The Angband Ladder: Nydalennon, Hobbit Assassin by <mosoryan@hotmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Nydalennon             Age                 30       STR:     17       
 Sex   : Neuter                 Height              34       INT:     17       
 Race  : Hobbit                 Weight              67       WIS:     15       
 Class : Assassin               Social Class        63       DEX:     30       
 Body  : Player                                              CON:     23       
 God   : Tulkas                                              CHR:     11       
                                                                               
 + To Melee Hit          50 Level             34    Hit Points      326/   326 
 + To Melee Damage       25 Experience    404567    Spell Points     22/    22 
 + To Ranged Hit         27 Max Exp       404567    Sanity          192/   192 
 + To Ranged Damage       0 Exp to Adv.   472500    Piety                 7098 
   AC                 24+72 Gold          156005    Speed            Fast (+5) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  4d4+100   
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have green eyes, wavy               
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 22 (1100')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 3226 enemies.
 You saved 22 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Enderi of the 2890th year of the third age.
 You have been adventuring for 13 days.

                    adefkmnopsuxz{|@            
        Add Int   : ..1....2........            
        Add Wis   : .......2........            
        Add Dex   : ......3.........            
        Add Con   : ..........4....+            
        Add Stea. : ..1....2........            
        Add Sear. : .2.......2......            
        Add Infra : .2..............            
        Add Speed : ......32........            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Fire Brand: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ..+.....+.......            
        Sust Wis  : ................            
        Sust Dex  : ...............+            
        Sust Con  : ..+.......+.....            
        Sust Chr  : +...............            
        Invisible : +.+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ........+.......            
        Hold Life : ................            
        Res Acid  : ......++........            
        Imm Elec  : ........*.......            
        Imm Fire  : +.......*.......            
        Imm Cold  : +.......*.+.....            
        Res Pois  : +...............            
        Res Fear  : ......+.........            
        Res Light : ........+.......            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.+.......            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...........+....            
        Lite      : +....+..........            
        See Invis : .........+......            
        Digestion : +...............            
        Regen     : ..........+.....            
        Xtra Shots: .+..............            
        Activate  : ++.....+..+.....            
        Drain Exp : +...............            
        Sentient  : +...............            
        Full ESP  : ....+....+......            

Skills (points left: 128)
 - Combat                                        08.560 [0.800]
          - Weaponmastery                        17.000 [0.800]
                   - Sword-mastery               18.460 [0.600]
                            . Critical-hits      03.600 [0.800]
          - Archery                              03.700 [0.500]
                   . Sling-mastery               01.800 [0.300]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    06.100 [2.000]
          . Stealth                              18.000 [2.000]
          . Disarming                            02.500 [1.000]
          . Backstab                             11.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              17.000 [2.000]
 - Magic                                         01.000 [0.200]
          . Magic-Device                         02.800 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  10.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)


  [Fates]

You may meet a Raven on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:154562, L:29) (1d4) (+25,+13)
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It drains life from your foes.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It sustains your charisma.  It provides resistance to fire, cold and 
    poison.  It slows your metabolism.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for 
    terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring 'Elosgaith' (+1 to stealth) {100% off}
    It increases your intelligence and 
    stealth by 1.  It makes you invisible.  It sustains your strength, 
    intelligence and constitution.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
f) an Indestructible Ring of Critical Hits (+7% of critical hits) {100% off}
    It increases your ability to score
    critical hits by 7.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
k) an Amulet of Telepathy {100% off}
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) an Everburning Torch
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Haudh [5,+4]
    It sustains your intelligence.  It
    provides immunity to electricity, fire and cold.  It provides immunity
    to paralysis.  It provides resistance to light and shards.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) a Metal Cap of Seeing [3,+8] (+2 to searching) {100% off}
    It increases your searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  
    You stole it from the Armoury.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your constitution by 4.  It sustains your constitution.  
    It provides resistance to cold.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
x) a Pair of Soft Leather Boots of Stability [2,+8] {100% off}
    It provides resistance to nexus.  It allows you to levitate.  
    
    You stole it from the Black Market.
z) (nothing)
{) 55 Iron Shots (1d4)
|) a Shovel


  [Character Inventory]

a) The Eye of Vecna
    It can be activated for heal 700
    hit points every 100 turns.  
    You found it in the remains of a Dark elven priest on level 16 of Orc Cave.
b) 14 Mushrooms of Cure Serious Wounds {100% off}
c) 2 Lembases
d) a Potion of Cure Light Insanity
e) a Potion of Sickliness
f) a Potion of Resist Cold
g) 19 Scrolls of Teleportation
h) 2 Scrolls of Word of Recall {25% off}
i) 7 Scrolls of Identify
j) a Scroll of Satisfy Hunger
k) an Indestructible Ring of Speed (+10)
l) The Dagger of Duron (1d4) (+13,+19) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution, speed and attack speed by 3.  It does
    extra damage from electricity.  It produces chaotic effects.  It
    drains life from your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Rapier of Westernesse (1d6) (+10,+8) (+2)
    It increases your 
    strength, dexterity and constitution by 2.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    It was given to you as a reward.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Potions of Cure Light Insanity
b) 2 Potions of Cure Serious Insanity
c) 2 Potions of Invisibility
d) a Potion of Neutralise Poison
e) 2 Potions of Speed
f) 3 Potions of Cure Light Wounds
g) 5 Potions of Cure Serious Wounds
h) a Potion of Restore Strength
i) a Scroll of Enchant Weapon To-Dam
j) an Amulet of Spell
    It can be used to store a
    spell.  
    You found it in the remains of an Ogrillon on level 21 of Orc Cave.
k) The Set of Gauntlets 'Ragor' (+8 to accuracy) [2,+2] {100% off}
    It
    sustains your strength and wisdom.  It makes you completely fearless.  
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Armoury.
l) a Long Sword of Westernesse (2d5) (+9,+7) (+2)


  [Home Inventory - Lothlorien ]

a) 2 Potions of Cure Light Insanity
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 2.10.2005 14:22
Last updated on 3.10.2005 15:59

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10176. on the Ladder (of 19090)
1778. on the ToME Ladder (of 3155)

Comments

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On 2.10.2005 14:22 mosoryan@hotmail.com wrote:
I got Narthanc from a fate.. Yay... First time I got artifact that way! :)

Haven't yet decided what to do with my (lol, many) skill points; perhaps I'll max out Mindcraft and archery.. or critical hits and weaponmastery, dunno, Advices?

On 2.10.2005 15:20 Elliott946@aol.com wrote:
I'd put a lot of points into Weaponmastery. It'll always be useful. If you get mindcraft from future sword quests, the multiplier will go up, and you'll get more value for the points you put into it.

Archery probably isn't worth doing unless you're planning on putting a LOT of points into slingmastery and using it for your offense. Critical hits... I haven't really looked into it, so I'm not sure how valuable it is. Overall, I'd recommend allocating points based on how you want to play the character.

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