The Angband Ladder: Arawan, Dunadan Assassin by <Elliott946@aol.com>

  [ToME 2.2.5 Character Dump]

 Name  : Arawan                 Age                 62       STR:     28       
 Sex   : Male                   Height              65       INT:     23       
 Race  : Dunadan                Weight             167       WIS:     22       
 Class : Assassin               Social Class        34       DEX:     28       
 Body  : Player                                              CON:     34       
 God   : Tulkas                                              CHR:     22       
                                                                               
 + To Melee Hit          66 Level             36    Max Hit Points       618   
 + To Melee Damage       34 Experience    925717    Cur Hit Points       618   
 + To Ranged Hit          0 Max Exp       925717    Max SP (Mana)         42   
 + To Ranged Damage       0 Exp to Adv.  1127500    Cur SP (Mana)         42   
   AC                23+106 Gold          230738    Piety              11098   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Very Good    Blows/Round:  6         
 Bows/Throw  : Excellent    Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  6d4+204   
 Stealth     : Legendary[30]Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have blue eyes, straight red              
          hair, and a dark complexion.                                         
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 40 (2000')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        A lost temple: Level 4 (200')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 4462 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 39 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.........3....            
        Add Int   : .....1...2......            
        Add Wis   : .....1..........            
        Add Dex   : ....2.3.........            
        Add Con   : ...........3....            
        Add Chr   : .3...1..........            
        Add Infra : ...........3....            
        Add Tun.. : 3.............6.            
        Add Speed : ..97..3.........            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : .........+......            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+....+            
        Sust Chr  : .+........+.....            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ..........+.....            
        Res Acid  : ++....+.++......            
        Res Elec  : ++......+++.....            
        Res Fire  : .+......++......            
        Res Cold  : ++......++......            
        Res Pois  : ....+...........            
        Res Fear  : ........+.+.....            
        Res Lite  : ........+.......            
        Res Dark  : .......++..+....            
        Res Blind : +....+..........            
        Res Conf  : .+..............            
        Res Sound : ................            
        Res Shard : ......++........            
        Res Neth  : .........+......            
        Res Nexus : .......+..+.....            
        Res Chaos : .......+........            
        Res Disen : ......++........            
        Aura Elec : +...............            
        See Invis : .+..............            
        Digestion : +...............            
        Regen     : ...............+            
        Activate  : +...+...........            
        Teleport  : +...............            
        Full ESP  : .........+......            

Skills (points left: 52)
 - Combat                                        17.096 [0.800]
          - Weaponmastery                        23.000 [0.800]
                   - Sword-mastery               40.660 [0.600]
                            . Critical-hits      03.600 [0.800]
          - Archery                              01.000 [0.300]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    06.300 [2.000]
          . Stealth                              39.000 [2.000]
          . Disarming                            02.500 [0.500]
          . Backstab                             11.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         01.266 [0.200]
          . Magic-Device                         15.250 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  01.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.300 [0.400]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)


  [Fates]

You may find Hard Studded Leather on level 1.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:303635, L:31) (1d4) (+26,+15) (+3) {.}
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It increases your ability
    to tunnel by 3.  It does extra damage from electricity and frost.  It
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to acid, electricity, cold and blindness.  It slows your metabolism.  
    It produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 31 of
    Mirkwood.
d) a Drum of Power (+3)
    It increases your strength and charisma by 3.  It sustains 
    your charisma.  It provides resistance to acid, electricity, fire, 
    cold and confusion.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Heart of the Earth.
e) a Ring of Speed (+9)
    It 
    increases your speed by 9.  
    You bought it from the Speed Ring Market.
f) a Ring of Speed (+7)
    It increases your speed by 7.

k) an Amulet of the Serpents [+2] (+2)
        It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance 
    to poison.  
    You found it lying in a vault on level 24 of Mirkwood.
m) a Dwarven Lantern of the Magi (+1)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It increases your intelligence, wisdom and charisma by 1.
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Feathers Cloak 'Egilwe' [1,+14]
    It provides
    resistance to dark, shards, nexus, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Jewel Encrusted Crown of the Magi [0,+12] (+2)
    It increases your intelligence by 2.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Hyarn' [1,+7]
    It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining, electricity and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+3 to infravision)
    It increases 
    your strength, constitution and infravision by 3.  It provides
    resistance to dark.  
    You found it lying in a vault on level 24 of Mirkwood.
z) an Ultimate Mimic (287 hp)
{) (nothing)
|) a Pick of Digging (+5,+3) (+6)
    It increases 
    your ability to tunnel by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Bag of Tricks
    It can be activated for teleport
    (range 100) every 45 turns.  
    You bought it from the Magic shop.
b) The Cunning Plan of Zog
    It can be activated for mass
    genocide every 1000 turns.  
    You found it in the remains of an Erinyes in the town of Gondolin .
c) a Potion of Speed
d) 2 Potions of Cure Critical Wounds
e) 4 Potions of Cure Critical Wounds {25% off}
f) 2 Potions of Healing
g) 12 Scrolls of Teleportation
h) 6 Scrolls of Word of Recall
i) 17 Scrolls of Identify
j) a Silver Rod of Cheapness of Acid Bolts (100/100)
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of Fire Phantom on level 35 of Heart of the
    Earth.
k) a Golden Rod of Cheapness of Recall (125/125)
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
l) a Partial Totem of an Ancient blue dragon
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 8 Potions of Cure Light Insanity
c) 8 Potions of Speed
d) a Silver Rod of Nothing (100/100)
e) The Wand of Digging of Thrain (20 charges)
f) a Ring of Free Action
g) a Cursed Ring of See Invisible
h) a Ring of Nexus Resistance
i) a Ring of Invisibility
j) The Phial of Undeath (-5) {cursed}
k) an Elven Cloak of Protection [4,+15] (+3 to stealth)
    It increases your stealth, 
    searching and luck by 3.  It provides resistance to shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Metal Cap of Thengel [3,+12] (+3)
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Set of Leather Gloves of Agility [1,+7] (+4)
    It increases your 
    dexterity by 4.  
    You found it in the remains of a Forest troll on level 19 of Mirkwood.
o) a Set of Cesti of Power (+1,+5) [5,+6] (+1)
    
    It increases your strength by 1.  It provides resistance to confusion.
    
    You bought it from the Black Market.
p) The Broken Dagger of Heldunien (1d1) (+5,+6)
    It provides light (radius 1)
    forever.  It does extra damage from acid and frost.  It produces
    chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Rapier (Defender) (1d6) (+8,+9) [+3] (+4 to stealth)
    It increases your 
    stealth by 4.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Shaman on level 19 of
    Mirkwood.
t) The Broad Sword 'Glamdring' (2d5) (+0,+2) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
u) 18 Bolts of Venom (1d5) (+12,+3)
v) 4 Dwarf Skeletons
w) a Human Skeleton


  [Home Inventory - Gondolin ]

a) a War Tome of Tulkas
b) a Sprig of Athelas
c) 2 Potions of Berserk Strength
d) 2 Potions of Healing
e) a Potion of Resistance
f) an Iron Rod of Probing (50/50)
g) a Rod Tip of Recall (80 Mana to cast)
h) a Partial Totem of an Ancient white dragon
i) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your searching by 4.  It
    makes you invisible.  It sustains your strength and dexterity.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) The Ring 'Numlachor' [+17] (+5) {100% off}
    
    It increases your dexterity by 5.  It sustains your dexterity.  It
    provides resistance to blindness, nexus and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) a Ring of Flying
    It allows you to fly.  
    You found it in the remains of a Young white dragon on level 30 of Maze.
l) an Indestructible Amulet of Resistance
m) The Metal Scale Mail 'Arnir' (-35,-46) [13,+11](40%)
    
    It increases your hit points by 40%.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to light, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll in the town of Gondolin .
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
o) Elven Hard Leather Armour of Resist Cold (-1 to accuracy) [6,+10] (+1 to
stealt
    It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison and sound.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of Mirkwood.
p) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 21 of The Old Forest.
q) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
r) an Elven Cloak of Stealth [4,+8] (+5 to stealth)
    It 
    increases your stealth, searching and luck by 5.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and nether.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Pair of Soft Leather Boots 'Gisir' [2,+11]
    It sustains your constitution.  It provides resistance to 
    electricity, fire, light, sound and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be
    wielded two-handed.  It can be activated for speed (dur 20+d20) every
    250 turns if it is being worn. It does extra damage from electricity.  
    It is a great bane of dragons.  It provides immunity to electricity.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
w) 13 Bolts of Slay Evil (1d5) (+12,+5)


  [Home Inventory - Minas Anor ]

a) Baalzebub's All-seeing Servant (charging)
    It can be
    activated for acquirement.  
    You found it lying on the ground on level 25 of Mirkwood.
b) Mordekainen's Sneaking Eye
    It can be
    activated for curing.  
    You found it in the remains of a Guardian naga on level 12 of Mirkwood.
c) an Indestructible Ring of Damage (+16)
d) an Indestructible Ring of Nether Resistance
e) The Amulet of Kelion (+4)
    
    It increases your wisdom by 4.  It sustains your intelligence and 
    charisma.  It provides resistance to blindness, shards, nether and 
    chaos.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 37 of Mordor.
f) an Amulet of Devotion (+4)
    
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 4.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You found it lying on the ground on level 27 of Mirkwood.
g) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Steel Helm of Baran [6,+8]
    It provides light (radius 2) forever.  
    It sustains your strength.  It provides resistance to blindness, sound
     and shards.  It allows you to breathe underwater.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of Mirkwood.
i) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
j) a Heavy Crossbow of Extra Shots (x4) (+17,+12)
    It fires
    missiles excessively fast.  
    You bought it from the Black Market.
k) 9 Bolts (1d5) (+3,+1)
l) 9 Bolts (1d5) (+0,+0)
m) The Horn of Rohan (+2)
n) a Broken Skull


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify
    every 10+d50 turns if it is being worn. It increases your searching
     and infravision by 2.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 19.2.2004 22:19
Last updated on 23.2.2004 17:33

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9408. on the Ladder (of 19090)
1635. on the ToME Ladder (of 3155)
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Comments

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On 19.2.2004 22:19 Elliott946@aol.com wrote:
Of the characters that I've had make to this stage of the game, Arawan is definitely the crappiest. Of course, the prior holder of that title is my current anti-magic archer DeadZone, who became my first character ever to make it to level 50, so who knows?

Admittedly, he's been very durable so far. His defensive item finds have been extraordinary and he had all resists covered by level 28 or 29.

When you're playing with 98 random quests, sticking to the main dungeons results in MUCH faster level gain.

On 20.2.2004 20:59 Elliott946@aol.com wrote:
Hmm. Reality and perception are out of synch with each other. I still perceive that he sucks, and he has basically the same equipment as before, yet he just handled princess quests for Drolems and Death Drakes (and knocked of Smaug along the way) while barely breaking a sweat. The undead beholders coming up next should be a good test.

Found a greater vault in the Lost Forest. Had to stop clearing when I got to the skull druj, but Arawan still managed to haul out to 10 artifacts, which turned out to be 10 of the lamest artifacts I've ever seen. A cloak with +1 stealth, resist fire and resist fear. Ok, that would have been cool in the Barrow Downs, but that dude had a demi-lich sitting on it (thank you, mass genocide!).

On 23.2.2004 17:33 Elliott946@aol.com wrote:
After spending a level slapping around some draconic Quylthulgs and their summons, and then killing the half dozen ancient dragons plus Scatha and Itangask a greater draconic Q summoned, I started thinking that maybe Arawan really was All That (and a bag of chips).

Horrible timing on that decision as 30 seconds later when I come upon a Wyrm of Balance, I decide to try and take it on rather than flee screaming. I got it down to *****, but it summoned and I just couldn't get away.

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