f) 25 Mithril Shots (3d4) (+9,+8) {100% off}
    It cannot be harmed by acid.  
g) 29 Mithril Shots (3d4) (+7,+13) {100% off}
    It cannot be harmed by acid.  
h) 21 Mithril Shots of Flame (3d4) (+21,+12) {100% off}
    It does extra damage from fire.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You made it yourself.
i) 3 Rodent Skeletons
    
j) 19 Elf Skeletons
    


  [Home Inventory - Hobbiton ]

a) a Holy Tome of Eru Iluvatar
    
b) a Holy Tome of Mandos
    
c) 2 Mushrooms of Restore Strength
    
d) a Sprig of Athelas
    
e) 16 Morphic Oils of Spider
    
f) 72 Potions of Cure Light Insanity
    
g) 50 Potions of Cure Serious Insanity
    
h) 29 Potions of Cure Critical Insanity
    
i) 10 Potions of Cure Insanity
    
j) 36 Crispy Potions of Speed
    
k) 10 Swirly Potions of Healing {25% off}
    
l) 5 Potions of *Healing*
    
m) 4 Potions of Restore Mana
    
n) 4 Potions of Restore Life Levels
    
o) 3 Potions of Restore Strength
    
p) 3 Potions of Restore Intelligence
    
q) 2 Potions of Restore Wisdom
    
r) 4 Potions of Restore Dexterity
    
s) 6 Potions of Restore Constitution
    
t) 3 Coldproof Potions of Restore Charisma {25% off}
    It cannot be harmed by cold.  
    You bought it from the Alchemy shop.
u) 3 Potions of Restore Charisma
    
v) 21 Potions of Enlightenment
    
w) 26 Fluorescent Potions of Resistance
    It cannot be harmed bla-bla.  
x) a Scroll of *Identify* {50% off}
    
a) 7 Scrolls of Remove Curse
    
b) a Scroll of *Remove Curse*
    
c) 17 Scrolls titled "jugon frirar" of Reset Recall
    
d) 6 Scrolls titled "xmur murraw" of Divination
    
e) a Scroll titled "esh zarnus" of Mass Genocide
    
f) a Fireproof Scroll titled "god ankh veski" of Destruction
    It cannot be harmed by fire.  
    You found it in the remains of a Fright on level 45 of Hornburg.
g) an Icosahedral Rod Tip of Perception (20 Mana to cast)
    
h) a Shockproof Oxidized Rod Tip of Teleport Other (60 Mana to cast)
    It cannot be harmed by electricity.  
    You found it lying on the ground on level 44 of Hornburg.
i) 4 Wands of Manathrust[1|18] (52 charges)
    
j) 4 Wands of Manathrust[1|16] (32 charges)
    
k) 2 Wands of Tidal Wave[1|24] (14 charges)
    
l) a Bronze Wand of Thunderstorm[1|35] (7 charges)
    
m) a Tortoise Shell Ring of Protection [+14] {!k!k!k!d}
    
    You found it in the remains of a Snaga on level 21 of Orc Cave.
n) The Buckler of Hurimron [-30,+11] (+2 attacks)
    It increases your attack speed, disarming and luck by 2.  Sustain WIS.
    It provides immunity to electricity.  Resistance to poison and sound.  
    It cannot be harmed bla-bla.  
    You bought it from the Type of Arms.
o) The Bearded Axe of Falas (1d6) (+3,+4) (+1)
    It can be wielded two-handed.  It increases your dodging by 1.  It
    does extra damage from acid and electricity.  Slays trolls.  Slays
    giants.  Slays animals.  It has been blessed by the gods.  It cannot
    be harmed bla-bla.  
    You found it in the remains of The Squint-eyed Southerner on level 15 of
    The Old Forest.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  Slays dragons.  Slays orcs.  
    Slays evil.  Resistance to cold, dark and disenchantment.  It grants
    ESP of orcs and dragons.  Slow Digestion.  It cannot be harmed
    bla-bla.  
    You found it in the remains of Sir Physt Phaser on level 44 of Hornburg.
q) The Sling of Farmer Maggot (x2) (+20,+12) (+2) {!d}
    It increases your infravision by 2.  It cannot be harmed bla-bla.  
    It was given to you as a reward.
r) 20 Steel Bolts of Frost (3d5) (+7,+11)
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it in the remains of Bullroarer the Hobbit on level 44 of
    Hornburg.
s) 26 Seeker Arrows of Gondor (10d8) (+10,+20)
    Slays demons.  Slays evil.  It cannot be harmed bla-bla.  
t) 29 Blessed Rounded Pebbles (1d2) (+10,+11) {100% off}
    It does extra damage from fire.  Slays demons.  Slays undead.  Slays
    evil.  It has been blessed by the gods.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You made it yourself.
u) 22 Rounded Pebbles (exploding) (1d2) (+6,+1) {walldestr}
    
v) 20 Iron Shots of Ellenyath (1d4) (+9,+4) (-1)
    It decreases your tunneling by 1.  It poisons your foes.  Slays
    trolls.  Kills demons.  Kills undead.  Slays animals.  It cannot be
    harmed bla-bla.  
    You bought it from the Common Shop.



Posted on 16.12.2024 21:18
Last updated on 21.12.2024 20:32

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9123. on the Ladder (of 19154)
1598. on the ToME Ladder (of 3166)
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On 16.12.2024 21:18 AmyBSOD wrote:
Fazil from Let's Play ToME-SX, https://forum.rpg.net/index.php?threads/lets-play-tome-sx-2-3-5-troubles-of-middle-earth-an-angband-variant.757480/post-25379413 - this character is played in hard mode. Still managed to complete three quests already and the fourth one is fumblefingers again (yay)!

On 17.12.2024 20:27 AmyBSOD wrote:
Had to restart the char, reason: the hard mode setting wasn't written to the savegame file :( Anyway, Barrow-Downs done, feels kinda OP to simply mow down everything with artifact ammo though.

On 18.12.2024 15:07 AmyBSOD wrote:
Making my way through the Orc Caves. Plenty of good gear is found here.

On 19.12.2024 16:39 AmyBSOD wrote:
Orc Caves and Old Forest done.

On 20.12.2024 23:42 AmyBSOD wrote:
Making quite some progress, and finding really good items. Now if only Fumblefingers was nice enough to offer some better skills (e.g. weaponmastery) for once...

On 21.12.2024 20:32 AmyBSOD wrote:
And it ends. Nora spawned in Osgiliath, stole all my food and completely trashed me. She was somehow capable of teleporting with me when I used a tele scroll, massively outsped me, and due to hitting me with shards or something I was bleeding so simply escaping to the overworld didn't work. GAME OVER.

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