The Angband Ladder: Burb Lulls, High-Elf Warrior by <eyarmonkey@yahoo.com>

  [Theme 1.1.2 Character Dump]

 Name  : Burb Lulls             Age                112       STR!     40       
 Sex   : Female                 Height             101       INT!     39       
 Race  : High-Elf               Weight             165       Wis!     25     28
 Class : Warrior                Social Class        47       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     35       
                                                                               
 + To Melee Hit          65 Level             50    Max Hit Points      2460   
 + To Melee Damage      136 Experience  11392027    Cur Hit Points      2460   
 + To Ranged Hit         54 Max Exp     11392027    Max SP (Mana)        361   
 + To Ranged Damage       9 Exp to Adv.    *****    Cur SP (Mana)        360   
   AC                32+141 Gold         4792479    Piety              51160   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[60]Perception  : Very Good    Blows/Round:  12        
 Bows/Throw  : Legendary[52]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Heroic       Mel.dmg/Rnd:  36d5+1632 
 Stealth     : Fair         Magic Device: Legendary[10]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a famous baron and a travelling            
          Nomad. You have green eyes, long blue hair and a fair                
          complexion. You also have an irrational fear of trains,              
          plus you're abnormally short.                                        


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 89 (4450')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        A lost temple: Level 32 (1600')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')

 Your body is a Player.
 You are currently in the valley of terror west of Barad-Dur.
 You have defeated 13804 enemies.
 You abandoned Gondolin when it most needed you, thus causing its destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 35th Quelle of the 2890th year of the third age.
 You have been adventuring for 49 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4..3............            
        Add Int   : ...3...4.3......            
        Add Dex   : 4........3......            
        Add Con   : 4..3.......3....            
        Add Chr   : .........3......            
        Mul Mana  : ....+...........            
        Mul SPower: ....+...........            
        Add Stea. : .......4...3....            
        Add Sear. : .1.....4.3......            
        Add Tun.. : ..............7.            
        Add Speed : .....3.4.3.3....            
        Add Blows : ...3............            
        Slay Evil : ++..............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Kill Drag.: .+..............            
        Elec Brand: .+..............            
        Cold Brand: +...............            
        Sust Str  : +.+...+.........            
        Sust Int  : .......+........            
        Sust Wis  : ................            
        Sust Dex  : ..+.............            
        Sust Con  : +.+...+.+.......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ..+.+...........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ++....+++++.....            
        Hold Life : +++..+..+.......            
        Imm Acid  : ....+.*.*.......            
        Imm Elec  : ......+.*.......            
        Imm Fire  : ......*.........            
        Res Cold  : +.....+..+......            
        Res Pois  : ......+.........            
        Res Fear  : +.......+......+            
        Res Lite  : .....+...++....+            
        Res Dark  : .....+...+......            
        Res Blind : .........+......            
        Res Conf  : ......+...+.....            
        Res Sound : ......+..+......            
        Res Shard : ...+.....+......            
        Res Neth  : +.....+.........            
        Res Nexus : .+......+.......            
        Res Chaos : +....++.........            
        Res Disen : ...+..+...+.....            
        Lite      : ..+......+......            
        See Invis : +....+...+.....+            
        Digestion : ++..............            
        Regen     : +++.............            
        Activate  : .++..+...+......            
        Teleport  : .+..............            
        Blessed   : +...............            
        Orc.ESP   : .....+..........            
        Dragon.ESP: .+..............            
        Full ESP  : .+..............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.950 [0.900]
          . Disarming                            50.000 [0.900]
 - Magic                                         03.313 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  02.880 [0.400]
          . Prayer                               38.500 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find Soft Studded Leather on level 12.
You may find a Mithril Rod of Nothing on level 74.


  [Character Equipment]

a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
        It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of Dol Amroth.
d) a Metal Boomerang of Tulkas (4d5) (+9,+9) (+1 to searching)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your searching by 1.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It is a great bane of
    demons.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to life draining and nexus.  It
    gives telepathic powers.  It slows your metabolism.  It speeds your
    regenerative powers.  It induces random teleportation.  It can resist
    being shattered by morgul beings.  
    You found it in the remains of a Dark dwarven warrior on level 31 of Moria.
e) a Glowing Ring of Vitality(40%)
f) The Ring of Direluin (+14 to damage) (+3)
    
    It increases your strength, intelligence, constitution and attack speed
     by 3.  It provides resistance to shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 63 of Erebor.
k) a Sorcerous Amulet of Acid Resistance (+1,+58)(60%)(60%) (+3) {cursed}
    
    It increases your spell power by 3.  It increases your mana capacity
     and hit points by 60%.  It provides resistance to acid.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
m) The Arkenstone that's pretty sick of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Augmented Chain Mail of Valeith (-2 to accuracy) [16,+9]
    It sustains your 
    strength and constitution.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison, confusion, sound, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
o) an Elven Cloak of the Magi (-1,-3) [4,+24] (+4)
    It increases your intelligence, stealth, searching, speed
     and luck by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
p) The Large Leather Shield of Niltalas [4,+9]
    It
    sustains your constitution.  It provides immunity to acid and 
    electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and 
    nexus.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
s) The Jewel-Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 71 of Erebor.
u) The Set of Cesti of Mionion (+10 to damage) [5,+9]
    
    It provides immunity to paralysis.  It provides resistance to light, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 63 of Erebor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+8,+14) (+7)


  [Character Inventory]

a) The Tome of BRRB LOLZ
b) The Pentagram of Lore
    It can
    be activated for Destruction.  
    You found it in the remains of a Dunlending on level 25 of Dol Amroth.
c) The Bottomless Bottle (charging)
    
    It can be activated for mass genocide every 1000 turns.  
d) Gandalf's Portable Pandemonium (charging)
    It can be
    activated for genocide every 500 turns.  
    You found it lying on the ground on level 22 of The Withered Heath.
e) 16 Potions of Cure Insanity
f) 19 Potions of *Healing*
g) 23 Scrolls of Teleportation
h) 17 Scrolls of Satisfy Hunger
i) a Moonstone Rod of Trap Location (75/75)
j) a Silver Rod of Enlightenment (59/100)
k) a Mithril Rod of the Istari of Recall (320/320)
l) a Staff of Probability Travel[3|18] (0 charges)
m) a Small Leather Shield [2] {excellent}
n) an Iron Crown [0] {excellent}
o) a Set of Gauntlets [2] {special}
p) a Short Bow (x3) {excellent}
q) 30 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Indestructible War Tome of Tulkas
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
b) The Gem of Venom
    It can
    be activated for curing.  
    You found it in the remains of a Black wraith on level 50 of Moria.
c) The Staff of the Ithryn Luin
    It
    can be activated for light absorption.  
    You found it lying on the ground on level 72 of Erebor.
d) The Box of Wizardry
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 30 of The Withered Heath.
e) The Portable Soldier (charging)
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 20 of Mirkwood.
f) 16 Sprigs of Athelas
g) 87 Potions of Cure Insanity
h) 76 Potions of Detonations
i) 37 Potions of Healing
j) 58 Potions of *Healing*
k) 49 Potions of Life
l) 67 Potions of Enlightenment
m) a Potion of *Enlightenment*
n) 96 Potions of Resistance
o) 35 Potions of Curing
p) 22 Potions of New Life
q) 3 Scrolls of Protection from Evil
r) a Scroll of Rune of Protection
s) 8 Scrolls of *Destruction*
t) 3 Scrolls of Mass Genocide
u) a Mithril Rod of Capacity of Perception (320/320)
v) a Mithril Rod of Capacity of Detection (320/320)
w) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.



  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
        It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 65 of Erebor.
b) a Silver Rod of Capacity of Nothing (200/200)
c) a Mithril Rod of Capacity of Enlightenment (320/320)
d) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 63 of Erebor.
e) The Ring called 'The One Ring' (+2 attacks)
    It 
    increases your charisma and attack speed by 2.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    fire, light and blindness.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tevildo, Prince of Cats on level 66 of
    Erebor.
g) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 72 of Erebor.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
j) a Robe of Permanence [2,+9]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 72 of Erebor.
k) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It allows you to sense the presence 
    of dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
n) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 72 of Erebor.
o) The Katana 'Forith' (3d4) (+9,+10) (+3 attacks)
    
    It can be wielded two-handed.  It increases your attack speed by 3.  
    It does extra damage from acid and fire.  It is a great bane of
    dragons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Headless on level 72 of Erebor.
p) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can
    be wielded two-handed.  It increases your strength, constitution and 
    stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Ancient white dragon on level 63 of
    Erebor.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young white dragon on level 72 of Erebor.
s) 16 Bolts of Venom (1d5) (+4,+9)
t) 26 Bolts of Slay Evil (1d5) (+7,+11)
u) 30 Bolts of Slay Demon (1d5) (+6,+6)
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Umuiyan, Doorkeeper of Tevildo on level 66
    of Erebor.
x) Eol, the Dark Elf's corpse


  [Home Inventory - Minas Anor ]

a) The Wand of Digging of Thrain (54 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) a Ring of Fortune (+5)
c) a Ring of Speed (+9)
    It increases your speed by 9.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
d) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 63 of Erebor.
e) a Ring of Extra Attacks (+2 attacks)
f) The Amulet of Carlammas (+2)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Erebor.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Erebor.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Curufin the Crafty on level 72 of Erebor.
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
k) a Cloak of Air [1,+9]
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.


  [Home Inventory - Caras Galadhon ]

a) a Mithril Rod of the Istari of Nothing (320/320)
b) a Rohirric Amulet of the Serpents [+3] (+7 to speed)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and speed by 7.  It makes you
    completely fearless.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
c) The Phial of Galadriel (+4)
    It can be activated for 
    light area (dam 2d15) every 10+d10 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
d) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
e) an Ethereal Fur Cloak of Air [3,+23]
f) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) a Dark Sword of Doriath (E:583278, L:33) (3d7) (+36,+21)
    It generates an antimagic field.  It does extra
    damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It makes you invisible.  It provides resistance to cold.  It
    slows your metabolism.  It drains experience.  It cannot be harmed by
    cold.  
    You found it in the remains of an Ancient multi-hued dragon on level 41 of
    Moria.
i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It provides resistance to electricity, light, dark and blindness.  
    It fires missiles with extra might.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
j) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Gem of Ice
    It can be activated
    for confusion.  
    You found it in the remains of a Dark elven warlock on level 29 of Maze.
b) The Gem of Knowledge
    
    It can be activated for acquirement.  
    You found it in the remains of a Dark elven warlock on level 32 of Maze.
c) The Gem of Hate
    
    It can be activated for death.  
    You found it lying on the ground on level 30 of The Withered Heath.
d) The Dagger ``Thanc''
    It
    can be activated for darkness.  
    You found it in the remains of a Vampire orc on level 33 of Moria.
e) The Skeleton of Nob
    It
    can be activated for summon pet.  
    You found it lying on the ground on level 37 of Moria.
f) The Magical Honey Jar
    It can be
    activated for curing.  
    You found it lying on the ground on level 2 of Barrow-Downs.
g) a Parchment titled ``Concerning Hobbits''
    It can be
    activated for cuts.  
    You found it in the remains of a Ghoul on level 33 of Moria.
h) a Parchment titled ''There And Back Again''
    It can be
    activated for teleport level.  
    You found it in the remains of a Vampire orc on level 37 of Moria.
i) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    It 
    increases your stealth by 1.  It makes you invisible.  It sustains 
    your strength.  It provides resistance to fire and nether.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
j) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Shadow drake on level 37 of Moria.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 25 of Dol
    Amroth.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 37 of Moria.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Young gold dragon on level 33 of Moria.
p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Archer on level 35 of Moria.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
    It
    does extra damage from frost.  It is especially deadly against natural
    creatures.  It provides resistance to cold and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
s) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It
    provides light (radius 1) forever.  It increases your ability to score
    critical hits by 1.  It is very sharp and can make your foes bleed.  
    It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Archer on level 35 of Moria.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It
    can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.


  [The Museum Inventory - Gondolin ]

a) The Fourteenth Eye of Sauron
    It can
    be activated for cure insanity.  
    You found it in the remains of a Dread on level 69 of Erebor.
b) Smeagol's Lost Toy
    It can be
    activated for decreasing Dexterity.  
c) One Rune to Rule them All
    It can be activated for cure
    confusion.  
d) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.


  [The Museum Inventory - Minas Anor ]

a) The Boulder of Entmoot
    It can be activated for cure cuts.  
b) The Skull of Ancient Wisdom
    It can be activated for 
    cuts.  
    You found it in the remains of a Vampire orc on level 63 of Erebor.
c) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 63 of Erebor.
d) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Cirith Ungol.


  [The Museum Inventory - Caras Galadhon ]

a) Saruman's Unfinished Works
    It can be
    activated for confusion.  
    You found it in the remains of a Lygrog on level 70 of Paths of the Dead.
b) The Diamond Prism of Light
    
    It can be activated for something weird.  
    You found it lying in a vault on level 22 of The Withered Heath.
c) a Parchment titled ``Magic for the Layman''
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 72 of Erebor.
d) The Blood of Death
    
    It can be activated for high experience loss.  
    You found it lying on the ground on level 60 of Erebor.
e) The Medallion of Good Will
    It can be
    activated for gain corruption.  
    You found it lying on the ground on level 61 of Dol Guldur.
f) The Horn of Ages
    It can be
    activated for summon monster.  
    You found it lying on the ground on level 30 of Mirkwood.
g) The Ring of Durin (+2) {cursed}
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Erebor.
i) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 43 of Moria.
j) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Erebor.
k) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly
    against natural creatures.  It provides resistance to disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Erebor.
l) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire ogre in the town of Gondolin .
m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for 
    confuse monster every 15 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your stealth by 2.  It does extra
    damage from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
o) The Sceptre of Numenor (-3 to speed) {cursed}
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 60 of Erebor.


  [The Museum Inventory - Hobbiton ]

a) Pandora's Box
    
    It can be activated for something weird.  
    You found it in the remains of a Tree naga Shaman on level 72 of Erebor.
b) The Mirror of Alternate Dimensions
    
    It can be activated for confusion.  
c) The Shard of Pottery that is Not Junk
    It can be activated for summon pet
    .  
    You found it in the remains of a Skeleton Dark elven mage on level 26 of A
    lost temple.
d) The Gem of Time
    It can be activated for cure hallucination.  
    You found it in the remains of a Swamp wight on level 62 of Erebor.
e) The Hat of Radagast
    It
    can be activated for decreasing Intelligence.  
    You found it in the remains of a Black orc on level 22 of Orc Cave.
f) a Parchment titled ``How to Win the Game''
    It
    can be activated for cuts.  
    You found it lying on the ground on level 72 of Erebor.
g) The Ultimate Slime Mold
    It can be
    activated for decreasing Wisdom.  
    You found it lying on the ground on level 48 of Paths of the Dead.
h) Curunir's Book of Impossible Occurences
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Dark elven warlock on level 64 of Erebor.
i) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Erebor.
j) The Sustain Intelligence of the Ironfists (+10,+10) (+3)
    It increases 
    your wisdom and ability to tunnel by 3.  It makes you invisible.  It
    sustains your wisdom.  It provides resistance to cold and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 63 of Erebor.
k) The Ring of the Firebeards (+5,+10) (+3)
    
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 72 of Erebor.
l) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 72 of
    Erebor.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient black dragon on level 72 of
    Erebor.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill troll on level 69 of Erebor.
o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It is cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake on level 72 of Erebor.
p) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold
     and dark.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire-drake on level 62 of Erebor.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 72 of Erebor.
t) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    poison.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of Paths of the Dead.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 69 of
    Erebor.
v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of
    recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 63 of
    Erebor.
x) The Red Arrow of Gondor
    It can be activated for mass human summoning every 1000 turns.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of Erebor.



Posted on 15.10.2004 01:19
Last updated on 30.11.2004 23:44

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3606. on the Ladder (of 19090)
85. on the Theme Ladder (of 186)
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On 15.10.2004 01:19 eyarmonkey@yahoo.com wrote:
My favourite High-Elven Tulkas combo decides to adandon masteries and go back to the basic 'warrior' ; a mainstay since Vanilla. Still, doing very well equipment wise; be sure to check the museums for the glaring mistakes I've made in donating!

On 15.10.2004 12:25 eyarmonkey@yahoo.com wrote:
Update; Barad-Dur is down and I'm currently messing around in Erebor; I could either go to Dol Guldur or the Helcaraxe now I suppose. My last character that got this far died at the hands of the Necromancer, so I'm being a bit cautious...

On 15.10.2004 20:54 eyarmonkey@yahoo.com wrote:
Glaurung, and Erebor, done and dusted. I'm still holding out for cold immunity before the Helcaraxe, and I've done Rhun and Near Harad too. Next target may be the Illusory Castle. Also, for quite a while my main weapon was not an artifact; it was a sentinent dark sword that has begun draining experience, so I've switched back to Aranuth for now. Also, I cover all resists, finally!

On 17.10.2004 23:46 eyarmonkey@yahoo.com wrote:
Finally got bored of Erebor hunting, and decided Paths of the Dead is my next target. Cold immunity still escapes me... but 40% HP doesn't! Gertcha!

On 4.11.2004 02:09 eyarmonkey@yahoo.com wrote:
Finally beat the Necromancer for the first time! Eerily easy; last time I tried (And died) he wouldn't stop mana storming, but not one this time. Also reached Clvl50. Next targets may be Maeglin, or the Paths of the Dead.

On 10.11.2004 16:42 eyarmonkey@yahoo.com wrote:
Just tried Maeglin for the first time, and I'm sure you're ecstatic hearing Burb is still alive, bu~ut... Gondolin isn't! Foom! Cursed vampire Ogres and their teleport away ability; shoulda brough the anchor!

On 30.11.2004 14:28 eyarmonkey@yahoo.com wrote:
Training, training, how I love the training... first Angband dive soon?

On 30.11.2004 23:44 eyarmonkey@yahoo.com wrote:
Tarrasque = Dead :)

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