The Angband Ladder: Veronique, Hobbit Assassin by <quanchi@icpnet.pl>

  [ToME 2.1.2 Character Dump]

 Name  : Veronique              Age                 92       STR:  18/83       
 Sex   : Female                 Height              37       INT:  18/10       
 Race  : Zombie Hobbit          Weight              52       WIS:     16       
 Class : Assassin               Social Class        44       DEX: 18/197       
 Body  : Player                                              CON: 18/168       
 God   : Manwe Sulimo                                        CHR:  18/41       
                                                                               
 + To Melee Hit          34 Level             40    Max Hit Points       709   
 + To Melee Damage       53 Experience   1868742    Cur Hit Points      -268   
 + To Ranged Hit         23 Max Exp      1868742    Max SP (Mana)         24   
 + To Ranged Damage       0 Exp to Adv.  2250000    Cur SP (Mana)         24   
   AC                 26+78 Gold          580552    Piety              10543   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Heroic       Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  14d4+371  
 Stealth     : Legendary[15]Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       aggressive
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Miller.  You             
          are a credit to the family.  You have brown eyes, straight           
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 24 (1200')
        Mordor: Level 45 (2250')
        Barrow-Downs: Level 5 (250')
        Cirith Ungol: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 63 (3150')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 12th Quelle of the 2890th year of the third age.
 It now is 26 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Nycadaemon.
You can create food.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are resistant to acid.
You are completely immune to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Combat                                        29.000 [0.800]
	  - Weaponmastery                               45.800 [0.800]
	 	  - Sword-mastery                             02.000 [0.400]
	 	 	  . Critical-hits                           32.000 [0.600]
	  - Archery                                     02.500 [0.500]
	 	  . Sling-mastery                             00.000 [0.300]
 - Sneakiness                                    38.620 [2.200]
	  . Stealth                                     19.000 [0.900]
	  . Disarming                                   14.000 [1.000]
	  . Trapping                                    01.000 [1.000]
	  . Backstab                                    45.800 [1.400]
	  . Stealing                                    30.600 [0.800]
	  . Dodging                                     01.000 [1.000]
 - Magic                                         01.000 [0.400]
	  . Magic-Device                                07.300 [1.050]
	  . Conveyance                                  00.000 [0.300]
	  . Divination                                  00.000 [0.300]
	  . Temporal                                    00.000 [0.300]
 - Spirituality                                  01.000 [0.700]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
	  . Symbiosis                                   01.000 [0.500]

 You saved Bree from a dreadful Nazgul.
 You saved 42 princesses.

 You have defeated 5200 enemies.


  [Fates]

You may meet a Disenchanter mold on level 1.


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+9,+10) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 40 of
    Mordor.
d) a Banjo of Power (+3)
    It can be activated for singing a song of brightness if it is being
    worn. It increases your charisma by 3.  It sustains your charisma.
    It provides resistance to acid, electricity, fire, cold and dark. 
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
e) an Indestructible Ring of Fear Resistance
f) an Indestructible Ring of Damage (+22) {cursed}
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Black Market.
k) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3. 
    It sustains your dexterity.  It provides resistance to poison and nexus.
    
    You stole it from the Black Market.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It cannot be harmed 
    by fire.  
    It was given to you as a reward.
n) The Double Chain Mail of Moronwe (-2) [16,+1]
    It sustains your strength, dexterity and charisma.  It provides immunity
    to electricity and cold.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    It was given to you as a reward.
p) a Large Metal Shield of Reflection [5,+13]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You stole it from the Black Market.
s) a Jewel Encrusted Crown of Seeing [0,+9] (+3 to searching)
    It increases your searching by 3.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It cannot be harmed by acid.
    
    You stole it from the Black Market.
u) a Set of Gauntlets of Slaying (+4,+6) [2,+16]
    
    You stole it from the Black Market.
x) The Pair of Soft Leather Boots 'Andirthar' [2,+15]
    It sustains your strength, intelligence, dexterity, constitution and
    charisma.  It provides immunity to paralysis.  It provides resistance
    to acid, fire, cold, poison, light, dark, confusion, sound, nexus,
    chaos and disenchantment.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
z) a Trapper (600 hp)
{) (nothing)
|) a Mattock of Digging (1d8) (+11,+11) (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Gem of Rage {@A1 heal 30}
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Dark elven druid on level 22 of Mirkwood.
b) 4 Potions of Speed
    
c) 5 Potions of Berserk Strength
    
d) a Potion of Healing
e) 2 Potions of *Healing*
    
f) 16 Potions of Restore Life Levels
    
g) 3 Potions of Enlightenment
    
h) 3 Potions of Resistance
    It cannot be harmed by acid, cold, lightning or fire.  
i) 6 Potions of Curing
    
j) a Fireproof Scroll of *Identify*
k) 17 Scrolls of Satisfy Hunger
    
l) a Scroll of Rune of Protection
m) a Silver Rod of Capacity of Illumination (200/200) {@z1 !d!k!v}
    It can hold more mana.  
    You bought it from the Black Market.
n) a Golden Rod of Capacity of Recall (250/250)
o) a Golden Rod of Trap Location (125/125)
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Scatha the Worm on level 60 of Erebor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) 2 Potions of Cure Light Insanity
b) a Potion of Cure Serious Insanity
c) a Potion of Cure Critical Insanity
    
d) a Potion of *Healing*
    
e) 2 Scrolls of Remove Curse
    
f) a Staff of Remove Curses[1|16] (8 charges)
g) an Amulet of Resistance
    It provides resistance to acid, electricity, fire, cold and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 19 
    of Orc Cave.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dreadmaster on level 40 of Mordor.
j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level
    10 of Orc Cave.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
    
b) a Rod Tip of Door/Stair Location (10 Mana to cast)
c) a Rod Tip of Recall (80 Mana to cast)
d) The Ring of Power of Uvatha the Horseman (+1 to speed)
    It increases your strength, intelligence, constitution, charisma and
    speed by 1.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to fire, cold, poison, dark and chaos.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
e) The Ring 'Hudang' (+3 to stealth)
    It increases your wisdom, charisma and stealth by 3.  It provides 
    resistance to acid, cold, blindness, confusion and sound.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying on the ground on level 60 of Erebor.
f) a Ring of Extra Attacks (+2 attacks)
g) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Black Market.
h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
i) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon on level 60
    of Erebor.


  [Home Inventory - Lothlorien ]

a) The Toenail of Vecna {teleport level}
    It can be activated for teleport level.  
    You found it in the remains of a Mind flayer on level 23 of Mirkwood.
b) 6 Sprigs of Athelas
c) 2 Potions of Cure Serious Insanity
    
d) 99 Potions of Water Curing
e) 3 Potions of Corruption
f) 16 Scrolls of Remove Curse
    
g) a Rod Tip of Illumination (8 Mana to cast)
    
h) a Fireproof Staff of Teleportation[7|24] (0 charges) {!*}
i) an Indestructible Ring of Poison Resistance
    It provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
j) an Indestructible Ring of Nether Resistance
k) a Ring of Shard Resistance
l) a Ring of Chaos Resistance
m) a Ring of Blindness Resistance
n) a Ring of Critical Hits (+3% of critical hits)
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 60 of Erebor.
p) The Phial of Undeath (-5) {cursed}
q) Blue Dragon Scale Mail of Defense (-2) [30,+22]
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It sustains your charisma.  It provides resistance
    to electricity.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) The Cloak of Mimicry [Quylthulg] 'Peldorin' [1,+13]
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides resistance to life draining, fire and
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) a Pair of Metal Shod Boots of Jumping [6,+7]
    It can be activated for phasing every 10+d10 turns if it is being 
    worn. It grants you the power of blink if it is being worn.  
    You stole it from the Black Market.
w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 24 of Mirkwood.
x) 7 Bolts of Slay Demon (1d5) (+2,+11)



Posted on 15.4.2003 17:58
Last updated on 19.4.2003 23:29

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8362. on the Ladder (of 19090)
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On 1.6.2003 03:12 madman67843@yahoo.com wrote:
man... why did this char have to die?! it was l33t!

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